Status
Published - Not reviewed
Sent by
Guest
Last Modified
June 08 2022 17:16:12
Downloads
218 times
SHA256
Direct DL
Permalink
Similar files
| File Name | Last Modified | File Size |
|---|---|---|
| ut_workb2_4x.pk3 | 2022-06-08 17:16:12 | 12.38 MB |
| ut_workb2.pk3 | 2008-04-29 05:51:50 | 10.09 MB |
| ut_workb1.pk3 | 2022-06-30 04:37:16 | 10.25 MB |
| ut4_orb2.pk3 | 2012-12-25 02:32:37 | 1.71 MB |
WORK (beta 2)
------------------------------------------------------------------------------------------------------------------------
"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted in the area. A special forces team has been dispatched to secure the area until further assistance arrives. A simple operation with the anticipation of no resistance, but things are about to get ugly..........."
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb2.bsp
PK3 Name : ut_workb2.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03
Description : A small CTF map. 3 - 12 players per team.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Extract "ut_workb2.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb2" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed
Bot Support :Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 5 hours ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)
* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki
* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com
------------------------------------------------------------------------------------------------------------------------
"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted in the area. A special forces team has been dispatched to secure the area until further assistance arrives. A simple operation with the anticipation of no resistance, but things are about to get ugly..........."
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb2.bsp
PK3 Name : ut_workb2.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03
Description : A small CTF map. 3 - 12 players per team.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Extract "ut_workb2.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb2" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed
Bot Support :Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 5 hours ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)
* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki
* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com
scripts
nrgizer.shader
ut_work_fix.shader
nuke512.shader
ka_light.shader
ut_work.shader
kfengine.shader
ut_workb2.arena
sound
revolution
revolution/OPEN2.WAV
ut_work
ut_work/sl_wood1.wav
ut_work/sl_goat.wav
ut_work/sl_door1.wav
ut_work/sl_low.wav
world
world/tim_comp_hum3.wav
world/tim_pump.wav
world/machinerydrone01.wav
world/machinerydrone02.wav
world/tim_machine.wav
alleys
alleys/traffic.wav
levelshots
ut_workb2_fixed.jpg
screens
b24.jpg
b21.jpg
b23.jpg
b26.jpg
b25.jpg
b22.jpg
env
harlequin_sky
harlequin_sky/nuke512_up.tga
harlequin_sky/nuke512_bk.tga
harlequin_sky/nuke512_dn.tga
harlequin_sky/nuke512_rt.tga
harlequin_sky/nuke512_lf.tga
harlequin_sky/nuke512_ft.tga
maps
ut_workb2_fixed.aas
ut_workb2_fixed.tga
ut_workb2_fixed.bsp
models
mapobjects
mapobjects/ka_light
mapobjects/ka_light/light_base.jpg
mapobjects/ka_light/readme.txt
mapobjects/ka_light/lens.jpg
mapobjects/ka_light/light.jpg
mapobjects/skel
mapobjects/skel/skel.tga
mapobjects/tgb11
mapobjects/tgb11/tgb11.jpg
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/pallet
mapobjects/urbanterror/pallet/PALLET.TGA
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/swat2.tga
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/kfengine
mapobjects/kfengine/cylindersteam.tga
mapobjects/kfengine/comp2glass.jpg
mapobjects/kfengine/console.tga
mapobjects/kfengine/sound
mapobjects/kfengine/sound/kfengine.wav
mapobjects/kfengine/steampipe2.jpg
mapobjects/kfengine/compbase.jpg
mapobjects/kfengine/generator.tga
mapobjects/kfengine/lightblu.tga
mapobjects/kfengine/ovendoor.tga
mapobjects/kfengine/cylinderblend.tga
mapobjects/kfengine/floortile.jpg
mapobjects/kfengine/fire1.tga
mapobjects/kfengine/detail.tga
mapobjects/kfengine/compglass.tga
mapobjects/kfengine/comp1glass.jpg
mapobjects/kfengine/steampipe1.jpg
mapobjects/kfengine/wheelhilo.tga
mapobjects/kfengine/push1box.jpg
mapobjects/kfengine/cylinder.tga
mapobjects/kfengine/gen-electric.tga
mapobjects/kfengine/floorlights.tga
mapobjects/kfengine/wheel.jpg
mapobjects/kfengine/pushbox.jpg
mapobjects/kfengine/rotmetal.jpg
mapobjects/kfengine/steampipe.tga
mapobjects/kfengine/push2box.jpg
mapobjects/kfengine/push1chrome.jpg
mapobjects/kfengine/wheelbevel.tga
mapobjects/kfengine/floorbox.tga
mapobjects/kfengine/water-in.jpg
mapobjects/kfengine/pipesteam.tga
mapobjects/kfengine/rot1chrome.jpg
mapobjects/kfengine/rot1metal.jpg
mapobjects/kfengine/push2chrome.jpg
mapobjects/kfengine/oven.tga
mapobjects/kfengine/water.tga
mapobjects/kfengine/wb-light.tga
mapobjects/kfengine/lightimage.tga
mapobjects/kfengine/wheelenviro.tga
mapobjects/kfengine/floorplate.tga
mapobjects/kfengine/power-out.jpg
mapobjects/kfengine/env.tga
mapobjects/kfengine/wheeltop.tga
mapobjects/kfengine/xfloorbox.jpg
mapobjects/kfengine/steam.tga
mapobjects/kfengine/floorlights-dyn.tga
mapobjects/kfengine/compressor.jpg
mapobjects/kfengine/kettle.tga
mapobjects/kfengine/gen-copper.tga
mapobjects/kfengine/rot2chrome.jpg
mapobjects/kfengine/rot2metal.jpg
mapobjects/barrel
mapobjects/barrel/yellow_barrel.jpg
mapobjects/barrel/grey_barrel.jpg
mapobjects/barrel/barrel.jpg
textures
gothic_wall
gothic_wall/xoct20c_shiney.tga
ut_work
ut_work/rorsh_4_cwall03.jpg
ut_work/rorsh_hhm_light01.jpg
ut_work/rorsh_4_wires01_blend.jpg
ut_work/sl_lightwave_red.tga
ut_work/evil_rmetal2c.jpg
ut_work/sl_conc306.jpg
ut_work/evil_rstpipes_lum_glow.tga
ut_work/evil_rmetal2c_glow.jpg
ut_work/evil_wrnsign.jpg
ut_work/wood_crate_05x.jpg
ut_work/rorsh_4b_trim04.jpg
ut_work/sl_win305_blend.jpg
ut_work/rorsh_4b_panel04.jpg
ut_work/sl_spiral.jpg
ut_work/rorsh_4b_panel02.jpg
ut_work/mtloverlaprwll.jpg
ut_work/sl_poster_together.jpg
ut_work/sl_clock.jpg
ut_work/sl_concrete-tiles.jpg
ut_work/sl_canopy.jpg
ut_work/grt_offmtl.jpg
ut_work/steam_fx_02.tga
ut_work/evil_crude_warn.jpg
ut_work/sl_win305.jpg
ut_work/sl_lightwave_blue.tga
ut_work/sl_krupps.jpg
ut_work/sl_falls.tga
ut_work/rorsh_j192_kids.jpg
ut_work/rorsh_064_conc01.jpg
ut_work/rorsh_hhm_light01_bl.jpg
ut_work/rorsh_j128_metpan05.jpg
ut_work/rorsh_4b_trim01b.jpg
ut_work/sl_conc304.jpg
ut_work/rorsh_4b_panel02b.jpg
ut_work/rorsh_4_met01_l.jpg
ut_work/sl_cable.tga
ut_work/rorsh_4_wires01.jpg
ut_work/rorsh_plaster_floor02.jpg
ut_work/sl_brick_302.jpg
ut_work/sl_brick_308.jpg
ut_work/rorsh_4_col01b.jpg
ut_work/kg_ovendoor.tga
ut_work/rorsh_4b_panel01.jpg
ut_work/sl_ladder.tga
ut_work/rorsh_4b_panel01_r.jpg
ut_work/evil_rstpipes_lum.tga
ut_work/evil_mtlrail_rst.tga
ut_work/sl_poster_production.jpg
ut_work/steam_fx_01.tga
ut_work/sl_sub_door_14.jpg
ut_work/sl_lightwave_grey.tga
ut_work/sl_Floor-Concrete06.jpg
ut_work/rorsh_4b_trim04_glow_b.jpg
ut_work/rorsh_4b_darkmet01.jpg
ut_work/sl_clock_blend.jpg
ut_work/rorsh_4b_trim04_glow_r.jpg
ut_work/sl_spiral2.jpg
ut_work/sl_win_09.tga
ut_work/sl_win_09_blend.jpg
gothic_light
gothic_light/gothic_light2_blend.jpg
gothic_light/gothic_light2_lrg.jpg
base_floor
base_floor/proto_grate4.tga
base_floor/concrete.jpg
base_floor/pjgrate2.tga
base_wall
base_wall/chrome_env2.jpg
base_wall/bluemetal1b_shiny.tga
base_trim
base_trim/wires01.tga
base_trim/metal2_2.tga
urban_terror6
urban_terror6/fs_tin.jpg
urban_terror6/roof_metal_tan.jpg
gothic_ceiling
gothic_ceiling/xstucco7top.jpg
base_support
base_support/x_support3.tga
gothic_floor
gothic_floor/metalbridge06.jpg
urban_terror3
urban_terror3/concrete_dark.jpg
urban_terror3/painting2.tga
sub_crates_v2
sub_crates_v2/wood_crate_05.jpg
base_light
base_light/light1red.blend.jpg
base_light/light2.jpg
base_light/light1red.jpg
base_light/xlight5.jpg
base_light/xlight5.blend.jpg
base_light/light2.blend.jpg
gothic_trim
gothic_trim/pitted_rust3.jpg
/ut_workb2.txt
nrgizer.shader
ut_work_fix.shader
nuke512.shader
ka_light.shader
ut_work.shader
kfengine.shader
ut_workb2.arena
sound
revolution
revolution/OPEN2.WAV
ut_work
ut_work/sl_wood1.wav
ut_work/sl_goat.wav
ut_work/sl_door1.wav
ut_work/sl_low.wav
world
world/tim_comp_hum3.wav
world/tim_pump.wav
world/machinerydrone01.wav
world/machinerydrone02.wav
world/tim_machine.wav
alleys
alleys/traffic.wav
levelshots
ut_workb2_fixed.jpg
screens
b24.jpg
b21.jpg
b23.jpg
b26.jpg
b25.jpg
b22.jpg
env
harlequin_sky
harlequin_sky/nuke512_up.tga
harlequin_sky/nuke512_bk.tga
harlequin_sky/nuke512_dn.tga
harlequin_sky/nuke512_rt.tga
harlequin_sky/nuke512_lf.tga
harlequin_sky/nuke512_ft.tga
maps
ut_workb2_fixed.aas
ut_workb2_fixed.tga
ut_workb2_fixed.bsp
models
mapobjects
mapobjects/ka_light
mapobjects/ka_light/light_base.jpg
mapobjects/ka_light/readme.txt
mapobjects/ka_light/lens.jpg
mapobjects/ka_light/light.jpg
mapobjects/skel
mapobjects/skel/skel.tga
mapobjects/tgb11
mapobjects/tgb11/tgb11.jpg
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/pallet
mapobjects/urbanterror/pallet/PALLET.TGA
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/swat2.tga
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/kfengine
mapobjects/kfengine/cylindersteam.tga
mapobjects/kfengine/comp2glass.jpg
mapobjects/kfengine/console.tga
mapobjects/kfengine/sound
mapobjects/kfengine/sound/kfengine.wav
mapobjects/kfengine/steampipe2.jpg
mapobjects/kfengine/compbase.jpg
mapobjects/kfengine/generator.tga
mapobjects/kfengine/lightblu.tga
mapobjects/kfengine/ovendoor.tga
mapobjects/kfengine/cylinderblend.tga
mapobjects/kfengine/floortile.jpg
mapobjects/kfengine/fire1.tga
mapobjects/kfengine/detail.tga
mapobjects/kfengine/compglass.tga
mapobjects/kfengine/comp1glass.jpg
mapobjects/kfengine/steampipe1.jpg
mapobjects/kfengine/wheelhilo.tga
mapobjects/kfengine/push1box.jpg
mapobjects/kfengine/cylinder.tga
mapobjects/kfengine/gen-electric.tga
mapobjects/kfengine/floorlights.tga
mapobjects/kfengine/wheel.jpg
mapobjects/kfengine/pushbox.jpg
mapobjects/kfengine/rotmetal.jpg
mapobjects/kfengine/steampipe.tga
mapobjects/kfengine/push2box.jpg
mapobjects/kfengine/push1chrome.jpg
mapobjects/kfengine/wheelbevel.tga
mapobjects/kfengine/floorbox.tga
mapobjects/kfengine/water-in.jpg
mapobjects/kfengine/pipesteam.tga
mapobjects/kfengine/rot1chrome.jpg
mapobjects/kfengine/rot1metal.jpg
mapobjects/kfengine/push2chrome.jpg
mapobjects/kfengine/oven.tga
mapobjects/kfengine/water.tga
mapobjects/kfengine/wb-light.tga
mapobjects/kfengine/lightimage.tga
mapobjects/kfengine/wheelenviro.tga
mapobjects/kfengine/floorplate.tga
mapobjects/kfengine/power-out.jpg
mapobjects/kfengine/env.tga
mapobjects/kfengine/wheeltop.tga
mapobjects/kfengine/xfloorbox.jpg
mapobjects/kfengine/steam.tga
mapobjects/kfengine/floorlights-dyn.tga
mapobjects/kfengine/compressor.jpg
mapobjects/kfengine/kettle.tga
mapobjects/kfengine/gen-copper.tga
mapobjects/kfengine/rot2chrome.jpg
mapobjects/kfengine/rot2metal.jpg
mapobjects/barrel
mapobjects/barrel/yellow_barrel.jpg
mapobjects/barrel/grey_barrel.jpg
mapobjects/barrel/barrel.jpg
textures
gothic_wall
gothic_wall/xoct20c_shiney.tga
ut_work
ut_work/rorsh_4_cwall03.jpg
ut_work/rorsh_hhm_light01.jpg
ut_work/rorsh_4_wires01_blend.jpg
ut_work/sl_lightwave_red.tga
ut_work/evil_rmetal2c.jpg
ut_work/sl_conc306.jpg
ut_work/evil_rstpipes_lum_glow.tga
ut_work/evil_rmetal2c_glow.jpg
ut_work/evil_wrnsign.jpg
ut_work/wood_crate_05x.jpg
ut_work/rorsh_4b_trim04.jpg
ut_work/sl_win305_blend.jpg
ut_work/rorsh_4b_panel04.jpg
ut_work/sl_spiral.jpg
ut_work/rorsh_4b_panel02.jpg
ut_work/mtloverlaprwll.jpg
ut_work/sl_poster_together.jpg
ut_work/sl_clock.jpg
ut_work/sl_concrete-tiles.jpg
ut_work/sl_canopy.jpg
ut_work/grt_offmtl.jpg
ut_work/steam_fx_02.tga
ut_work/evil_crude_warn.jpg
ut_work/sl_win305.jpg
ut_work/sl_lightwave_blue.tga
ut_work/sl_krupps.jpg
ut_work/sl_falls.tga
ut_work/rorsh_j192_kids.jpg
ut_work/rorsh_064_conc01.jpg
ut_work/rorsh_hhm_light01_bl.jpg
ut_work/rorsh_j128_metpan05.jpg
ut_work/rorsh_4b_trim01b.jpg
ut_work/sl_conc304.jpg
ut_work/rorsh_4b_panel02b.jpg
ut_work/rorsh_4_met01_l.jpg
ut_work/sl_cable.tga
ut_work/rorsh_4_wires01.jpg
ut_work/rorsh_plaster_floor02.jpg
ut_work/sl_brick_302.jpg
ut_work/sl_brick_308.jpg
ut_work/rorsh_4_col01b.jpg
ut_work/kg_ovendoor.tga
ut_work/rorsh_4b_panel01.jpg
ut_work/sl_ladder.tga
ut_work/rorsh_4b_panel01_r.jpg
ut_work/evil_rstpipes_lum.tga
ut_work/evil_mtlrail_rst.tga
ut_work/sl_poster_production.jpg
ut_work/steam_fx_01.tga
ut_work/sl_sub_door_14.jpg
ut_work/sl_lightwave_grey.tga
ut_work/sl_Floor-Concrete06.jpg
ut_work/rorsh_4b_trim04_glow_b.jpg
ut_work/rorsh_4b_darkmet01.jpg
ut_work/sl_clock_blend.jpg
ut_work/rorsh_4b_trim04_glow_r.jpg
ut_work/sl_spiral2.jpg
ut_work/sl_win_09.tga
ut_work/sl_win_09_blend.jpg
gothic_light
gothic_light/gothic_light2_blend.jpg
gothic_light/gothic_light2_lrg.jpg
base_floor
base_floor/proto_grate4.tga
base_floor/concrete.jpg
base_floor/pjgrate2.tga
base_wall
base_wall/chrome_env2.jpg
base_wall/bluemetal1b_shiny.tga
base_trim
base_trim/wires01.tga
base_trim/metal2_2.tga
urban_terror6
urban_terror6/fs_tin.jpg
urban_terror6/roof_metal_tan.jpg
gothic_ceiling
gothic_ceiling/xstucco7top.jpg
base_support
base_support/x_support3.tga
gothic_floor
gothic_floor/metalbridge06.jpg
urban_terror3
urban_terror3/concrete_dark.jpg
urban_terror3/painting2.tga
sub_crates_v2
sub_crates_v2/wood_crate_05.jpg
base_light
base_light/light1red.blend.jpg
base_light/light2.jpg
base_light/light1red.jpg
base_light/xlight5.jpg
base_light/xlight5.blend.jpg
base_light/light2.blend.jpg
gothic_trim
gothic_trim/pitted_rust3.jpg
/ut_workb2.txt
map "ut_workb2"
longname "Work"
author "slinki"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
Please log in to post a comment.
No comments yet.
Be the first to comment!