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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Rnr alpha 8
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[WEB : http://www.urbanterror.info/forums/index.php?/user/52437-mryeah/]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
some fancy penthouse
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes 12 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4-12(+?)
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : bonsai01.md3
Editors used : GTKRadiant 1.6.4/5, NetRadiant Custom
Other utilities used : Q3Map2_urt, Gimp, Adobe Photoshop CC, Vim, Sublime Text 3, Abletone Live 10
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from www.textures.com
(formerly known as www.cgtextures.com)
Lunaran : Skybox
Yanzl : floor01b, steel_cable, metal01, mr_concrete07
Kennithh : bonsai01.md3
Fonts used on the levelshot:
Steelfish Italic (https://www.dafont.com/steelfish.font)
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
mr_skies.shader
ut4_rnr_alpha.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_a8.jpg
env
lbsky2
lbsky2/lbsky2_ft.jpg
lbsky2/lbsky2_up.jpg
lbsky2/lbsky2_bk.jpg
lbsky2/lbsky2_rt.jpg
lbsky2/lbsky2_lf.jpg
lbsky2/lbsky2_dn.jpg
maps
ut4_rnr_a8.bsp
ut4_rnr_a8.aas
ut4_rnr_a8.TGA
models
ziba
ziba/leaves01.tga
ziba/bark01.jpg
/ut4_rnr_a8.txt
textures
ut4_rnr_alpha
ut4_rnr_alpha/mr_sfx
ut4_rnr_alpha/mr_sfx/bombspot_a.tga
ut4_rnr_alpha/mr_sfx/bombspot_b.tga
ut4_rnr_alpha/mr_sfx/mr_rnr_env.tga
ut4_rnr_alpha/mr_sfx/tiles_marble_env.jpg
ut4_rnr_alpha/mr_nature
ut4_rnr_alpha/mr_nature/mr_bamboo_01.jpg
ut4_rnr_alpha/mr_plastic
ut4_rnr_alpha/mr_plastic/mr_plastic_black.jpg
ut4_rnr_alpha/mr_metal
ut4_rnr_alpha/mr_metal/mr_shiny_env_red.tga
ut4_rnr_alpha/mr_metal/mr_shiny_env.tga
ut4_rnr_alpha/mr_metal/rnr_metal_base.tga
ut4_rnr_alpha/mr_metal/rnr_metal_texture.tga
ut4_rnr_alpha/mr_dev
ut4_rnr_alpha/mr_dev/blk_50.tga
ut4_rnr_alpha/mr_dev/cld_alpha_black.jpg
ut4_rnr_alpha/mr_dev/cld_env.jpg
ut4_rnr_alpha/mr_dev/wht.jpg
ut4_rnr_alpha/mr_dev/blk.jpg
ut4_rnr_alpha/mr_dev/lgt_base.jpg
ut4_rnr_alpha/mr_dev/org_lg.jpg
ut4_rnr_alpha/mr_floor
ut4_rnr_alpha/mr_floor/mr_pebbles_02.jpg
ut4_rnr_alpha/mr_floor/mr_woodfloor_01.tga
ut4_rnr_alpha/mr_mat
ut4_rnr_alpha/mr_mat/mr_mat03.jpg
ut4_rnr_alpha/mr_mat/mr_granit01.jpg
ut4_rnr_alpha/mr_mat/mr_rock_03.jpg
ut4_rnr_alpha/mr_mat/mr_rock02.jpg
ut4_rnr_alpha/mr_mat/mr_rock01.jpg
ut4_rnr_alpha/mr_mat/mr_basalt_01.jpg
ut4_rnr_alpha/mr_mat/mr_granit02.jpg
ut4_rnr_alpha/mr_tiles
ut4_rnr_alpha/mr_tiles/mr_largetiles01.jpg
ut4_rnr_alpha/mr_tiles/mr_largetiles02.jpg
ut4_rnr_alpha/yanzl_resort
ut4_rnr_alpha/yanzl_resort/metal01.jpg
ut4_rnr_alpha/yanzl_resort/water_falling.jpg
ut4_rnr_alpha/yanzl_resort/floor01b.jpg
ut4_rnr_alpha/yanzl_resort/steel_cable.jpg
ut4_rnr_alpha/mr_fabric
ut4_rnr_alpha/mr_fabric/mr_fabric_02.jpg
ut4_rnr_alpha/mr_wall
ut4_rnr_alpha/mr_wall/mr_woodpanel_02.jpg
mr_crete
mr_crete/mr_concrete07.jpg
mr_skies.shader
ut4_rnr_alpha.shader
sound
mr_sfx
mr_sfx/mr_calm_water_flow.wav
mr_sfx/mr_high_wind.wav
levelshots
ut4_rnr_a8.jpg
env
lbsky2
lbsky2/lbsky2_ft.jpg
lbsky2/lbsky2_up.jpg
lbsky2/lbsky2_bk.jpg
lbsky2/lbsky2_rt.jpg
lbsky2/lbsky2_lf.jpg
lbsky2/lbsky2_dn.jpg
maps
ut4_rnr_a8.bsp
ut4_rnr_a8.aas
ut4_rnr_a8.TGA
models
ziba
ziba/leaves01.tga
ziba/bark01.jpg
/ut4_rnr_a8.txt
textures
ut4_rnr_alpha
ut4_rnr_alpha/mr_sfx
ut4_rnr_alpha/mr_sfx/bombspot_a.tga
ut4_rnr_alpha/mr_sfx/bombspot_b.tga
ut4_rnr_alpha/mr_sfx/mr_rnr_env.tga
ut4_rnr_alpha/mr_sfx/tiles_marble_env.jpg
ut4_rnr_alpha/mr_nature
ut4_rnr_alpha/mr_nature/mr_bamboo_01.jpg
ut4_rnr_alpha/mr_plastic
ut4_rnr_alpha/mr_plastic/mr_plastic_black.jpg
ut4_rnr_alpha/mr_metal
ut4_rnr_alpha/mr_metal/mr_shiny_env_red.tga
ut4_rnr_alpha/mr_metal/mr_shiny_env.tga
ut4_rnr_alpha/mr_metal/rnr_metal_base.tga
ut4_rnr_alpha/mr_metal/rnr_metal_texture.tga
ut4_rnr_alpha/mr_dev
ut4_rnr_alpha/mr_dev/blk_50.tga
ut4_rnr_alpha/mr_dev/cld_alpha_black.jpg
ut4_rnr_alpha/mr_dev/cld_env.jpg
ut4_rnr_alpha/mr_dev/wht.jpg
ut4_rnr_alpha/mr_dev/blk.jpg
ut4_rnr_alpha/mr_dev/lgt_base.jpg
ut4_rnr_alpha/mr_dev/org_lg.jpg
ut4_rnr_alpha/mr_floor
ut4_rnr_alpha/mr_floor/mr_pebbles_02.jpg
ut4_rnr_alpha/mr_floor/mr_woodfloor_01.tga
ut4_rnr_alpha/mr_mat
ut4_rnr_alpha/mr_mat/mr_mat03.jpg
ut4_rnr_alpha/mr_mat/mr_granit01.jpg
ut4_rnr_alpha/mr_mat/mr_rock_03.jpg
ut4_rnr_alpha/mr_mat/mr_rock02.jpg
ut4_rnr_alpha/mr_mat/mr_rock01.jpg
ut4_rnr_alpha/mr_mat/mr_basalt_01.jpg
ut4_rnr_alpha/mr_mat/mr_granit02.jpg
ut4_rnr_alpha/mr_tiles
ut4_rnr_alpha/mr_tiles/mr_largetiles01.jpg
ut4_rnr_alpha/mr_tiles/mr_largetiles02.jpg
ut4_rnr_alpha/yanzl_resort
ut4_rnr_alpha/yanzl_resort/metal01.jpg
ut4_rnr_alpha/yanzl_resort/water_falling.jpg
ut4_rnr_alpha/yanzl_resort/floor01b.jpg
ut4_rnr_alpha/yanzl_resort/steel_cable.jpg
ut4_rnr_alpha/mr_fabric
ut4_rnr_alpha/mr_fabric/mr_fabric_02.jpg
ut4_rnr_alpha/mr_wall
ut4_rnr_alpha/mr_wall/mr_woodpanel_02.jpg
mr_crete
mr_crete/mr_concrete07.jpg
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