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29-10-2020
Copyright By Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_a20 (4.3.4)
Author : Killspree
Date Released : 29/10/2020
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : no <--lol
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's died.
Editor used : GTKRadiant 1.6.4
Other utilities used : Photoshop cs6
Q3Map2
Notepad
Compile time : 1 hour 30 min.
Compile Switches : BSP -meta -vis -light -fast -super 2 -filter -bounce 2
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'
This mapfile is free to use to create original works.
Copyright By Killspree
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Nuketown_a20 (4.3.4)
Author : Killspree
Date Released : 29/10/2020
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
The map is inspired by Uptown, changed the map to be bigger and more open, like Turnpike.
--------------------------------------------------------------------------------
Bot Compatibility : Yea if you add a bot file.
Free For All(0) : Yes
Last Man Standing(1) : Yip
Team Deathmatch(3) : Yah
Team Survivor(4) : Yarrrr
Capture and Hold(5) : Yea
Follow the leader(6) : Yeah!
Capture the flag(7) : Oooh Yea
Bomb(10) : Yesh
Jump Gametype(9) : no <--lol
Suggested player load : 10-16 or just 32 who cares.
New Textures : Yes
New Sounds : Yes
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : Killspree
Prefabs used : None
Mapobjects used : Some that I found before blackrayne studio's died.
Editor used : GTKRadiant 1.6.4
Other utilities used : Photoshop cs6
Q3Map2
Notepad
Compile time : 1 hour 30 min.
Compile Switches : BSP -meta -vis -light -fast -super 2 -filter -bounce 2
--------------------------------------------------------------------------------
* OTHER LEVELS BY Killspree *
--------------------------------------------------------------------------------
In order of release:
Matrix
Matrix_v2_converted
Urbanjungle
Nuketown
Nuketown_b1
Nuketown_a8
Nuketown_a10
Nuketown_a11
Nuketown_a16
Cairo
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Killspree
TY note:
Thanks to Kronik for making a nice tutorial video!
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY not use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
Permission to redo the map has to come from me (Killspree), and a member on urbanterror.info.'
This mapfile is free to use to create original works.
scripts
ut4_nuketown_a20.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_a20.jpg
maps
ut4_nuketown_a20.prt
ut4_nuketown_a20.bsp
ut4_nuketown_a20.map
ut4_nuketown_a20.TGA
ut4_nuketown_a20.bak
ut4_nuketown_a20.srf
textures
duf
duf/fan.jpg
duf/metal_inside.jpg
duf/door.jpg
masheen
masheen/sw_pipe2.jpg
crossing
crossing/sw_pipe2.jpg
atexturestudio_door
atexturestudio_door/door65.jpg
toxic2_new
toxic2_new/controlpanel.jpg
mc_uptown
mc_uptown/vx_canister.tga
arem
arem/door55ba.jpg
ut4_suburbs
ut4_suburbs/brick_wall_15.jpg
ut4_nuketown_beta1
ut4_nuketown_beta1/Red_Brick.jpg
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/brick_1.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/rock2.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/KUTCLAN.jpg
shaderlab_1337
shaderlab_1337/wood_1.tga
bbq
bbq/BrownScattershotRoof.tga
bbq/stonebld_1.jpg
ut4_nuketown_a20.arena
sound
taunt
taunt/q3a_taunt4.wav
taunt/q3a_taunt1.wav
taunt/q3a_taunt5.wav
taunt/q3a_taunt3.wav
taunt/q3a_taunt2.wav
/info.txt
levelshots
ut4_nuketown_a20.jpg
maps
ut4_nuketown_a20.prt
ut4_nuketown_a20.bsp
ut4_nuketown_a20.map
ut4_nuketown_a20.TGA
ut4_nuketown_a20.bak
ut4_nuketown_a20.srf
textures
duf
duf/fan.jpg
duf/metal_inside.jpg
duf/door.jpg
masheen
masheen/sw_pipe2.jpg
crossing
crossing/sw_pipe2.jpg
atexturestudio_door
atexturestudio_door/door65.jpg
toxic2_new
toxic2_new/controlpanel.jpg
mc_uptown
mc_uptown/vx_canister.tga
arem
arem/door55ba.jpg
ut4_suburbs
ut4_suburbs/brick_wall_15.jpg
ut4_nuketown_beta1
ut4_nuketown_beta1/Red_Brick.jpg
ut4_nuketown_beta1/gearbox.tga
ut4_nuketown_beta1/Stone_1.jpg
ut4_nuketown_beta1/grass.jpg
ut4_nuketown_beta1/brick_1.jpg
ut4_nuketown_beta1/blue.tga
ut4_nuketown_beta1/rock2.jpg
ut4_nuketown_beta1/Nuke.jpg
ut4_nuketown_beta1/wallbrickred.jpg
ut4_nuketown_beta1/brickPath_2.jpg
ut4_nuketown_beta1/concrete.jpg
ut4_nuketown_beta1/red.tga
ut4_nuketown_beta1/KUTCLAN.jpg
shaderlab_1337
shaderlab_1337/wood_1.tga
bbq
bbq/BrownScattershotRoof.tga
bbq/stonebld_1.jpg
map "ut4_nuketown_a20"
longname "nuketown a20 by Killspree"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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