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| File Name | Last Modified | File Size |
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| ut4_rnr_a6_preview2.pk3 | 2024-04-09 16:35:45 | 14.06 MB |
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| ut4_rnr_a3.pk3 | 2024-04-09 16:35:49 | 9.62 MB |
| ut4_rnr_a6_rc1.pk3 | 2024-04-09 16:35:47 | 14.87 MB |
| ut4_rnr_a5.pk3 | 2022-06-10 05:44:47 | 10.02 MB |
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| ut4_rnr_a8.pk3 | 2022-06-08 17:15:10 | 12.26 MB |
| ut4_rnr_b1.pk3 | 2022-08-27 06:33:35 | 14.85 MB |
| ut4_rnr_b2.pk3 | 2022-08-27 06:33:37 | 14.55 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Rnr alpha 6
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[URT.INFO PROFILE : urt.so/m/62138]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
some fancy asian luxury hotel sky lobby
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes 10 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 6-12
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : fern, bonsai01, plant01, ivy_branch
Editors used : netradiant-custom, GTKRadiant 1.6.4/5
Other utilities used : Q3Map2_urt, Gimp, Inkscape, Adobe Photoshop CC, Vim,
Sublime Text 3, Ableton Live 10 Suite, Terragen 4, bsp.exe, mbspc.exe
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from https://www.textures.com
(formerly known as www.cgtextures.com)
Yanzl : textures from de_breach, de_resort
https://gortnar.com/
Puddy, Rick : textures from cs_agency
https://www.patrickmurphy.se/
http://editpoly.net/
Horse Strangler : texture from de_junction (int_plaza_tilewall_001a)
https://www.corydelatorre.com/
Kennithh : bonsai01.md3, plant01.md3
Hipshot : ivy_branch.ase
http://www.zfight.com/
simonoc : terr_moss1.tga
www.simonoc.com/
Delirium : fern_large.ase
https://www.free-stock-music.com : Forest Stream (mr_calm_water_flow.wav)
http://soundimage.org/ : Wispy_Wind_2.mp3 (mr_high_wind.wav)
Fonts used on the levelshot:
BigNoodleTitling Oblique (https://www.dafont.com/bignoodletitling.font)
Steelfish Italic (https://www.dafont.com/steelfish.font)
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* SPECIAL THANKS *
--------------------------------------------------------------------------------
In no particular order, for extensive testing and feedback provided throughout
the development of this map:
Lochverstaerker, c0ffee, Achsenknopf, ZMB, v3nd3tta, blazefantasyy, Hypperz,
z2x clan and many more... y'all rock
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
ut4_rnr_a6.shader
mp_ziba_models.shader
ut4_rnr_a6.arena
hipshot_m8.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_a6.jpg
env
ut4_rnr_a6
ut4_rnr_a6/rnrsky
ut4_rnr_a6/rnrsky/rnrsky_dn.jpg
ut4_rnr_a6/rnrsky/rnrsky_ft.jpg
ut4_rnr_a6/rnrsky/rnrsky_bk.jpg
ut4_rnr_a6/rnrsky/rnrsky_lf.jpg
ut4_rnr_a6/rnrsky/rnrsky_rt.jpg
ut4_rnr_a6/rnrsky/rnrsky_up.jpg
maps
ut4_rnr_a6.tga
ut4_rnr_a6.bsp
ut4_rnr_a6.aas
models
ziba
ziba/leaves01.tga
ziba/plant_01.tga
ziba/bark01.jpg
mapobjects
mapobjects/fern.tga
textures
ut4_rnr_a6
ut4_rnr_a6/mr_sfx
ut4_rnr_a6/mr_sfx/bombspot_a.tga
ut4_rnr_a6/mr_sfx/bombspot_b.tga
ut4_rnr_a6/mr_sfx/tiles_marble_env.jpg
ut4_rnr_a6/mr_nature
ut4_rnr_a6/mr_nature/mr_bamboo_01.jpg
ut4_rnr_a6/mr_lights
ut4_rnr_a6/mr_lights/mr_washi_lantern_face3.jpg
ut4_rnr_a6/mr_metal
ut4_rnr_a6/mr_metal/mr_shiny_env_red.tga
ut4_rnr_a6/mr_metal/mr_shiny_env.tga
ut4_rnr_a6/mr_metal/rnr_metal_base.tga
ut4_rnr_a6/mr_metal/rnr_metal_texture.tga
ut4_rnr_a6/mr_dev
ut4_rnr_a6/mr_dev/blk_50.tga
ut4_rnr_a6/mr_dev/org_lg.jpg
ut4_rnr_a6/terrain_soc
ut4_rnr_a6/terrain_soc/ter_moss1.tga
ut4_rnr_a6/mr_floor
ut4_rnr_a6/mr_floor/mr_pebbles_02.jpg
ut4_rnr_a6/mr_floor/mr_woodfloor_01.tga
ut4_rnr_a6/mr_mat
ut4_rnr_a6/mr_mat/mr_wood_02.jpg
ut4_rnr_a6/mr_mat/mr_rock_03.jpg
ut4_rnr_a6/mr_mat/mr_marble_06.jpg
ut4_rnr_a6/mr_mat/mr_rock_04.jpg
ut4_rnr_a6/rick_agency
ut4_rnr_a6/rick_agency/glasstile.jpg
ut4_rnr_a6/mr_liquids
ut4_rnr_a6/mr_liquids/mr_bubbles.jpg
ut4_rnr_a6/mr_tiles
ut4_rnr_a6/mr_tiles/mr_largetiles_08.jpg
ut4_rnr_a6/yanzl_resort
ut4_rnr_a6/yanzl_resort/water_falling.jpg
ut4_rnr_a6/yanzl_resort/floor01b.jpg
ut4_rnr_a6/mr_fabric
ut4_rnr_a6/mr_fabric/mr_fabric_02.jpg
ut4_rnr_a6/mr_wall
ut4_rnr_a6/mr_wall/mr_woodpanel_02.jpg
hipshot_m8
hipshot_m8/ivy_5.tga
/ut4_rnr_a6.txt
ut4_rnr_a6.shader
mp_ziba_models.shader
ut4_rnr_a6.arena
hipshot_m8.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_a6.jpg
env
ut4_rnr_a6
ut4_rnr_a6/rnrsky
ut4_rnr_a6/rnrsky/rnrsky_dn.jpg
ut4_rnr_a6/rnrsky/rnrsky_ft.jpg
ut4_rnr_a6/rnrsky/rnrsky_bk.jpg
ut4_rnr_a6/rnrsky/rnrsky_lf.jpg
ut4_rnr_a6/rnrsky/rnrsky_rt.jpg
ut4_rnr_a6/rnrsky/rnrsky_up.jpg
maps
ut4_rnr_a6.tga
ut4_rnr_a6.bsp
ut4_rnr_a6.aas
models
ziba
ziba/leaves01.tga
ziba/plant_01.tga
ziba/bark01.jpg
mapobjects
mapobjects/fern.tga
textures
ut4_rnr_a6
ut4_rnr_a6/mr_sfx
ut4_rnr_a6/mr_sfx/bombspot_a.tga
ut4_rnr_a6/mr_sfx/bombspot_b.tga
ut4_rnr_a6/mr_sfx/tiles_marble_env.jpg
ut4_rnr_a6/mr_nature
ut4_rnr_a6/mr_nature/mr_bamboo_01.jpg
ut4_rnr_a6/mr_lights
ut4_rnr_a6/mr_lights/mr_washi_lantern_face3.jpg
ut4_rnr_a6/mr_metal
ut4_rnr_a6/mr_metal/mr_shiny_env_red.tga
ut4_rnr_a6/mr_metal/mr_shiny_env.tga
ut4_rnr_a6/mr_metal/rnr_metal_base.tga
ut4_rnr_a6/mr_metal/rnr_metal_texture.tga
ut4_rnr_a6/mr_dev
ut4_rnr_a6/mr_dev/blk_50.tga
ut4_rnr_a6/mr_dev/org_lg.jpg
ut4_rnr_a6/terrain_soc
ut4_rnr_a6/terrain_soc/ter_moss1.tga
ut4_rnr_a6/mr_floor
ut4_rnr_a6/mr_floor/mr_pebbles_02.jpg
ut4_rnr_a6/mr_floor/mr_woodfloor_01.tga
ut4_rnr_a6/mr_mat
ut4_rnr_a6/mr_mat/mr_wood_02.jpg
ut4_rnr_a6/mr_mat/mr_rock_03.jpg
ut4_rnr_a6/mr_mat/mr_marble_06.jpg
ut4_rnr_a6/mr_mat/mr_rock_04.jpg
ut4_rnr_a6/rick_agency
ut4_rnr_a6/rick_agency/glasstile.jpg
ut4_rnr_a6/mr_liquids
ut4_rnr_a6/mr_liquids/mr_bubbles.jpg
ut4_rnr_a6/mr_tiles
ut4_rnr_a6/mr_tiles/mr_largetiles_08.jpg
ut4_rnr_a6/yanzl_resort
ut4_rnr_a6/yanzl_resort/water_falling.jpg
ut4_rnr_a6/yanzl_resort/floor01b.jpg
ut4_rnr_a6/mr_fabric
ut4_rnr_a6/mr_fabric/mr_fabric_02.jpg
ut4_rnr_a6/mr_wall
ut4_rnr_a6/mr_wall/mr_woodpanel_02.jpg
hipshot_m8
hipshot_m8/ivy_5.tga
/ut4_rnr_a6.txt
map "ut4_rnr_a6"
longname "Renner alpha 6"
type "ut_ffa ut_team ut_survivor ut_bomb ut_cah ut_ctf"
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