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| File Name | Last Modified | File Size |
|---|---|---|
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| ut_streets2.pk3 | 2024-04-09 16:46:29 | 16.00 MB |
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| ut4_streetz.pk3 | 2012-12-25 02:53:26 | 6.39 MB |
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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : ut_streets2 "Streets of Terror"
Filename : ut_streets2_b2.pk3
Author : Joseph A. Mauke - |NV|S
Date : May 20th 2003
E-mail address : *****@***.info
Homepage URL : http://www.s8s.info
CHANGED Since Beta2 : I have removed the bulk of the breakables. I also
removed some unnecesary textures that are jacking your
texture memory and requiring you to PAGE OUT textures
to load new ones. I removed those stupid Spikes on
the wall, I removed the railing balconys and making
them solid again., but be warned as they will not be
campable. I retextured the Asphault with lower quality
textures for better fillrate. They arent permanent.
I removed the rail cars and the rail tracks as they were
just eyecandy that was bogging down the map. I
repairing a borked spawn next to the Video store that
seems to Spawn people like a mofo. I removed the
rotating doors in NRG towers, they were meant to give
every balcony room access, but I removed the rooms and
forgot to kill the doors before releasing beta2.
Suprise invis screws up again!!
I am removed the COCKBLOCKER, Vagina card, and
MASTERBATE sign from the video store window.....but I
will be taking suggestions on what to make the building
into. Sorry Jeds guns is old news, come up with something
more original for me and I will use it because I am your
mapping slave. I Resized the Manhole covers so they dont
open into the sidwalk...the head peering out from the top
of the manhole cover door is fixed. I decided to make
a GRATE that opens like a trap door instead...this will
require some testing to get right, I retextured some
areas that look like absolute donkey nuggets, and trying
to find and squash the lightbleeding where I can.
I removed the stairs and replaced them with a Broken
elevator instead for ease of use and speed....not to
mention that lightbleed for the stairs was un-fixable. I
am not removed the spawns on top of the computer store,
but I am putting the crates back that used to be there
for a way to get down from the roof. Allthough there are
faster ways to get down without damaging yourself....
i guess no one figured out how to do that. I am not
adding the balcony back over the Comptuer store, it
causes FPS problems, and using the door as cover was
just stupid.
So ya want a climable tree huh? well how does it feel
to want?...seriously though I dont think that is wise,
but for beta3 I will comply so you will stop crying like
a little girl
CHANGED Since Beta3 : The Blue flag was Borked somehow, I never really knew
it was missing. Fixed some missing textures, optimised
a few more also. Moved the bomb spawn for blue to down
into the Lab. Also fixed the LAb stairwell wall. Moved
the bomb #2 into the old computer store. Fixed some
clipping issues on NRG towers. Moved some of the Bot
clips around for lower .aas file.
CHANGED Since Beta4 : I decided to kill some the the dead areas to save on portals
and some space. More texture Optimisation. more deleting
unnecessary clutter. Added the Bomb model for the lab.
fixed some small bugs. also removed the interior of the
NRG towers....it was useless and didnt fit the map. I saw
is as annoying and useless. put back in the Larger sound file
for the airplane because the optimised one sounded like shit.
Clipped the ladders better....if you get stuck now you're
just a moron or a n00b.
Left to do: More Optimisation, and fix shit I missed....plus the
bomb placements Models are still not done. Also the
botsupport is shit because of the model clipping. this
is a known problem.
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This is the next generation of ut_streets
--------------------------------------------------------------------------------
Single Player : YES
Gamemodes : FFA,TDM,TS,Bomb,CTF
Suggested player load : 2 - 10 (This map is not meant for 20 man clusterfucks)
New Textures : yes
New Sounds : yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : This map was constructed from scratch TWICE!!!
Hours invested : about 450 or more....Im beginning to hate this map
Prefabs/Models used : Many of the models are placeholders and temps
in this version
Editor used : GtK Radiant ver 1.2.12
Other utilities used : MS photodraw, PHotoshop7 3DSMAX 4.2 Milkshape
Lithunwrap, q3map2 Toolz, Q3MAP2 w00t!
Known Bugs : god I hope not
Compile machine : 2.8Ghz Pentium4 with 1 gig of 1066mhz Rambus
Compiler version : q3map2 2.5.2
Bsp Switches : -meta
BSP time : 50 seconds
VIS Switches : -vis
Vis time : 18 minutes
light Switches : -fast -filter -super 2 -patchshadows -shade -bounce 1
light time : 35 minutes
Total Brushes : 4122+
DM spawns : 16 per team
TS spawns : 3 groups of 16 per team
Bomb spawns : 16 per team
CTF spawns : 16 per team
1vs1 spwans : 16
Ftl spwans : 16
entities : 265
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: ut_pointblank ut_automotive ut_crenshaw
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Oswald & the 6th floor, Oswald stuck by my visions when
Others ridiculed me. Some of the mappers at #urbanmappers..Idleing bastards.
The urban terror community, who will undoubtably pick this map apart because
change (no matter how good) is gay. Dragonne, Leprachaun for the kickass
billboards, Ydnar for all the textures, q3map2, hell man...We all owe you big,
Remedy, IK, crack.com "we miss ya" the Texture studio, and all my niggas
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use anything from this level.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY NOT be distributed by anyone other than
Silicon Ice Development as it was designed for the Quake 3 Total Conversion
"Urban Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Anyone using any models, textures, or
other Items from this map made my me will be punished by the DMCA to full extent
of the law.
scripts
nrgizer.shader
common_extra.shader
ut_streets2.arena
streets2.shader
s8stree4.shader
urban_terror.shader
neutron_bomb.shader
revolution.shader
streets2_items.shader
realworld_light.shader
streets2_water.shader
pointblank.shader
common.shader
streets2_sky.shader
sound
invis
invis/door_close.wav
invis/birds01.wav
invis/plane2.wav
invis/door_moving.wav
invis/door_silence.wav
levelshots
ut_streets2.tga
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/streetsky2_lf.jpg
streetsky2/streetsky2_bk.jpg
maps
ut_streets2.aas
ut_streets2.tga
ut_streets2.bsp
models
mapobjects
mapobjects/wet_lamp
mapobjects/wet_lamp/wet_lamp.md3
mapobjects/s8s
mapobjects/s8s/crane.jpg
mapobjects/s8s/s8stree4.tga
mapobjects/s8s/s8stree4.md3
mapobjects/s8s/trunk.jpg
mapobjects/s8s/slime7.jpg
mapobjects/s8s/bomb.tga
mapobjects/s8s/slime7c.jpg
mapobjects/s8s/crane.md3
mapobjects/s8s/neutron_bomb.md3
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.md3
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/securitycamera
mapobjects/urbanterror/securitycamera/securitycamera.tga
mapobjects/urbanterror/securitycamera/securitycamera.md3
mapobjects/urbanterror/trashcan
mapobjects/urbanterror/trashcan/trashcan2.jpg
mapobjects/urbanterror/trashcan/trashcan2.md3
mapobjects/urbanterror/computer
mapobjects/urbanterror/computer/keyboard.jpg
mapobjects/urbanterror/computer/monitor1.jpg
mapobjects/urbanterror/computer/monitor1.MD3
mapobjects/urbanterror/computer/keyboard.MD3
mapobjects/nitro
mapobjects/nitro/calciumbags.jpg
mapobjects/nitro/calciumpallet.md3
mapobjects/nitro/wood10.jpg
mapobjects/nitro/wood32.jpg
mapobjects/lab
mapobjects/lab/haz2.jpg
mapobjects/lab/auto3.jpg
mapobjects/lab/haz.jpg
mapobjects/lab/auto2.md3
mapobjects/lab/auto3.md3
mapobjects/lab/auto1.jpg
mapobjects/lab/chrome1.jpg
mapobjects/lab/auto1.md3
mapobjects/lab/auto2.jpg
mapobjects/lab/handle.jpg
mapobjects/copymachine
mapobjects/copymachine/controls.jpg
mapobjects/copymachine/base3.jpg
mapobjects/copymachine/base2.jpg
mapobjects/copymachine/base.jpg
mapobjects/copymachine/controls2.jpg
mapobjects/copymachine/copymachine.md3
mapobjects/scales
mapobjects/scales/back2.jpg
mapobjects/scales/side2.jpg
mapobjects/scales/base2.jpg
mapobjects/scales/metal.jpg
mapobjects/scales/front1.jpg
mapobjects/scales/scaleface.jpg
mapobjects/scales/led.jpg
mapobjects/scales/scale1.md3
mapobjects/scales/scale2.md3
objects
objects/common
objects/common/body_bag.md3
objects/common/body_bag.jpg
objects/hospital
objects/hospital/carts
objects/hospital/carts/monitor_cart.jpg
objects/hospital/carts/monitor_cart_panel.jpg
objects/hospital/carts/cart_med_panelalpha.jpg
objects/hospital/carts/cart_medical.jpg
objects/hospital/carts/cart_medical.md3
objects/hospital/carts/monitor_cart_2.md3
objects/hospital/misc
objects/hospital/misc/drip_stand.md3
objects/hospital/misc/blood_bag.jpg
objects/hospital/misc/drip_stand.jpg
objects/kamchatka
objects/kamchatka/misc
objects/kamchatka/misc/chem_suit.jpg
objects/kamchatka/misc/chem_suit.md3
objects/jordan
objects/jordan/misc
objects/jordan/misc/keyboard.jpg
objects/jordan/misc/monitor.jpg
objects/jordan/misc/monitor_alpha.jpg
/ut_streets2.txt
textures
urban_terror5
urban_terror5/fs_construct-sign.jpg
oz
oz/facade15_640.jpg
oz/extingshr1.jpg
oz/plywd1.jpg
oz/plywd2.jpg
oz/formica_blk.jpg
oz/biohazard.jpg
oz/kebabons.jpg
oz/formica_gray.jpg
oz/facade17_768.jpg
oz/kebabdisk.jpg
oz/radioactive_waste.jpg
oz/kebabtri.jpg
oz/wall_candy.jpg
oz/plywood_moved.jpg
oz/manny_billboard.jpg
oz/kebabchick.jpg
oz/manny.tga
ydnar
ydnar/rust_1.jpg
ydnar/metal-red.jpg
ydnar/rust_3.jpg
thorn
thorn/building1.jpg
texturestudio_floor
texturestudio_floor/floor16.jpg
metals
metals/supportmetal_1.tga
noctua
noctua/mud02.jpg
noctua/blinds01.jpg
noctua/planks02.jpg
noctua/s8s_conc06.jpg
cow
cow/actop.tga
cow/acside.tga
urban_lights
urban_lights/lightbulb.tga
signs
signs/billboard_wi4.jpg
signs/nbillboard1.jpg
signs/s8sbanner.jpg
signs/triggerhappybillboard.jpg
signs/sidbanner.jpg
texturestudio_door
texturestudio_door/door32.jpg
monkey_box
monkey_box/cb_box_tape_top.jpg
monkey_box/cb_box_stack_side.jpg
monkey_box/cb_box_fragile_01_top.jpg
monkey_box/cb_box_stack_front.jpg
monkey_box/cb_box_front.jpg
monkey_box/cb_box_fragile_01_side2.jpg
invis
invis/ruinbrick01_256_h.jpg
invis/ruinbrick02_256_h.jpg
invis/bulb_white.jpg
invis/kebabmenu.jpg
invis/s8s_blocks_1.jpg
invis/streets_wires.tga
invis/garagedoor.jpg
invis/carpet2.jpg
invis/steel_cable.jpg
invis/ruinbrick04_256_h.jpg
sub_modern_brick_512
sub_modern_brick_512/brick_wall_10.jpg
urban_terror
urban_terror/drugsarebad.jpg
urban_terror/bricks3.jpg
urban_terror/ceiling1.jpg
urban_terror/floor15.jpg
urban_terror/floor6.jpg
sub_doors256
sub_doors256/sub_doors256_16.jpg
sub_doors256/sub_doors256_26.jpg
sub_doors256/sub_doors256_24.jpg
sub_doors256/sub_doors256_32.jpg
demolition
demolition/wood16c.jpg
demolition/redbricks2_256.jpg
ik2k
ik2k/ik_stuccoplain128b.jpg
ik2k/ik_wood_trimh64a.jpg
ik2k/ik_wood_trimv64a.jpg
cement
cement/s8s_flat_lt.jpg
cement/s8s_cement_1_clean.jpg
cement/s8s_cement.jpg
cement/s8s_cement_3_stripes.jpg
cement/s8s_cement_3.jpg
cement/s8s_cement_2.jpg
ragious_door
ragious_door/door106.jpg
ragious_door/door103.jpg
sub_doors512a
sub_doors512a/sub_doors512A18.jpg
sub_doors512a/sub_doors512A05.jpg
sub_doors512a/sub_doors512a14.jpg
sub_doors512b
sub_doors512b/sub_doors512B19.jpg
urban_terror2
urban_terror2/wood4a.jpg
urban_terror2/metal_bright.tga
shaderlab
shaderlab/ind-corr-metal-1.jpg
asphault
asphault/th_asphalt_cracked.jpg
asphault/manhole.jpg
asphault/th_concrete01.jpg
urban_terror4
urban_terror4/nrg_ladder.tga
ut_billboards
ut_billboards/billboard-tsn.jpg
sub_windows_v2
sub_windows_v2/sub_window40.jpg
sub_windows_v2/sub_window20.jpg
golgatha_vehicle
golgatha_vehicle/bomber_metal1-big.jpg
concrete
concrete/s8s_graf_long_wall_1.jpg
concrete/concrete-torn-2.jpg
concrete/s8s_concrete-1.jpg
texturestudio_window
texturestudio_window/window22.jpg
texturestudio_window/window54_var4.jpg
texturestudio_window/window19.jpg
texturestudio_window/window68.jpg
texturestudio_window/window71.jpg
thnom
thnom/th_scraggywall.jpg
remedy
remedy/lamppuc_ac.jpg
remedy/externalwall57a.jpg
remedy/door50c_128x256.jpg
remedy/externalwall48_b.jpg
remedy/tile35a.jpg
remedy/s8s_externalwall91_512x512.jpg
remedy/sofa13cb.jpg
remedy/beton69a.jpg
remedy/externalwall76-256x512.jpg
remedy/wall19a_.jpg
remedy/controlbuttons02_128x256.jpg
remedy/s8s_beton72-2.jpg
remedy/tile44_256x256.jpg
remedy/door30_128x256.jpg
remedy/brick48a.jpg
remedy/tile16b.jpg
remedy/tile16b2.jpg
remedy/wall29_256x512.jpg
remedy/brick50_3a.jpg
remedy/shelving.jpg
remedy/policeline2ae.jpg
remedy/externalwall50a.jpg
remedy/grate16b.jpg
remedy/externalwall48ab2.jpg
remedy/kitchensink01a.jpg
remedy/door34_128x256.jpg
remedy/floortile25.jpg
remedy/s8s_brick58_512x512.jpg
remedy/closetmaterial01b.jpg
remedy/externalwall52a.jpg
remedy/brick50_4b.jpg
remedy/externalwall85_128x256.jpg
remedy/board02b.jpg
remedy/door76_128x256.jpg
remedy/brick_wicked.jpg
remedy/board01b.jpg
remedy/closet01_128x256.jpg
remedy/washingmachine08_256x256.jpg
nrgizer.shader
common_extra.shader
ut_streets2.arena
streets2.shader
s8stree4.shader
urban_terror.shader
neutron_bomb.shader
revolution.shader
streets2_items.shader
realworld_light.shader
streets2_water.shader
pointblank.shader
common.shader
streets2_sky.shader
sound
invis
invis/door_close.wav
invis/birds01.wav
invis/plane2.wav
invis/door_moving.wav
invis/door_silence.wav
levelshots
ut_streets2.tga
env
streetsky2
streetsky2/streetsky2_up.jpg
streetsky2/streetsky2_ft.jpg
streetsky2/streetsky2_rt.jpg
streetsky2/streetsky2_dn.jpg
streetsky2/streetsky2_lf.jpg
streetsky2/streetsky2_bk.jpg
maps
ut_streets2.aas
ut_streets2.tga
ut_streets2.bsp
models
mapobjects
mapobjects/wet_lamp
mapobjects/wet_lamp/wet_lamp.md3
mapobjects/s8s
mapobjects/s8s/crane.jpg
mapobjects/s8s/s8stree4.tga
mapobjects/s8s/s8stree4.md3
mapobjects/s8s/trunk.jpg
mapobjects/s8s/slime7.jpg
mapobjects/s8s/bomb.tga
mapobjects/s8s/slime7c.jpg
mapobjects/s8s/crane.md3
mapobjects/s8s/neutron_bomb.md3
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.md3
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/securitycamera
mapobjects/urbanterror/securitycamera/securitycamera.tga
mapobjects/urbanterror/securitycamera/securitycamera.md3
mapobjects/urbanterror/trashcan
mapobjects/urbanterror/trashcan/trashcan2.jpg
mapobjects/urbanterror/trashcan/trashcan2.md3
mapobjects/urbanterror/computer
mapobjects/urbanterror/computer/keyboard.jpg
mapobjects/urbanterror/computer/monitor1.jpg
mapobjects/urbanterror/computer/monitor1.MD3
mapobjects/urbanterror/computer/keyboard.MD3
mapobjects/nitro
mapobjects/nitro/calciumbags.jpg
mapobjects/nitro/calciumpallet.md3
mapobjects/nitro/wood10.jpg
mapobjects/nitro/wood32.jpg
mapobjects/lab
mapobjects/lab/haz2.jpg
mapobjects/lab/auto3.jpg
mapobjects/lab/haz.jpg
mapobjects/lab/auto2.md3
mapobjects/lab/auto3.md3
mapobjects/lab/auto1.jpg
mapobjects/lab/chrome1.jpg
mapobjects/lab/auto1.md3
mapobjects/lab/auto2.jpg
mapobjects/lab/handle.jpg
mapobjects/copymachine
mapobjects/copymachine/controls.jpg
mapobjects/copymachine/base3.jpg
mapobjects/copymachine/base2.jpg
mapobjects/copymachine/base.jpg
mapobjects/copymachine/controls2.jpg
mapobjects/copymachine/copymachine.md3
mapobjects/scales
mapobjects/scales/back2.jpg
mapobjects/scales/side2.jpg
mapobjects/scales/base2.jpg
mapobjects/scales/metal.jpg
mapobjects/scales/front1.jpg
mapobjects/scales/scaleface.jpg
mapobjects/scales/led.jpg
mapobjects/scales/scale1.md3
mapobjects/scales/scale2.md3
objects
objects/common
objects/common/body_bag.md3
objects/common/body_bag.jpg
objects/hospital
objects/hospital/carts
objects/hospital/carts/monitor_cart.jpg
objects/hospital/carts/monitor_cart_panel.jpg
objects/hospital/carts/cart_med_panelalpha.jpg
objects/hospital/carts/cart_medical.jpg
objects/hospital/carts/cart_medical.md3
objects/hospital/carts/monitor_cart_2.md3
objects/hospital/misc
objects/hospital/misc/drip_stand.md3
objects/hospital/misc/blood_bag.jpg
objects/hospital/misc/drip_stand.jpg
objects/kamchatka
objects/kamchatka/misc
objects/kamchatka/misc/chem_suit.jpg
objects/kamchatka/misc/chem_suit.md3
objects/jordan
objects/jordan/misc
objects/jordan/misc/keyboard.jpg
objects/jordan/misc/monitor.jpg
objects/jordan/misc/monitor_alpha.jpg
/ut_streets2.txt
textures
urban_terror5
urban_terror5/fs_construct-sign.jpg
oz
oz/facade15_640.jpg
oz/extingshr1.jpg
oz/plywd1.jpg
oz/plywd2.jpg
oz/formica_blk.jpg
oz/biohazard.jpg
oz/kebabons.jpg
oz/formica_gray.jpg
oz/facade17_768.jpg
oz/kebabdisk.jpg
oz/radioactive_waste.jpg
oz/kebabtri.jpg
oz/wall_candy.jpg
oz/plywood_moved.jpg
oz/manny_billboard.jpg
oz/kebabchick.jpg
oz/manny.tga
ydnar
ydnar/rust_1.jpg
ydnar/metal-red.jpg
ydnar/rust_3.jpg
thorn
thorn/building1.jpg
texturestudio_floor
texturestudio_floor/floor16.jpg
metals
metals/supportmetal_1.tga
noctua
noctua/mud02.jpg
noctua/blinds01.jpg
noctua/planks02.jpg
noctua/s8s_conc06.jpg
cow
cow/actop.tga
cow/acside.tga
urban_lights
urban_lights/lightbulb.tga
signs
signs/billboard_wi4.jpg
signs/nbillboard1.jpg
signs/s8sbanner.jpg
signs/triggerhappybillboard.jpg
signs/sidbanner.jpg
texturestudio_door
texturestudio_door/door32.jpg
monkey_box
monkey_box/cb_box_tape_top.jpg
monkey_box/cb_box_stack_side.jpg
monkey_box/cb_box_fragile_01_top.jpg
monkey_box/cb_box_stack_front.jpg
monkey_box/cb_box_front.jpg
monkey_box/cb_box_fragile_01_side2.jpg
invis
invis/ruinbrick01_256_h.jpg
invis/ruinbrick02_256_h.jpg
invis/bulb_white.jpg
invis/kebabmenu.jpg
invis/s8s_blocks_1.jpg
invis/streets_wires.tga
invis/garagedoor.jpg
invis/carpet2.jpg
invis/steel_cable.jpg
invis/ruinbrick04_256_h.jpg
sub_modern_brick_512
sub_modern_brick_512/brick_wall_10.jpg
urban_terror
urban_terror/drugsarebad.jpg
urban_terror/bricks3.jpg
urban_terror/ceiling1.jpg
urban_terror/floor15.jpg
urban_terror/floor6.jpg
sub_doors256
sub_doors256/sub_doors256_16.jpg
sub_doors256/sub_doors256_26.jpg
sub_doors256/sub_doors256_24.jpg
sub_doors256/sub_doors256_32.jpg
demolition
demolition/wood16c.jpg
demolition/redbricks2_256.jpg
ik2k
ik2k/ik_stuccoplain128b.jpg
ik2k/ik_wood_trimh64a.jpg
ik2k/ik_wood_trimv64a.jpg
cement
cement/s8s_flat_lt.jpg
cement/s8s_cement_1_clean.jpg
cement/s8s_cement.jpg
cement/s8s_cement_3_stripes.jpg
cement/s8s_cement_3.jpg
cement/s8s_cement_2.jpg
ragious_door
ragious_door/door106.jpg
ragious_door/door103.jpg
sub_doors512a
sub_doors512a/sub_doors512A18.jpg
sub_doors512a/sub_doors512A05.jpg
sub_doors512a/sub_doors512a14.jpg
sub_doors512b
sub_doors512b/sub_doors512B19.jpg
urban_terror2
urban_terror2/wood4a.jpg
urban_terror2/metal_bright.tga
shaderlab
shaderlab/ind-corr-metal-1.jpg
asphault
asphault/th_asphalt_cracked.jpg
asphault/manhole.jpg
asphault/th_concrete01.jpg
urban_terror4
urban_terror4/nrg_ladder.tga
ut_billboards
ut_billboards/billboard-tsn.jpg
sub_windows_v2
sub_windows_v2/sub_window40.jpg
sub_windows_v2/sub_window20.jpg
golgatha_vehicle
golgatha_vehicle/bomber_metal1-big.jpg
concrete
concrete/s8s_graf_long_wall_1.jpg
concrete/concrete-torn-2.jpg
concrete/s8s_concrete-1.jpg
texturestudio_window
texturestudio_window/window22.jpg
texturestudio_window/window54_var4.jpg
texturestudio_window/window19.jpg
texturestudio_window/window68.jpg
texturestudio_window/window71.jpg
thnom
thnom/th_scraggywall.jpg
remedy
remedy/lamppuc_ac.jpg
remedy/externalwall57a.jpg
remedy/door50c_128x256.jpg
remedy/externalwall48_b.jpg
remedy/tile35a.jpg
remedy/s8s_externalwall91_512x512.jpg
remedy/sofa13cb.jpg
remedy/beton69a.jpg
remedy/externalwall76-256x512.jpg
remedy/wall19a_.jpg
remedy/controlbuttons02_128x256.jpg
remedy/s8s_beton72-2.jpg
remedy/tile44_256x256.jpg
remedy/door30_128x256.jpg
remedy/brick48a.jpg
remedy/tile16b.jpg
remedy/tile16b2.jpg
remedy/wall29_256x512.jpg
remedy/brick50_3a.jpg
remedy/shelving.jpg
remedy/policeline2ae.jpg
remedy/externalwall50a.jpg
remedy/grate16b.jpg
remedy/externalwall48ab2.jpg
remedy/kitchensink01a.jpg
remedy/door34_128x256.jpg
remedy/floortile25.jpg
remedy/s8s_brick58_512x512.jpg
remedy/closetmaterial01b.jpg
remedy/externalwall52a.jpg
remedy/brick50_4b.jpg
remedy/externalwall85_128x256.jpg
remedy/board02b.jpg
remedy/door76_128x256.jpg
remedy/brick_wicked.jpg
remedy/board01b.jpg
remedy/closet01_128x256.jpg
remedy/washingmachine08_256x256.jpg
map "ut_streets2"
longname "Street Justice"
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf ut_bomb"
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