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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Cannons 2
Filename : ut4_cannons2_beta1.bsp
Author : RedSnappa
Date : 9/14/2012
Homepage URL : http://www.lcdlc.net/forum/memberlist.php?modeviewprofile&u361&sid443db652db529efae0100ec7f2a1e9f6
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the 10th map by RedSnappa. This map is my re-envisioning of my previous map Cannons.
--------------------------------------------------------------------------------
Bot Support : Yes
Gametypes : FFA, LMS, TDM, TS, FTL, CAH, CTF, BM
Suggested player load : 16 to 64
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut4_cannons
Prefabs used : None
Mapobjects used : None
Editor used : gtkRadiant 1.5.0
Other utilities used : Q3MapToolz, GIMP 2.4, bspc.exe
Development time : 8/27-9/14/2012
Known Bugs : None
Compile machine : Intel Core Duo 2.0 Ghz, 6144 MB of RAM
BSP compile time : 14 seconds
VIS compile time : 8 seconds
LIGHT compile time : 517 seconds
AAS compile time : 94 seconds
--------------------------------------------------------------------------------
* Credits *
--------------------------------------------------------------------------------
Special thanks to:
Loran, for creating ut4_thewall, the inspiration for Cannons 1.
Pleco, for giving me testing time.
-------------------------------------------------------------------------------
Look for more maps by RedSnappa and stop by to tell me your opinion about this map.
scripts
cannons2_beta1.shader
ut4_cannons2_beta1.arena
snappa.shader
sound
cannons
cannons/cannon.wav
levelshots
ut4_cannons2_beta1.tga
env
cannons2_beta1
cannons2_beta1/cannons2.tga
cannons2_beta1/cannons2_rt.tga
cannons2_beta1/cannons2_ft.tga
cannons2_beta1/cannons2_lf.tga
cannons2_beta1/cannons2_dn.tga
cannons2_beta1/cannons2_bk.tga
cannons2_beta1/cannons2.jpg
cannons2_beta1/cannons2_up.tga
maps
ut4_cannons2_beta1.bsp
ut4_cannons2_beta1.surface
ut4_cannons2_beta1.TGA
ut4_cannons2_beta1.rad
ut4_cannons2_beta1.aas
ut4_cannons2_beta1.prt
/ut4_cannons2.txt
textures
snappa
snappa/watercaulk.tga
cannons2_beta1
cannons2_beta1/breakable_blue.tga
cannons2_beta1/wall_green.tga
cannons2_beta1/water1.tga
cannons2_beta1/glass_green.tga
cannons2_beta1/black.tga
cannons2_beta1/water4.tga
cannons2_beta1/grateclip.tga
cannons2_beta1/cannon_green.tga
cannons2_beta1/wood.tga
cannons2_beta1/wall_blue.tga
cannons2_beta1/cannon_white.tga
cannons2_beta1/metal.tga
cannons2_beta1/floor_blue.tga
cannons2_beta1/breakable_green.tga
cannons2_beta1/water6.tga
cannons2_beta1/metal_cushion.tga
cannons2_beta1/wall_red.tga
cannons2_beta1/light.tga
cannons2_beta1/cannon_red.tga
cannons2_beta1/underwater_blue.tga
cannons2_beta1/wall_white.tga
cannons2_beta1/floor_green.tga
cannons2_beta1/skybox.tga
cannons2_beta1/underwater_red.tga
cannons2_beta1/water5.tga
cannons2_beta1/breakable_red.tga
cannons2_beta1/cannon_blue.tga
cannons2_beta1/glass_blue.tga
cannons2_beta1/floor_white.tga
cannons2_beta1/wall_outside.tga
cannons2_beta1/underwater_white.tga
cannons2_beta1/water3.tga
cannons2_beta1/glass_white.tga
cannons2_beta1/underwater_green.tga
cannons2_beta1/water2.tga
cannons2_beta1/grate.tga
cannons2_beta1/floor_red.tga
cannons2_beta1/glass_red.tga
cannons2_beta1.shader
ut4_cannons2_beta1.arena
snappa.shader
sound
cannons
cannons/cannon.wav
levelshots
ut4_cannons2_beta1.tga
env
cannons2_beta1
cannons2_beta1/cannons2.tga
cannons2_beta1/cannons2_rt.tga
cannons2_beta1/cannons2_ft.tga
cannons2_beta1/cannons2_lf.tga
cannons2_beta1/cannons2_dn.tga
cannons2_beta1/cannons2_bk.tga
cannons2_beta1/cannons2.jpg
cannons2_beta1/cannons2_up.tga
maps
ut4_cannons2_beta1.bsp
ut4_cannons2_beta1.surface
ut4_cannons2_beta1.TGA
ut4_cannons2_beta1.rad
ut4_cannons2_beta1.aas
ut4_cannons2_beta1.prt
/ut4_cannons2.txt
textures
snappa
snappa/watercaulk.tga
cannons2_beta1
cannons2_beta1/breakable_blue.tga
cannons2_beta1/wall_green.tga
cannons2_beta1/water1.tga
cannons2_beta1/glass_green.tga
cannons2_beta1/black.tga
cannons2_beta1/water4.tga
cannons2_beta1/grateclip.tga
cannons2_beta1/cannon_green.tga
cannons2_beta1/wood.tga
cannons2_beta1/wall_blue.tga
cannons2_beta1/cannon_white.tga
cannons2_beta1/metal.tga
cannons2_beta1/floor_blue.tga
cannons2_beta1/breakable_green.tga
cannons2_beta1/water6.tga
cannons2_beta1/metal_cushion.tga
cannons2_beta1/wall_red.tga
cannons2_beta1/light.tga
cannons2_beta1/cannon_red.tga
cannons2_beta1/underwater_blue.tga
cannons2_beta1/wall_white.tga
cannons2_beta1/floor_green.tga
cannons2_beta1/skybox.tga
cannons2_beta1/underwater_red.tga
cannons2_beta1/water5.tga
cannons2_beta1/breakable_red.tga
cannons2_beta1/cannon_blue.tga
cannons2_beta1/glass_blue.tga
cannons2_beta1/floor_white.tga
cannons2_beta1/wall_outside.tga
cannons2_beta1/underwater_white.tga
cannons2_beta1/water3.tga
cannons2_beta1/glass_white.tga
cannons2_beta1/underwater_green.tga
cannons2_beta1/water2.tga
cannons2_beta1/grate.tga
cannons2_beta1/floor_red.tga
cannons2_beta1/glass_red.tga
map "ut4_cannons2_beta1"
longname "Cannons 2 Beta 1"
type "ut_ffa ut_lms ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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