Rnr a6

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* Urban Terror Level *
--------------------------------------------------------------------------------

Title : Rnr alpha 6
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[URT.INFO PROFILE : urt.so/m/62138]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

some fancy asian luxury hotel sky lobby

--------------------------------------------------------------------------------

Single Player : No
Deathmatch (FFA) : Yes 10 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 6-12
New Textures : Yes
New Sounds : Yes
New Models : No


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : fern, bonsai01, plant01, ivy_branch

Editors used : netradiant-custom, GTKRadiant 1.6.4/5
Other utilities used : Q3Map2_urt, Gimp, Inkscape, Adobe Photoshop CC, Vim,
Sublime Text 3, Ableton Live 10 Suite, Terragen 4, bsp.exe, mbspc.exe


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from https://www.textures.com
(formerly known as www.cgtextures.com)

Yanzl : textures from de_breach, de_resort
https://gortnar.com/

Puddy, Rick : textures from cs_agency
https://www.patrickmurphy.se/
http://editpoly.net/

Horse Strangler : texture from de_junction (int_plaza_tilewall_001a)
https://www.corydelatorre.com/

Kennithh : bonsai01.md3, plant01.md3

Hipshot : ivy_branch.ase
http://www.zfight.com/

simonoc : terr_moss1.tga
www.simonoc.com/

Delirium : fern_large.ase

https://www.free-stock-music.com : Forest Stream (mr_calm_water_flow.wav)

http://soundimage.org/ : Wispy_Wind_2.mp3 (mr_high_wind.wav)

Fonts used on the levelshot:
BigNoodleTitling Oblique (https://www.dafont.com/bignoodletitling.font)
Steelfish Italic (https://www.dafont.com/steelfish.font)

Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror

--------------------------------------------------------------------------------
* SPECIAL THANKS *
--------------------------------------------------------------------------------
In no particular order, for extensive testing and feedback provided throughout
the development of this map:

Lochverstaerker, c0ffee, Achsenknopf, ZMB, v3nd3tta, blazefantasyy, Hypperz,
z2x clan and many more... y'all rock

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.


scripts
     ut4_rnr_a6.shader
     mp_ziba_models.shader
     ut4_rnr_a6.arena
     hipshot_m8.shader
sound
     mr_sfx
     mr_sfx/mr_calm_water_flow.wav
     mr_sfx/mr_high_wind.wav
levelshots
     ut4_rnr_a6.jpg
env
     ut4_rnr_a6
     ut4_rnr_a6/rnrsky
     ut4_rnr_a6/rnrsky/rnrsky_dn.jpg
     ut4_rnr_a6/rnrsky/rnrsky_ft.jpg
     ut4_rnr_a6/rnrsky/rnrsky_bk.jpg
     ut4_rnr_a6/rnrsky/rnrsky_lf.jpg
     ut4_rnr_a6/rnrsky/rnrsky_rt.jpg
     ut4_rnr_a6/rnrsky/rnrsky_up.jpg
maps
     ut4_rnr_a6.tga
     ut4_rnr_a6.bsp
     ut4_rnr_a6.aas
models
     ziba
     ziba/leaves01.tga
     ziba/plant_01.tga
     ziba/bark01.jpg
     mapobjects
     mapobjects/fern.tga
textures
     ut4_rnr_a6
     ut4_rnr_a6/mr_sfx
     ut4_rnr_a6/mr_sfx/bombspot_a.tga
     ut4_rnr_a6/mr_sfx/bombspot_b.tga
     ut4_rnr_a6/mr_sfx/tiles_marble_env.jpg
     ut4_rnr_a6/mr_nature
     ut4_rnr_a6/mr_nature/mr_bamboo_01.jpg
     ut4_rnr_a6/mr_lights
     ut4_rnr_a6/mr_lights/mr_washi_lantern_face3.jpg
     ut4_rnr_a6/mr_metal
     ut4_rnr_a6/mr_metal/mr_shiny_env_red.tga
     ut4_rnr_a6/mr_metal/mr_shiny_env.tga
     ut4_rnr_a6/mr_metal/rnr_metal_base.tga
     ut4_rnr_a6/mr_metal/rnr_metal_texture.tga
     ut4_rnr_a6/mr_dev
     ut4_rnr_a6/mr_dev/blk_50.tga
     ut4_rnr_a6/mr_dev/org_lg.jpg
     ut4_rnr_a6/terrain_soc
     ut4_rnr_a6/terrain_soc/ter_moss1.tga
     ut4_rnr_a6/mr_floor
     ut4_rnr_a6/mr_floor/mr_pebbles_02.jpg
     ut4_rnr_a6/mr_floor/mr_woodfloor_01.tga
     ut4_rnr_a6/mr_mat
     ut4_rnr_a6/mr_mat/mr_wood_02.jpg
     ut4_rnr_a6/mr_mat/mr_rock_03.jpg
     ut4_rnr_a6/mr_mat/mr_marble_06.jpg
     ut4_rnr_a6/mr_mat/mr_rock_04.jpg
     ut4_rnr_a6/rick_agency
     ut4_rnr_a6/rick_agency/glasstile.jpg
     ut4_rnr_a6/mr_liquids
     ut4_rnr_a6/mr_liquids/mr_bubbles.jpg
     ut4_rnr_a6/mr_tiles
     ut4_rnr_a6/mr_tiles/mr_largetiles_08.jpg
     ut4_rnr_a6/yanzl_resort
     ut4_rnr_a6/yanzl_resort/water_falling.jpg
     ut4_rnr_a6/yanzl_resort/floor01b.jpg
     ut4_rnr_a6/mr_fabric
     ut4_rnr_a6/mr_fabric/mr_fabric_02.jpg
     ut4_rnr_a6/mr_wall
     ut4_rnr_a6/mr_wall/mr_woodpanel_02.jpg
     hipshot_m8
     hipshot_m8/ivy_5.tga
/ut4_rnr_a6.txt
map "ut4_rnr_a6"

longname "Renner alpha 6"

type "ut_ffa ut_team ut_survivor ut_bomb ut_cah ut_ctf"


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