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| File Name | Last Modified | File Size |
|---|---|---|
| ut_alleys_fix.pk3 | 2024-04-09 16:46:27 | 3.56 MB |
| ut4_alley_b1.pk3 | 2013-08-03 07:57:12 | 7.00 MB |
| ut4_alley_fixed.pk3 | 2011-08-23 08:41:32 | 7.01 MB |
| ut4_alley_fixed_subots.pk3 | 2022-06-08 17:13:33 | 6.99 MB |
| ut4_alley.pk3 | 2018-02-13 20:25:49 | 7.01 MB |
| ut4_valley_b1.pk3 | 2019-01-11 05:26:44 | 5.19 MB |
| ut4_valley_b2.pk3 | 2019-01-11 05:26:44 | 5.69 MB |
| ut4_valley_bots.pk3 | 2022-06-08 17:15:47 | 7.78 MB |
| ut4_valley.pk3 | 2019-01-11 05:26:44 | 6.85 MB |
| ut4_valley_r2f.pk3 | 2022-06-08 17:15:48 | 10.05 MB |
| ut4_valley_r2.pk3 | 2013-01-08 07:22:19 | 7.40 MB |
| ut_valley.pk3 | 2017-02-05 18:35:00 | 12.07 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Alleys
Filename : ut_alleys.bsp
Author : John "Bot Killer" Moses
Date : 07-28-01
E-mail address : **********@****.com
Homepage URL : http://members.home.net/bot-killer
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Alleys is a pretty simple map, and the name describes it well. There are a bunch
of alleys and a sewer below.
--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : All
Suggested player load : 8-12
New Textures : Yes
New Sounds : Yes
-------------------------------------------------------------
Note:
This map was texture updated for UrT4.xxx from original UrT/Q3 map`s
or texture sources including all required assets (textures, shaders,
models, sounds, etc.)
The map is unmodified! Textures fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None but my own
Mapobjects used : Hydrant by Meaty
Editor used : For the most part, GtkRadiant 1.1
Other utilities used : bsp.exe surface editor, Adobe Photoshop 5.0, and Winzip
Known Bugs : None that bring my mind
Compile machine : p3 550mhz, 256mb RAM, running windows 98
Compile time : About 15 minutes with fullvis
Total Brushes : 2500 roughly
DM spawns : 9
TP spawns : 6
CAH capturepoints : 5
Locations : None due to the fact all the buildings look the same
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: city (Duke Nukem 3D)
: bk_beach (Urban Terror Quake 3)
: jq3t1 (Urban Terror Quake 3)
: kingpin (Urban Terror Quake 3) - co-authored with The Riddler
: pueblo (Urban Terror Quake 3)
: the_city (Urban Terror Quake 3)
: trainyard (Urban Terror Quake 3)
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Bar-B-Q: For my s3xy sounds
Freak Storm: For my s3xy textures
Fearme: For my s3xy textures
flux: For my s3xy textures
BladeKiller For my s3xy textures
WU: Probably for doing something, we always used to map together
Meaty: For the cool hydrant
C-Killer: For letting me kick your *** in my map
Mobius: For helping beta test
Other texture artists: VR, ShaderLab, Graphtallica, I think some S3 textures, and
anyone else I forgot, sorry!
id Software: Because Urban Terror wouldn't have been made possible without them
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
ut_alleys_4x.arena
ut_alleys_4x.shader
sound
world
world/firesoft.wav
world/fireloud.wav
alleys
alleys/sewer.wav
alleys/rushing1.wav
alleys/traffic.wav
alleys/rushing2.wav
levelshots
ut_alleys_4x.jpg
env
c2nite_up.jpg
c2nite_lf.jpg
c2nite_rt.jpg
c2nite_dn.jpg
c2nite_ft.jpg
c2nite_bk.jpg
maps
ut_alleys_4x.aas
ut_alleys_4x.bsp
ut_alleys_4x.tga
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/hydrant
mapobjects/urbanterror/hydrant/hydrant.tga
mapobjects/urbanterror/hydrant/hydrant.md3
textures
cow7
cow7/wcow_brick08.jpg
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_box7_top1.tga
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box3_front1.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_box3_side1.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_box7_side1.jpg
urban_terror5/fs_box_top1.tga
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_box3_bottom1.jpg
urban_terror5/fs_madbrick_window.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_box3_top1.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_rollerdoor2.tga
gothic_wall
gothic_wall/streetbricks10.jpg
gothic_wall/supportborder_blue_b.jpg
gothic_wall/proto_brik.jpg
gothic_wall/purptileb.jpg
gothic_wall/streetbricks.jpg
gothic_wall/streetbricks11.jpg
cow
cow/acside.tga
cow/actop.jpg
urban_terror7
urban_terror7/ut_brick3.jpg
base_floor
base_floor/clang_floor.jpg
base_floor/clang_floor2.jpg
base_floor/achtung_clang.jpg
base_wall
base_wall/concrete_dark.jpg
base_wall/concrete.jpg
urban_doors
urban_doors/ww-door-01.jpg
stone
stone/pjrock21.jpg
urban_terror
urban_terror/building.tga
urban_terror/construct2.jpg
urban_terror/corona.jpg
urban_terror/barrel.tga
urban_terror/crate3.jpg
urban_terror/brick.jpg
urban_terror/barrelq32.jpg
urban_terror/concre.tga
urban_terror/construct2c.jpg
urban_terror/h_concrete4.jpg
urban_terror/crate2.jpg
liquids
liquids/pool3d_5c2.jpg
liquids/pool3d_4b2.jpg
liquids/pool3d_6c2.jpg
liquids/pool3d_3c2.jpg
base_trim
base_trim/pewter_shiney.tga
base_trim/proto_fence.tga
urban_terror6
urban_terror6/fs_tin.jpg
urban_terror6/ww-shutter01.tga
urban_terror2
urban_terror2/pipes1.jpg
urban_terror2/support.jpg
urban_terror2/wood_f.tga
urban_terror2/wood_p.jpg
urban_terror2/window2.tga
urban_terror2/window.jpg
alleys
alleys/blood1.tga
alleys/fs_tv_back.jpg
alleys/window_1.jpg
alleys/barrel2.jpg
alleys/blood3.tga
alleys/wu_dumpster_side.jpg
alleys/white.jpg
alleys/wu_dumpster_side2.jpg
alleys/window_sl2.jpg
alleys/darkfate_brick.jpg
alleys/wu_urban_sign.jpg
alleys/window_sl1.jpg
alleys/blood2.tga
alleys/wu_wheel_side.jpg
alleys/bullet_mrk.tga
alleys/fs_stopsign64.jpg
alleys/fs_rollerdoor.jpg
alleys/window_sl5.jpg
alleys/metal_1.jpg
alleys/fm_wall2.jpg
alleys/wu_wheel_black.jpg
alleys/wu_garbagecan_top.jpg
alleys/fs_tv_front.jpg
alleys/fs_tv_side.jpg
alleys/wu_garbagecan.jpg
shaderlab
shaderlab/ind-windows-1.jpg
shaderlab/brick-red-1.jpg
shaderlab/stw-base.jpg
shaderlab/brick-med-tan.jpg
shaderlab/brick-gray.jpg
urban_terror4
urban_terror4/fs_powerbox1_front.jpg
urban_terror4/fs_powerbox1_side_l.jpg
effects
effects/tinfx.tga
urban_terror8
urban_terror8/rtbricb_2a.jpg
wetwired
wetwired/ww-grate01.jpg
maggot
maggot/brock_5.tga
bbq
bbq/ut_rustedmetal1.jpg
base_light
base_light/baslt4_1.blend.jpg
base_light/baslt4_1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/beam_1.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/ut_alleys_4x.txt
ut_alleys_4x.arena
ut_alleys_4x.shader
sound
world
world/firesoft.wav
world/fireloud.wav
alleys
alleys/sewer.wav
alleys/rushing1.wav
alleys/traffic.wav
alleys/rushing2.wav
levelshots
ut_alleys_4x.jpg
env
c2nite_up.jpg
c2nite_lf.jpg
c2nite_rt.jpg
c2nite_dn.jpg
c2nite_ft.jpg
c2nite_bk.jpg
maps
ut_alleys_4x.aas
ut_alleys_4x.bsp
ut_alleys_4x.tga
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/hydrant
mapobjects/urbanterror/hydrant/hydrant.tga
mapobjects/urbanterror/hydrant/hydrant.md3
textures
cow7
cow7/wcow_brick08.jpg
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_shipcontainer02_top.jpg
urban_terror5/fs_box7_top1.tga
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box3_front1.jpg
urban_terror5/fs_shipcontainer03_side.jpg
urban_terror5/fs_shipcontainer04_top.jpg
urban_terror5/fs_shipcontainer04_front.jpg
urban_terror5/fs_box3_side1.jpg
urban_terror5/fs_shipcontainer03_top.jpg
urban_terror5/fs_box7_side1.jpg
urban_terror5/fs_box_top1.tga
urban_terror5/fs_shipcontainer04_side.jpg
urban_terror5/fs_box3_bottom1.jpg
urban_terror5/fs_madbrick_window.jpg
urban_terror5/fs_shipcontainer03_front.jpg
urban_terror5/fs_box3_top1.jpg
urban_terror5/fs_shipcontainer02_front.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_rollerdoor2.tga
gothic_wall
gothic_wall/streetbricks10.jpg
gothic_wall/supportborder_blue_b.jpg
gothic_wall/proto_brik.jpg
gothic_wall/purptileb.jpg
gothic_wall/streetbricks.jpg
gothic_wall/streetbricks11.jpg
cow
cow/acside.tga
cow/actop.jpg
urban_terror7
urban_terror7/ut_brick3.jpg
base_floor
base_floor/clang_floor.jpg
base_floor/clang_floor2.jpg
base_floor/achtung_clang.jpg
base_wall
base_wall/concrete_dark.jpg
base_wall/concrete.jpg
urban_doors
urban_doors/ww-door-01.jpg
stone
stone/pjrock21.jpg
urban_terror
urban_terror/building.tga
urban_terror/construct2.jpg
urban_terror/corona.jpg
urban_terror/barrel.tga
urban_terror/crate3.jpg
urban_terror/brick.jpg
urban_terror/barrelq32.jpg
urban_terror/concre.tga
urban_terror/construct2c.jpg
urban_terror/h_concrete4.jpg
urban_terror/crate2.jpg
liquids
liquids/pool3d_5c2.jpg
liquids/pool3d_4b2.jpg
liquids/pool3d_6c2.jpg
liquids/pool3d_3c2.jpg
base_trim
base_trim/pewter_shiney.tga
base_trim/proto_fence.tga
urban_terror6
urban_terror6/fs_tin.jpg
urban_terror6/ww-shutter01.tga
urban_terror2
urban_terror2/pipes1.jpg
urban_terror2/support.jpg
urban_terror2/wood_f.tga
urban_terror2/wood_p.jpg
urban_terror2/window2.tga
urban_terror2/window.jpg
alleys
alleys/blood1.tga
alleys/fs_tv_back.jpg
alleys/window_1.jpg
alleys/barrel2.jpg
alleys/blood3.tga
alleys/wu_dumpster_side.jpg
alleys/white.jpg
alleys/wu_dumpster_side2.jpg
alleys/window_sl2.jpg
alleys/darkfate_brick.jpg
alleys/wu_urban_sign.jpg
alleys/window_sl1.jpg
alleys/blood2.tga
alleys/wu_wheel_side.jpg
alleys/bullet_mrk.tga
alleys/fs_stopsign64.jpg
alleys/fs_rollerdoor.jpg
alleys/window_sl5.jpg
alleys/metal_1.jpg
alleys/fm_wall2.jpg
alleys/wu_wheel_black.jpg
alleys/wu_garbagecan_top.jpg
alleys/fs_tv_front.jpg
alleys/fs_tv_side.jpg
alleys/wu_garbagecan.jpg
shaderlab
shaderlab/ind-windows-1.jpg
shaderlab/brick-red-1.jpg
shaderlab/stw-base.jpg
shaderlab/brick-med-tan.jpg
shaderlab/brick-gray.jpg
urban_terror4
urban_terror4/fs_powerbox1_front.jpg
urban_terror4/fs_powerbox1_side_l.jpg
effects
effects/tinfx.tga
urban_terror8
urban_terror8/rtbricb_2a.jpg
wetwired
wetwired/ww-grate01.jpg
maggot
maggot/brock_5.tga
bbq
bbq/ut_rustedmetal1.jpg
base_light
base_light/baslt4_1.blend.jpg
base_light/baslt4_1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/beam_1.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/ut_alleys_4x.txt
map "ut_alleys_4x"
longname "ut_alleys_4x"
type "ut_team ut_survivor ut_follow ut_ffa"
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