Streets bots

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File NameLast ModifiedFile Size
Streets.pk32020-01-24 21:06:331.95 MB
ut4_streets_bomb.pk32022-06-08 17:15:206.04 MB
ut4_streets.pk32013-04-01 06:30:165.28 MB
ut_streets.pk32017-02-05 18:35:005.25 MB
ut_streets2_fix.pk32024-04-09 16:46:2613.39 MB
ut_streets2.pk32024-04-09 16:46:2916.00 MB
ut_streets2_beta1.pk32021-02-02 08:04:4924.23 MB
ut_streets2_f43.pk32022-06-08 17:16:1113.77 MB
ut_streets2_rc1.pk32021-02-02 08:04:589.85 MB
ut_streets3-daybeta3_gbots.pk32020-01-24 21:47:5713.35 MB
ut_streets3-daybeta3.pk32013-04-27 00:57:0413.00 MB
ut_bstreet_fix.pk32024-04-09 16:46:343.47 MB
ut4_streetz_ancien.pk32013-08-03 07:58:206.39 MB
ut4_streetz_b1.pk32018-02-13 20:29:348.52 MB
ut4_streetz.pk32012-12-25 02:53:266.39 MB
ut_bstreet.pk32022-06-10 05:30:553.43 MB
ut4_trees.pk32018-02-13 20:29:49325.50 KB

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Streets of Terror
Filename : ut_streets.bsp
Author : Carl-Magnus "NRGizeR" Björkell
Date : 02.05.2001
E-mail address : *******@***********.com
Homepage URL : www.urbanterror.net, www.the6thfloor.com


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is a standard urban map, with all the dark sniping spots, alleys,
streets, and rooftops that people playing urban maps for action games have
become used to. The map contains 9 buildings of various kinds and a park for
those nice sunday afternoons, but remember to keep an eye out for bad men
lurking in the bushes.

--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Gamemodes : FFA, TP DM, TP Survivor, Assassins, CAH
Suggested player load : 2 to 16

New Textures : Yes
New Sounds : Yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : streets2.bsp
Prefabs used : Only my own
Mapobjects used : Trafficlight by Meaty
Trashcan by Meaty
Editor used : Q3Radiant 202
Other utilities used : Paint Shop Pro 6.0, WaveLab 2.0, Urban Terror bsp.exe,
GenSurf, Portal Viewer.

Known Bugs : nope

Compile machine : Celeron II 600@820, 256MB RAM

BSP time : 21s
VIS time : 2h 36min 45s
RAD time : 29min 14s

Total Brushes : 2676
DM spawns : 16
TP spawns : 144 (9 groups)
CAH capturepoints : 8
Locations : 38


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: The Bath - ut_swim.bsp
: Crown Hotel - hotel.bsp
: Sands of Conflict - ut_sands.bsp


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software : For making a great series of FPS games, and creating
a kickass engine in Quake 3 Arena.

Everyone from Silicon Ice Developement!!



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     nrgizer.shader
     ut_elgin.shader
     urban_terror.shader
     ut4_streets.arena
     ut_alleys.shader
     foliage.shader
sound
     urban_terror
     urban_terror/air1.wav
levelshots
     ut4_streets_bots.jpg
env
     streets_dn.jpg
     streets_up.jpg
     streets_rt.jpg
     streets_lf.jpg
     streets_bk.jpg
     streets_ft.jpg
maps
     ut4_streets_bots.aas
     ut4_streets_bots.bsp
     ut4_streets_bots.TGA
models
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/trafficlight
     mapobjects/urbanterror/trafficlight/trafficlight.md3
     mapobjects/urbanterror/trafficlight/trafficlight.jpg
     mapobjects/urbanterror/trashcan
     mapobjects/urbanterror/trashcan/trashcan2.jpg
     mapobjects/urbanterror/trashcan/trashcan2.md3
     mapobjects/aamjs_mod
     mapobjects/aamjs_mod/bush01.tga
     mapobjects/aamjs_mod/bush01.MD3
     trees
     trees/tree2
     trees/tree2/bark3_512.tga
     trees/tree2/tree_orange_sm.md3
     trees/tree1
     trees/tree1/branch_t.tga
     trees/tree1/tree_green_sm.md3
     trees/tree3
     trees/tree3/branch_orange.tga
/ut4_streets.txt
textures
     nsh
     nsh/gravel.jpg
     nsh/grate1.jpg
     nsh/carpet4.jpg
     nsh/carpet1.jpg
     urban_terror5
     urban_terror5/fs_shipcontainer01_side.jpg
     urban_terror5/fs_shipcontainer02_top.jpg
     urban_terror5/fs_wallbrick_04sid-dev-poster.jpg
     urban_terror5/fs_shipcontainer01_top.jpg
     urban_terror5/fs_wallbrick_04.jpg
     urban_terror5/fs_bendersign.jpg
     urban_terror5/fs_box4_top1.jpg
     urban_terror5/fs_shipcontainer03_side.jpg
     urban_terror5/fs_box_front1.jpg
     urban_terror5/fs_shipcontainer03_top.jpg
     urban_terror5/fs_box_top1.tga
     urban_terror5/fs_shipcontainer02_side.jpg
     urban_terror5/fs_box_side1.jpg
     urban_terror5/fs_roofbox_side2.jpg
     urban_terror5/fs_box3_front1.tga
     urban_terror5/fs_gunshop_sign.jpg
     urban_terror5/fs_roofbox_top2.jpg
     urban_terror5/fs_perfectposter.jpg
     urban_terror5/fs_shipcontainer03_front.jpg
     urban_terror5/fs_candystore_sign.jpg
     urban_terror5/fs_box3_top1.jpg
     urban_terror5/fs_shipcontainer02_front.jpg
     urban_terror5/fs_window03.jpg
     urban_terror5/fs_shipcontainer01_front.jpg
     urban_terror5/fs_roofbox_front2.jpg
     urban_terror5/fs_box3_side1.tga
     urban_terror5/fs_candystore_window.tga
     urban_terror5/fs_computerstore_sign.jpg
     urban_terror5/fs_construct-sign.jpg
     urban_terror5/fs_box4_front1.jpg
     urban_terror5/fs_computerstore_window.tga
     urban_terror5/fs_gunshop_window.tga
     urban_terror
     urban_terror/concrete4.tga
     urban_terror/CONCRE.jpg
     urban_terror/floor2.jpg
     urban_terror/ceiling1.tga
     urban_terror/CRATE.jpg
     urban_terror/Concrecret_dark.tga
     urban_terror/door1.jpg
     urban_terror/concrete1.jpg
     urban_terror/CONCRE2.jpg
     urban_terror/door5.tga
     urban_terror/bricks3.jpg
     urban_terror/grass_b.jpg
     urban_terror/floor15.jpg
     urban_terror/building.jpg
     urban_terror/CONCRETE.jpg
     urban_terror/door.jpg
     urban_terror/floor6.jpg
     urban_terror2
     urban_terror2/pak3_rug1_bs3.jpg
     urban_terror2/PIPES2.jpg
     urban_terror2/sidewalk_b.jpg
     urban_terror2/road3.jpg
     urban_terror2/WOOD3.tga
     urban_terror2/nrg_street_SID.jpg
     urban_terror2/pak3_rug1_bs2.jpg
     urban_terror2/stonewall1.jpg
     urban_terror2/PIPES1A.jpg
     urban_terror2/road1.jpg
     urban_terror2/pak3_ng1_bs1.jpg
     urban_terror2/sidewalk3.jpg
     urban_terror2/pak3_wd1_bs2.jpg
     urban_terror2/RUSTIC1.jpg
     urban_terror2/nrg_street_radiant.jpg
     urban_terror2/pak3_wd1_bs1.jpg
     urban_terror2/WOOD4.jpg
     urban_terror2/pak3_ng1_bs4.jpg
     urban_terror2/metal.tga
     urban_terror2/pak3_rug1_bs1.tga
     urban_terror2/nrg_street_65th.jpg
     urban_terror2/pak3_rug1_bs4.jpg
     urban_terror2/WOOD_F.jpg
     urban_terror2/rbrick.jpg
     urban_terror2/nrg_street_64th.jpg
     urban_terror2/metal_bright.tga
     urban_terror2/pak3_ng1_bs2.jpg
     urban_terror2/pak3_str1_bs1.jpg
     urban_terror2/WOOD4A.jpg
     urban_terror2/pak3_str1_nt4.jpg
     urban_terror2/Pipes1grey.jpg
     urban_terror2/pak3_rug1_drt1.jpg
     urban_terror2/road2.jpg
     urban_terror2/WOOD1.jpg
     urban_terror2/WOOD_P.jpg
     urban_terror2/swood.jpg
     urban_terror2/SUPPORT.jpg
     urban_terror2/tile5.jpg
     urban_terror2/pak3_wd1_wl1.jpg
     urban_terror2/road4.jpg
     urban_terror2/pak3_ng1_bs3.jpg
     urban_terror2/pak3_flr2_bs1.jpg
     urban_terror4
     urban_terror4/nrg_fs_window03red.jpg
     urban_terror4/nrg_3dfx.jpg
     urban_terror4/nrg_fence.jpg
     urban_terror4/nrg_fs_window03yellow.jpg
     urban_terror4/nrg_brownwall.jpg
     urban_terror4/nrg_umpad.jpg
     urban_terror4/nrg_nvidia.jpg
     urban_terror4/nrg_ladder.tga
     urban_terror4/nrg_g36.jpg
     urban_terror4/nrg_jeds.jpg
     urban_terror4/nrg_yellowwall.jpg
     urban_terror4/nrg_mp5.jpg
     urban_terror4/nrg_nvidialogo.jpg
     urban_terror4/nrg_welcome.jpg
     urban_terror4/nrg_steyrtmp.jpg
     urban_terror4/nrg_compaq.jpg
     urban_terror4/nrg_pcmag.jpg
     urban_terror4/nrg_tt.jpg
     urban_terror4/nrg_knifead.jpg
     urban_terror4/nrg_fs_window03green.jpg
     urban_terror4/nrg_spas12.jpg
     urban_terror4/nrg_uzi.jpg
     urban_terror4/nrg_fs_window03blue.jpg
     urban_wallpapers
     urban_wallpapers/wgrey10.jpg
     urban_wallpapers/wmulti09.jpg
     urban_wallpapers/wpink96.jpg
     urban_wallpapers/wpink13.jpg
     urban_wallpapers/woran36.jpg
     urban_wallpapers/woran16.jpg
     urban_terror3
     urban_terror3/nrg_blue2.jpg
     urban_terror3/nrg_blue.jpg
map "ut4_streets"

longname "Streets of Terror"

type "ut_ffa ut_team ut_survivor ut_cah"


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