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Title : Skeet Shooting 2012
Map Filename : ut4_skeetshoot_2012
Filename : ut4_skeetshoot_2012.pk3
Release Date : 27th July 2012
Author(s) : John Stevenson (aka CMM|JohnnyEnglish, <|MTC|>JohnnyEnglish, neep!)
Email Address : ****@***************.org
Description : A skeet shooting thing with bots as skeet
Additional Credits to : id Software: For making Q3
Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Testers and other help : |ALPHA|GanjaGuy for his guidence and support with the intial design, Pickles for her usual support
: I've added credits to all those who helped in the map, if I forgot you - sorry :-(
Carpet models : Model by HappyDay (***********@********.net)
Wall paintings : Rappio and Legions of Perkele Clan
Info about the Author : Enjoying making maps for my fave game
Installation :
Included in this pk3 is the file server_config.zip containing 3 files
server.cfg
skeetcycle.txt
skeetbots.txt
server.cfg is a replacement server.cfg file (back up your current one)
Having backed up your current server.cfg, copy the server.cfg,
skeetbots.txt and skeetcycle.txt files to your q3ut4 server folder -
EDIT THE PASSWORDS in the server.cfg file to suit.
Execute the server.cfg from console or rcon (eg. /rcon exec server.cfg)
* PK3 File Information *
Map(.bsp) Name : ut4_skeetshoot_2012.bsp
New Textures : All new textures
New Sounds : All sounds from opensound.org or SevenofNine
New Music Track : Lounge music from flashkit sound loops
* Play Information *
Bot Support : Bots play from red and are the skeets
Deathmatch : Yes
Last Man Standing : Nope
Follow The Leader : Nope
Team Survivor : Nope
Capture The Flag : Nope
Capture and Hold : Nope
Bomb : Nope
Jump Training : Nope
* Construction *
Base : From scratch, all original
Editor(s) used : GTKRadiant 1.62
Other Prog(s) used : Gimp, 3dsmax for the skybox and models
Build Time : 5 weeks
Build Machine : Sony Vaio Core i7 laptop
Compile machine :
Final Compile time : 3 hours
* Map/Creative Notes *
SevenofNine asked me to make ANOTHER skeet map - so I did.
Very much enjoyed the challenge, hope you like the map.
* Copyright / Permissions *
This map was made for Urban Zone League -- support them!!
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
scripts
azlcmb1_skeet_2012.shader
ut4_skeetshoot_2012.arena
sound
azlcmb1_skeet_2012
azlcmb1_skeet_2012/pedastal.wav
azlcmb1_skeet_2012/boobs.wav
azlcmb1_skeet_2012/rams.wav
azlcmb1_skeet_2012/drama.wav
azlcmb1_skeet_2012/rick.wav
levelshots
ut4_skeetshoot_2012.jpg
env
azlcmb1_skeet_2012
azlcmb1_skeet_2012/st_bk.jpg
azlcmb1_skeet_2012/st_ft.jpg
azlcmb1_skeet_2012/st_rt.jpg
azlcmb1_skeet_2012/st_up.jpg
azlcmb1_skeet_2012/st_dn.jpg
azlcmb1_skeet_2012/st_lf.jpg
maps
ut4_skeetshoot_2012.aas
ut4_skeetshoot_2012.tga
ut4_skeetshoot_2012.bsp
models
mapobjects
mapobjects/skeetshoot
mapobjects/skeetshoot/cup.tga
mapobjects/skeetshoot/2004.tga
mapobjects/skeetshoot/texture.jpg
mapobjects/skeetshoot/side.tga
mapobjects/azlcmb1_skeet_2012
mapobjects/azlcmb1_skeet_2012/reloader.jpg
mapobjects/azlcmb1_skeet_2012/sr8model.tga
mapobjects/azlcmb1_skeet_2012/carpet.tga
mapobjects/azlcmb1_skeet_2012/skeetsign.jpg
mapobjects/azlcmb1_skeet_2012/happyday_models_readme.txt
mapobjects/azlcmb1_skeet_2012/sofa.jpg
mapobjects/skeet_models
mapobjects/skeet_models/shootingtube.jpg
mapobjects/skeet_models/padtop.jpg
mapobjects/skeet_models/padbase.jpg
mapobjects/cmm_cabinet_arcade
mapobjects/cmm_cabinet_arcade/urtmachine.jpg
mapobjects/cmm_cabinet_arcade/urtscreen.jpg
mapobjects/cmm_cabinet_arcade/shaders.txt~
players
players/funstuff
players/funstuff/cmmhat_r_0_2 .md3
players/funstuff/cmmhat.md3
players/funstuff/cmmhat_r_2_2.md3
players/funstuff/cmmhat_r_1_2.md3
players/funstuff/cmmhat_b_3_2.md3
players/funstuff/cmmhat_r_3_2.md3
players/funstuff/cmmhat_b_1_2.md3
players/funstuff/cmmhat_b_0_2.md3
players/funstuff/cmmhat_b_2_2.md3
/readme.txt
/skeetconfig.zip
textures
azlcmb1_skeet_2012
azlcmb1_skeet_2012/glass2.tga
azlcmb1_skeet_2012/walllight.jpg
azlcmb1_skeet_2012/cmmsign.jpg
azlcmb1_skeet_2012/coming.jpg
azlcmb1_skeet_2012/tiledwall.jpg
azlcmb1_skeet_2012/thanks.jpg
azlcmb1_skeet_2012/fwalls.jpg
azlcmb1_skeet_2012/perk1.jpg
azlcmb1_skeet_2012/smname.jpg
azlcmb1_skeet_2012/perk2.jpg
azlcmb1_skeet_2012/ground-2.jpg
azlcmb1_skeet_2012/winners.jpg
azlcmb1_skeet_2012/newwood.jpg
azlcmb1_skeet_2012/cmmname.jpg
azlcmb1_skeet_2012/awards.tga
azlcmb1_skeet_2012/door2.jpg
azlcmb1_skeet_2012/steel1.jpg
azlcmb1_skeet_2012/red_carpet_lol.jpg
azlcmb1_skeet_2012/perk3.jpg
azlcmb1_skeet_2012/field1.jpg
azlcmb1_skeet_2012/uzname.jpg
azlcmb1_skeet_2012/decal_white.jpg
azlcmb1_skeet_2012/skeetsignboard.jpg
azlcmb1_skeet_2012/chrome1.jpg
azlcmb1_skeet_2012/tiledwall_b.jpg
azlcmb1_skeet_2012/cmmhat.tga
azlcmb1_skeet_2012/sst2012.jpg
azlcmb1_skeet_2012.shader
ut4_skeetshoot_2012.arena
sound
azlcmb1_skeet_2012
azlcmb1_skeet_2012/pedastal.wav
azlcmb1_skeet_2012/boobs.wav
azlcmb1_skeet_2012/rams.wav
azlcmb1_skeet_2012/drama.wav
azlcmb1_skeet_2012/rick.wav
levelshots
ut4_skeetshoot_2012.jpg
env
azlcmb1_skeet_2012
azlcmb1_skeet_2012/st_bk.jpg
azlcmb1_skeet_2012/st_ft.jpg
azlcmb1_skeet_2012/st_rt.jpg
azlcmb1_skeet_2012/st_up.jpg
azlcmb1_skeet_2012/st_dn.jpg
azlcmb1_skeet_2012/st_lf.jpg
maps
ut4_skeetshoot_2012.aas
ut4_skeetshoot_2012.tga
ut4_skeetshoot_2012.bsp
models
mapobjects
mapobjects/skeetshoot
mapobjects/skeetshoot/cup.tga
mapobjects/skeetshoot/2004.tga
mapobjects/skeetshoot/texture.jpg
mapobjects/skeetshoot/side.tga
mapobjects/azlcmb1_skeet_2012
mapobjects/azlcmb1_skeet_2012/reloader.jpg
mapobjects/azlcmb1_skeet_2012/sr8model.tga
mapobjects/azlcmb1_skeet_2012/carpet.tga
mapobjects/azlcmb1_skeet_2012/skeetsign.jpg
mapobjects/azlcmb1_skeet_2012/happyday_models_readme.txt
mapobjects/azlcmb1_skeet_2012/sofa.jpg
mapobjects/skeet_models
mapobjects/skeet_models/shootingtube.jpg
mapobjects/skeet_models/padtop.jpg
mapobjects/skeet_models/padbase.jpg
mapobjects/cmm_cabinet_arcade
mapobjects/cmm_cabinet_arcade/urtmachine.jpg
mapobjects/cmm_cabinet_arcade/urtscreen.jpg
mapobjects/cmm_cabinet_arcade/shaders.txt~
players
players/funstuff
players/funstuff/cmmhat_r_0_2 .md3
players/funstuff/cmmhat.md3
players/funstuff/cmmhat_r_2_2.md3
players/funstuff/cmmhat_r_1_2.md3
players/funstuff/cmmhat_b_3_2.md3
players/funstuff/cmmhat_r_3_2.md3
players/funstuff/cmmhat_b_1_2.md3
players/funstuff/cmmhat_b_0_2.md3
players/funstuff/cmmhat_b_2_2.md3
/readme.txt
/skeetconfig.zip
textures
azlcmb1_skeet_2012
azlcmb1_skeet_2012/glass2.tga
azlcmb1_skeet_2012/walllight.jpg
azlcmb1_skeet_2012/cmmsign.jpg
azlcmb1_skeet_2012/coming.jpg
azlcmb1_skeet_2012/tiledwall.jpg
azlcmb1_skeet_2012/thanks.jpg
azlcmb1_skeet_2012/fwalls.jpg
azlcmb1_skeet_2012/perk1.jpg
azlcmb1_skeet_2012/smname.jpg
azlcmb1_skeet_2012/perk2.jpg
azlcmb1_skeet_2012/ground-2.jpg
azlcmb1_skeet_2012/winners.jpg
azlcmb1_skeet_2012/newwood.jpg
azlcmb1_skeet_2012/cmmname.jpg
azlcmb1_skeet_2012/awards.tga
azlcmb1_skeet_2012/door2.jpg
azlcmb1_skeet_2012/steel1.jpg
azlcmb1_skeet_2012/red_carpet_lol.jpg
azlcmb1_skeet_2012/perk3.jpg
azlcmb1_skeet_2012/field1.jpg
azlcmb1_skeet_2012/uzname.jpg
azlcmb1_skeet_2012/decal_white.jpg
azlcmb1_skeet_2012/skeetsignboard.jpg
azlcmb1_skeet_2012/chrome1.jpg
azlcmb1_skeet_2012/tiledwall_b.jpg
azlcmb1_skeet_2012/cmmhat.tga
azlcmb1_skeet_2012/sst2012.jpg
map "ut4_skeetshoot_2012"
longname "Urban Zone Skeet 2012 - by JohnnyEnglish and CMM"
type "ut_tdm"
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