Facility b2

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* UT_FACILITY --- BETA 2*
--------------------------------------------------------------------------------
Title : FACILITY
Filename : ut_facility_b2.bsp
Author : Jan Hohorst , Nicknames: Crool , JHMorales
Date : January 27th , 2002
E-mail address : **********@***.de
Homepage URL : http://www.8ung.at/jahoo/fac.html


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This Map is a remake of the Nintendo 64 Goldeneye level "Facility". I have added
to the normal level an outdoor terrain. The Map can be characterized as a map with
three important parts. From the outdoor terrain you can come through the entrance
hall in a corridor with two tank rooms which leads in the area where the famous
toilets are. If you know the level from Goldeneye you know there is a ventilation
gangway over the toilets. You can also come into the toilets from the outdoor terrain
by using the gangway in a little house besides the entrance hall. In the middle of
the ventilation gangway is a third entrance hole. In the toilets area there are some
corridors to walk through. From the two tank rooms you can also come into the toilets
area.


--------------------------------------------------------------------------------
Single Player : in the final release bots will be added
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, CTF
Suggested player load : 4 to 12

New Textures : yes , in the folder textures\fac
New Sounds : Yes,for the slinding doors


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : as base i used the GOldeneye(N64) level facility
Prefabs used : none,only my owns
Mapobjects used : a faucer and a toilet by DEVLIN[BLACKOPS]
Editor used : q3radiant202
Other utilities used : paintshop pro , stilez , bobtoolz , milkshape

Known Bugs : - a curious light effect on the floor between the two tank rooms. It lays
directly on the 0 coordinates in the radiant

- if you want to open a door in the toilets it can be that you open
also the door beside. But this is not important for the gameplay


Compile machine : 1,2 GH Athlon Thunderbird C , 256 MB DDRRAM PC266

BSP time : 11 min and 5 sec
VIS time : ?
RAD time : ?

Total Brushes : 3990
DM spawns : 17
TP spawns : 20 ; 10 for each side
CAH capturepoints : at the moment 3
Locations : puh , a lot


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: some will probably follow ;-)


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
-ID Software for the good engine
-SID for the great urban Terror
-Dangerzone,6thfloor,quake3daily and all the tutorial pages
-SID and their mappers for the used textures
-everybody who helped me creating my first map (e.g. q3ut.de editing forum guys)

-if i have forgot somebody please send me a mail.

* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_facility.arena
     fahne.shader
     urban_terror.shader
     sky.shader
     common.shader
sound
     fac
     fac/slide.wav
/facility.txt
levelshots
     ut_facility_b2.jpg
maps
     ut_facility_b2.aas
     ut_facility_b2.bsp
models
     fac
     fac/black.tga
     fac/gray.tga
     fac/gelb.tga
     fac/faucet.md3
     fac/licht.tga
     fac/utklo.qc
     fac/water.tga
     fac/white.tga
     fac/utklo.md3
textures
     urban_terror5
     urban_terror5/fs_metalbox_b_end.jpg
     urban_terror5/fs_box7_top1.jpg
     urban_terror5/fs_box2_side1.jpg
     urban_terror5/fs_box2_front1.jpg
     urban_terror5/fs_box7_bottom1.jpg
     urban_terror5/fs_box7_side1.jpg
     urban_terror5/fs_roofbox_top2.jpg
     urban_terror5/fs_box_w_top.jpg
     urban_terror5/fs_metalbox2_end.jpg
     urban_terror5/fs_box_w_side.jpg
     urban_terror5/fs_metalbox_b_top.jpg
     urban_terror5/fs_box7_front1.jpg
     urban_terror5/fs_box_top1.jpg
     urban_terror5/fs_metalbox_b_side.jpg
     urban_terror5/fs_metalbox2_top.jpg
     urban_terror5/fs_metalbox2_side.jpg
     cow
     cow/cow_warningbig.jpg
     urban_doors
     urban_doors/fs_blastdoor_01.jpg
     urban_floors
     urban_floors/ww-holes01.jpg
     urban_terror
     urban_terror/clang_floor.jpg
     urban_terror/bricks1.jpg
     urban_terror/concrete5.jpg
     urban_terror/Concrecret_dark.jpg
     urban_terror/ladderclip.jpg
     urban_terror/h_concrete4.jpg
     urban_terror/ceiling1.jpg
     urban_terror/h_concrete1.jpg
     urban_objects
     urban_objects/fs_metalbox_b_end.jpg
     urban_objects/fs_box7_top1.jpg
     urban_objects/fs_box2_side1.jpg
     urban_objects/fs_box2_front1.jpg
     urban_objects/fs_box7_bottom1.jpg
     urban_objects/fs_box7_side1.jpg
     urban_objects/fs_box_w_top.jpg
     urban_objects/fs_metalbox2_end.jpg
     urban_objects/fs_box_w_side.jpg
     urban_objects/fs_metalbox_b_top.jpg
     urban_objects/fs_box7_front1.jpg
     urban_objects/fs_box_top1.jpg
     urban_objects/fs_metalbox_b_side.jpg
     urban_objects/fs_metalbox2_top.jpg
     urban_objects/fs_metalbox2_side.jpg
     urban_terror2
     urban_terror2/metal_bright.jpg
     urban_terror2/WOOD4.jpg
     urban_terror2/WOOD_F.jpg
     urban_terror2/WOOD1.jpg
     urban_terror4
     urban_terror4/nrg_emergencyexit.jpg
     urban_terror8
     urban_terror8/Gplate_t.jpg
     wetwired
     wetwired/fs_creambrick.jpg
     wetwired/fs_tiles_floor01.jpg
     fac
     fac/black.tga
     fac/rot.tga
     fac/sdecke.tga
     fac/gruenn.tga
     fac/lampe.tga
     fac/wegschnee1.tga
     fac/russ.jpg
     fac/uno.tga
     fac/gruen.tga
     fac/grp1.tga
     fac/licht.tga
     fac/wand7.tga
     fac/grp.tga
     fac/water.tga
     fac/wegschnee.tga
     fac/blatt2.tga
     fac/weg.tga
     fac/weg2.tga
     fac/ff1.tga
     fac/diasnow.tga
     fac/decke.tga
     fac/blatt.tga
     fac/gryd005.tga
     fac/decke1.tga
     fac/grwa1.tga
     urban_terror3
     urban_terror3/wu_snowpath.jpg
     urban_terror3/nrg_snow.jpg
     urban_terror3/wu_locker.jpg
     gerb
     gerb/fs_securitypanel_on2.jpg
map "ut_facility_b2"

longname "facility_beta2"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah"


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