Workb2 fixed

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ut_workb1.pk32022-06-30 04:37:1610.25 MB
ut4_orb2.pk32012-12-25 02:32:371.71 MB
WORK (beta 2)
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"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted in the area. A special forces team has been dispatched to secure the area until further assistance arrives. A simple operation with the anticipation of no resistance, but things are about to get ugly..........."

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Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb2.bsp
PK3 Name : ut_workb2.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03


Description : A small CTF map. 3 - 12 players per team.

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*** INSTALLATION ***

1) Extract "ut_workb2.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb2" or load the map through the callvote console.

------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed

Bot Support :Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 5 hours ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2


* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)


* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki


* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com
scripts
     nrgizer.shader
     ut_work_fix.shader
     nuke512.shader
     ka_light.shader
     ut_work.shader
     kfengine.shader
     ut_workb2.arena
sound
     revolution
     revolution/OPEN2.WAV
     ut_work
     ut_work/sl_wood1.wav
     ut_work/sl_goat.wav
     ut_work/sl_door1.wav
     ut_work/sl_low.wav
     world
     world/tim_comp_hum3.wav
     world/tim_pump.wav
     world/machinerydrone01.wav
     world/machinerydrone02.wav
     world/tim_machine.wav
     alleys
     alleys/traffic.wav
levelshots
     ut_workb2_fixed.jpg
screens
     b24.jpg
     b21.jpg
     b23.jpg
     b26.jpg
     b25.jpg
     b22.jpg
env
     harlequin_sky
     harlequin_sky/nuke512_up.tga
     harlequin_sky/nuke512_bk.tga
     harlequin_sky/nuke512_dn.tga
     harlequin_sky/nuke512_rt.tga
     harlequin_sky/nuke512_lf.tga
     harlequin_sky/nuke512_ft.tga
maps
     ut_workb2_fixed.aas
     ut_workb2_fixed.tga
     ut_workb2_fixed.bsp
models
     mapobjects
     mapobjects/ka_light
     mapobjects/ka_light/light_base.jpg
     mapobjects/ka_light/readme.txt
     mapobjects/ka_light/lens.jpg
     mapobjects/ka_light/light.jpg
     mapobjects/skel
     mapobjects/skel/skel.tga
     mapobjects/tgb11
     mapobjects/tgb11/tgb11.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/wet_lamp
     mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
     mapobjects/urbanterror/pallet
     mapobjects/urbanterror/pallet/PALLET.TGA
     mapobjects/urbanterror/swat1.tga
     mapobjects/urbanterror/swat2.tga
     mapobjects/bfp
     mapobjects/bfp/chainLinks
     mapobjects/bfp/chainLinks/chainLinks.jpg
     mapobjects/kfengine
     mapobjects/kfengine/cylindersteam.tga
     mapobjects/kfengine/comp2glass.jpg
     mapobjects/kfengine/console.tga
     mapobjects/kfengine/sound
     mapobjects/kfengine/sound/kfengine.wav
     mapobjects/kfengine/steampipe2.jpg
     mapobjects/kfengine/compbase.jpg
     mapobjects/kfengine/generator.tga
     mapobjects/kfengine/lightblu.tga
     mapobjects/kfengine/ovendoor.tga
     mapobjects/kfengine/cylinderblend.tga
     mapobjects/kfengine/floortile.jpg
     mapobjects/kfengine/fire1.tga
     mapobjects/kfengine/detail.tga
     mapobjects/kfengine/compglass.tga
     mapobjects/kfengine/comp1glass.jpg
     mapobjects/kfengine/steampipe1.jpg
     mapobjects/kfengine/wheelhilo.tga
     mapobjects/kfengine/push1box.jpg
     mapobjects/kfengine/cylinder.tga
     mapobjects/kfengine/gen-electric.tga
     mapobjects/kfengine/floorlights.tga
     mapobjects/kfengine/wheel.jpg
     mapobjects/kfengine/pushbox.jpg
     mapobjects/kfengine/rotmetal.jpg
     mapobjects/kfengine/steampipe.tga
     mapobjects/kfengine/push2box.jpg
     mapobjects/kfengine/push1chrome.jpg
     mapobjects/kfengine/wheelbevel.tga
     mapobjects/kfengine/floorbox.tga
     mapobjects/kfengine/water-in.jpg
     mapobjects/kfengine/pipesteam.tga
     mapobjects/kfengine/rot1chrome.jpg
     mapobjects/kfengine/rot1metal.jpg
     mapobjects/kfengine/push2chrome.jpg
     mapobjects/kfengine/oven.tga
     mapobjects/kfengine/water.tga
     mapobjects/kfengine/wb-light.tga
     mapobjects/kfengine/lightimage.tga
     mapobjects/kfengine/wheelenviro.tga
     mapobjects/kfengine/floorplate.tga
     mapobjects/kfengine/power-out.jpg
     mapobjects/kfengine/env.tga
     mapobjects/kfengine/wheeltop.tga
     mapobjects/kfengine/xfloorbox.jpg
     mapobjects/kfengine/steam.tga
     mapobjects/kfengine/floorlights-dyn.tga
     mapobjects/kfengine/compressor.jpg
     mapobjects/kfengine/kettle.tga
     mapobjects/kfengine/gen-copper.tga
     mapobjects/kfengine/rot2chrome.jpg
     mapobjects/kfengine/rot2metal.jpg
     mapobjects/barrel
     mapobjects/barrel/yellow_barrel.jpg
     mapobjects/barrel/grey_barrel.jpg
     mapobjects/barrel/barrel.jpg
textures
     gothic_wall
     gothic_wall/xoct20c_shiney.tga
     ut_work
     ut_work/rorsh_4_cwall03.jpg
     ut_work/rorsh_hhm_light01.jpg
     ut_work/rorsh_4_wires01_blend.jpg
     ut_work/sl_lightwave_red.tga
     ut_work/evil_rmetal2c.jpg
     ut_work/sl_conc306.jpg
     ut_work/evil_rstpipes_lum_glow.tga
     ut_work/evil_rmetal2c_glow.jpg
     ut_work/evil_wrnsign.jpg
     ut_work/wood_crate_05x.jpg
     ut_work/rorsh_4b_trim04.jpg
     ut_work/sl_win305_blend.jpg
     ut_work/rorsh_4b_panel04.jpg
     ut_work/sl_spiral.jpg
     ut_work/rorsh_4b_panel02.jpg
     ut_work/mtloverlaprwll.jpg
     ut_work/sl_poster_together.jpg
     ut_work/sl_clock.jpg
     ut_work/sl_concrete-tiles.jpg
     ut_work/sl_canopy.jpg
     ut_work/grt_offmtl.jpg
     ut_work/steam_fx_02.tga
     ut_work/evil_crude_warn.jpg
     ut_work/sl_win305.jpg
     ut_work/sl_lightwave_blue.tga
     ut_work/sl_krupps.jpg
     ut_work/sl_falls.tga
     ut_work/rorsh_j192_kids.jpg
     ut_work/rorsh_064_conc01.jpg
     ut_work/rorsh_hhm_light01_bl.jpg
     ut_work/rorsh_j128_metpan05.jpg
     ut_work/rorsh_4b_trim01b.jpg
     ut_work/sl_conc304.jpg
     ut_work/rorsh_4b_panel02b.jpg
     ut_work/rorsh_4_met01_l.jpg
     ut_work/sl_cable.tga
     ut_work/rorsh_4_wires01.jpg
     ut_work/rorsh_plaster_floor02.jpg
     ut_work/sl_brick_302.jpg
     ut_work/sl_brick_308.jpg
     ut_work/rorsh_4_col01b.jpg
     ut_work/kg_ovendoor.tga
     ut_work/rorsh_4b_panel01.jpg
     ut_work/sl_ladder.tga
     ut_work/rorsh_4b_panel01_r.jpg
     ut_work/evil_rstpipes_lum.tga
     ut_work/evil_mtlrail_rst.tga
     ut_work/sl_poster_production.jpg
     ut_work/steam_fx_01.tga
     ut_work/sl_sub_door_14.jpg
     ut_work/sl_lightwave_grey.tga
     ut_work/sl_Floor-Concrete06.jpg
     ut_work/rorsh_4b_trim04_glow_b.jpg
     ut_work/rorsh_4b_darkmet01.jpg
     ut_work/sl_clock_blend.jpg
     ut_work/rorsh_4b_trim04_glow_r.jpg
     ut_work/sl_spiral2.jpg
     ut_work/sl_win_09.tga
     ut_work/sl_win_09_blend.jpg
     gothic_light
     gothic_light/gothic_light2_blend.jpg
     gothic_light/gothic_light2_lrg.jpg
     base_floor
     base_floor/proto_grate4.tga
     base_floor/concrete.jpg
     base_floor/pjgrate2.tga
     base_wall
     base_wall/chrome_env2.jpg
     base_wall/bluemetal1b_shiny.tga
     base_trim
     base_trim/wires01.tga
     base_trim/metal2_2.tga
     urban_terror6
     urban_terror6/fs_tin.jpg
     urban_terror6/roof_metal_tan.jpg
     gothic_ceiling
     gothic_ceiling/xstucco7top.jpg
     base_support
     base_support/x_support3.tga
     gothic_floor
     gothic_floor/metalbridge06.jpg
     urban_terror3
     urban_terror3/concrete_dark.jpg
     urban_terror3/painting2.tga
     sub_crates_v2
     sub_crates_v2/wood_crate_05.jpg
     base_light
     base_light/light1red.blend.jpg
     base_light/light2.jpg
     base_light/light1red.jpg
     base_light/xlight5.jpg
     base_light/xlight5.blend.jpg
     base_light/light2.blend.jpg
     gothic_trim
     gothic_trim/pitted_rust3.jpg
/ut_workb2.txt
map "ut_workb2"

longname "Work"

author "slinki"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


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