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[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004
-> Textures fix by PiP`s 2014 <-
Description :
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch
also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-
**SPECIAL SPECIAL THANKS**
THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)
aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind
* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys
www.mapdepot.com specially midge and hybby for the deadlines and stuff.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
**Apologise**
nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004
-> Textures fix by PiP`s 2014 <-
Description :
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : Yes
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch
also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-
**SPECIAL SPECIAL THANKS**
THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)
aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind
* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys
www.mapdepot.com specially midge and hybby for the deadlines and stuff.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
**Apologise**
nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help
scripts
EL_PRES_SKY.shader
wuxut1.shader
ut_aardtimes_b2_4x.shader
ut_aardtimes_b2_4x.arena
EL_PRES.shader
sound
elpres
elpres/orangetruck.wav
elpres/hummjob2.wav
elpres/birds04.wav
elpres/trafficbck.wav
elpres/backgroundsound.wav
levelshots
ut_aardtimes_b2_4x.jpg
maps
ut_aardtimes_b2_4x.bsp
ut_aardtimes_b2_4x.aas
ut_aardtimes_b2_4x.TGA
models
mapobjects
mapobjects/automotive
mapobjects/automotive/gas_pump1.tga
mapobjects/automotive/metal_1.tga
mapobjects/automotive/logo.tga
mapobjects/tv
mapobjects/tv/dvdgray.jpg
mapobjects/tv/black.jpg
mapobjects/tv/tv.jpg
mapobjects/trailers
mapobjects/trailers/mudflap.jpg
mapobjects/trailers/wood.jpg
mapobjects/trailers/tailight1.jpg
mapobjects/trailers/tiretread.jpg
mapobjects/trailers/gray.jpg
mapobjects/trailers/signs.jpg
mapobjects/trailers/tankside.jpg
mapobjects/trailers/rust.jpg
mapobjects/trailers/top.jpg
mapobjects/trailers/side.jpg
mapobjects/trailers/tire.jpg
mapobjects/trailers/rear.jpg
mapobjects/trailers/toppers.jpg
mapobjects/trailers/steel.jpg
mapobjects/trailers/front.jpg
mapobjects/trailers/black.jpg
mapobjects/stealthpak
mapobjects/stealthpak/table1_skin.jpg
mapobjects/stealthpak/corpse.jpg
mapobjects/gr_trees
mapobjects/gr_trees/tree.tga
mapobjects/gr_trees/stamm.jpg
mapobjects/gr_trees/tree2.tga
mapobjects/nuclearfurniture
mapobjects/nuclearfurniture/pc1.jpg
mapobjects/couches
mapobjects/couches/leather.jpg
mapobjects/couches/fabric.jpg
mapobjects/computer_01
mapobjects/computer_01/keyboard_01.jpg
mapobjects/computer_01/monitor_01.jpg
mapobjects/computer_01/computer_01.jpg
mapobjects/urbanterror
mapobjects/urbanterror/sn_fueltank
mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
mapobjects/mustang
mapobjects/mustang/cobragt.jpg
mapobjects/bus
mapobjects/bus/bus.jpg
mapobjects/cashregister
mapobjects/cashregister/buttons.jpg
mapobjects/cashregister/brown.jpg
mapobjects/cashregister/gray.jpg
mapobjects/cashregister/drawer.jpg
mapobjects/cashregister/led1.jpg
mapobjects/cashregister/black.jpg
mapobjects/cashregister/recipt.jpg
mapobjects/cashregister/tan.jpg
/readme.txt
textures
urban_terror5
urban_terror5/fs_rollerdoor3.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_rollerdoor2.tga
urban_misc
urban_misc/sn_greytr_2.jpg
urban_misc/sn_greytr_mid.jpg
urban_misc/sn_greytr_1.jpg
urban_misc/sn_greytr_top.jpg
monkey_box
monkey_box/cb_box_stack_top.jpg
monkey_box/cb_box_fragile_03_side.jpg
invis
invis/s8s_blocks_1.jpg
urban_doors
urban_doors/ww-door-02.jpg
el_pres
el_pres/nems_fudge.jpg
el_pres/wolf_sign.jpg
el_pres/brick_plastered.jpg
el_pres/sir.jpg
el_pres/shitdown.jpg
el_pres/aardvark_express_2.jpg
el_pres/js_petrol_front.jpg
el_pres/deadguys.jpg
el_pres/nem_sign.jpg
el_pres/bound.jpg
el_pres/env
el_pres/env/sky_dn.jpg
el_pres/env/sky_lf.jpg
el_pres/env/sky_bk.jpg
el_pres/env/sky_rt.jpg
el_pres/env/sky_up.jpg
el_pres/env/sky_ft.jpg
el_pres/graffiti_2.jpg
el_pres/roof_tiles.jpg
el_pres/roadsign_2.jpg
el_pres/js_petrol_right.jpg
el_pres/light1.tga
el_pres/intershed_celing_tiles.jpg
el_pres/clean_industrial.tga
el_pres/sirsposter.tga
el_pres/roadsign_1.jpg
el_pres/woodfloor.jpg
el_pres/graffiti.jpg
el_pres/torch_sign.tga
el_pres/intershed_wood_floor.jpg
el_pres/js_petrol.jpg
el_pres/biohazard.jpg
el_pres/alphawolf.jpg
el_pres/garagefront.jpg
el_pres/tile43_512x512.jpg
el_pres/security.jpg
el_pres/tile17_a.jpg
el_pres/suburbs.jpg
el_pres/elpres.tga
el_pres/bakerglass.tga
el_pres/shutter_blue.jpg
el_pres/redgposter.jpg
el_pres/js_petrol_left.jpg
el_pres/blankboard.jpg
el_pres/tile36b_a.jpg
el_pres/shutter_yellow.jpg
el_pres/lw_sidepanel_plastic_white3.jpg
el_pres/dragon_sign.jpg
el_pres/js.jpg
el_pres/lw_brick_largecinder.jpg
el_pres/pope_poster.jpg
el_pres/roof_yellow.jpg
el_pres/shutter_red.jpg
el_pres/alchoholicus.tga
el_pres/brick1.jpg
el_pres/floor16.jpg
el_pres/wall37_128x256.jpg
el_pres/bb_poster.tga
el_pres/expressway.jpg
el_pres/interwebshed_sign.jpg
el_pres/brick2.jpg
base_trim
base_trim/pewter_shiney.tga
urban_terror6
urban_terror6/fs_tin.jpg
base_support
base_support/x_support.tga
asphault
asphault/road-1.tga
asphault/road-3-thin.tga
asphault/road-3.tga
effects
effects/tinfx3.jpg
effects/tinfx2b.tga
effects/tinfx.tga
urban_windows
urban_windows/urban_window01.tga
concrete
concrete/aerhcrete03_256.tga
concrete/aerhtile02.tga
bbq
bbq/01_graywood.jpg
urban_terror3
urban_terror3/wu_railing_white.tga
base_light
base_light/baslt4_1.blend.jpg
base_light/light1blue.jpg
base_light/baslt4_1.jpg
base_light/light1blue.blend.jpg
remedy
remedy/desk01blood-_a.jpg
remedy/externalwall57a.jpg
remedy/door50c_128x256.jpg
remedy/externalwall48_b.jpg
remedy/externalwall53a.jpg
remedy/brick58_512x512.jpg
remedy/wood16c.jpg
remedy/metalcontainer04_512x256.jpg
remedy/wall06a.jpg
remedy/externalwall91_512x512.jpg
remedy/metalcontainer03_256x256.jpg
remedy/externalwall66a.jpg
remedy/beton100a.jpg
remedy/externalwall56a.jpg
remedy/s8s_brick58_512x512.jpg
remedy/beton88a.jpg
remedy/desk02a.jpg
remedy/bookshelf04ba.jpg
remedy/door18_256x256.jpg
remedy/beton115_512x512.jpg
remedy/door57ba-b.jpg
remedy/externalwall69_256x256.jpg
EL_PRES_SKY.shader
wuxut1.shader
ut_aardtimes_b2_4x.shader
ut_aardtimes_b2_4x.arena
EL_PRES.shader
sound
elpres
elpres/orangetruck.wav
elpres/hummjob2.wav
elpres/birds04.wav
elpres/trafficbck.wav
elpres/backgroundsound.wav
levelshots
ut_aardtimes_b2_4x.jpg
maps
ut_aardtimes_b2_4x.bsp
ut_aardtimes_b2_4x.aas
ut_aardtimes_b2_4x.TGA
models
mapobjects
mapobjects/automotive
mapobjects/automotive/gas_pump1.tga
mapobjects/automotive/metal_1.tga
mapobjects/automotive/logo.tga
mapobjects/tv
mapobjects/tv/dvdgray.jpg
mapobjects/tv/black.jpg
mapobjects/tv/tv.jpg
mapobjects/trailers
mapobjects/trailers/mudflap.jpg
mapobjects/trailers/wood.jpg
mapobjects/trailers/tailight1.jpg
mapobjects/trailers/tiretread.jpg
mapobjects/trailers/gray.jpg
mapobjects/trailers/signs.jpg
mapobjects/trailers/tankside.jpg
mapobjects/trailers/rust.jpg
mapobjects/trailers/top.jpg
mapobjects/trailers/side.jpg
mapobjects/trailers/tire.jpg
mapobjects/trailers/rear.jpg
mapobjects/trailers/toppers.jpg
mapobjects/trailers/steel.jpg
mapobjects/trailers/front.jpg
mapobjects/trailers/black.jpg
mapobjects/stealthpak
mapobjects/stealthpak/table1_skin.jpg
mapobjects/stealthpak/corpse.jpg
mapobjects/gr_trees
mapobjects/gr_trees/tree.tga
mapobjects/gr_trees/stamm.jpg
mapobjects/gr_trees/tree2.tga
mapobjects/nuclearfurniture
mapobjects/nuclearfurniture/pc1.jpg
mapobjects/couches
mapobjects/couches/leather.jpg
mapobjects/couches/fabric.jpg
mapobjects/computer_01
mapobjects/computer_01/keyboard_01.jpg
mapobjects/computer_01/monitor_01.jpg
mapobjects/computer_01/computer_01.jpg
mapobjects/urbanterror
mapobjects/urbanterror/sn_fueltank
mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
mapobjects/mustang
mapobjects/mustang/cobragt.jpg
mapobjects/bus
mapobjects/bus/bus.jpg
mapobjects/cashregister
mapobjects/cashregister/buttons.jpg
mapobjects/cashregister/brown.jpg
mapobjects/cashregister/gray.jpg
mapobjects/cashregister/drawer.jpg
mapobjects/cashregister/led1.jpg
mapobjects/cashregister/black.jpg
mapobjects/cashregister/recipt.jpg
mapobjects/cashregister/tan.jpg
/readme.txt
textures
urban_terror5
urban_terror5/fs_rollerdoor3.jpg
urban_terror5/fs_roofbox_side2.jpg
urban_terror5/fs_roofbox_top2.jpg
urban_terror5/fs_roofbox_front2.jpg
urban_terror5/fs_rollerdoor2.tga
urban_misc
urban_misc/sn_greytr_2.jpg
urban_misc/sn_greytr_mid.jpg
urban_misc/sn_greytr_1.jpg
urban_misc/sn_greytr_top.jpg
monkey_box
monkey_box/cb_box_stack_top.jpg
monkey_box/cb_box_fragile_03_side.jpg
invis
invis/s8s_blocks_1.jpg
urban_doors
urban_doors/ww-door-02.jpg
el_pres
el_pres/nems_fudge.jpg
el_pres/wolf_sign.jpg
el_pres/brick_plastered.jpg
el_pres/sir.jpg
el_pres/shitdown.jpg
el_pres/aardvark_express_2.jpg
el_pres/js_petrol_front.jpg
el_pres/deadguys.jpg
el_pres/nem_sign.jpg
el_pres/bound.jpg
el_pres/env
el_pres/env/sky_dn.jpg
el_pres/env/sky_lf.jpg
el_pres/env/sky_bk.jpg
el_pres/env/sky_rt.jpg
el_pres/env/sky_up.jpg
el_pres/env/sky_ft.jpg
el_pres/graffiti_2.jpg
el_pres/roof_tiles.jpg
el_pres/roadsign_2.jpg
el_pres/js_petrol_right.jpg
el_pres/light1.tga
el_pres/intershed_celing_tiles.jpg
el_pres/clean_industrial.tga
el_pres/sirsposter.tga
el_pres/roadsign_1.jpg
el_pres/woodfloor.jpg
el_pres/graffiti.jpg
el_pres/torch_sign.tga
el_pres/intershed_wood_floor.jpg
el_pres/js_petrol.jpg
el_pres/biohazard.jpg
el_pres/alphawolf.jpg
el_pres/garagefront.jpg
el_pres/tile43_512x512.jpg
el_pres/security.jpg
el_pres/tile17_a.jpg
el_pres/suburbs.jpg
el_pres/elpres.tga
el_pres/bakerglass.tga
el_pres/shutter_blue.jpg
el_pres/redgposter.jpg
el_pres/js_petrol_left.jpg
el_pres/blankboard.jpg
el_pres/tile36b_a.jpg
el_pres/shutter_yellow.jpg
el_pres/lw_sidepanel_plastic_white3.jpg
el_pres/dragon_sign.jpg
el_pres/js.jpg
el_pres/lw_brick_largecinder.jpg
el_pres/pope_poster.jpg
el_pres/roof_yellow.jpg
el_pres/shutter_red.jpg
el_pres/alchoholicus.tga
el_pres/brick1.jpg
el_pres/floor16.jpg
el_pres/wall37_128x256.jpg
el_pres/bb_poster.tga
el_pres/expressway.jpg
el_pres/interwebshed_sign.jpg
el_pres/brick2.jpg
base_trim
base_trim/pewter_shiney.tga
urban_terror6
urban_terror6/fs_tin.jpg
base_support
base_support/x_support.tga
asphault
asphault/road-1.tga
asphault/road-3-thin.tga
asphault/road-3.tga
effects
effects/tinfx3.jpg
effects/tinfx2b.tga
effects/tinfx.tga
urban_windows
urban_windows/urban_window01.tga
concrete
concrete/aerhcrete03_256.tga
concrete/aerhtile02.tga
bbq
bbq/01_graywood.jpg
urban_terror3
urban_terror3/wu_railing_white.tga
base_light
base_light/baslt4_1.blend.jpg
base_light/light1blue.jpg
base_light/baslt4_1.jpg
base_light/light1blue.blend.jpg
remedy
remedy/desk01blood-_a.jpg
remedy/externalwall57a.jpg
remedy/door50c_128x256.jpg
remedy/externalwall48_b.jpg
remedy/externalwall53a.jpg
remedy/brick58_512x512.jpg
remedy/wood16c.jpg
remedy/metalcontainer04_512x256.jpg
remedy/wall06a.jpg
remedy/externalwall91_512x512.jpg
remedy/metalcontainer03_256x256.jpg
remedy/externalwall66a.jpg
remedy/beton100a.jpg
remedy/externalwall56a.jpg
remedy/s8s_brick58_512x512.jpg
remedy/beton88a.jpg
remedy/desk02a.jpg
remedy/bookshelf04ba.jpg
remedy/door18_256x256.jpg
remedy/beton115_512x512.jpg
remedy/door57ba-b.jpg
remedy/externalwall69_256x256.jpg
map "ut_aardtimes_b2_4x"
longname "aardtimes"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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