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| File Name | Last Modified | File Size |
|---|---|---|
| ut_canyon.pk3 | 2008-03-07 11:49:45 | 15.05 MB |
| ut4_cannons2_beta1.pk3 | 2020-01-31 03:18:50 | 18.19 MB |
| ut4_cannons2_beta2.pk3 | 2020-01-09 11:30:00 | 18.24 MB |
| ut4_cannons2_beta3.pk3 | 2015-11-02 09:29:30 | 18.15 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Canyon
Filename : ut_canyon.pk3
Author : Jonathan "$NulL" Norton
Date : 11/09/06
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
My entry into the ut.map-depot.com map contest, run by Midgetkiller.
Its a large canyon and surrounding areas.
Slightly updated for league play.
CHANGES FROM ORIGINAL
* Change Clipping On Two Manually Clipped Cave Models (move clip brushhes inside the mesh)
* info_intermission
* nodrop in canyon bottom ( flag needs returning )
* updated cave rock's uv mapping
* Slow water flow speed
* nodrop canyon walls
* change target_kill to trigger hurt
* move sounds
* Animated Minimap Shader
* Uncomment Tv_Fx In Tv Shader
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 10+
New Textures : Yes
New Sounds : Yes
New Models : Yes
--------------------------------------------------------------------------------
* Installation *
--------------------------------------------------------------------------------
Copy ut_canyon2.pk3 into your quake3\q3ut3\ directory.
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : LT1's
Tv+
Chandelier
Cactus
(www.blackrayne.net)
Editor used : Q3Radiant build 202b
GTKRadiant 1.4
3DSMax
Other utilities used : Photoshop, Q3Map2(2.5.16), q3map2toolz, Notepad, Urban Terror BSP.
Compile machine : AMD 3000XP 1024Mb Ram
Compile time : BSP : < 40 Seconds
: VIS : < 10 minutes
: LIGHT: ~20 Minutes
Compile Switches : BSP -meta
VIS -saveprt
LIGHT -bounce 99 -fast -patchshadows -samples 2 -shade
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
MidgetKiller : For running the ut.map-depot.com map contest. Big hug!
id : For the Quake series
SID : For this Most excelent mod
ydnar : Q3map2 rocks our little world
LT1 : Models galore at a reasonable price
BerneyBoy : Photorealistic Texture Pack.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
canyon2_mmap.shader
null_des2.shader
ut_canyon2.arena
null_des2_fire.shader
sound
null_des2
null_des2/bird.WAV
null_des2/fire.wav
null_des2/waterfall_bt.wav
null_des2/water.wav
null_des2/water_1.wav
null_des2/flow.wav
null_des2/hotr.wav
/ut_canyon2.txt
/ut_canyon2_BSP.txt
levelshots
null_des2
null_des2/null_des_mask_l_0.tga
null_des2/_lvl2.tga
null_des2/_lvl1.tga
null_des2/_lvl6.tga
null_des2/_lvl4.tga
null_des2/_lvl3.tga
null_des2/_lvl5.tga
/ut_canyon2_VIS.txt
maps
ut_canyon_tex.tga
ut_canyon2.bsp
water005.tga
ut_canyon_mask.tga
models
mapobjects
mapobjects/null_des2_lt1_dville
mapobjects/null_des2_lt1_dville/skin2.jpg
mapobjects/null_des2_lt1_tv
mapobjects/null_des2_lt1_tv/base.JPG
mapobjects/null_des2_lt1_tv/black.jpg
mapobjects/null_des2_lt1_lighting
mapobjects/null_des2_lt1_lighting/chandelier1.jpg
textures
null_des2_tv
null_des2_tv/sub3.jpg
null_des2_tv/sub6.jpg
null_des2_tv/sub2.jpg
null_des2_tv/sub5.jpg
null_des2_tv/sub1.jpg
null_des2_tv/sub4.jpg
null_des2
null_des2/ground018_alpha.tga
null_des2/wallp013.jpg
null_des2/water1.tga
null_des2/waterfall_alpha2_b.tga
null_des2/planet1_alpha.tga
null_des2/brick018.jpg
null_des2/bridge_rope_alpha.tga
null_des2/wood056.jpg
null_des2/minimap_bomb.tga
null_des2/water005_e1.tga
null_des2/env
null_des2/env/sky_ft.tga
null_des2/env/sky_bk.tga
null_des2/env/sky_dn.tga
null_des2/env/sky_rt.tga
null_des2/env/sky_up.tga
null_des2/env/sky_lf.tga
null_des2/wood057.jpg
null_des2/planet3_alpha.tga
null_des2/floor009.jpg
null_des2/vulture.tga
null_des2/fire.jpg
null_des2/grey_stone_l.jpg
null_des2/rock023.jpg
null_des2/metal003.jpg
null_des2/waterfall_alpha.tga
null_des2/wagon_canvas_alpha.tga
null_des2/Wall33.jpg
null_des2/grass1_alpha.tga
null_des2/kat_stone4_d2_mod1.tga
null_des2/door069.jpg
null_des2/planet4_alpha.tga
null_des2/foam1.tga
null_des2/signpost_sign.jpg
null_des2/bridge_rope.tga
null_des2/kat_stone3_2.tga
null_des2/signpost_post.jpg
null_des2/bridge_wood_planks.tga
null_des2/wood045.jpg
null_des2/ut_wall5.tga
null_des2/tvfront.tga
null_des2/grass.tga
null_des2/tv_fx.jpg
null_des2/planet2_alpha.tga
null_des2/sky_arc_masked.tga
null_des2/roof01.jpg
null_des2/sky_clouds.tga
null_des2/house_glass.tga
null_des2/ground018_veg5.tga
null_des2/bridge_support_wood.tga
/ut_canyon2_LIGHT.txt
mapskins
set_ut_canyon2.txt
canyon2_mmap.shader
null_des2.shader
ut_canyon2.arena
null_des2_fire.shader
sound
null_des2
null_des2/bird.WAV
null_des2/fire.wav
null_des2/waterfall_bt.wav
null_des2/water.wav
null_des2/water_1.wav
null_des2/flow.wav
null_des2/hotr.wav
/ut_canyon2.txt
/ut_canyon2_BSP.txt
levelshots
null_des2
null_des2/null_des_mask_l_0.tga
null_des2/_lvl2.tga
null_des2/_lvl1.tga
null_des2/_lvl6.tga
null_des2/_lvl4.tga
null_des2/_lvl3.tga
null_des2/_lvl5.tga
/ut_canyon2_VIS.txt
maps
ut_canyon_tex.tga
ut_canyon2.bsp
water005.tga
ut_canyon_mask.tga
models
mapobjects
mapobjects/null_des2_lt1_dville
mapobjects/null_des2_lt1_dville/skin2.jpg
mapobjects/null_des2_lt1_tv
mapobjects/null_des2_lt1_tv/base.JPG
mapobjects/null_des2_lt1_tv/black.jpg
mapobjects/null_des2_lt1_lighting
mapobjects/null_des2_lt1_lighting/chandelier1.jpg
textures
null_des2_tv
null_des2_tv/sub3.jpg
null_des2_tv/sub6.jpg
null_des2_tv/sub2.jpg
null_des2_tv/sub5.jpg
null_des2_tv/sub1.jpg
null_des2_tv/sub4.jpg
null_des2
null_des2/ground018_alpha.tga
null_des2/wallp013.jpg
null_des2/water1.tga
null_des2/waterfall_alpha2_b.tga
null_des2/planet1_alpha.tga
null_des2/brick018.jpg
null_des2/bridge_rope_alpha.tga
null_des2/wood056.jpg
null_des2/minimap_bomb.tga
null_des2/water005_e1.tga
null_des2/env
null_des2/env/sky_ft.tga
null_des2/env/sky_bk.tga
null_des2/env/sky_dn.tga
null_des2/env/sky_rt.tga
null_des2/env/sky_up.tga
null_des2/env/sky_lf.tga
null_des2/wood057.jpg
null_des2/planet3_alpha.tga
null_des2/floor009.jpg
null_des2/vulture.tga
null_des2/fire.jpg
null_des2/grey_stone_l.jpg
null_des2/rock023.jpg
null_des2/metal003.jpg
null_des2/waterfall_alpha.tga
null_des2/wagon_canvas_alpha.tga
null_des2/Wall33.jpg
null_des2/grass1_alpha.tga
null_des2/kat_stone4_d2_mod1.tga
null_des2/door069.jpg
null_des2/planet4_alpha.tga
null_des2/foam1.tga
null_des2/signpost_sign.jpg
null_des2/bridge_rope.tga
null_des2/kat_stone3_2.tga
null_des2/signpost_post.jpg
null_des2/bridge_wood_planks.tga
null_des2/wood045.jpg
null_des2/ut_wall5.tga
null_des2/tvfront.tga
null_des2/grass.tga
null_des2/tv_fx.jpg
null_des2/planet2_alpha.tga
null_des2/sky_arc_masked.tga
null_des2/roof01.jpg
null_des2/sky_clouds.tga
null_des2/house_glass.tga
null_des2/ground018_veg5.tga
null_des2/bridge_support_wood.tga
/ut_canyon2_LIGHT.txt
mapskins
set_ut_canyon2.txt
map "ut_canyon2"
longname "Canyon"
fraglimit 50
timelimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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