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| File Name | Last Modified | File Size |
|---|---|---|
| ut_facility_rc2.pk3 | 2024-04-09 16:46:30 | 4.67 MB |
| ut_facility_b2.pk3 | 2024-04-09 16:46:29 | 3.68 MB |
| ut4_GeFacility.pk3 | 2019-01-11 05:23:11 | 4.05 MB |
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* UT_FACILITY*
--------------------------------------------------------------------------------
Title : FACILITY
Filename : ut_facility.bsp
Author : Jan Hohorst ; Nicknames: Crool , JHMorales
Date : April 3th , 2002
E-mail address : **********@***.de
Homepage URL : http://www.quake3area.purespace.de
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This Map is a remake of the Nintendo 64 Goldeneye level "Facility". I have added
to the normal level an outdoor terrain. The Map can be characterized as a map with
three important parts. From the outdoor terrain you can come through the entrance
hall in a corridor with two tank rooms which leads in the area where the famous
toilets are. If you know the level from Goldeneye you know there is a ventilation
gangway over the toilets. You can also come into the toilets from the outdoor terrain
by using the gangway in a little house besides the entrance hall. In the middle of
the ventilation gangway is a third entrance hole. In the toilets area there are some
corridors to walk through. From the two tank rooms you can also come into the toilets
area.
--------------------------------------------------------------------------------
Single Player : bots are added
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, CTF
Suggested player load : 4 to 12
New Textures : yes , in the folder textures\fac
New Sounds : Yes,for the slinding doors and environment
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : as base i used the GOldeneye(N64) level facility
Prefabs used : watertank by NRGizeR
Mapobjects used : a faucet and a toilet by DEVLIN[BLACKOPS];trees by GrimReaper(Shader by
Fatmanfat) ;an extinguisher and a trashcan by sid (i guess from sid because
there was no hint to the creater)
Editor used : q3radiant202
Other utilities used : paintshop pro , stilez , bobtoolz , milkshape
Known Bugs : - if you want to open a door in the toilets room it is possible that you open
also the door beside. But this is not important for the gameplay
Compile machine : 1,2 GH Athlon Thunderbird C , 256 MB DDRRAM PC266
BSP time : 38 min and 8 sec
VIS time : ?
RAD time : ?
Total Brushes : 4404
Entities : 442
DM spawns : 20
TP spawns : 20 ; 10 for each side
CAH capturepoints : at the moment 3
Locations : 49
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: some will probably follow ;-)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
-ID Software for the good engine
-SID for the great urban Terror
-Dangerzone,6thfloor,quake3daily and all the tutorial pages
-SID and their mappers for the used textures and othere stuff
-wetwired and the guys from SID for the textures
-prefabs and mapobjects Devlin ,NRGizer ,GrimReaper .Fatmanfat and their helpers
-sounds in sound/industrial by Death2Uall(*********@*******.com) ; sound/rtcw by the
people of Road To Castle Wolfenstein(Activision,Nerve etc.)
-everybody who helped me creating my first map (e.g. q3ut.de editing and
urbanterror.net forum guys)
-if i have forgot somebody please send me a mail.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
* UT_FACILITY*
--------------------------------------------------------------------------------
Title : FACILITY
Filename : ut_facility.bsp
Author : Jan Hohorst ; Nicknames: Crool , JHMorales
Date : April 3th , 2002
E-mail address : **********@***.de
Homepage URL : http://www.quake3area.purespace.de
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This Map is a remake of the Nintendo 64 Goldeneye level "Facility". I have added
to the normal level an outdoor terrain. The Map can be characterized as a map with
three important parts. From the outdoor terrain you can come through the entrance
hall in a corridor with two tank rooms which leads in the area where the famous
toilets are. If you know the level from Goldeneye you know there is a ventilation
gangway over the toilets. You can also come into the toilets from the outdoor terrain
by using the gangway in a little house besides the entrance hall. In the middle of
the ventilation gangway is a third entrance hole. In the toilets area there are some
corridors to walk through. From the two tank rooms you can also come into the toilets
area.
--------------------------------------------------------------------------------
Single Player : bots are added
Gamemodes : FFA, TP DM, TP Survivor,
Follow the Leader, CAH, CTF
Suggested player load : 4 to 12
New Textures : yes , in the folder textures\fac
New Sounds : Yes,for the slinding doors and environment
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : as base i used the GOldeneye(N64) level facility
Prefabs used : watertank by NRGizeR
Mapobjects used : a faucet and a toilet by DEVLIN[BLACKOPS];trees by GrimReaper(Shader by
Fatmanfat) ;an extinguisher and a trashcan by sid (i guess from sid because
there was no hint to the creater)
Editor used : q3radiant202
Other utilities used : paintshop pro , stilez , bobtoolz , milkshape
Known Bugs : - if you want to open a door in the toilets room it is possible that you open
also the door beside. But this is not important for the gameplay
Compile machine : 1,2 GH Athlon Thunderbird C , 256 MB DDRRAM PC266
BSP time : 38 min and 8 sec
VIS time : ?
RAD time : ?
Total Brushes : 4404
Entities : 442
DM spawns : 20
TP spawns : 20 ; 10 for each side
CAH capturepoints : at the moment 3
Locations : 49
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: some will probably follow ;-)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
-ID Software for the good engine
-SID for the great urban Terror
-Dangerzone,6thfloor,quake3daily and all the tutorial pages
-SID and their mappers for the used textures and othere stuff
-wetwired and the guys from SID for the textures
-prefabs and mapobjects Devlin ,NRGizer ,GrimReaper .Fatmanfat and their helpers
-sounds in sound/industrial by Death2Uall(*********@*******.com) ; sound/rtcw by the
people of Road To Castle Wolfenstein(Activision,Nerve etc.)
-everybody who helped me creating my first map (e.g. q3ut.de editing and
urbanterror.net forum guys)
-if i have forgot somebody please send me a mail.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
ut_facility.arena
GRtrees.shader
qkqtoilet.shader
facility.shader
sound
industrial
industrial/background_drone01.wav
industrial/ambient_engine.wav
rtcw
rtcw/wind_whistle.wav
rtcw/ceiling_fan.wav
fac
fac/slide.wav
/facility.txt
levelshots
ut_facility.jpg
maps
ut_facility.bsp
ut_facility.aas
models
mapobjects
mapobjects/qkqtoilet
mapobjects/qkqtoilet/urinal.md3
mapobjects/qkqtoilet/porcelain.tga
mapobjects/qkqtoilet/handle.tga
mapobjects/urbanterror
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.MD3
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/trashcan
mapobjects/urbanterror/trashcan/trashcan2.jpg
mapobjects/urbanterror/trashcan/trashcan2.md3
mapobjects/GR_trees
mapobjects/GR_trees/stamm.jpg
mapobjects/GR_trees/nbsnow2.md3
mapobjects/GR_trees/nadelsnow.tga
mapobjects/GR_trees/nbsnow.md3
mapobjects/GR_trees/nadel.tga
fac
fac/black.tga
fac/gray.tga
fac/faucet.md3
fac/utklo.qc
fac/water.tga
fac/utklo.md3
textures
urban_terror5
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_walls
urban_walls/WOOD4A_sm.jpg
urban_misc
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/yellow_barrel.jpg
urban_misc/fs_supercomp01_front.jpg
urban_misc/fs_supercomp01_side.jpg
base_floor
base_floor/tilefloor2.jpg
urban_doors
urban_doors/fs_blastdoor_01.jpg
urban_floors
urban_floors/ww-holes01.jpg
urban_terror
urban_terror/clang_floor.jpg
urban_terror/bricks1.jpg
urban_terror/concrete5.jpg
urban_terror/Concrecret_dark.jpg
urban_terror/ladderclip.jpg
urban_terror/h_concrete4.jpg
urban_terror/ceiling1.jpg
urban_terror/h_concrete1.jpg
gtr_beer
gtr_beer/bud.jpg
lights
lights/light_m2r.tga
urban_objects
urban_objects/fs_box7_top1.jpg
urban_objects/fs_box2_side1.jpg
urban_objects/fs_box2_front1.jpg
urban_objects/fs_box7_bottom1.jpg
urban_objects/fs_box7_side1.jpg
urban_objects/fs_box_w_top.jpg
urban_objects/fs_metalbox2_end.jpg
urban_objects/fs_box_w_side.jpg
urban_objects/fs_metalbox_b_top.jpg
urban_objects/fs_box_top1.jpg
urban_objects/fs_metalbox2_top.jpg
urban_terror2
urban_terror2/wood21.jpg
urban_terror2/metal_bright.jpg
urban_terror2/WOOD4.jpg
urban_terror2/WOOD_F.jpg
urban_terror2/WOOD1.jpg
urban_terror2/streetbricks11.jpg
urban_terror4
urban_terror4/rcity0007.jpg
urban_terror4/rcity0003.jpg
urban_terror4/fs_powerbox1_front.jpg
urban_terror4/nrg_emergencyexit.jpg
urban_terror8
urban_terror8/Gplate_t.jpg
wetwired
wetwired/fs_creambrick.jpg
wetwired/fs_tiles_floor01.jpg
fac
fac/licht10000.tga
fac/black.tga
fac/licht2000.tga
fac/rot.tga
fac/himmel.tga
fac/redglow.tga
fac/gruenn.tga
fac/lampe.tga
fac/wegschnee1.tga
fac/russ.jpg
fac/uno.tga
fac/gruen.tga
fac/agruen.tga
fac/licht.tga
fac/licht50000.tga
fac/tranparent.tga
fac/wand7.tga
fac/wegcurve.tga
fac/pc_front.jpg
fac/grp.tga
fac/water.tga
fac/wegschnee.tga
fac/grp11.tga
fac/polster.tga
fac/pc_back.jpg
fac/licht30000.tga
fac/weg.tga
fac/weg2.tga
fac/ff1.tga
fac/licht15000.tga
fac/diasnow.tga
fac/decke.tga
fac/blatt.tga
fac/gryd005.tga
fac/decke1.tga
fac/grwa1.tga
urban_terror3
urban_terror3/nrg_blue2.jpg
urban_terror3/nrg_snow.jpg
urban_terror3/wu_snowyroof.jpg
urban_terror3/wu_snowybrick2.jpg
urban_terror3/wu_locker.jpg
urban_terror3/nrg_blue.jpg
ut_facility.arena
GRtrees.shader
qkqtoilet.shader
facility.shader
sound
industrial
industrial/background_drone01.wav
industrial/ambient_engine.wav
rtcw
rtcw/wind_whistle.wav
rtcw/ceiling_fan.wav
fac
fac/slide.wav
/facility.txt
levelshots
ut_facility.jpg
maps
ut_facility.bsp
ut_facility.aas
models
mapobjects
mapobjects/qkqtoilet
mapobjects/qkqtoilet/urinal.md3
mapobjects/qkqtoilet/porcelain.tga
mapobjects/qkqtoilet/handle.tga
mapobjects/urbanterror
mapobjects/urbanterror/extinguisher
mapobjects/urbanterror/extinguisher/extinguisher.MD3
mapobjects/urbanterror/extinguisher/extinguisher.jpg
mapobjects/urbanterror/trashcan
mapobjects/urbanterror/trashcan/trashcan2.jpg
mapobjects/urbanterror/trashcan/trashcan2.md3
mapobjects/GR_trees
mapobjects/GR_trees/stamm.jpg
mapobjects/GR_trees/nbsnow2.md3
mapobjects/GR_trees/nadelsnow.tga
mapobjects/GR_trees/nbsnow.md3
mapobjects/GR_trees/nadel.tga
fac
fac/black.tga
fac/gray.tga
fac/faucet.md3
fac/utklo.qc
fac/water.tga
fac/utklo.md3
textures
urban_terror5
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_walls
urban_walls/WOOD4A_sm.jpg
urban_misc
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/yellow_barrel.jpg
urban_misc/fs_supercomp01_front.jpg
urban_misc/fs_supercomp01_side.jpg
base_floor
base_floor/tilefloor2.jpg
urban_doors
urban_doors/fs_blastdoor_01.jpg
urban_floors
urban_floors/ww-holes01.jpg
urban_terror
urban_terror/clang_floor.jpg
urban_terror/bricks1.jpg
urban_terror/concrete5.jpg
urban_terror/Concrecret_dark.jpg
urban_terror/ladderclip.jpg
urban_terror/h_concrete4.jpg
urban_terror/ceiling1.jpg
urban_terror/h_concrete1.jpg
gtr_beer
gtr_beer/bud.jpg
lights
lights/light_m2r.tga
urban_objects
urban_objects/fs_box7_top1.jpg
urban_objects/fs_box2_side1.jpg
urban_objects/fs_box2_front1.jpg
urban_objects/fs_box7_bottom1.jpg
urban_objects/fs_box7_side1.jpg
urban_objects/fs_box_w_top.jpg
urban_objects/fs_metalbox2_end.jpg
urban_objects/fs_box_w_side.jpg
urban_objects/fs_metalbox_b_top.jpg
urban_objects/fs_box_top1.jpg
urban_objects/fs_metalbox2_top.jpg
urban_terror2
urban_terror2/wood21.jpg
urban_terror2/metal_bright.jpg
urban_terror2/WOOD4.jpg
urban_terror2/WOOD_F.jpg
urban_terror2/WOOD1.jpg
urban_terror2/streetbricks11.jpg
urban_terror4
urban_terror4/rcity0007.jpg
urban_terror4/rcity0003.jpg
urban_terror4/fs_powerbox1_front.jpg
urban_terror4/nrg_emergencyexit.jpg
urban_terror8
urban_terror8/Gplate_t.jpg
wetwired
wetwired/fs_creambrick.jpg
wetwired/fs_tiles_floor01.jpg
fac
fac/licht10000.tga
fac/black.tga
fac/licht2000.tga
fac/rot.tga
fac/himmel.tga
fac/redglow.tga
fac/gruenn.tga
fac/lampe.tga
fac/wegschnee1.tga
fac/russ.jpg
fac/uno.tga
fac/gruen.tga
fac/agruen.tga
fac/licht.tga
fac/licht50000.tga
fac/tranparent.tga
fac/wand7.tga
fac/wegcurve.tga
fac/pc_front.jpg
fac/grp.tga
fac/water.tga
fac/wegschnee.tga
fac/grp11.tga
fac/polster.tga
fac/pc_back.jpg
fac/licht30000.tga
fac/weg.tga
fac/weg2.tga
fac/ff1.tga
fac/licht15000.tga
fac/diasnow.tga
fac/decke.tga
fac/blatt.tga
fac/gryd005.tga
fac/decke1.tga
fac/grwa1.tga
urban_terror3
urban_terror3/nrg_blue2.jpg
urban_terror3/nrg_snow.jpg
urban_terror3/wu_snowyroof.jpg
urban_terror3/wu_snowybrick2.jpg
urban_terror3/wu_locker.jpg
urban_terror3/nrg_blue.jpg
map "ut_facility"
longname "Facility"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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