Status
Published - Not reviewed
Sent by
Guest
Last Modified
February 05 2017 18:35:00
Downloads
307 times
SHA256
Direct DL
Permalink
Similar files
| File Name | Last Modified | File Size |
|---|---|---|
| ut4_skeetshoot_2010.pk3 | 2017-02-05 18:34:00 | 7.32 MB |
| ut4_skeetshoot_2011.pk3 | 2011-10-03 03:40:22 | 5.35 MB |
| ut4_skeetshoot_2012.pk3 | 2012-12-21 17:05:48 | 12.29 MB |
| ut4_skeetshoot_pug.pk3 | 2023-03-03 01:57:27 | 9.58 MB |
| ut_skeetshoot.pk3 | 2017-02-05 18:35:00 | 1.08 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_skeetshoot2005 "HUMAN SKEET SHOOT"
Filename : ut_skeetshoot2005.pk3
Author : Joseph A. Mauke - |NV|S
Date : March 29th 2003
Rework Date : February 10th 2005
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is made for the Urban Terror special olympics. Be on the lookout for
other maps in this series, like LLama kicking!!
--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : TDM only, red is the Skeet, and blue are the shooters
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)
New Textures : yes {thanks Thnom}
New Sounds : yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was re-constructed from ut_skeetshoot
Hours invested : about 45 minutes!
Prefabs/Models used : Urban terror sign
Section 8 Studios sign
Skeetshoot cup
Editor used : GtK Radiant ver 1.2.12
Other utilities used : Q3MAP2 w00t!
Known Bugs : shouldnt be any
Compile machine : Dude, I got a dell!!
BSP time : 2 seconds
VIS time : 1 minute
light time : Smokin!!, Ydnar w00t!!
Total Brushes : not many
DM spawns : 16
Locations : none needed
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_crenshaw ut_streets2 ut_pointblank ut_automotive
Be on the lookout for the new Game Im working on with Collective Studios, Mark
Ecko and Atari called "Getting Up contents under pressure" for Xbox and PS2
http://www.getting-up.com
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to Agiantblackdude for coming up with this. I had a great time playing
this map for sure....nothing is more fun that shooting floating targets.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed To anyone other than
SID QA team This level is designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.
scripts
streets2.shader
s8s_wallsign.shader
pointblank.shader
levelshots
ut_skeetshoot2005.tga
pspbrwse.jbf
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/Thumbs.db
streetsky2/streetsky2_lf.jpg
streetsky2/pspbrwse.jbf
streetsky2/streetsky2_bk.jpg
maps
ut_skeetshoot2005.bsp
ut_skeetshoot2005.aas
models
mapobjects
mapobjects/skeetshoot
mapobjects/skeetshoot/cup.tga
mapobjects/skeetshoot/2004.tga
mapobjects/skeetshoot/skeetshoot_trophy.md3
mapobjects/skeetshoot/pspbrwse.jbf
mapobjects/skeetshoot/side.tga
mapobjects/urtsign
mapobjects/urtsign/urtsign.md3
mapobjects/urtsign/pspbrwse.jbf
mapobjects/urtsign/urtsign.jpg
mapobjects/s8s
mapobjects/s8s/s8scolorsdark.jpg
mapobjects/s8s/8_ball.tga
mapobjects/s8s/metal.jpg
mapobjects/s8s/s8s_wallsign.md3
mapobjects/s8s/pspbrwse.jbf
mapobjects/s8s/s8s_lightedcolors.jpg
/ut_skeetshoot2005.txt
textures
invis
invis/bulb_white.jpg
invis/Thumbs.db
invis/pspbrwse.jbf
thnom
thnom/th_dustysand.jpg
thnom/Thumbs.db
thnom/skeet.jpg
thnom/pspbrwse.jbf
thnom/th_concrete.jpg
remedy
remedy/lamppuc_ac.jpg
remedy/Thumbs.db
remedy/pspbrwse.jbf
streets2.shader
s8s_wallsign.shader
pointblank.shader
levelshots
ut_skeetshoot2005.tga
pspbrwse.jbf
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/Thumbs.db
streetsky2/streetsky2_lf.jpg
streetsky2/pspbrwse.jbf
streetsky2/streetsky2_bk.jpg
maps
ut_skeetshoot2005.bsp
ut_skeetshoot2005.aas
models
mapobjects
mapobjects/skeetshoot
mapobjects/skeetshoot/cup.tga
mapobjects/skeetshoot/2004.tga
mapobjects/skeetshoot/skeetshoot_trophy.md3
mapobjects/skeetshoot/pspbrwse.jbf
mapobjects/skeetshoot/side.tga
mapobjects/urtsign
mapobjects/urtsign/urtsign.md3
mapobjects/urtsign/pspbrwse.jbf
mapobjects/urtsign/urtsign.jpg
mapobjects/s8s
mapobjects/s8s/s8scolorsdark.jpg
mapobjects/s8s/8_ball.tga
mapobjects/s8s/metal.jpg
mapobjects/s8s/s8s_wallsign.md3
mapobjects/s8s/pspbrwse.jbf
mapobjects/s8s/s8s_lightedcolors.jpg
/ut_skeetshoot2005.txt
textures
invis
invis/bulb_white.jpg
invis/Thumbs.db
invis/pspbrwse.jbf
thnom
thnom/th_dustysand.jpg
thnom/Thumbs.db
thnom/skeet.jpg
thnom/pspbrwse.jbf
thnom/th_concrete.jpg
remedy
remedy/lamppuc_ac.jpg
remedy/Thumbs.db
remedy/pspbrwse.jbf
No Arena file available.
Please log in to post a comment.
No comments yet.
Be the first to comment!