Alleys 4x

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* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Alleys
Filename : ut_alleys.bsp
Author : John "Bot Killer" Moses
Date : 07-28-01
E-mail address : **********@****.com
Homepage URL : http://members.home.net/bot-killer


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Alleys is a pretty simple map, and the name describes it well. There are a bunch
of alleys and a sewer below.


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : All
Suggested player load : 8-12

New Textures : Yes
New Sounds : Yes
-------------------------------------------------------------
Note:

This map was texture updated for UrT4.xxx from original UrT/Q3 map`s
or texture sources including all required assets (textures, shaders,
models, sounds, etc.)
The map is unmodified! Textures fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None but my own
Mapobjects used : Hydrant by Meaty
Editor used : For the most part, GtkRadiant 1.1
Other utilities used : bsp.exe surface editor, Adobe Photoshop 5.0, and Winzip

Known Bugs : None that bring my mind

Compile machine : p3 550mhz, 256mb RAM, running windows 98

Compile time : About 15 minutes with fullvis

Total Brushes : 2500 roughly
DM spawns : 9
TP spawns : 6
CAH capturepoints : 5
Locations : None due to the fact all the buildings look the same


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: city (Duke Nukem 3D)
: bk_beach (Urban Terror Quake 3)
: jq3t1 (Urban Terror Quake 3)
: kingpin (Urban Terror Quake 3) - co-authored with The Riddler
: pueblo (Urban Terror Quake 3)
: the_city (Urban Terror Quake 3)
: trainyard (Urban Terror Quake 3)



--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Bar-B-Q: For my s3xy sounds
Freak Storm: For my s3xy textures
Fearme: For my s3xy textures
flux: For my s3xy textures
BladeKiller For my s3xy textures
WU: Probably for doing something, we always used to map together
Meaty: For the cool hydrant
C-Killer: For letting me kick your *** in my map
Mobius: For helping beta test
Other texture artists: VR, ShaderLab, Graphtallica, I think some S3 textures, and
anyone else I forgot, sorry!
id Software: Because Urban Terror wouldn't have been made possible without them




* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_alleys_4x.arena
     ut_alleys_4x.shader
sound
     world
     world/firesoft.wav
     world/fireloud.wav
     alleys
     alleys/sewer.wav
     alleys/rushing1.wav
     alleys/traffic.wav
     alleys/rushing2.wav
levelshots
     ut_alleys_4x.jpg
env
     c2nite_up.jpg
     c2nite_lf.jpg
     c2nite_rt.jpg
     c2nite_dn.jpg
     c2nite_ft.jpg
     c2nite_bk.jpg
maps
     ut_alleys_4x.aas
     ut_alleys_4x.bsp
     ut_alleys_4x.tga
models
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/hydrant
     mapobjects/urbanterror/hydrant/hydrant.tga
     mapobjects/urbanterror/hydrant/hydrant.md3
textures
     cow7
     cow7/wcow_brick08.jpg
     urban_terror5
     urban_terror5/fs_shipcontainer01_side.jpg
     urban_terror5/fs_shipcontainer02_top.jpg
     urban_terror5/fs_box7_top1.tga
     urban_terror5/fs_shipcontainer01_top.jpg
     urban_terror5/fs_box3_front1.jpg
     urban_terror5/fs_shipcontainer03_side.jpg
     urban_terror5/fs_shipcontainer04_top.jpg
     urban_terror5/fs_shipcontainer04_front.jpg
     urban_terror5/fs_box3_side1.jpg
     urban_terror5/fs_shipcontainer03_top.jpg
     urban_terror5/fs_box7_side1.jpg
     urban_terror5/fs_box_top1.tga
     urban_terror5/fs_shipcontainer04_side.jpg
     urban_terror5/fs_box3_bottom1.jpg
     urban_terror5/fs_madbrick_window.jpg
     urban_terror5/fs_shipcontainer03_front.jpg
     urban_terror5/fs_box3_top1.jpg
     urban_terror5/fs_shipcontainer02_front.jpg
     urban_terror5/fs_shipcontainer01_front.jpg
     urban_terror5/fs_rollerdoor2.tga
     gothic_wall
     gothic_wall/streetbricks10.jpg
     gothic_wall/supportborder_blue_b.jpg
     gothic_wall/proto_brik.jpg
     gothic_wall/purptileb.jpg
     gothic_wall/streetbricks.jpg
     gothic_wall/streetbricks11.jpg
     cow
     cow/acside.tga
     cow/actop.jpg
     urban_terror7
     urban_terror7/ut_brick3.jpg
     base_floor
     base_floor/clang_floor.jpg
     base_floor/clang_floor2.jpg
     base_floor/achtung_clang.jpg
     base_wall
     base_wall/concrete_dark.jpg
     base_wall/concrete.jpg
     urban_doors
     urban_doors/ww-door-01.jpg
     stone
     stone/pjrock21.jpg
     urban_terror
     urban_terror/building.tga
     urban_terror/construct2.jpg
     urban_terror/corona.jpg
     urban_terror/barrel.tga
     urban_terror/crate3.jpg
     urban_terror/brick.jpg
     urban_terror/barrelq32.jpg
     urban_terror/concre.tga
     urban_terror/construct2c.jpg
     urban_terror/h_concrete4.jpg
     urban_terror/crate2.jpg
     liquids
     liquids/pool3d_5c2.jpg
     liquids/pool3d_4b2.jpg
     liquids/pool3d_6c2.jpg
     liquids/pool3d_3c2.jpg
     base_trim
     base_trim/pewter_shiney.tga
     base_trim/proto_fence.tga
     urban_terror6
     urban_terror6/fs_tin.jpg
     urban_terror6/ww-shutter01.tga
     urban_terror2
     urban_terror2/pipes1.jpg
     urban_terror2/support.jpg
     urban_terror2/wood_f.tga
     urban_terror2/wood_p.jpg
     urban_terror2/window2.tga
     urban_terror2/window.jpg
     alleys
     alleys/blood1.tga
     alleys/fs_tv_back.jpg
     alleys/window_1.jpg
     alleys/barrel2.jpg
     alleys/blood3.tga
     alleys/wu_dumpster_side.jpg
     alleys/white.jpg
     alleys/wu_dumpster_side2.jpg
     alleys/window_sl2.jpg
     alleys/darkfate_brick.jpg
     alleys/wu_urban_sign.jpg
     alleys/window_sl1.jpg
     alleys/blood2.tga
     alleys/wu_wheel_side.jpg
     alleys/bullet_mrk.tga
     alleys/fs_stopsign64.jpg
     alleys/fs_rollerdoor.jpg
     alleys/window_sl5.jpg
     alleys/metal_1.jpg
     alleys/fm_wall2.jpg
     alleys/wu_wheel_black.jpg
     alleys/wu_garbagecan_top.jpg
     alleys/fs_tv_front.jpg
     alleys/fs_tv_side.jpg
     alleys/wu_garbagecan.jpg
     shaderlab
     shaderlab/ind-windows-1.jpg
     shaderlab/brick-red-1.jpg
     shaderlab/stw-base.jpg
     shaderlab/brick-med-tan.jpg
     shaderlab/brick-gray.jpg
     urban_terror4
     urban_terror4/fs_powerbox1_front.jpg
     urban_terror4/fs_powerbox1_side_l.jpg
     effects
     effects/tinfx.tga
     urban_terror8
     urban_terror8/rtbricb_2a.jpg
     wetwired
     wetwired/ww-grate01.jpg
     maggot
     maggot/brock_5.tga
     bbq
     bbq/ut_rustedmetal1.jpg
     base_light
     base_light/baslt4_1.blend.jpg
     base_light/baslt4_1.jpg
     sfx
     sfx/flameball.jpg
     sfx/flame6.jpg
     sfx/flame2.jpg
     sfx/flame5.jpg
     sfx/beam_1.jpg
     sfx/flame4.jpg
     sfx/flame8.jpg
     sfx/flame1.jpg
     sfx/flame3.jpg
     sfx/flame7.jpg
/ut_alleys_4x.txt
map "ut_alleys_4x"

longname "ut_alleys_4x"

type "ut_team ut_survivor ut_follow ut_ffa"


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