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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_skeetshoot_2010.pk3 | 2017-02-05 18:34:00 | 7.32 MB |
| ut4_skeetshoot_2011.pk3 | 2011-10-03 03:40:22 | 5.35 MB |
| ut4_skeetshoot_2012.pk3 | 2012-12-21 17:05:48 | 12.29 MB |
| ut4_skeetshoot_pug.pk3 | 2023-03-03 01:57:27 | 9.58 MB |
| ut_skeetshoot2005.pk3 | 2017-02-05 18:35:00 | 1.86 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_skeetshoot "HUMAN SKEET SHOOT"
Filename : ut_skeetshoot.pk3
Author : Joseph A. Mauke - |NV|S
Date : March 29th 2003
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is made for the Urban Terror special olympics. Be on the lookout for
other maps in this series, like LLama kicking!!
--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : TDM only, red is the Skeet, and blue are the shooters
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)
New Textures : yes {thanks Thnom}
New Sounds : yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was constructed from scratch
Hours invested : about 20 minutes!
Prefabs/Models used : none
Editor used : GtK Radiant ver 1.2.12
Other utilities used : Q3MAP2 w00t!
Known Bugs : shouldnt be any
Compile machine : Dual processor PIII 1 gig
BSP time : 2 seconds
VIS time : 1 minute
light time : Smokin!!, Ydnar w00t!!
Total Brushes : not many
DM spawns : 16
Locations : none needed
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_airport ut_pointblank ut_frostbite ut_suckmyblackashydick...hehe just making
sure you are really reading this.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thanks to Agiantblackdude for coming up with this. I had a great time playing
this map for sure....nothing is more fun that shooting floating targets.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed To anyone other than
SID QA team This level is designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine.
scripts
streets2.shader
ut_skeetshoot.arena
pointblank.shader
levelshots
ut_skeetshoot.jpg
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/streetsky2_lf.jpg
streetsky2/streetsky2_bk.jpg
maps
ut_skeetshoot.TGA
ut_skeetshoot.aas
ut_skeetshoot.bsp
/ut_skeetshoot.txt
textures
invis
invis/bulb_white.jpg
thnom
thnom/th_dustysand.jpg
thnom/skeet.jpg
thnom/th_concrete.jpg
remedy
remedy/lamppuc_ac.jpg
streets2.shader
ut_skeetshoot.arena
pointblank.shader
levelshots
ut_skeetshoot.jpg
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/streetsky2_lf.jpg
streetsky2/streetsky2_bk.jpg
maps
ut_skeetshoot.TGA
ut_skeetshoot.aas
ut_skeetshoot.bsp
/ut_skeetshoot.txt
textures
invis
invis/bulb_white.jpg
thnom
thnom/th_dustysand.jpg
thnom/skeet.jpg
thnom/th_concrete.jpg
remedy
remedy/lamppuc_ac.jpg
map "ut_skeetshoot"
longname "Human_Skeet_Shoot"
fraglimit 25
type "ut_team"
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