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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_cannons2_beta1.pk3 | 2020-01-31 03:18:50 | 18.19 MB |
| ut4_cannons2_beta2.pk3 | 2020-01-09 11:30:00 | 18.24 MB |
| ut4_cannons.pk3 | 2017-02-05 18:31:00 | 6.03 MB |
| ut4_cannons1_rc2.pk3 | 2020-01-31 03:06:11 | 11.00 MB |
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| ut4_cannons1_rc5.pk3 | 2022-03-19 18:17:13 | 13.98 MB |
| ut_canyon2.pk3 | 2018-02-13 20:30:14 | 15.25 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Cannons 2
Filename : ut4_cannons2_beta3.bsp
Author : RedSnappa
Date : 3/8/2014
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 10th map by RedSnappa. This map is my re-envisioning of my previous map Cannons 1.
--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : FFA, LMS, TDM, TS, FTL, CAH, CTF, BM
Suggested player load : 24 to 48
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut4_cannons
Prefabs used : None
Mapobjects used : None
Editor used : GtkRadiant 1.5.0
Other utilities used : bsp.exe, bspc.exe, FS_q3map, GIMP 2.8, Photoshop CS6, SSBump
Development time : 8/27/2012-3/8/2014
Known Bugs : None
Compile machine : Intel Core Duo 2.0 Ghz, 6 GB of RAM
BSP compile time : 11 seconds
VIS compile time : 139 seconds
LIGHT compile time : 1420 seconds
AAS compile time : 76 seconds
Total compile time : 1645 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Special thanks to:
Loran, for creating ut4_thewall, the inspiration for Cannons 1.
LCDLC members, for feedback.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
cannons2_beta3.shader
snappa.shader
ut4_cannons2_beta3.arena
sound
cannons2
cannons2/cannon.wav
levelshots
ut4_cannons2_beta3.tga
env
cannons2
cannons2/cannons2_rt.tga
cannons2/cannons2_ft.tga
cannons2/cannons2_lf.tga
cannons2/cannons2_bk.tga
cannons2/cannons2_up.tga
maps
ut4_cannons2_beta3.TGA
ut4_cannons2_beta3.rad
ut4_cannons2_beta3.bsp
ut4_cannons2_beta3.aas
/ut4_cannons2.txt
textures
snappa
snappa/ladderclip.tga
snappa/watercaulk.tga
cannons2_beta3
cannons2_beta3/breakable_blue.tga
cannons2_beta3/metal_n.tga
cannons2_beta3/cannon_green_b.tga
cannons2_beta3/water1.tga
cannons2_beta3/glass_green.tga
cannons2_beta3/black.tga
cannons2_beta3/water4.tga
cannons2_beta3/brick_white.tga
cannons2_beta3/cannon_blue_n.tga
cannons2_beta3/grateclip.tga
cannons2_beta3/rock_green_n.tga
cannons2_beta3/rock_red.tga
cannons2_beta3/rock_red_b.tga
cannons2_beta3/cannon_red_n.tga
cannons2_beta3/cannon_blue_b.tga
cannons2_beta3/wood_b.tga
cannons2_beta3/brick_green_n.tga
cannons2_beta3/brick_red_n.tga
cannons2_beta3/cannon_red_b.tga
cannons2_beta3/glass_white_b.tga
cannons2_beta3/cannon_green.tga
cannons2_beta3/brick_blue_b.tga
cannons2_beta3/wood.tga
cannons2_beta3/rock_blue_n.tga
cannons2_beta3/cannon_white.tga
cannons2_beta3/brick_green.tga
cannons2_beta3/rock_red_n.tga
cannons2_beta3/metal_b.tga
cannons2_beta3/metal.tga
cannons2_beta3/floor_blue.tga
cannons2_beta3/breakable_green.tga
cannons2_beta3/water6.tga
cannons2_beta3/glass_green_n.tga
cannons2_beta3/black_n.tga
cannons2_beta3/floor_blue_n.tga
cannons2_beta3/brick_red_b.tga
cannons2_beta3/light.tga
cannons2_beta3/glass_white_n.tga
cannons2_beta3/light_n.tga
cannons2_beta3/brick_white_n.tga
cannons2_beta3/glass_red_n.tga
cannons2_beta3/rock_green_b.tga
cannons2_beta3/brick_blue_n.tga
cannons2_beta3/cannon_red.tga
cannons2_beta3/brick_green_b.tga
cannons2_beta3/black_b.tga
cannons2_beta3/floor_green.tga
cannons2_beta3/skybox.tga
cannons2_beta3/glass_blue_b.tga
cannons2_beta3/cannon_green_n.tga
cannons2_beta3/floor_white_n.tga
cannons2_beta3/rock_green.tga
cannons2_beta3/brick_white_b.tga
cannons2_beta3/wood_n.tga
cannons2_beta3/brick_blue.tga
cannons2_beta3/rock_white_b.tga
cannons2_beta3/glass_blue_n.tga
cannons2_beta3/floor_blue_b.tga
cannons2_beta3/rock_blue_b.tga
cannons2_beta3/floor_red_n.tga
cannons2_beta3/water5.tga
cannons2_beta3/floor_green_n.tga
cannons2_beta3/light_b.tga
cannons2_beta3/floor_white_b.tga
cannons2_beta3/breakable_red.tga
cannons2_beta3/glass_red_b.tga
cannons2_beta3/cannon_blue.tga
cannons2_beta3/glass_blue.tga
cannons2_beta3/glass_green_b.tga
cannons2_beta3/brick_red.tga
cannons2_beta3/rock_white_n.tga
cannons2_beta3/floor_white.tga
cannons2_beta3/wall_outside.tga
cannons2_beta3/water3.tga
cannons2_beta3/rock_white.tga
cannons2_beta3/glass_white.tga
cannons2_beta3/rock_blue.tga
cannons2_beta3/water2.tga
cannons2_beta3/floor_red_b.tga
cannons2_beta3/cannon_white_b.tga
cannons2_beta3/floor_green_b.tga
cannons2_beta3/grate.tga
cannons2_beta3/floor_red.tga
cannons2_beta3/cannon_white_n.tga
cannons2_beta3/glass_red.tga
cannons2_beta3.shader
snappa.shader
ut4_cannons2_beta3.arena
sound
cannons2
cannons2/cannon.wav
levelshots
ut4_cannons2_beta3.tga
env
cannons2
cannons2/cannons2_rt.tga
cannons2/cannons2_ft.tga
cannons2/cannons2_lf.tga
cannons2/cannons2_bk.tga
cannons2/cannons2_up.tga
maps
ut4_cannons2_beta3.TGA
ut4_cannons2_beta3.rad
ut4_cannons2_beta3.bsp
ut4_cannons2_beta3.aas
/ut4_cannons2.txt
textures
snappa
snappa/ladderclip.tga
snappa/watercaulk.tga
cannons2_beta3
cannons2_beta3/breakable_blue.tga
cannons2_beta3/metal_n.tga
cannons2_beta3/cannon_green_b.tga
cannons2_beta3/water1.tga
cannons2_beta3/glass_green.tga
cannons2_beta3/black.tga
cannons2_beta3/water4.tga
cannons2_beta3/brick_white.tga
cannons2_beta3/cannon_blue_n.tga
cannons2_beta3/grateclip.tga
cannons2_beta3/rock_green_n.tga
cannons2_beta3/rock_red.tga
cannons2_beta3/rock_red_b.tga
cannons2_beta3/cannon_red_n.tga
cannons2_beta3/cannon_blue_b.tga
cannons2_beta3/wood_b.tga
cannons2_beta3/brick_green_n.tga
cannons2_beta3/brick_red_n.tga
cannons2_beta3/cannon_red_b.tga
cannons2_beta3/glass_white_b.tga
cannons2_beta3/cannon_green.tga
cannons2_beta3/brick_blue_b.tga
cannons2_beta3/wood.tga
cannons2_beta3/rock_blue_n.tga
cannons2_beta3/cannon_white.tga
cannons2_beta3/brick_green.tga
cannons2_beta3/rock_red_n.tga
cannons2_beta3/metal_b.tga
cannons2_beta3/metal.tga
cannons2_beta3/floor_blue.tga
cannons2_beta3/breakable_green.tga
cannons2_beta3/water6.tga
cannons2_beta3/glass_green_n.tga
cannons2_beta3/black_n.tga
cannons2_beta3/floor_blue_n.tga
cannons2_beta3/brick_red_b.tga
cannons2_beta3/light.tga
cannons2_beta3/glass_white_n.tga
cannons2_beta3/light_n.tga
cannons2_beta3/brick_white_n.tga
cannons2_beta3/glass_red_n.tga
cannons2_beta3/rock_green_b.tga
cannons2_beta3/brick_blue_n.tga
cannons2_beta3/cannon_red.tga
cannons2_beta3/brick_green_b.tga
cannons2_beta3/black_b.tga
cannons2_beta3/floor_green.tga
cannons2_beta3/skybox.tga
cannons2_beta3/glass_blue_b.tga
cannons2_beta3/cannon_green_n.tga
cannons2_beta3/floor_white_n.tga
cannons2_beta3/rock_green.tga
cannons2_beta3/brick_white_b.tga
cannons2_beta3/wood_n.tga
cannons2_beta3/brick_blue.tga
cannons2_beta3/rock_white_b.tga
cannons2_beta3/glass_blue_n.tga
cannons2_beta3/floor_blue_b.tga
cannons2_beta3/rock_blue_b.tga
cannons2_beta3/floor_red_n.tga
cannons2_beta3/water5.tga
cannons2_beta3/floor_green_n.tga
cannons2_beta3/light_b.tga
cannons2_beta3/floor_white_b.tga
cannons2_beta3/breakable_red.tga
cannons2_beta3/glass_red_b.tga
cannons2_beta3/cannon_blue.tga
cannons2_beta3/glass_blue.tga
cannons2_beta3/glass_green_b.tga
cannons2_beta3/brick_red.tga
cannons2_beta3/rock_white_n.tga
cannons2_beta3/floor_white.tga
cannons2_beta3/wall_outside.tga
cannons2_beta3/water3.tga
cannons2_beta3/rock_white.tga
cannons2_beta3/glass_white.tga
cannons2_beta3/rock_blue.tga
cannons2_beta3/water2.tga
cannons2_beta3/floor_red_b.tga
cannons2_beta3/cannon_white_b.tga
cannons2_beta3/floor_green_b.tga
cannons2_beta3/grate.tga
cannons2_beta3/floor_red.tga
cannons2_beta3/cannon_white_n.tga
cannons2_beta3/glass_red.tga
map "ut4_cannons2_beta3"
longname "Cannons 2 Beta 3"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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