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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Rnr beta 2
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[URT.INFO PROFILE : urt.so/m/62138]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
some fancy asian luxury hotel sky lobby
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes 10 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 6-12
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : bonsai01, fern, ivy_branch, plant01
Editors used : netradiant-custom, GTKRadiant 1.6.4/5
Other utilities used : Q3Map2_urt, Gimp, Inkscape, Adobe Photoshop CC, Vim,
Sublime Text 3, Ableton Live 10 Suite, Terragen 4, bsp.exe, mbspc.exe
Lighting stage : -light -threads 4 -fast -samples 6 -bounce 3 -bouncescale 1.5 -patchshadows -dirty -dirtscale 2.5 -dirtdepth 20 -gamma 1.45 -compensate 1.45
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from https://www.textures.com
(formerly known as www.cgtextures.com)
Yanzl : textures from de_breach, de_resort
https://gortnar.com/
Puddy, Rick : textures from cs_agency
https://www.patrickmurphy.se/
http://editpoly.net/
Horse Strangler : texture from de_junction (int_plaza_tilewall_001a)
https://www.corydelatorre.com/
Kennithh : bonsai01.md3, plant01.md3
Hipshot : ivy_branch.ase
http://www.zfight.com/
simonoc : terr_moss1.tga
www.simonoc.com/
Delirium : fern_large.ase
https://www.free-stock-music.com : Forest Stream (mr_calm_water_flow.wav)
http://soundimage.org/ : Wispy_Wind_2.mp3 (mr_high_wind.wav)
Fonts used on the levelshot:
BigNoodleTitling Oblique (https://www.dafont.com/bignoodletitling.font)
Steelfish Italic (https://www.dafont.com/steelfish.font)
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* SPECIAL THANKS *
--------------------------------------------------------------------------------
In no particular order, for extensive testing and feedback provided throughout
the development of this map:
Lochverstaerker, c0ffee, Achsenknopf, ZMB, v3nd3tta, blazefantasyy, Hypperz,
solitary, Delirium, Lagtronics, nub123, Horrified, z2x clan and many more... y'all rock
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Do whatever the fuck you want.
scripts
mr_hotel.shader
ut4_rnr_b2.arena
mr_sfx.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_b2.jpg
env
mr_foggy_sky
mr_foggy_sky/mr_foggy_sky_up.jpg
mr_foggy_sky/mr_foggy_sky_ft.jpg
mr_foggy_sky/mr_foggy_sky_bk.jpg
mr_foggy_sky/mr_foggy_sky_lf.jpg
mr_foggy_sky/mr_foggy_sky_rt.jpg
mr_foggy_sky/mr_foggy_sky_dn.jpg
maps
ut4_rnr_b2.tga
ut4_rnr_b2.bsp
ut4_rnr_b2.aas
models
ziba
ziba/leaves01.tga
ziba/plant_01.tga
ziba/bark01.jpg
mapobjects
mapobjects/fern.tga
/ut4_rnr_b2.txt
textures
mr_sfx
mr_sfx/bombspot_a.tga
mr_sfx/bombspot_b.tga
mr_sfx/tiles_marble_env.jpg
mr_nature
mr_nature/mr_bamboo_01.jpg
mr_lights
mr_lights/mr_washi_lantern_face3.jpg
mr_metal
mr_metal/mr_shiny_env_red.tga
mr_metal/mr_shiny_env.tga
mr_metal/mr_dirty_overlay.tga
mr_metal/mr_bronze_base2.tga
mr_dev
mr_dev/blk_50.tga
mr_dev/org_lg.jpg
terrain_soc
terrain_soc/ter_moss1.tga
mr_floor
mr_floor/mr_pebbles_02.jpg
mr_floor/mr_woodfloor_01.tga
hipshot_m8
hipshot_m8/ivy_5.tga
mr_mat
mr_mat/mr_wood_02.jpg
mr_mat/mr_rock_03.jpg
mr_mat/mr_marble_06.jpg
mr_mat/mr_rock_04.jpg
rick_agency
rick_agency/glasstile.jpg
mr_liquids
mr_liquids/mr_bubbles.jpg
mr_tiles
mr_tiles/mr_largetiles_08.jpg
yanzl_resort
yanzl_resort/water_falling.jpg
yanzl_resort/floor01b.jpg
mr_fabric
mr_fabric/mr_fabric_02.jpg
mr_wall
mr_wall/mr_woodpanel_02.jpg
mr_hotel.shader
ut4_rnr_b2.arena
mr_sfx.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_b2.jpg
env
mr_foggy_sky
mr_foggy_sky/mr_foggy_sky_up.jpg
mr_foggy_sky/mr_foggy_sky_ft.jpg
mr_foggy_sky/mr_foggy_sky_bk.jpg
mr_foggy_sky/mr_foggy_sky_lf.jpg
mr_foggy_sky/mr_foggy_sky_rt.jpg
mr_foggy_sky/mr_foggy_sky_dn.jpg
maps
ut4_rnr_b2.tga
ut4_rnr_b2.bsp
ut4_rnr_b2.aas
models
ziba
ziba/leaves01.tga
ziba/plant_01.tga
ziba/bark01.jpg
mapobjects
mapobjects/fern.tga
/ut4_rnr_b2.txt
textures
mr_sfx
mr_sfx/bombspot_a.tga
mr_sfx/bombspot_b.tga
mr_sfx/tiles_marble_env.jpg
mr_nature
mr_nature/mr_bamboo_01.jpg
mr_lights
mr_lights/mr_washi_lantern_face3.jpg
mr_metal
mr_metal/mr_shiny_env_red.tga
mr_metal/mr_shiny_env.tga
mr_metal/mr_dirty_overlay.tga
mr_metal/mr_bronze_base2.tga
mr_dev
mr_dev/blk_50.tga
mr_dev/org_lg.jpg
terrain_soc
terrain_soc/ter_moss1.tga
mr_floor
mr_floor/mr_pebbles_02.jpg
mr_floor/mr_woodfloor_01.tga
hipshot_m8
hipshot_m8/ivy_5.tga
mr_mat
mr_mat/mr_wood_02.jpg
mr_mat/mr_rock_03.jpg
mr_mat/mr_marble_06.jpg
mr_mat/mr_rock_04.jpg
rick_agency
rick_agency/glasstile.jpg
mr_liquids
mr_liquids/mr_bubbles.jpg
mr_tiles
mr_tiles/mr_largetiles_08.jpg
yanzl_resort
yanzl_resort/water_falling.jpg
yanzl_resort/floor01b.jpg
mr_fabric
mr_fabric/mr_fabric_02.jpg
mr_wall
mr_wall/mr_woodpanel_02.jpg
map "ut4_rnr_b2"
longname "R'n'R beta 2"
type "ut_ffa ut_team ut_survivor ut_bomb ut_cah ut_ctf"
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