Skeetshoot2005

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_skeetshoot2005 "HUMAN SKEET SHOOT"
Filename : ut_skeetshoot2005.pk3
Author : Joseph A. Mauke - |NV|S
Date : March 29th 2003
Rework Date : February 10th 2005
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is made for the Urban Terror special olympics. Be on the lookout for
other maps in this series, like LLama kicking!!

--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : TDM only, red is the Skeet, and blue are the shooters
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)

New Textures : yes {thanks Thnom}
New Sounds : yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was re-constructed from ut_skeetshoot
Hours invested : about 45 minutes!
Prefabs/Models used : Urban terror sign
Section 8 Studios sign
Skeetshoot cup


Editor used : GtK Radiant ver 1.2.12
Other utilities used : Q3MAP2 w00t!

Known Bugs : shouldnt be any

Compile machine : Dude, I got a dell!!

BSP time : 2 seconds
VIS time : 1 minute
light time : Smokin!!, Ydnar w00t!!

Total Brushes : not many
DM spawns : 16
Locations : none needed


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_crenshaw ut_streets2 ut_pointblank ut_automotive

Be on the lookout for the new Game Im working on with Collective Studios, Mark
Ecko and Atari called "Getting Up contents under pressure" for Xbox and PS2

http://www.getting-up.com
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to Agiantblackdude for coming up with this. I had a great time playing
this map for sure....nothing is more fun that shooting floating targets.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed To anyone other than
SID QA team This level is designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.
scripts
     streets2.shader
     s8s_wallsign.shader
     pointblank.shader
levelshots
     ut_skeetshoot2005.tga
     pspbrwse.jbf
env
     streetsky2
     streetsky2/streetsky2_up.jpg
     streetsky2/streetsky2_ft.jpg
     streetsky2/streetsky2_rt.jpg
     streetsky2/streetsky2_dn.jpg
     streetsky2/Thumbs.db
     streetsky2/streetsky2_lf.jpg
     streetsky2/pspbrwse.jbf
     streetsky2/streetsky2_bk.jpg
maps
     ut_skeetshoot2005.bsp
     ut_skeetshoot2005.aas
models
     mapobjects
     mapobjects/skeetshoot
     mapobjects/skeetshoot/cup.tga
     mapobjects/skeetshoot/2004.tga
     mapobjects/skeetshoot/skeetshoot_trophy.md3
     mapobjects/skeetshoot/pspbrwse.jbf
     mapobjects/skeetshoot/side.tga
     mapobjects/urtsign
     mapobjects/urtsign/urtsign.md3
     mapobjects/urtsign/pspbrwse.jbf
     mapobjects/urtsign/urtsign.jpg
     mapobjects/s8s
     mapobjects/s8s/s8scolorsdark.jpg
     mapobjects/s8s/8_ball.tga
     mapobjects/s8s/metal.jpg
     mapobjects/s8s/s8s_wallsign.md3
     mapobjects/s8s/pspbrwse.jbf
     mapobjects/s8s/s8s_lightedcolors.jpg
/ut_skeetshoot2005.txt
textures
     invis
     invis/bulb_white.jpg
     invis/Thumbs.db
     invis/pspbrwse.jbf
     thnom
     thnom/th_dustysand.jpg
     thnom/Thumbs.db
     thnom/skeet.jpg
     thnom/pspbrwse.jbf
     thnom/th_concrete.jpg
     remedy
     remedy/lamppuc_ac.jpg
     remedy/Thumbs.db
     remedy/pspbrwse.jbf

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