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12-4-2016
Contact @ www.clan-excited.tk
Copyright By excited.Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_a10 (4.2.23)
Author : Killspree
Date Released : 12/04/2016
Contact : www.clan-excited.tk / ts3.clan-excited.tk IRC #x]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by uptown.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : no <--lol
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's died.
Editor used : GTKRadiant 1.6.4
Other utilities used : Photoshop cs6
Q3Map2
Notepad
Compile time : BSP ~ 30 Seconds
VIS ~ 1 Minutes
LIGHT ~ 4 Hours
Compile Switches : BSP -meta -vis -light -fast -super 2 -filter -bounce 8
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me(Killspree), a member of
excited and a member on urbanterror.info.'
This mapfile is free to use to create original works.
Contact @ www.clan-excited.tk
Copyright By excited.Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_a10 (4.2.23)
Author : Killspree
Date Released : 12/04/2016
Contact : www.clan-excited.tk / ts3.clan-excited.tk IRC #x]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by uptown.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : no <--lol
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's died.
Editor used : GTKRadiant 1.6.4
Other utilities used : Photoshop cs6
Q3Map2
Notepad
Compile time : BSP ~ 30 Seconds
VIS ~ 1 Minutes
LIGHT ~ 4 Hours
Compile Switches : BSP -meta -vis -light -fast -super 2 -filter -bounce 8
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me(Killspree), a member of
excited and a member on urbanterror.info.'
This mapfile is free to use to create original works.
scripts
ut4_nuketown_a10.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_a10.jpg
maps
ut4_nuketown_a10.map
ut4_nuketown_a10.TGA
ut4_nuketown_a10.bsp
textures
ut4_nuketown_beta1
ut4_nuketown_beta1/Red_Brick.jpg
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/brick_1.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/rock2.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/KUTCLAN.jpg
ut4_nuketown_a10.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_a10.jpg
maps
ut4_nuketown_a10.map
ut4_nuketown_a10.TGA
ut4_nuketown_a10.bsp
textures
ut4_nuketown_beta1
ut4_nuketown_beta1/Red_Brick.jpg
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/brick_1.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/rock2.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/KUTCLAN.jpg
map "ut4_nuketown_a10"
longname "nuketown a10 by Killspree"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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