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| File Name | Last Modified | File Size |
|---|---|---|
| ut_workb2_4x.pk3 | 2022-06-08 17:16:12 | 12.38 MB |
| ut_workb2_fixed.pk3 | 2022-06-08 17:16:12 | 12.56 MB |
| ut_workb2.pk3 | 2008-04-29 05:51:50 | 10.09 MB |
WORK (beta 1)
------------------------------------------------------------------------------------------------------------------------
"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted
in the area. A special forces team has been dispatched to secure the area until further assistance arrives.
A simple operation with the anticipation of no resistance, but things are about to get ugly..........."
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb1.bsp
PK3 Name : ut_workb1.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03
Description : A small CTF map. 3 - 12 players per team.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Extract "ut_workb1.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb1" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed
Bot Support :Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 55min ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)
* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki
* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com
------------------------------------------------------------------------------------------------------------------------
"The city is in ruins from a tactical terrorist strike. Intelligence has reported the location of another
warhead located in the Old Factory on the outer rim of the city. However, no terrorist forces have been sighted
in the area. A special forces team has been dispatched to secure the area until further assistance arrives.
A simple operation with the anticipation of no resistance, but things are about to get ugly..........."
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror(ctf)
Title : "Work"
Filename : ut_workb1.bsp
PK3 Name : ut_workb1.pk3
URL : http://www.thecrust.net
Author : Marquis "slinki" Nichol
E-mail : ******@********.net
Date: : 1-25-03
Description : A small CTF map. 3 - 12 players per team.
------------------------------------------------------------------------------------------------------------------------
*** INSTALLATION ***
1) Extract "ut_workb1.pk3" into your x:\quake3arena\q3ut2\ directory (where x: is the driver letter)
2) Start Quake 3 Urban Terror 2.6 or higher, then go to the console (~).
3) Type "/map ut_workb1" or load the map through the callvote console.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror(ctf)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Capture the Flag : Yes, indeed
Bot Support :Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : Ground-up build straight from my imagination and a little help from old photos.
Editor(s) used : GtkRadiant 1.1, q3map2 by ydnar
Compile Time : 55min ( -light -fast -fastbounce -bounce 2 -super 2 -filter -patchshadows )
Lighting :_minlight 25 (q3map2 by ydnar), ambient 12
Compile machine : P4 1.8, 1gb RAM, Xp Pro
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Marquis 'slinki' Nichol. ******@********.net
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Textures *
-evil for textures
-Rorshach for textures
-Subverse for textures
-Various Urban Terror Mappers (email me for more info)
* Skybox*
Nuked City Skybox by Justin Fisher - shader by slinki
* Models *
-SWAT van by Silicon Ice Development
-Engine by Boris 'Karloff' Munser - The all-around winner of the QuakeCon2001 Map Model contest. - ********@******.de
-Barrels by QkennyQ - http://qkennyq.tripod.com/
-Chains by Mikael AKA Maverik - *******@******.nu
-Ka_light by K-a-B-a-l - http://www.planetquake.com/kabalarena/
-TGB11 by Anders Kjellstrom (Beardmonkey) - *****@*********.com
scripts
nrgizer.shader
nuke512.shader
ut_workb1.arena
ka_light.shader
ut_work.shader
kfengine.shader
sound
world
world/alek2_t1.wav
world/sl_wood1.wav
world/sl_goat.wav
world/sl_traffic.wav
levelshots
ut_workb1.jpg
Thumbs.db
env
harlequin_sky
harlequin_sky/nuke512_up.tga
harlequin_sky/nuke512_bk.tga
harlequin_sky/nuke512_dn.tga
harlequin_sky/nuke512_rt.tga
harlequin_sky/nuke512_lf.tga
harlequin_sky/nuke512_ft.tga
maps
ut_workb1.aas
ut_workb1.bsp
ut_workb1.tga
models
mapobjects
mapobjects/ka_light
mapobjects/ka_light/light_base.jpg
mapobjects/ka_light/readme.txt
mapobjects/ka_light/lens.jpg
mapobjects/ka_light/light.jpg
mapobjects/tgb11
mapobjects/tgb11/tgb11.jpg
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/pallet
mapobjects/urbanterror/pallet/PALLET.TGA
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/swat2.tga
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/kfengine
mapobjects/kfengine/cylindersteam.tga
mapobjects/kfengine/comp2glass.jpg
mapobjects/kfengine/console.tga
mapobjects/kfengine/sound
mapobjects/kfengine/sound/kfengine.wav
mapobjects/kfengine/steampipe2.jpg
mapobjects/kfengine/compbase.jpg
mapobjects/kfengine/generator.tga
mapobjects/kfengine/lightblu.tga
mapobjects/kfengine/ovendoor.tga
mapobjects/kfengine/cylinderblend.tga
mapobjects/kfengine/floortile.jpg
mapobjects/kfengine/fire1.tga
mapobjects/kfengine/detail.tga
mapobjects/kfengine/compglass.tga
mapobjects/kfengine/comp1glass.jpg
mapobjects/kfengine/steampipe1.jpg
mapobjects/kfengine/wheelhilo.tga
mapobjects/kfengine/push1box.jpg
mapobjects/kfengine/cylinder.tga
mapobjects/kfengine/gen-electric.tga
mapobjects/kfengine/floorlights.tga
mapobjects/kfengine/wheel.jpg
mapobjects/kfengine/pushbox.jpg
mapobjects/kfengine/rotmetal.jpg
mapobjects/kfengine/steampipe.tga
mapobjects/kfengine/push2box.jpg
mapobjects/kfengine/push1chrome.jpg
mapobjects/kfengine/wheelbevel.tga
mapobjects/kfengine/floorbox.tga
mapobjects/kfengine/water-in.jpg
mapobjects/kfengine/pipesteam.tga
mapobjects/kfengine/rot1chrome.jpg
mapobjects/kfengine/rot1metal.jpg
mapobjects/kfengine/push2chrome.jpg
mapobjects/kfengine/oven.tga
mapobjects/kfengine/water.tga
mapobjects/kfengine/wb-light.tga
mapobjects/kfengine/lightimage.tga
mapobjects/kfengine/wheelenviro.tga
mapobjects/kfengine/floorplate.tga
mapobjects/kfengine/power-out.jpg
mapobjects/kfengine/env.tga
mapobjects/kfengine/wheeltop.tga
mapobjects/kfengine/xfloorbox.jpg
mapobjects/kfengine/steam.tga
mapobjects/kfengine/floorlights-dyn.tga
mapobjects/kfengine/compressor.jpg
mapobjects/kfengine/kettle.tga
mapobjects/kfengine/gen-copper.tga
mapobjects/kfengine/rot2chrome.jpg
mapobjects/kfengine/rot2metal.jpg
/ut_workb1.txt
textures
ut_work
ut_work/rorsh_4_cwall03.jpg
ut_work/sl_convey_belt.jpg
ut_work/rorsh_hhm_light01.jpg
ut_work/rorsh_4_wires01_blend.jpg
ut_work/sl_lightwave_red.tga
ut_work/evil_rmetal2c.jpg
ut_work/sl_conc306.jpg
ut_work/sl_roof_012.jpg
ut_work/evil_rstpipes_lum_glow.tga
ut_work/evil_rmetal2c_glow.jpg
ut_work/evil_wrnsign.jpg
ut_work/rorsh_4b_trim04.jpg
ut_work/sl_win305_blend.jpg
ut_work/rorsh_4b_panel04.jpg
ut_work/sl_spiral.jpg
ut_work/rorsh_4b_panel02.jpg
ut_work/mtloverlaprwll.jpg
ut_work/sl_poster_together.jpg
ut_work/sl_clock.jpg
ut_work/sl_concrete-tiles.jpg
ut_work/sl_canopy.jpg
ut_work/grt_offmtl.jpg
ut_work/steam_fx_02.tga
ut_work/sl_convey.jpg
ut_work/rorsh_j384r_service.jpg
ut_work/evil_crude_warn.jpg
ut_work/sl_win305.jpg
ut_work/sl_lightwave_blue.tga
ut_work/sl_krupps.jpg
ut_work/sl_falls.tga
ut_work/rorsh_j192_kids.jpg
ut_work/rorsh_064_conc01.jpg
ut_work/rorsh_hhm_light01_bl.jpg
ut_work/rorsh_j128_metpan05.jpg
ut_work/rorsh_4b_trim01b.jpg
ut_work/sl_conc304.jpg
ut_work/rorsh_4b_panel02b.jpg
ut_work/rorsh_4_met01_l.jpg
ut_work/sl_cable.tga
ut_work/rorsh_4_wires01.jpg
ut_work/rorsh_plaster_floor02.jpg
ut_work/sl_brick_302.jpg
ut_work/sl_brick_308.jpg
ut_work/rorsh_4_col01b.jpg
ut_work/kg_ovendoor.tga
ut_work/rorsh_4b_panel01.jpg
ut_work/sl_ladder.tga
ut_work/rorsh_4b_panel01_r.jpg
ut_work/evil_rstpipes_lum.tga
ut_work/evil_mtlrail_rst.tga
ut_work/steam_fx_01.tga
ut_work/sl_sub_door_14.jpg
ut_work/sl_lightwave_grey.tga
ut_work/sl_Floor-Concrete06.jpg
ut_work/rorsh_4b_trim04_glow_b.jpg
ut_work/rorsh_4b_darkmet01.jpg
ut_work/sl_clock_blend.jpg
ut_work/rorsh_4b_trim04_glow_r.jpg
ut_work/sl_spiral2.jpg
ut_work/sl_win_09.tga
ut_work/sl_win_09_blend.jpg
demolition
demolition/dirt_2.jpg
demolition/dirt_1.jpg
urban_terror2
urban_terror2/fence.tga
sub_crates_v2
sub_crates_v2/wood_crate_05.tga
nrgizer.shader
nuke512.shader
ut_workb1.arena
ka_light.shader
ut_work.shader
kfengine.shader
sound
world
world/alek2_t1.wav
world/sl_wood1.wav
world/sl_goat.wav
world/sl_traffic.wav
levelshots
ut_workb1.jpg
Thumbs.db
env
harlequin_sky
harlequin_sky/nuke512_up.tga
harlequin_sky/nuke512_bk.tga
harlequin_sky/nuke512_dn.tga
harlequin_sky/nuke512_rt.tga
harlequin_sky/nuke512_lf.tga
harlequin_sky/nuke512_ft.tga
maps
ut_workb1.aas
ut_workb1.bsp
ut_workb1.tga
models
mapobjects
mapobjects/ka_light
mapobjects/ka_light/light_base.jpg
mapobjects/ka_light/readme.txt
mapobjects/ka_light/lens.jpg
mapobjects/ka_light/light.jpg
mapobjects/tgb11
mapobjects/tgb11/tgb11.jpg
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/pallet
mapobjects/urbanterror/pallet/PALLET.TGA
mapobjects/urbanterror/swat1.tga
mapobjects/urbanterror/swat2.tga
mapobjects/bfp
mapobjects/bfp/chainLinks
mapobjects/bfp/chainLinks/chainLinks.jpg
mapobjects/kfengine
mapobjects/kfengine/cylindersteam.tga
mapobjects/kfengine/comp2glass.jpg
mapobjects/kfengine/console.tga
mapobjects/kfengine/sound
mapobjects/kfengine/sound/kfengine.wav
mapobjects/kfengine/steampipe2.jpg
mapobjects/kfengine/compbase.jpg
mapobjects/kfengine/generator.tga
mapobjects/kfengine/lightblu.tga
mapobjects/kfengine/ovendoor.tga
mapobjects/kfengine/cylinderblend.tga
mapobjects/kfengine/floortile.jpg
mapobjects/kfengine/fire1.tga
mapobjects/kfengine/detail.tga
mapobjects/kfengine/compglass.tga
mapobjects/kfengine/comp1glass.jpg
mapobjects/kfengine/steampipe1.jpg
mapobjects/kfengine/wheelhilo.tga
mapobjects/kfengine/push1box.jpg
mapobjects/kfengine/cylinder.tga
mapobjects/kfengine/gen-electric.tga
mapobjects/kfengine/floorlights.tga
mapobjects/kfengine/wheel.jpg
mapobjects/kfengine/pushbox.jpg
mapobjects/kfengine/rotmetal.jpg
mapobjects/kfengine/steampipe.tga
mapobjects/kfengine/push2box.jpg
mapobjects/kfengine/push1chrome.jpg
mapobjects/kfengine/wheelbevel.tga
mapobjects/kfengine/floorbox.tga
mapobjects/kfengine/water-in.jpg
mapobjects/kfengine/pipesteam.tga
mapobjects/kfengine/rot1chrome.jpg
mapobjects/kfengine/rot1metal.jpg
mapobjects/kfengine/push2chrome.jpg
mapobjects/kfengine/oven.tga
mapobjects/kfengine/water.tga
mapobjects/kfengine/wb-light.tga
mapobjects/kfengine/lightimage.tga
mapobjects/kfengine/wheelenviro.tga
mapobjects/kfengine/floorplate.tga
mapobjects/kfengine/power-out.jpg
mapobjects/kfengine/env.tga
mapobjects/kfengine/wheeltop.tga
mapobjects/kfengine/xfloorbox.jpg
mapobjects/kfengine/steam.tga
mapobjects/kfengine/floorlights-dyn.tga
mapobjects/kfengine/compressor.jpg
mapobjects/kfengine/kettle.tga
mapobjects/kfengine/gen-copper.tga
mapobjects/kfengine/rot2chrome.jpg
mapobjects/kfengine/rot2metal.jpg
/ut_workb1.txt
textures
ut_work
ut_work/rorsh_4_cwall03.jpg
ut_work/sl_convey_belt.jpg
ut_work/rorsh_hhm_light01.jpg
ut_work/rorsh_4_wires01_blend.jpg
ut_work/sl_lightwave_red.tga
ut_work/evil_rmetal2c.jpg
ut_work/sl_conc306.jpg
ut_work/sl_roof_012.jpg
ut_work/evil_rstpipes_lum_glow.tga
ut_work/evil_rmetal2c_glow.jpg
ut_work/evil_wrnsign.jpg
ut_work/rorsh_4b_trim04.jpg
ut_work/sl_win305_blend.jpg
ut_work/rorsh_4b_panel04.jpg
ut_work/sl_spiral.jpg
ut_work/rorsh_4b_panel02.jpg
ut_work/mtloverlaprwll.jpg
ut_work/sl_poster_together.jpg
ut_work/sl_clock.jpg
ut_work/sl_concrete-tiles.jpg
ut_work/sl_canopy.jpg
ut_work/grt_offmtl.jpg
ut_work/steam_fx_02.tga
ut_work/sl_convey.jpg
ut_work/rorsh_j384r_service.jpg
ut_work/evil_crude_warn.jpg
ut_work/sl_win305.jpg
ut_work/sl_lightwave_blue.tga
ut_work/sl_krupps.jpg
ut_work/sl_falls.tga
ut_work/rorsh_j192_kids.jpg
ut_work/rorsh_064_conc01.jpg
ut_work/rorsh_hhm_light01_bl.jpg
ut_work/rorsh_j128_metpan05.jpg
ut_work/rorsh_4b_trim01b.jpg
ut_work/sl_conc304.jpg
ut_work/rorsh_4b_panel02b.jpg
ut_work/rorsh_4_met01_l.jpg
ut_work/sl_cable.tga
ut_work/rorsh_4_wires01.jpg
ut_work/rorsh_plaster_floor02.jpg
ut_work/sl_brick_302.jpg
ut_work/sl_brick_308.jpg
ut_work/rorsh_4_col01b.jpg
ut_work/kg_ovendoor.tga
ut_work/rorsh_4b_panel01.jpg
ut_work/sl_ladder.tga
ut_work/rorsh_4b_panel01_r.jpg
ut_work/evil_rstpipes_lum.tga
ut_work/evil_mtlrail_rst.tga
ut_work/steam_fx_01.tga
ut_work/sl_sub_door_14.jpg
ut_work/sl_lightwave_grey.tga
ut_work/sl_Floor-Concrete06.jpg
ut_work/rorsh_4b_trim04_glow_b.jpg
ut_work/rorsh_4b_darkmet01.jpg
ut_work/sl_clock_blend.jpg
ut_work/rorsh_4b_trim04_glow_r.jpg
ut_work/sl_spiral2.jpg
ut_work/sl_win_09.tga
ut_work/sl_win_09_blend.jpg
demolition
demolition/dirt_2.jpg
demolition/dirt_1.jpg
urban_terror2
urban_terror2/fence.tga
sub_crates_v2
sub_crates_v2/wood_crate_05.tga
map "ut_workb1"
longname "Work"
author "slinki"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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