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29-10-2020
Copyright By Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_1 (4.3.4)
Author : Killspree
Date Released : 27/11/2020
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : Yash
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's shut down. Added some models I made myself.
Editor used : GTKRadiant 1.6.4
Other utilities used : Gimp
Q3Map2
Notepad
Stairgen
Surfacegen
particle studio
radbump
Compile time : 1 hour.
Compile Switches : BSP -meta (q3map2 2.5.16)
: VIS -hint -merge -saveprt (q3map2 2.5.16)
: LIGHT -light -radbump -bounce 8 -compensate 1 -dark -shade -shadeangle 140 -fast -filter -gamma 1 -patchshadows -samples 6 -smooth -v (FS_q3map_Radbump_4a)
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'
Copyright By Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_1 (4.3.4)
Author : Killspree
Date Released : 27/11/2020
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : Yash
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's shut down. Added some models I made myself.
Editor used : GTKRadiant 1.6.4
Other utilities used : Gimp
Q3Map2
Notepad
Stairgen
Surfacegen
particle studio
radbump
Compile time : 1 hour.
Compile Switches : BSP -meta (q3map2 2.5.16)
: VIS -hint -merge -saveprt (q3map2 2.5.16)
: LIGHT -light -radbump -bounce 8 -compensate 1 -dark -shade -shadeangle 140 -fast -filter -gamma 1 -patchshadows -samples 6 -smooth -v (FS_q3map_Radbump_4a)
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'
scripts
nuketown_smokes_beta1.shader
icyspree.shader
ut4_nuketown_beta1.shader
mc-util.shader
ut4_nuketown_1.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_v2.jpg
maps
ut4_nuketown_v2.rad
ut4_nuketown_v2.bsp
ut4_nuketown_v2.tga
ut4_nuketown_v2.srf
ut4_nuketown_v2.prt
models
mapobjects
mapobjects/cylinder1.ase
mapobjects/lamp3.ase
mapobjects/missilenew1.ase
mapobjects/speaker.ase
mapobjects/ksbarrel.ase
mapobjects/candle.ase
mapobjects/k1.ase
textures
cylinder1.jpg
brick05.jpg
ksbarrel.jpg
rocketnew.jpg
Speaker.jpg
ut4_nuketown_beta1
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/sw_wall_rad1.jpg
ut4_nuketown_beta1/wood_1.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/elec.tga
ut4_nuketown_beta1/sw_wall19.jpg
ut4_nuketown_beta1/BrownScattershotRoof.tga
ut4_nuketown_beta1/fangaurd.tga
ut4_nuketown_beta1/sign_exit.jpg
ut4_nuketown_beta1/vine1.tga
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/controlbuttons02_128x256.jpg
ut4_nuketown_beta1/screen3.jpg
ut4_nuketown_beta1/door55ba.jpg
ut4_nuketown_beta1/fan.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/stonebld_1.jpg
ut4_nuketown_beta1/metal_inside.jpg
ut4_nuketown_beta1/door1.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/smokes.tga
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/screenshotradiant.tga
ut4_nuketown_beta1/balconydoor.jpg
ut4_nuketown_beta1/lw_door_metal_smashedwindow.jpg
ut4_nuketown_beta1/fanblade.tga
ut4_nuketown_beta1/blackinterlocking.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/chimney2.jpg
ut4_nuketown_beta1/controlbuttons01_128x256.jpg
ut4_nuketown_beta1/sw_pipe2.jpg
ut4_nuketown_beta1/chrome1.jpg
ut4_nuketown_beta1/controlpanel.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/warntape.tga
ut4_nuketown_beta1/bricksc.jpg
ut4_nuketown_beta1/sign1.tga
ut4_nuketown_beta1/grate18a.jpg
ut4_nuketown_beta1/dangerkeepout01ba.jpg
lamp3.tga
K1.jpg
candle.jpg
nuketown_smokes_beta1.shader
icyspree.shader
ut4_nuketown_beta1.shader
mc-util.shader
ut4_nuketown_1.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_v2.jpg
maps
ut4_nuketown_v2.rad
ut4_nuketown_v2.bsp
ut4_nuketown_v2.tga
ut4_nuketown_v2.srf
ut4_nuketown_v2.prt
models
mapobjects
mapobjects/cylinder1.ase
mapobjects/lamp3.ase
mapobjects/missilenew1.ase
mapobjects/speaker.ase
mapobjects/ksbarrel.ase
mapobjects/candle.ase
mapobjects/k1.ase
textures
cylinder1.jpg
brick05.jpg
ksbarrel.jpg
rocketnew.jpg
Speaker.jpg
ut4_nuketown_beta1
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/sw_wall_rad1.jpg
ut4_nuketown_beta1/wood_1.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/elec.tga
ut4_nuketown_beta1/sw_wall19.jpg
ut4_nuketown_beta1/BrownScattershotRoof.tga
ut4_nuketown_beta1/fangaurd.tga
ut4_nuketown_beta1/sign_exit.jpg
ut4_nuketown_beta1/vine1.tga
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/controlbuttons02_128x256.jpg
ut4_nuketown_beta1/screen3.jpg
ut4_nuketown_beta1/door55ba.jpg
ut4_nuketown_beta1/fan.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/stonebld_1.jpg
ut4_nuketown_beta1/metal_inside.jpg
ut4_nuketown_beta1/door1.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/smokes.tga
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/screenshotradiant.tga
ut4_nuketown_beta1/balconydoor.jpg
ut4_nuketown_beta1/lw_door_metal_smashedwindow.jpg
ut4_nuketown_beta1/fanblade.tga
ut4_nuketown_beta1/blackinterlocking.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/chimney2.jpg
ut4_nuketown_beta1/controlbuttons01_128x256.jpg
ut4_nuketown_beta1/sw_pipe2.jpg
ut4_nuketown_beta1/chrome1.jpg
ut4_nuketown_beta1/controlpanel.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/warntape.tga
ut4_nuketown_beta1/bricksc.jpg
ut4_nuketown_beta1/sign1.tga
ut4_nuketown_beta1/grate18a.jpg
ut4_nuketown_beta1/dangerkeepout01ba.jpg
lamp3.tga
K1.jpg
candle.jpg
map "ut4_nuketown_v2"
longname "nuketown 1 by Killspree"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_jump"
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