ICN beta6

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Icecastle Nadeball
Filename : ut4_ICN_beta6.bsp
Author : RedSnappa
Date : 5/3/2013
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 5th map by RedSnappa. This map is a Nadeball arena with various goals of various point values and various difficulty levels. The point values are intended to make the map suitable for general TDM use.

--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : TDM-Nadeball
Suggested player load : 16 to 64
New Textures : Yes
New Sounds : No
New Models : No

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Original idea
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : bsp.exe, bspc.exe, FS_q3map, GIMP 2.8, Photoshop CS6
Development time : 8/16/2011-5/3/2013
Known Bugs : None

Compile machine : Intel Core Duo 2.0 Ghz, 6144 MB of RAM

BSP Compile time : 19 seconds
VIS Compile time : 28 seconds
LIGHT Compile time : 775 seconds
AAS Compile time : 92 seconds

--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
This map is dedicated to the memory of NADE (1972-2010), co-founder of LCDLC clan.

-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
     ICN_beta6.shader
     ut4_ICN_beta6.arena
     snappa.shader
levelshots
     ut4_ICN_beta6.tga
env
     ICN_beta6
     ICN_beta6/ICN_bk.tga
     ICN_beta6/ICN_up.tga
     ICN_beta6/ICN_dn.tga
     ICN_beta6/ICN_lf.tga
     ICN_beta6/ICN_ft.tga
     ICN_beta6/ICN_rt.tga
maps
     ut4_ICN_beta6.aas
     ut4_ICN_beta6.bsp
     ut4_ICN_beta6.TGA
     ut4_ICN_beta6.rad
textures
     snappa
     snappa/watercaulk.tga
     ICN_beta6
     ICN_beta6/score_red4.tga
     ICN_beta6/water1.tga
     ICN_beta6/score_blue5.tga
     ICN_beta6/score_blue8.tga
     ICN_beta6/snow_n.tga
     ICN_beta6/stone_blue.tga
     ICN_beta6/score_blue10.tga
     ICN_beta6/score_red1.tga
     ICN_beta6/score_red10.tga
     ICN_beta6/score_red5.tga
     ICN_beta6/brick_ice_b.tga
     ICN_beta6/score_blue20.tga
     ICN_beta6/light_blue.tga
     ICN_beta6/wood_b.tga
     ICN_beta6/floor_ice_n.tga
     ICN_beta6/wood.tga
     ICN_beta6/floor_ice.tga
     ICN_beta6/brick_ice.tga
     ICN_beta6/score_blue4.tga
     ICN_beta6/floor_ice_b.tga
     ICN_beta6/memorial.tga
     ICN_beta6/snow.tga
     ICN_beta6/stone_red.tga
     ICN_beta6/brick_ice_n.tga
     ICN_beta6/score_red8.tga
     ICN_beta6/light_green.tga
     ICN_beta6/icecap_n.tga
     ICN_beta6/icecap_b.tga
     ICN_beta6/score_blue3.tga
     ICN_beta6/score_blue2.tga
     ICN_beta6/icecap.tga
     ICN_beta6/skybox.tga
     ICN_beta6/ammopad.tga
     ICN_beta6/wood_n.tga
     ICN_beta6/score_red3.tga
     ICN_beta6/score_blue1.tga
     ICN_beta6/rope.tga
     ICN_beta6/score_red2.tga
     ICN_beta6/water3.tga
     ICN_beta6/snow_b.tga
     ICN_beta6/stone_gray.tga
     ICN_beta6/score_red6.tga
     ICN_beta6/water2.tga
     ICN_beta6/score_blue6.tga
     ICN_beta6/light_red.tga
     ICN_beta6/score_red20.tga
/ut4_ICN.txt
map "ut4_ICN_beta6"
longname "Icecastle Nadeball Beta 6"

type "ut_team"


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