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| File Name | Last Modified | File Size |
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| ut4_ICN_beta6.pk3 | 2020-01-31 02:54:27 | 24.75 MB |
| ut4_ICN_beta7.pk3 | 2020-01-31 03:15:21 | 23.63 MB |
| ut4_ICN_rc1.pk3 | 2020-01-31 02:42:06 | 22.17 MB |
| ut4_ICN_rc2.pk3 | 2020-01-11 08:46:45 | 26.57 MB |
| ut4_ICN_rc5.pk3 | 2013-09-16 06:27:11 | 21.43 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Icecastle Nadeball
Filename : ut4_ICN_beta3.bsp
Author : RedSnappa
Date : 4/1/2012
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 5th map by RedSnappa. This map is a Nadeball arena with various goals of various point values and various difficulty levels.
--------------------------------------------------------------------------------
Bot Support : No
Gametypes : TDM (Nadeball)
Suggested player load : 32 to 64
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Original idea
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : Q3MapToolz, GIMP 2.4, bsp.exe
Development time : 8/16/2011-4/1/2012
Known Bugs : None
Compile machine : Intel Core Duo 2.0 Ghz, 6144 MB of RAM
BSP compile time : 5843 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Skybox by komaokc, adapted from CounterStrike.
This map is dedicated to the memory of NADE (1972-2010), founder of LCDLC clan.
Pleco, for giving me testing time.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
ICN_beta3.shader
ut4_ICN_beta3.arena
snappa.shader
sound
ICN
ICN/cannonfire.wav
levelshots
ut4_ICN_beta3.jpg
env
ICN_beta3
ICN_beta3/ICN_up.jpg
ICN_beta3/ICN_lf.jpg
ICN_beta3/ICN_dn.jpg
ICN_beta3/ICN_bk.jpg
ICN_beta3/ICN_ft.jpg
ICN_beta3/ICN_rt.jpg
maps
ut4_ICN_beta3.surface
ut4_ICN_beta3.rad
ut4_ICN_beta3.TGA
ut4_ICN_beta3.bsp
textures
snappa
snappa/watercaulk.tga
ICN_beta3
ICN_beta3/score_blue30_n.tga
ICN_beta3/score_blue100_b.tga
ICN_beta3/water1.tga
ICN_beta3/icefloor_b.tga
ICN_beta3/score_blue100_n.tga
ICN_beta3/score_blue100.tga
ICN_beta3/snow_n.tga
ICN_beta3/score_blue500_n.tga
ICN_beta3/score_blue10.tga
ICN_beta3/icefloor.tga
ICN_beta3/score_blue500_b.tga
ICN_beta3/score_red100.tga
ICN_beta3/score_red10.tga
ICN_beta3/score_red500.tga
ICN_beta3/score_red300.tga
ICN_beta3/score_blue1000.tga
ICN_beta3/wood_b.tga
ICN_beta3/blue_stone_n.tga
ICN_beta3/icebrick_b.tga
ICN_beta3/red_stone.tga
ICN_beta3/white_light.tga
ICN_beta3/ammo.tga
ICN_beta3/wood.tga
ICN_beta3/score_blue300_b.tga
ICN_beta3/score_red500_n.tga
ICN_beta3/gray_stone.tga
ICN_beta3/memorial_b.tga
ICN_beta3/ammo_b.tga
ICN_beta3/score_red30_n.tga
ICN_beta3/score_red1000_b.tga
ICN_beta3/score_red50_b.tga
ICN_beta3/blue_stone.tga
ICN_beta3/icefloor_n.tga
ICN_beta3/score_red100_b.tga
ICN_beta3/score_blue30_b.tga
ICN_beta3/score_blue300.tga
ICN_beta3/water3_n.tga
ICN_beta3/icebrick.tga
ICN_beta3/water2_n.tga
ICN_beta3/memorial.tga
ICN_beta3/blue_light.tga
ICN_beta3/snow.tga
ICN_beta3/gray_stone_b.tga
ICN_beta3/gray_stone_n.tga
ICN_beta3/iceberg_n.tga
ICN_beta3/score_blue1000_b.tga
ICN_beta3/water1_b.tga
ICN_beta3/score_red1000_n.tga
ICN_beta3/score_red1000.tga
ICN_beta3/score_blue10_n.tga
ICN_beta3/score_red10_b.tga
ICN_beta3/score_red100_n.tga
ICN_beta3/score_blue50_b.tga
ICN_beta3/red_stone_b.tga
ICN_beta3/ammo_n.tga
ICN_beta3/score_blue10_b.tga
ICN_beta3/skybox.tga
ICN_beta3/red_stone_n.tga
ICN_beta3/wood_n.tga
ICN_beta3/water2_b.tga
ICN_beta3/score_blue30.tga
ICN_beta3/score_red30_b.tga
ICN_beta3/blue_stone_b.tga
ICN_beta3/score_red300_n.tga
ICN_beta3/water3_b.tga
ICN_beta3/score_blue500.tga
ICN_beta3/icebrick_n.tga
ICN_beta3/iceberg_b.tga
ICN_beta3/score_blue50.tga
ICN_beta3/score_blue300_n.tga
ICN_beta3/water3.tga
ICN_beta3/memorial_n.tga
ICN_beta3/red_light.tga
ICN_beta3/snow_b.tga
ICN_beta3/score_blue50_n.tga
ICN_beta3/score_red300_b.tga
ICN_beta3/score_red50.tga
ICN_beta3/iceberg.tga
ICN_beta3/score_red50_n.tga
ICN_beta3/score_blue1000_n.tga
ICN_beta3/water2.tga
ICN_beta3/score_red30.tga
ICN_beta3/score_red10_n.tga
ICN_beta3/score_red500_b.tga
ICN_beta3/water1_n.tga
/ut4_ICN.txt
ICN_beta3.shader
ut4_ICN_beta3.arena
snappa.shader
sound
ICN
ICN/cannonfire.wav
levelshots
ut4_ICN_beta3.jpg
env
ICN_beta3
ICN_beta3/ICN_up.jpg
ICN_beta3/ICN_lf.jpg
ICN_beta3/ICN_dn.jpg
ICN_beta3/ICN_bk.jpg
ICN_beta3/ICN_ft.jpg
ICN_beta3/ICN_rt.jpg
maps
ut4_ICN_beta3.surface
ut4_ICN_beta3.rad
ut4_ICN_beta3.TGA
ut4_ICN_beta3.bsp
textures
snappa
snappa/watercaulk.tga
ICN_beta3
ICN_beta3/score_blue30_n.tga
ICN_beta3/score_blue100_b.tga
ICN_beta3/water1.tga
ICN_beta3/icefloor_b.tga
ICN_beta3/score_blue100_n.tga
ICN_beta3/score_blue100.tga
ICN_beta3/snow_n.tga
ICN_beta3/score_blue500_n.tga
ICN_beta3/score_blue10.tga
ICN_beta3/icefloor.tga
ICN_beta3/score_blue500_b.tga
ICN_beta3/score_red100.tga
ICN_beta3/score_red10.tga
ICN_beta3/score_red500.tga
ICN_beta3/score_red300.tga
ICN_beta3/score_blue1000.tga
ICN_beta3/wood_b.tga
ICN_beta3/blue_stone_n.tga
ICN_beta3/icebrick_b.tga
ICN_beta3/red_stone.tga
ICN_beta3/white_light.tga
ICN_beta3/ammo.tga
ICN_beta3/wood.tga
ICN_beta3/score_blue300_b.tga
ICN_beta3/score_red500_n.tga
ICN_beta3/gray_stone.tga
ICN_beta3/memorial_b.tga
ICN_beta3/ammo_b.tga
ICN_beta3/score_red30_n.tga
ICN_beta3/score_red1000_b.tga
ICN_beta3/score_red50_b.tga
ICN_beta3/blue_stone.tga
ICN_beta3/icefloor_n.tga
ICN_beta3/score_red100_b.tga
ICN_beta3/score_blue30_b.tga
ICN_beta3/score_blue300.tga
ICN_beta3/water3_n.tga
ICN_beta3/icebrick.tga
ICN_beta3/water2_n.tga
ICN_beta3/memorial.tga
ICN_beta3/blue_light.tga
ICN_beta3/snow.tga
ICN_beta3/gray_stone_b.tga
ICN_beta3/gray_stone_n.tga
ICN_beta3/iceberg_n.tga
ICN_beta3/score_blue1000_b.tga
ICN_beta3/water1_b.tga
ICN_beta3/score_red1000_n.tga
ICN_beta3/score_red1000.tga
ICN_beta3/score_blue10_n.tga
ICN_beta3/score_red10_b.tga
ICN_beta3/score_red100_n.tga
ICN_beta3/score_blue50_b.tga
ICN_beta3/red_stone_b.tga
ICN_beta3/ammo_n.tga
ICN_beta3/score_blue10_b.tga
ICN_beta3/skybox.tga
ICN_beta3/red_stone_n.tga
ICN_beta3/wood_n.tga
ICN_beta3/water2_b.tga
ICN_beta3/score_blue30.tga
ICN_beta3/score_red30_b.tga
ICN_beta3/blue_stone_b.tga
ICN_beta3/score_red300_n.tga
ICN_beta3/water3_b.tga
ICN_beta3/score_blue500.tga
ICN_beta3/icebrick_n.tga
ICN_beta3/iceberg_b.tga
ICN_beta3/score_blue50.tga
ICN_beta3/score_blue300_n.tga
ICN_beta3/water3.tga
ICN_beta3/memorial_n.tga
ICN_beta3/red_light.tga
ICN_beta3/snow_b.tga
ICN_beta3/score_blue50_n.tga
ICN_beta3/score_red300_b.tga
ICN_beta3/score_red50.tga
ICN_beta3/iceberg.tga
ICN_beta3/score_red50_n.tga
ICN_beta3/score_blue1000_n.tga
ICN_beta3/water2.tga
ICN_beta3/score_red30.tga
ICN_beta3/score_red10_n.tga
ICN_beta3/score_red500_b.tga
ICN_beta3/water1_n.tga
/ut4_ICN.txt
map "ut4_ICN_beta3"
longname "Icecastle Nadeball Beta 3"
type "ut_team"
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