Aardtimes b2 4x

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[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004

-> Textures fix by PiP`s 2014 <-

Description :
------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes

Bot Support : Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch

also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)

------------------------------------------------------------------------------------------------------------------------

* Compile Settings *

-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-

**SPECIAL SPECIAL THANKS**

THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)

aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind

* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys

www.mapdepot.com specially midge and hybby for the deadlines and stuff.

-If I forgot anyone, I'm incredibly sorry... but my thanks are there.


**Apologise**

nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help
scripts
     EL_PRES_SKY.shader
     wuxut1.shader
     ut_aardtimes_b2_4x.shader
     ut_aardtimes_b2_4x.arena
     EL_PRES.shader
sound
     elpres
     elpres/orangetruck.wav
     elpres/hummjob2.wav
     elpres/birds04.wav
     elpres/trafficbck.wav
     elpres/backgroundsound.wav
levelshots
     ut_aardtimes_b2_4x.jpg
maps
     ut_aardtimes_b2_4x.bsp
     ut_aardtimes_b2_4x.aas
     ut_aardtimes_b2_4x.TGA
models
     mapobjects
     mapobjects/automotive
     mapobjects/automotive/gas_pump1.tga
     mapobjects/automotive/metal_1.tga
     mapobjects/automotive/logo.tga
     mapobjects/tv
     mapobjects/tv/dvdgray.jpg
     mapobjects/tv/black.jpg
     mapobjects/tv/tv.jpg
     mapobjects/trailers
     mapobjects/trailers/mudflap.jpg
     mapobjects/trailers/wood.jpg
     mapobjects/trailers/tailight1.jpg
     mapobjects/trailers/tiretread.jpg
     mapobjects/trailers/gray.jpg
     mapobjects/trailers/signs.jpg
     mapobjects/trailers/tankside.jpg
     mapobjects/trailers/rust.jpg
     mapobjects/trailers/top.jpg
     mapobjects/trailers/side.jpg
     mapobjects/trailers/tire.jpg
     mapobjects/trailers/rear.jpg
     mapobjects/trailers/toppers.jpg
     mapobjects/trailers/steel.jpg
     mapobjects/trailers/front.jpg
     mapobjects/trailers/black.jpg
     mapobjects/stealthpak
     mapobjects/stealthpak/table1_skin.jpg
     mapobjects/stealthpak/corpse.jpg
     mapobjects/gr_trees
     mapobjects/gr_trees/tree.tga
     mapobjects/gr_trees/stamm.jpg
     mapobjects/gr_trees/tree2.tga
     mapobjects/nuclearfurniture
     mapobjects/nuclearfurniture/pc1.jpg
     mapobjects/couches
     mapobjects/couches/leather.jpg
     mapobjects/couches/fabric.jpg
     mapobjects/computer_01
     mapobjects/computer_01/keyboard_01.jpg
     mapobjects/computer_01/monitor_01.jpg
     mapobjects/computer_01/computer_01.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/sn_fueltank
     mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
     mapobjects/mustang
     mapobjects/mustang/cobragt.jpg
     mapobjects/bus
     mapobjects/bus/bus.jpg
     mapobjects/cashregister
     mapobjects/cashregister/buttons.jpg
     mapobjects/cashregister/brown.jpg
     mapobjects/cashregister/gray.jpg
     mapobjects/cashregister/drawer.jpg
     mapobjects/cashregister/led1.jpg
     mapobjects/cashregister/black.jpg
     mapobjects/cashregister/recipt.jpg
     mapobjects/cashregister/tan.jpg
/readme.txt
textures
     urban_terror5
     urban_terror5/fs_rollerdoor3.jpg
     urban_terror5/fs_roofbox_side2.jpg
     urban_terror5/fs_roofbox_top2.jpg
     urban_terror5/fs_roofbox_front2.jpg
     urban_terror5/fs_rollerdoor2.tga
     urban_misc
     urban_misc/sn_greytr_2.jpg
     urban_misc/sn_greytr_mid.jpg
     urban_misc/sn_greytr_1.jpg
     urban_misc/sn_greytr_top.jpg
     monkey_box
     monkey_box/cb_box_stack_top.jpg
     monkey_box/cb_box_fragile_03_side.jpg
     invis
     invis/s8s_blocks_1.jpg
     urban_doors
     urban_doors/ww-door-02.jpg
     el_pres
     el_pres/nems_fudge.jpg
     el_pres/wolf_sign.jpg
     el_pres/brick_plastered.jpg
     el_pres/sir.jpg
     el_pres/shitdown.jpg
     el_pres/aardvark_express_2.jpg
     el_pres/js_petrol_front.jpg
     el_pres/deadguys.jpg
     el_pres/nem_sign.jpg
     el_pres/bound.jpg
     el_pres/env
     el_pres/env/sky_dn.jpg
     el_pres/env/sky_lf.jpg
     el_pres/env/sky_bk.jpg
     el_pres/env/sky_rt.jpg
     el_pres/env/sky_up.jpg
     el_pres/env/sky_ft.jpg
     el_pres/graffiti_2.jpg
     el_pres/roof_tiles.jpg
     el_pres/roadsign_2.jpg
     el_pres/js_petrol_right.jpg
     el_pres/light1.tga
     el_pres/intershed_celing_tiles.jpg
     el_pres/clean_industrial.tga
     el_pres/sirsposter.tga
     el_pres/roadsign_1.jpg
     el_pres/woodfloor.jpg
     el_pres/graffiti.jpg
     el_pres/torch_sign.tga
     el_pres/intershed_wood_floor.jpg
     el_pres/js_petrol.jpg
     el_pres/biohazard.jpg
     el_pres/alphawolf.jpg
     el_pres/garagefront.jpg
     el_pres/tile43_512x512.jpg
     el_pres/security.jpg
     el_pres/tile17_a.jpg
     el_pres/suburbs.jpg
     el_pres/elpres.tga
     el_pres/bakerglass.tga
     el_pres/shutter_blue.jpg
     el_pres/redgposter.jpg
     el_pres/js_petrol_left.jpg
     el_pres/blankboard.jpg
     el_pres/tile36b_a.jpg
     el_pres/shutter_yellow.jpg
     el_pres/lw_sidepanel_plastic_white3.jpg
     el_pres/dragon_sign.jpg
     el_pres/js.jpg
     el_pres/lw_brick_largecinder.jpg
     el_pres/pope_poster.jpg
     el_pres/roof_yellow.jpg
     el_pres/shutter_red.jpg
     el_pres/alchoholicus.tga
     el_pres/brick1.jpg
     el_pres/floor16.jpg
     el_pres/wall37_128x256.jpg
     el_pres/bb_poster.tga
     el_pres/expressway.jpg
     el_pres/interwebshed_sign.jpg
     el_pres/brick2.jpg
     base_trim
     base_trim/pewter_shiney.tga
     urban_terror6
     urban_terror6/fs_tin.jpg
     base_support
     base_support/x_support.tga
     asphault
     asphault/road-1.tga
     asphault/road-3-thin.tga
     asphault/road-3.tga
     effects
     effects/tinfx3.jpg
     effects/tinfx2b.tga
     effects/tinfx.tga
     urban_windows
     urban_windows/urban_window01.tga
     concrete
     concrete/aerhcrete03_256.tga
     concrete/aerhtile02.tga
     bbq
     bbq/01_graywood.jpg
     urban_terror3
     urban_terror3/wu_railing_white.tga
     base_light
     base_light/baslt4_1.blend.jpg
     base_light/light1blue.jpg
     base_light/baslt4_1.jpg
     base_light/light1blue.blend.jpg
     remedy
     remedy/desk01blood-_a.jpg
     remedy/externalwall57a.jpg
     remedy/door50c_128x256.jpg
     remedy/externalwall48_b.jpg
     remedy/externalwall53a.jpg
     remedy/brick58_512x512.jpg
     remedy/wood16c.jpg
     remedy/metalcontainer04_512x256.jpg
     remedy/wall06a.jpg
     remedy/externalwall91_512x512.jpg
     remedy/metalcontainer03_256x256.jpg
     remedy/externalwall66a.jpg
     remedy/beton100a.jpg
     remedy/externalwall56a.jpg
     remedy/s8s_brick58_512x512.jpg
     remedy/beton88a.jpg
     remedy/desk02a.jpg
     remedy/bookshelf04ba.jpg
     remedy/door18_256x256.jpg
     remedy/beton115_512x512.jpg
     remedy/door57ba-b.jpg
     remedy/externalwall69_256x256.jpg
map "ut_aardtimes_b2_4x"

longname "aardtimes"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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