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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_outpost.pk3 | 2017-02-05 18:33:00 | 26.00 MB |
| ut_outpost_4fx2.pk3 | 2022-06-10 05:40:51 | 7.52 MB |
| ut_outpost_4fx.pk3 | 2020-01-31 02:43:08 | 7.52 MB |
| ut_outpost_4x.pk3 | 2020-01-31 02:34:00 | 7.58 MB |
| ut_outpost.pk3 | 2017-02-05 18:35:00 | 6.31 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : the last outpost - final
Filename : ut_outpost.bsp
Author : Linkerhode
Date : 05/26/2002
E-mail address : *******************@*******.de
Homepage URL : www.dersese.de
--------------------------------------------------------------------------------
* Description *
--------------------------------------------------------------------------------
College, Gym, Bath
--------------------------------------------------------------------------------
Single Player : botplayin' is possible
Gamemodes : FFA, TDM, TS, CTF
Suggested player load : 16
New Textures : some new and some old stuff here
New Sounds : i dont remember where this sounds from...
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base :
Prefabs used : Artilerie by Schakal
Mapobjects used : those plants and trees dunow where they from, but thank u guy!
Editor used : GtkRadiant 1.2.6 nightly
Other utilities used : Adobe Photoshop 5.0
RedSmoking-Papes
Known Bugs : The Author
Compile machine : AMD TBird-800 512MB
BSP time : 18 sec.
VIS time : 538 sec.
RAD time : ...
Total Brushes : 1920
DM spawns : 16
TP spawns : 16
CAH capturepoints : -
Locations : 15 trigger / 10 target
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
ut_(cr)aplerbeck
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Big Thanx to: SID ID my mother my uncle my granny jesus alah buddah jah
manitou santa-claus
the guy that dicovered the effect of indian hemp...
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional
levels.You may NOT distribute this map/.pk3 file/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, just send me an e-mail and we'll talk. ;)
The geometry CANNOT be changed in any way.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!
This .pk3 may be distributed over the Internet as long as the ORIGINAL(this)
text file is included in the .pk3 file.
any suggestions to '*******************@*******.de'
scripts
sese2.shader
ut_outpost.arena
ut_outpost_fix.shader
sound
forest.wav
cave.wav
truck.wav
alarm.wav
maschine.wav
indoor.wav
crickets.wav
levelshots
ut_outpost_fix.jpg
env
sesesky_ft.tga
sesesky_lf.tga
sesesky_up.tga
sesesky_bk.tga
sesesky_dn.tga
sesesky_rt.tga
maps
ut_outpost_fix.bsp
ut_outpost_fix.aas
ut_outpost_fix.TGA
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/palmtree
mapobjects/urbanterror/palmtree/palmleaves.jpg
mapobjects/urbanterror/palmtree/palmtrunk.jpg
mapobjects/defcon_tree
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree2.tga
mapobjects/lamps
mapobjects/lamps/flare.jpg
mapobjects/lamps/flare.tga
mapobjects/multiplant
mapobjects/multiplant/fern.tga
mapobjects/multiplant/invisible.tga
mapobjects/ut-lights
mapobjects/ut-lights/candlelight.jpg
mapobjects/ut-lights/candlelight.tga
mapobjects/ut-lights/goldshiny.tga
mapobjects/ut-lights/silvershiny.tga
mapobjects/ut-lights/candle.jpg
textures
urban_terror5
urban_terror5/fs_box2_side1.jpg
urban_terror5/fs_box2_front1.jpg
urban_terror5/fs_box_front1.jpg
truck
truck/green_dark.jpg
truck/vehl1metalpanel.jpg
radiant
radiant/shadernotex.tga
radiant/notex.tga
base_wall
base_wall/chrome_env.jpg
base_wall/steed1ge.jpg
base_wall/patch10.jpg
base_wall/shiny3.jpg
base_wall/grill.tga
sese2
sese2/bricktrim2.jpg
sese2/dusty1b.jpg
sese2/machine2.jpg
sese2/roof1.jpg
sese2/betonblack.jpg
sese2/machine3.jpg
sese2/cementtiled.jpg
sese2/bettondark.jpg
sese2/bricktrim3.jpg
sese2/betonwallgreen.jpg
sese2/lamppu5b.jpg
sese2/panel1.jpg
sese2/tfawh1ayyy.tga
sese2/door1.jpg
sese2/brick3.jpg
sese2/rustymetal.jpg
sese2/brick5.jpg
sese2/brick4.jpg
sese2/crate_wood_01.jpg
sese2/brick5-1.jpg
sese2/crate_wood_02.jpg
sese2/crate_wood_03.jpg
sese2/machine1.jpg
sese2/mashine4.jpg
sese2/tfawh2ayyy.tga
sese2/crate_wood_05.jpg
sese2/cement.jpg
sese2/roof2.jpg
sese2/lh-ww-blinds02.jpg
sese2/concrete2panels.jpg
sese2/brick2.jpg
sese2/bricktrim1.jpg
sese2/cloth_brown-dirty.jpg
effects
effects/tinfx3.jpg
lloydmdm2
lloydmdm2/vines.tga
base_light
base_light/proto_light.jpg
base_light/runway_glow.jpg
base_light/proto_light2.jpg
base_light/runway.tga
base_light/runwayb.jpg
base_light/proto_lightmap.jpg
/ut_outpost.txt
sese2.shader
ut_outpost.arena
ut_outpost_fix.shader
sound
forest.wav
cave.wav
truck.wav
alarm.wav
maschine.wav
indoor.wav
crickets.wav
levelshots
ut_outpost_fix.jpg
env
sesesky_ft.tga
sesesky_lf.tga
sesesky_up.tga
sesesky_bk.tga
sesesky_dn.tga
sesesky_rt.tga
maps
ut_outpost_fix.bsp
ut_outpost_fix.aas
ut_outpost_fix.TGA
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/wet_lamp
mapobjects/urbanterror/wet_lamp/wet_lamp.jpg
mapobjects/urbanterror/palmtree
mapobjects/urbanterror/palmtree/palmleaves.jpg
mapobjects/urbanterror/palmtree/palmtrunk.jpg
mapobjects/defcon_tree
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree2.tga
mapobjects/lamps
mapobjects/lamps/flare.jpg
mapobjects/lamps/flare.tga
mapobjects/multiplant
mapobjects/multiplant/fern.tga
mapobjects/multiplant/invisible.tga
mapobjects/ut-lights
mapobjects/ut-lights/candlelight.jpg
mapobjects/ut-lights/candlelight.tga
mapobjects/ut-lights/goldshiny.tga
mapobjects/ut-lights/silvershiny.tga
mapobjects/ut-lights/candle.jpg
textures
urban_terror5
urban_terror5/fs_box2_side1.jpg
urban_terror5/fs_box2_front1.jpg
urban_terror5/fs_box_front1.jpg
truck
truck/green_dark.jpg
truck/vehl1metalpanel.jpg
radiant
radiant/shadernotex.tga
radiant/notex.tga
base_wall
base_wall/chrome_env.jpg
base_wall/steed1ge.jpg
base_wall/patch10.jpg
base_wall/shiny3.jpg
base_wall/grill.tga
sese2
sese2/bricktrim2.jpg
sese2/dusty1b.jpg
sese2/machine2.jpg
sese2/roof1.jpg
sese2/betonblack.jpg
sese2/machine3.jpg
sese2/cementtiled.jpg
sese2/bettondark.jpg
sese2/bricktrim3.jpg
sese2/betonwallgreen.jpg
sese2/lamppu5b.jpg
sese2/panel1.jpg
sese2/tfawh1ayyy.tga
sese2/door1.jpg
sese2/brick3.jpg
sese2/rustymetal.jpg
sese2/brick5.jpg
sese2/brick4.jpg
sese2/crate_wood_01.jpg
sese2/brick5-1.jpg
sese2/crate_wood_02.jpg
sese2/crate_wood_03.jpg
sese2/machine1.jpg
sese2/mashine4.jpg
sese2/tfawh2ayyy.tga
sese2/crate_wood_05.jpg
sese2/cement.jpg
sese2/roof2.jpg
sese2/lh-ww-blinds02.jpg
sese2/concrete2panels.jpg
sese2/brick2.jpg
sese2/bricktrim1.jpg
sese2/cloth_brown-dirty.jpg
effects
effects/tinfx3.jpg
lloydmdm2
lloydmdm2/vines.tga
base_light
base_light/proto_light.jpg
base_light/runway_glow.jpg
base_light/proto_light2.jpg
base_light/runway.tga
base_light/runwayb.jpg
base_light/proto_lightmap.jpg
/ut_outpost.txt
map "ut_outpost"
longname "the last outpost"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_ctf"
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