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| File Name | Last Modified | File Size |
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| ut4_icn_beta3.pk3 | 2018-02-13 20:27:29 | 25.68 MB |
| ut4_ICN_beta6.pk3 | 2020-01-31 02:54:27 | 24.75 MB |
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| ut4_ICN_rc1.pk3 | 2020-01-31 02:42:06 | 22.17 MB |
| ut4_ICN_rc2.pk3 | 2020-01-11 08:46:45 | 26.57 MB |
| ut4_ICN_rc5.pk3 | 2013-09-16 06:27:11 | 21.43 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Icecastle Nadeball
Filename : ut4_ICN_beta5.bsp
Author : RedSnappa
Date : 2/16/2013
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 5th map by RedSnappa. This map is a Nadeball arena with various goals of various point values and various difficulty levels. The point values are intended to make the map suitable for general TDM use.
--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : TDM, Nadeball
Suggested player load : 16 to 64
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Original idea
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : Q3MapToolz, GIMP 2.4, bsp.exe, bspc.exe
Development time : 8/16/2011-2/16/2013
Known Bugs : None
Compile machine : Intel Core Duo 2.0 Ghz, 6144 MB of RAM
BSP Compile time : 12 seconds
VIS Compile time : 46 seconds
LIGHT Compile time : 384 seconds
AAS Compile time : 86 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
This map is dedicated to the memory of NADE (1972-2010), co-founder of LCDLC clan.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
ut4_ICN_beta5.arena
snappa.shader
ICN_beta5.shader
levelshots
ut4_ICN_beta5.tga
env
ICN_beta5
ICN_beta5/ICN_bk.tga
ICN_beta5/ICN_up.tga
ICN_beta5/ICN_dn.tga
ICN_beta5/ICN_lf.tga
ICN_beta5/ICN_ft.tga
ICN_beta5/ICN_rt.tga
maps
ut4_ICN_beta5.prt
ut4_ICN_beta5.surface
ut4_ICN_beta5.rad
ut4_ICN_beta5.bsp
ut4_ICN_beta5.TGA
ut4_ICN_beta5.aas
textures
snappa
snappa/watercaulk.tga
ICN_beta5
ICN_beta5/score_red4.tga
ICN_beta5/water1.tga
ICN_beta5/score_blue5.tga
ICN_beta5/score_blue8.tga
ICN_beta5/snow_n.tga
ICN_beta5/stone_blue.tga
ICN_beta5/score_blue10.tga
ICN_beta5/score_red1.tga
ICN_beta5/score_red10.tga
ICN_beta5/score_red5.tga
ICN_beta5/brick_ice_b.tga
ICN_beta5/score_blue20.tga
ICN_beta5/light_blue.tga
ICN_beta5/wood_b.tga
ICN_beta5/wood.tga
ICN_beta5/floor_ice.tga
ICN_beta5/brick_ice.tga
ICN_beta5/score_blue4.tga
ICN_beta5/memorial.tga
ICN_beta5/snow.tga
ICN_beta5/stone_red.tga
ICN_beta5/brick_ice_n.tga
ICN_beta5/iceberg_n.tga
ICN_beta5/score_red8.tga
ICN_beta5/light_green.tga
ICN_beta5/score_blue3.tga
ICN_beta5/score_blue2.tga
ICN_beta5/skybox.tga
ICN_beta5/ammopad.tga
ICN_beta5/wood_n.tga
ICN_beta5/score_red3.tga
ICN_beta5/score_blue1.tga
ICN_beta5/iceberg_b.tga
ICN_beta5/score_red2.tga
ICN_beta5/water3.tga
ICN_beta5/snow_b.tga
ICN_beta5/iceberg.tga
ICN_beta5/stone_gray.tga
ICN_beta5/score_red6.tga
ICN_beta5/water2.tga
ICN_beta5/score_blue6.tga
ICN_beta5/light_red.tga
ICN_beta5/score_red20.tga
/ut4_ICN.txt
ut4_ICN_beta5.arena
snappa.shader
ICN_beta5.shader
levelshots
ut4_ICN_beta5.tga
env
ICN_beta5
ICN_beta5/ICN_bk.tga
ICN_beta5/ICN_up.tga
ICN_beta5/ICN_dn.tga
ICN_beta5/ICN_lf.tga
ICN_beta5/ICN_ft.tga
ICN_beta5/ICN_rt.tga
maps
ut4_ICN_beta5.prt
ut4_ICN_beta5.surface
ut4_ICN_beta5.rad
ut4_ICN_beta5.bsp
ut4_ICN_beta5.TGA
ut4_ICN_beta5.aas
textures
snappa
snappa/watercaulk.tga
ICN_beta5
ICN_beta5/score_red4.tga
ICN_beta5/water1.tga
ICN_beta5/score_blue5.tga
ICN_beta5/score_blue8.tga
ICN_beta5/snow_n.tga
ICN_beta5/stone_blue.tga
ICN_beta5/score_blue10.tga
ICN_beta5/score_red1.tga
ICN_beta5/score_red10.tga
ICN_beta5/score_red5.tga
ICN_beta5/brick_ice_b.tga
ICN_beta5/score_blue20.tga
ICN_beta5/light_blue.tga
ICN_beta5/wood_b.tga
ICN_beta5/wood.tga
ICN_beta5/floor_ice.tga
ICN_beta5/brick_ice.tga
ICN_beta5/score_blue4.tga
ICN_beta5/memorial.tga
ICN_beta5/snow.tga
ICN_beta5/stone_red.tga
ICN_beta5/brick_ice_n.tga
ICN_beta5/iceberg_n.tga
ICN_beta5/score_red8.tga
ICN_beta5/light_green.tga
ICN_beta5/score_blue3.tga
ICN_beta5/score_blue2.tga
ICN_beta5/skybox.tga
ICN_beta5/ammopad.tga
ICN_beta5/wood_n.tga
ICN_beta5/score_red3.tga
ICN_beta5/score_blue1.tga
ICN_beta5/iceberg_b.tga
ICN_beta5/score_red2.tga
ICN_beta5/water3.tga
ICN_beta5/snow_b.tga
ICN_beta5/iceberg.tga
ICN_beta5/stone_gray.tga
ICN_beta5/score_red6.tga
ICN_beta5/water2.tga
ICN_beta5/score_blue6.tga
ICN_beta5/light_red.tga
ICN_beta5/score_red20.tga
/ut4_ICN.txt
map "ut4_ICN_beta5"
longname "Icecastle Nadeball Beta 5"
type "ut_team"
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