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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_cannons1_rc2.pk3 | 2020-01-31 03:06:11 | 11.00 MB |
| ut4_cannons1_rc4.pk3 | 2020-01-31 03:05:39 | 13.11 MB |
| ut4_cannons.pk3 | 2017-02-05 18:31:00 | 6.03 MB |
| ut4_cannons2_beta1.pk3 | 2020-01-31 03:18:50 | 18.19 MB |
| ut4_cannons2_beta2.pk3 | 2020-01-09 11:30:00 | 18.24 MB |
| ut4_cannons2_beta3.pk3 | 2015-11-02 09:29:30 | 18.15 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Cannons 1
Filename : ut4_cannons1_rc5.bsp
Author : RedSnappa
Date : 11/18/2014
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 4th map by RedSnappa. This map is my re-envisioning of a map called thewall.
--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : FFA, LMS, TDM, TS, FTL, CAH, CTF, BM, FT
Suggested player load : 16 to 32
New Textures : Yes
New Sounds : No
New Models : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut4_thewall
Prefabs used : None
Mapobjects used : None
Editor used : gtkRadiant 1.5.0
Other utilities used : bsp.exe, bspc.exe, FS_q3map, GIMP 2.8, Photoshop CS6, SSBump
Development time : 8/13/2011-11/18/2014
Known Bugs : None
Compile machine : Intel Core Duo 2.0 Ghz, 6 GB of RAM
BSP compile time : 6 seconds
VIS compile time : 13 seconds
LIGHT compile time : 697 seconds
AAS compile time : 58 seconds
Total compile time : 774 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Special thanks to:
Loran, for creating ut4_thewall, the inspiration for this map.
Delirium and Rayne, for help with shaders and entities.
LCDLC members, for feedback and suggestions.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
cannons1_rc5.shader
ut4_cannons1_rc5.arena
snappa.shader
snappa_cannons.shader
sound
cannons
cannons/cannon.wav
/ut4_cannons1.txt
levelshots
ut4_cannons1_rc5.tga
maps
ut4_cannons1_rc5.rad
ut4_cannons1_rc5.bsp
ut4_cannons1_rc5.aas
ut4_cannons1_rc5.TGA
textures
cannons1_rc5
cannons1_rc5/breakable_blue.tga
cannons1_rc5/metal_n.tga
cannons1_rc5/rock_black.tga
cannons1_rc5/water1.tga
cannons1_rc5/black.tga
cannons1_rc5/cannon_blue_n.tga
cannons1_rc5/rock_black_n.tga
cannons1_rc5/rock_red.tga
cannons1_rc5/rock_red_b.tga
cannons1_rc5/cannon_red_n.tga
cannons1_rc5/cannon_blue_b.tga
cannons1_rc5/grate_red_b.tga
cannons1_rc5/glass_black_n.tga
cannons1_rc5/floor_black.tga
cannons1_rc5/wood_b.tga
cannons1_rc5/brick_red_n.tga
cannons1_rc5/cannon_red_b.tga
cannons1_rc5/cannon_black_n.tga
cannons1_rc5/brick_blue_b.tga
cannons1_rc5/wood.tga
cannons1_rc5/brick_black.tga
cannons1_rc5/rock_blue_n.tga
cannons1_rc5/rock_red_n.tga
cannons1_rc5/glass_black_b.tga
cannons1_rc5/metal_b.tga
cannons1_rc5/metal.tga
cannons1_rc5/floor_blue.tga
cannons1_rc5/grate_black_b.tga
cannons1_rc5/brick_black_n.tga
cannons1_rc5/cannon_black.tga
cannons1_rc5/grate_blue.tga
cannons1_rc5/brick_black_b.tga
cannons1_rc5/black_n.tga
cannons1_rc5/floor_blue_n.tga
cannons1_rc5/brick_red_b.tga
cannons1_rc5/light.tga
cannons1_rc5/light_n.tga
cannons1_rc5/glass_red_n.tga
cannons1_rc5/brick_blue_n.tga
cannons1_rc5/cannon_red.tga
cannons1_rc5/breakable_black.tga
cannons1_rc5/black_b.tga
cannons1_rc5/cannon_black_b.tga
cannons1_rc5/glass_blue_b.tga
cannons1_rc5/floor_black_b.tga
cannons1_rc5/grate_blue_b.tga
cannons1_rc5/grate_black_n.tga
cannons1_rc5/wood_n.tga
cannons1_rc5/brick_blue.tga
cannons1_rc5/grate_black.tga
cannons1_rc5/glass_blue_n.tga
cannons1_rc5/floor_blue_b.tga
cannons1_rc5/rock_blue_b.tga
cannons1_rc5/floor_red_n.tga
cannons1_rc5/grate_red.tga
cannons1_rc5/light_b.tga
cannons1_rc5/breakable_red.tga
cannons1_rc5/glass_red_b.tga
cannons1_rc5/cannon_blue.tga
cannons1_rc5/floor_black_n.tga
cannons1_rc5/glass_blue.tga
cannons1_rc5/brick_red.tga
cannons1_rc5/grate_blue_n.tga
cannons1_rc5/rock_black_b.tga
cannons1_rc5/water3.tga
cannons1_rc5/glass_black.tga
cannons1_rc5/grate_red_n.tga
cannons1_rc5/rock_blue.tga
cannons1_rc5/water2.tga
cannons1_rc5/floor_red_b.tga
cannons1_rc5/floor_red.tga
cannons1_rc5/glass_red.tga
snappa
snappa/watercaulk.tga
snappa_cannons
snappa_cannons/metal_n.tga
snappa_cannons/cannon_blue_n.tga
snappa_cannons/cannon_red_n.tga
snappa_cannons/cannon_blue_b.tga
snappa_cannons/cannon_red_b.tga
snappa_cannons/cannon_black_n.tga
snappa_cannons/metal_b.tga
snappa_cannons/metal.tga
snappa_cannons/cannon_black.tga
snappa_cannons/cannon_red.tga
snappa_cannons/cannon_black_b.tga
snappa_cannons/cannon_blue.tga
gfx
snappa_cannons
snappa_cannons/light.tga
cannons1_rc5.shader
ut4_cannons1_rc5.arena
snappa.shader
snappa_cannons.shader
sound
cannons
cannons/cannon.wav
/ut4_cannons1.txt
levelshots
ut4_cannons1_rc5.tga
maps
ut4_cannons1_rc5.rad
ut4_cannons1_rc5.bsp
ut4_cannons1_rc5.aas
ut4_cannons1_rc5.TGA
textures
cannons1_rc5
cannons1_rc5/breakable_blue.tga
cannons1_rc5/metal_n.tga
cannons1_rc5/rock_black.tga
cannons1_rc5/water1.tga
cannons1_rc5/black.tga
cannons1_rc5/cannon_blue_n.tga
cannons1_rc5/rock_black_n.tga
cannons1_rc5/rock_red.tga
cannons1_rc5/rock_red_b.tga
cannons1_rc5/cannon_red_n.tga
cannons1_rc5/cannon_blue_b.tga
cannons1_rc5/grate_red_b.tga
cannons1_rc5/glass_black_n.tga
cannons1_rc5/floor_black.tga
cannons1_rc5/wood_b.tga
cannons1_rc5/brick_red_n.tga
cannons1_rc5/cannon_red_b.tga
cannons1_rc5/cannon_black_n.tga
cannons1_rc5/brick_blue_b.tga
cannons1_rc5/wood.tga
cannons1_rc5/brick_black.tga
cannons1_rc5/rock_blue_n.tga
cannons1_rc5/rock_red_n.tga
cannons1_rc5/glass_black_b.tga
cannons1_rc5/metal_b.tga
cannons1_rc5/metal.tga
cannons1_rc5/floor_blue.tga
cannons1_rc5/grate_black_b.tga
cannons1_rc5/brick_black_n.tga
cannons1_rc5/cannon_black.tga
cannons1_rc5/grate_blue.tga
cannons1_rc5/brick_black_b.tga
cannons1_rc5/black_n.tga
cannons1_rc5/floor_blue_n.tga
cannons1_rc5/brick_red_b.tga
cannons1_rc5/light.tga
cannons1_rc5/light_n.tga
cannons1_rc5/glass_red_n.tga
cannons1_rc5/brick_blue_n.tga
cannons1_rc5/cannon_red.tga
cannons1_rc5/breakable_black.tga
cannons1_rc5/black_b.tga
cannons1_rc5/cannon_black_b.tga
cannons1_rc5/glass_blue_b.tga
cannons1_rc5/floor_black_b.tga
cannons1_rc5/grate_blue_b.tga
cannons1_rc5/grate_black_n.tga
cannons1_rc5/wood_n.tga
cannons1_rc5/brick_blue.tga
cannons1_rc5/grate_black.tga
cannons1_rc5/glass_blue_n.tga
cannons1_rc5/floor_blue_b.tga
cannons1_rc5/rock_blue_b.tga
cannons1_rc5/floor_red_n.tga
cannons1_rc5/grate_red.tga
cannons1_rc5/light_b.tga
cannons1_rc5/breakable_red.tga
cannons1_rc5/glass_red_b.tga
cannons1_rc5/cannon_blue.tga
cannons1_rc5/floor_black_n.tga
cannons1_rc5/glass_blue.tga
cannons1_rc5/brick_red.tga
cannons1_rc5/grate_blue_n.tga
cannons1_rc5/rock_black_b.tga
cannons1_rc5/water3.tga
cannons1_rc5/glass_black.tga
cannons1_rc5/grate_red_n.tga
cannons1_rc5/rock_blue.tga
cannons1_rc5/water2.tga
cannons1_rc5/floor_red_b.tga
cannons1_rc5/floor_red.tga
cannons1_rc5/glass_red.tga
snappa
snappa/watercaulk.tga
snappa_cannons
snappa_cannons/metal_n.tga
snappa_cannons/cannon_blue_n.tga
snappa_cannons/cannon_red_n.tga
snappa_cannons/cannon_blue_b.tga
snappa_cannons/cannon_red_b.tga
snappa_cannons/cannon_black_n.tga
snappa_cannons/metal_b.tga
snappa_cannons/metal.tga
snappa_cannons/cannon_black.tga
snappa_cannons/cannon_red.tga
snappa_cannons/cannon_black_b.tga
snappa_cannons/cannon_blue.tga
gfx
snappa_cannons
snappa_cannons/light.tga
map "ut4_cannons1_rc5"
longname "Cannons 1 RC5"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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