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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Rnr alpha 3
Author : Mr.Yeah!
Date : 22 Dec 2017 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : https://discord.me/urt]
[WEB : http://www.urbanterror.info/forums/index.php?/user/52437-mryeah/]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
some fancy penthouse
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes 12 spawns
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4-12(+?)
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : bonsai01.md3
Editors used : GTKRadiant 1.6.4/5
Other utilities used : Gimp, Q3Map2, Vim, Sublime Text 3
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from www.textures.com
(formerly known as www.cgtextures.com)
Lunaran : Skybox
Kennithh : bonsai01.md3
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
ut4_rnr_alpha.shader
ut4_rnr_a3.arena
/ut4_rnr_a3.txt
levelshots
ut4_rnr_a3.jpg
env
lbsky2
lbsky2/lbsky2_ft.jpg
lbsky2/lbsky2_up.jpg
lbsky2/lbsky2_bk.jpg
lbsky2/lbsky2_rt.jpg
lbsky2/lbsky2_lf.jpg
lbsky2/lbsky2_dn.jpg
maps
ut4_rnr_a3.TGA
ut4_rnr_a3.bsp
ut4_rnr_a3.aas
models
ziba
ziba/leaves01.tga
ziba/bark01.jpg
textures
ut4_rnr_alpha
ut4_rnr_alpha/mr_sfx
ut4_rnr_alpha/mr_sfx/bombspot_a.tga
ut4_rnr_alpha/mr_sfx/emptyalpha.tga
ut4_rnr_alpha/mr_sfx/bombspot_b.tga
ut4_rnr_alpha/mr_crete
ut4_rnr_alpha/mr_crete/mr_crete03.jpg
ut4_rnr_alpha/mr_crete/mr_crete01.jpg
ut4_rnr_alpha/mr_crete/mr_cretetiles01.jpg
ut4_rnr_alpha/mr_plastic
ut4_rnr_alpha/mr_plastic/mr_plastic_black.jpg
ut4_rnr_alpha/mr_wood
ut4_rnr_alpha/mr_wood/mr_finewood01.jpg
ut4_rnr_alpha/mr_wood/mr_finewood02.jpg
ut4_rnr_alpha/mr_dev
ut4_rnr_alpha/mr_dev/mr_devgrid256_cyan_large.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_white.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_green.jpg
ut4_rnr_alpha/mr_dev/cld_env.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_lyellow.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_brown.jpg
ut4_rnr_alpha/mr_floor
ut4_rnr_alpha/mr_floor/mr_pebbles.jpg
ut4_rnr_alpha/mr_mat
ut4_rnr_alpha/mr_mat/mr_mat.jpg
ut4_rnr_alpha/mr_liquids
ut4_rnr_alpha/mr_liquids/mr_ripples.jpg
ut4_rnr_alpha/mr_wall
ut4_rnr_alpha/mr_wall/mr_marbletiles_dark.jpg
ut4_rnr_alpha.shader
ut4_rnr_a3.arena
/ut4_rnr_a3.txt
levelshots
ut4_rnr_a3.jpg
env
lbsky2
lbsky2/lbsky2_ft.jpg
lbsky2/lbsky2_up.jpg
lbsky2/lbsky2_bk.jpg
lbsky2/lbsky2_rt.jpg
lbsky2/lbsky2_lf.jpg
lbsky2/lbsky2_dn.jpg
maps
ut4_rnr_a3.TGA
ut4_rnr_a3.bsp
ut4_rnr_a3.aas
models
ziba
ziba/leaves01.tga
ziba/bark01.jpg
textures
ut4_rnr_alpha
ut4_rnr_alpha/mr_sfx
ut4_rnr_alpha/mr_sfx/bombspot_a.tga
ut4_rnr_alpha/mr_sfx/emptyalpha.tga
ut4_rnr_alpha/mr_sfx/bombspot_b.tga
ut4_rnr_alpha/mr_crete
ut4_rnr_alpha/mr_crete/mr_crete03.jpg
ut4_rnr_alpha/mr_crete/mr_crete01.jpg
ut4_rnr_alpha/mr_crete/mr_cretetiles01.jpg
ut4_rnr_alpha/mr_plastic
ut4_rnr_alpha/mr_plastic/mr_plastic_black.jpg
ut4_rnr_alpha/mr_wood
ut4_rnr_alpha/mr_wood/mr_finewood01.jpg
ut4_rnr_alpha/mr_wood/mr_finewood02.jpg
ut4_rnr_alpha/mr_dev
ut4_rnr_alpha/mr_dev/mr_devgrid256_cyan_large.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_white.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_green.jpg
ut4_rnr_alpha/mr_dev/cld_env.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_lyellow.jpg
ut4_rnr_alpha/mr_dev/mr_devgrid256_brown.jpg
ut4_rnr_alpha/mr_floor
ut4_rnr_alpha/mr_floor/mr_pebbles.jpg
ut4_rnr_alpha/mr_mat
ut4_rnr_alpha/mr_mat/mr_mat.jpg
ut4_rnr_alpha/mr_liquids
ut4_rnr_alpha/mr_liquids/mr_ripples.jpg
ut4_rnr_alpha/mr_wall
ut4_rnr_alpha/mr_wall/mr_marbletiles_dark.jpg
map "RNR a3"
longname "Renner alpha 3"
type "ut_survivor ut_ffa ut_bomb ut_ctf ut_team"
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