Alleys fix

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Alleys
Filename : ut_alleys.bsp
Author : John "Bot Killer" Moses
Date : 07-28-01
E-mail address : **********@****.com
Homepage URL : http://members.home.net/bot-killer


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Alleys is a pretty simple map, and the name describes it well. There are a bunch
of alleys and a sewer below.


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : All
Suggested player load : 8-12

New Textures : Yes
New Sounds : Yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None but my own
Mapobjects used : Hydrant by Meaty
Editor used : For the most part, GtkRadiant 1.1
Other utilities used : bsp.exe surface editor, Adobe Photoshop 5.0, and Winzip

Known Bugs : None that bring my mind

Compile machine : p3 550mhz, 256mb RAM, running windows 98

Compile time : About 15 minutes with fullvis

Total Brushes : 2500 roughly
DM spawns : 9
TP spawns : 6
CAH capturepoints : 5
Locations : None due to the fact all the buildings look the same


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: city (Duke Nukem 3D)
: bk_beach (Urban Terror Quake 3)
: jq3t1 (Urban Terror Quake 3)
: kingpin (Urban Terror Quake 3) - co-authored with The Riddler
: pueblo (Urban Terror Quake 3)
: the_city (Urban Terror Quake 3)
: trainyard (Urban Terror Quake 3)



--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Bar-B-Q: For my s3xy sounds
Freak Storm: For my s3xy textures
Fearme: For my s3xy textures
flux: For my s3xy textures
BladeKiller For my s3xy textures
WU: Probably for doing something, we always used to map together
Meaty: For the cool hydrant
C-Killer: For letting me kick your *** in my map
Mobius: For helping beta test
Other texture artists: VR, ShaderLab, Graphtallica, I think some S3 textures, and
anyone else I forgot, sorry!
id Software: Because Urban Terror wouldn't have been made possible without them




* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_alleys.shader
     ut_alleys_fix.shader
sound
     world
     world/fireloud.wav
     alleys
     alleys/sewer.wav
     alleys/rushing1.wav
     alleys/traffic.wav
     alleys/rushing2.wav
/ut_alleys.txt
levelshots
     ut_alleys_fix.jpg
maps
     ut_alleys_fix.aas
     ut_alleys_fix.bsp
     ut_alleys_fix.tga
models
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/hydrant
     mapobjects/urbanterror/hydrant/hydrant.tga
textures
     urban_terror5
     urban_terror5/fs_shipcontainer01_side.jpg
     urban_terror5/fs_shipcontainer01_top.jpg
     urban_terror5/fs_madbrick_window.jpg
     urban_terror5/fs_shipcontainer01_front.jpg
     gothic_wall
     gothic_wall/streetbricks10.jpg
     gothic_wall/supportborder_blue_b.jpg
     gothic_wall/proto_brik.jpg
     gothic_wall/purptileb.jpg
     gothic_wall/streetbricks.jpg
     gothic_wall/streetbricks11.jpg
     base_wall
     base_wall/concrete.jpg
     stone
     stone/pjrock21.jpg
     urban_terror
     urban_terror/construct2.jpg
     urban_terror/CONCRE.jpg
     urban_terror/brick.jpg
     urban_terror/construct2c.jpg
     base_trim
     base_trim/pewter_shiney.tga
     base_trim/tinfx.jpg
     base_trim/proto_fence.tga
     urban_terror6
     urban_terror6/fs_tin.jpg
     urban_terror6/ww-shutter01.tga
     alleys
     alleys/blood1.tga
     alleys/fs_tv_back.jpg
     alleys/window_1.jpg
     alleys/barrel2.jpg
     alleys/blood3.tga
     alleys/wu_dumpster_side.jpg
     alleys/white.jpg
     alleys/wu_dumpster_side2.jpg
     alleys/window_sl2.jpg
     alleys/darkfate_brick.jpg
     alleys/wu_urban_sign.jpg
     alleys/window_sl1.jpg
     alleys/blood2.tga
     alleys/wu_wheel_side.jpg
     alleys/bullet_mrk.tga
     alleys/fs_stopsign64.jpg
     alleys/fs_rollerdoor.jpg
     alleys/window_sl5.jpg
     alleys/metal_1.jpg
     alleys/fm_wall2.jpg
     alleys/wu_wheel_black.jpg
     alleys/wu_garbagecan_top.jpg
     alleys/fs_tv_front.jpg
     alleys/fs_tv_side.jpg
     alleys/wu_garbagecan.jpg
     urban_terror4
     urban_terror4/fs_powerbox1_front.jpg
     urban_terror4/fs_powerbox1_side_l.jpg
     urban_terror8
     urban_terror8/rtbricb_2a.jpg
     sfx
     sfx/beam_1.jpg

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