Nuketown v3

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29-10-2020



Copyright By Killspree


* Urban Terror Level *
--------------------------------------------------------------------------------

Title : Nuketown_v3 (4.3.4)
Author : Killspree
Date Released : 27/11/2020

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.


--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : Yash
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : No
New Models : Yes

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's shut down. Added some models I made myself.

Editor used : GTKRadiant 1.6.4

Other utilities used : Gimp
Blender
Q3Map2
Notepad
Stairgen
Surfacegen
particle studio
radbump
Compile time : 1 hour.

Compile Switches : BSP -meta (q3map2 2.5.16)
: VIS -hint -merge -saveprt (q3map2 2.5.16)
: LIGHT -light -bounce 8 -compensate 1.2 -cpma -dark -fast -filter -gamma 0.8 -radbump -samples 6 -shade -v (FS_q3map_Radbump_4a)



--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree

TY note:

Thanks to Kronik for making a nice tutorial video!

--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'
scripts
     nuketown_smokes_beta1.shader
     ut4_nuketown_beta1.shader
     ut4_nuketown_1.arena
sound
     taunt
     taunt/q3a_taunt4.wav
     taunt/q3a_taunt1.wav
     taunt/q3a_taunt5.wav
     taunt/q3a_taunt3.wav
     taunt/q3a_taunt2.wav
/info.txt
levelshots
     ut4_nuketown_v3.jpg
maps
     ut4_nuketown_v3.prt
     ut4_nuketown_v3.srf
     ut4_nuketown_v3.tga
     ut4_nuketown_v3.rad
     ut4_nuketown_v3.bsp
models
     mapobjects
     mapobjects/cylinder1.ase
     mapobjects/lamp3.ase
     mapobjects/missilenew1.ase
     mapobjects/speaker.ase
     mapobjects/ksbarrel.ase
     mapobjects/candle.ase
     mapobjects/k1.ase
textures
     cylinder1.jpg
     brick05.jpg
     ksbarrel.jpg
     rocketnew.jpg
     Speaker.jpg
     ut4_nuketown_beta1
     ut4_nuketown_beta1/gearbox.tga
     ut4_nuketown_beta1/sw_wall_rad1.jpg
     ut4_nuketown_beta1/wood_1.tga
     ut4_nuketown_beta1/Stone_1.jpg
     ut4_nuketown_beta1/elec.tga
     ut4_nuketown_beta1/sw_wall19.jpg
     ut4_nuketown_beta1/BrownScattershotRoof.tga
     ut4_nuketown_beta1/fangaurd.tga
     ut4_nuketown_beta1/sign_exit.jpg
     ut4_nuketown_beta1/vine1.tga
     ut4_nuketown_beta1/grass.jpg
     ut4_nuketown_beta1/controlbuttons02_128x256.jpg
     ut4_nuketown_beta1/screen3.jpg
     ut4_nuketown_beta1/door55ba.jpg
     ut4_nuketown_beta1/fan.jpg
     ut4_nuketown_beta1/blue.tga
     ut4_nuketown_beta1/stonebld_1.jpg
     ut4_nuketown_beta1/metal_inside.jpg
     ut4_nuketown_beta1/door1.jpg
     ut4_nuketown_beta1/Nuke.jpg
     ut4_nuketown_beta1/smokes.tga
     ut4_nuketown_beta1/wallbrickred.jpg
     ut4_nuketown_beta1/screenshotradiant.tga
     ut4_nuketown_beta1/balconydoor.jpg
     ut4_nuketown_beta1/lw_door_metal_smashedwindow.jpg
     ut4_nuketown_beta1/fanblade.tga
     ut4_nuketown_beta1/blackinterlocking.jpg
     ut4_nuketown_beta1/brickPath_2.jpg
     ut4_nuketown_beta1/concrete.jpg
     ut4_nuketown_beta1/chimney2.jpg
     ut4_nuketown_beta1/controlbuttons01_128x256.jpg
     ut4_nuketown_beta1/sw_pipe2.jpg
     ut4_nuketown_beta1/chrome1.jpg
     ut4_nuketown_beta1/controlpanel.jpg
     ut4_nuketown_beta1/red.tga
     ut4_nuketown_beta1/warntape.tga
     ut4_nuketown_beta1/bricksc.jpg
     ut4_nuketown_beta1/sign1.tga
     ut4_nuketown_beta1/grate18a.jpg
     ut4_nuketown_beta1/dangerkeepout01ba.jpg
     lamp3.tga
     K1.jpg
     candle.jpg
map "ut4_nuketown_v3"

longname "nuketown v3 by Killspree"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_jump"


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