Aardtimes www2

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June 08 2022 17:13:30

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File NameLast ModifiedFile Size
ut4_aardtimes_fixed.pk32022-06-10 05:41:0115.33 MB
ut4_aardtimes_www.pk32019-02-08 18:10:1015.60 MB
ut_aardtimes_b2_4x.pk32022-06-08 17:16:0414.73 MB
ut_aardtimes_beta2_IDRC.pk32020-01-31 02:59:0415.38 MB
ut_aardtimes_beta2_patch.pk32009-08-13 06:23:282.72 MB
ut_aardtimes_beta2.pk32013-02-06 04:30:5914.92 MB
05/2019
An incompatibility with the ut4_midnight_bots.pk3 map has been detected
FIXED:
- add textures\base_trim\pewter_shiney.tga
- Changed the original name of the map to “ut4_aardtimes_www2.pk3”

enjoy !
------------------------------------------------------------------------
FIXED:
1st ty EL_PRESEDENTE for this map.
But you have put a copy of so many shaders and some standard textures in your pk3 that are not used and could interfere with other maps that your pk3 is dangerous. I have correct that.
- I have removed all the unused shaders copied from bbq / golgotha / urban_terrorXXX / not used
- I have put all the shaders remaning in 1 file
- I have renamed all the used common shader used in other map or even in main pack to something not harmfull to main package and other map.
- same rename in textures directories / shaders / bsp
> finally this map is what it should be, completly not interfering with standard shaders or textures name of other maps.
- now the normal job of fixing the map for ut41 begin.


Original ReadMe from author

[EL_PRESEDENTE]
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.7
Title : UT_AARDTIMES_BETA2
Filename : UT_AARDTIMES_BETA2.bsp
PK3 Name : UT_AARDTIMES_BETA2
URL : www.aardkints.co.uk
Author : EL_PRESEDENTE
E-mail : **********@*******.com
Date: : 30/08/2004


Description :
------------------------------------------------------------------------------------------------------------------------

* Play Information *

Game : Quake 3 - Urban Terror 3.7 (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes

Bot Support : Yes

------------------------------------------------------------------------------------------------------------------------

* Construction *

Base :gtk radiant 1.32
Editor(s) used :gtk radiant 1.32
Compile Time :1000 seconds
Lighting :lots of stuff i dont quite understand fully
Compile machine :2ghz 1 gig of ram
Known Bugs :erm spelling mistakes and i left the bomb intensity to max massive frameloss for me :) but my gawd is it fun to watch

also will give this map a minimum spec of a 2ghz processor and at least a 9600 ati graphics card or equivilent with a gig of ram ok seems a little overboard but this is what i have and its nice i wouldnt like to say how it works on lower end machines id gather not to well, so get rid of them pocket calculators and invest in some new hardware :)

------------------------------------------------------------------------------------------------------------------------

* Compile Settings *

-vis -fast -fs_game
-light -bounce 4 -compensate 3 -fast -fastbounce -faster -fastgrid -gamma 2.2 -smooth -fs_game

------------------------------------------------------------------------------------------------------------------------

* Copyright / Permissions *

This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.

This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from EL_PRESEDENTE. **********@*******.com

------------------------------------------------------------------------------------------------------------------------

* Credits *
-Id Software for Quake 3 Arena
-GTK Radiant
-Ydnar for q3map2
-

**SPECIAL SPECIAL THANKS**

THE_BAkER for all his hard work on many of the witty signs u see litered about if it was for his constant badgering i woulda given up and boy do i wish i had but he made me pick up tools one last time so thx a lot you git :)

aardvark the clan the people keeping me playing when i should be working :)
but more my friends (aint that soppy and a little bit...) erm never mind

* Special Thanks *
***@***********.com for the last minute save did not have time to remake the sky box in fifteen minutes
Remedy entertainment look at all there wondefull textures much props guys

www.mapdepot.com specially midge and hybby for the deadlines and stuff.

-If I forgot anyone, I'm incredibly sorry... but my thanks are there.


**Apologise**

nem: im sorry you have the rough end of the deal in this map both with fudge packing and impotence id just like to make it clear he aint either it is just a joke so be nice to him if anything he has been a great help
scripts
     ut4_aardtimes_www.shader
     ut4_aardtimes_www2.arena
sound
     f_elpr
     f_elpr/orangetruck.wav
     f_elpr/hummjob2.wav
     f_elpr/birds04.wav
     f_elpr/trafficbck.wav
     f_elpr/backgroundsound.wav
levelshots
     ut4_aardtimes_www2.tga
maps
     ut4_aardtimes_www2.bsp
     ut4_aardtimes_www2.aas
     ut4_aardtimes_www2.TGA
models
     mapobjects
     mapobjects/automotive
     mapobjects/automotive/gas_pump1.tga
     mapobjects/automotive/metal_1.tga
     mapobjects/automotive/gas_pump1.md3
     mapobjects/automotive/logo.tga
     mapobjects/tv
     mapobjects/tv/tv.md3
     mapobjects/tv/dvdgray.jpg
     mapobjects/tv/black.jpg
     mapobjects/tv/tv.jpg
     mapobjects/trailers
     mapobjects/trailers/trailers
     mapobjects/trailers/trailers/tanker.md3
     mapobjects/trailers/trailers/trailer.md3
     mapobjects/trailers/mudflap.jpg
     mapobjects/trailers/wood.jpg
     mapobjects/trailers/tailight1.jpg
     mapobjects/trailers/tiretread.jpg
     mapobjects/trailers/gray.jpg
     mapobjects/trailers/signs.jpg
     mapobjects/trailers/tankside.jpg
     mapobjects/trailers/rust.jpg
     mapobjects/trailers/top.jpg
     mapobjects/trailers/side.jpg
     mapobjects/trailers/tire.jpg
     mapobjects/trailers/rear.jpg
     mapobjects/trailers/toppers.jpg
     mapobjects/trailers/steel.jpg
     mapobjects/trailers/front.jpg
     mapobjects/trailers/black.jpg
     mapobjects/stealthpak
     mapobjects/stealthpak/table1.md3
     mapobjects/stealthpak/table1_skin.jpg
     mapobjects/stealthpak/corpse.jpg
     mapobjects/nuclearfurniture
     mapobjects/nuclearfurniture/pc1.jpg
     mapobjects/nuclearfurniture/pc1.md3
     mapobjects/couches
     mapobjects/couches/leather.jpg
     mapobjects/couches/couch1.md3
     mapobjects/couches/fabric.jpg
     mapobjects/computer_01
     mapobjects/computer_01/keyboard_01.jpg
     mapobjects/computer_01/monitor_01.jpg
     mapobjects/computer_01/computer_01.jpg
     mapobjects/computer_01/computer_01.md3
     mapobjects/urbanterror
     mapobjects/urbanterror/sn_fueltank
     mapobjects/urbanterror/sn_fueltank/sn_fueltank.md3
     mapobjects/urbanterror/sn_fueltank/sn_fueltank.tga
     mapobjects/mustang
     mapobjects/mustang/cobraGT.jpg
     mapobjects/mustang/cobraGT.md3
     mapobjects/bus
     mapobjects/bus/bus.jpg
     mapobjects/bus/minibus.md3
     mapobjects/GR_trees
     mapobjects/GR_trees/small2.md3
     mapobjects/GR_trees/tree1.md3
     mapobjects/GR_trees/tree.tga
     mapobjects/GR_trees/stamm.jpg
     mapobjects/GR_trees/tree2.tga
     mapobjects/cashregister
     mapobjects/cashregister/buttons.jpg
     mapobjects/cashregister/register.md3
     mapobjects/cashregister/brown.jpg
     mapobjects/cashregister/gray.jpg
     mapobjects/cashregister/drawer.jpg
     mapobjects/cashregister/led1.jpg
     mapobjects/cashregister/black.jpg
     mapobjects/cashregister/recipt.jpg
     mapobjects/cashregister/tan.jpg
/readme.txt
textures
     fix_ubterror6
     fix_ubterror6/fs_tin.jpg
     fix_conc
     fix_conc/aerhcrete03_256.tga
     fix_conc/aerhtile02.tga
     fix_ubterror5
     fix_ubterror5/fs_rollerdoor3.jpg
     fix_ubterror5/fs_roofbox_side2.jpg
     fix_ubterror5/fs_roofbox_top2.jpg
     fix_ubterror5/fs_roofbox_front2.jpg
     fix_ubterror5/fs_rollerdoor2.jpg
     fix_re
     fix_re/desk01blood-_a.jpg
     fix_re/externalwall57a.jpg
     fix_re/door50c_128x256.jpg
     fix_re/externalwall48_b.jpg
     fix_re/externalwall53a.jpg
     fix_re/brick58_512x512.jpg
     fix_re/wood16c.jpg
     fix_re/metalcontainer04_512x256.jpg
     fix_re/wall06a.jpg
     fix_re/externalwall91_512x512.jpg
     fix_re/metalcontainer03_256x256.jpg
     fix_re/externalwall66a.jpg
     fix_re/beton100a.jpg
     fix_re/externalwall56a.jpg
     fix_re/s8s_brick58_512x512.jpg
     fix_re/beton88a.jpg
     fix_re/desk02a.jpg
     fix_re/bookshelf04ba.jpg
     fix_re/door18_256x256.jpg
     fix_re/beton115_512x512.jpg
     fix_re/door57ba-b.jpg
     fix_re/externalwall69_256x256.jpg
     fix_monkey
     fix_monkey/cb_box_stack_top.jpg
     fix_monkey/cb_box_fragile_03_side.jpg
     fix_asph
     fix_asph/road-1.tga
     fix_asph/road-3-thin.tga
     fix_asph/road-3.tga
     fix_bsupport
     fix_bsupport/x_support.tga
     fix_blight
     fix_blight/baslt4_1.blend.jpg
     fix_blight/light1blue.jpg
     fix_blight/baslt4_1.jpg
     fix_blight/light1blue.blend.jpg
     fix_ubterror3
     fix_ubterror3/wu_railing_white.tga
     fix_i
     fix_i/s8s_blocks_1.jpg
     base_trim
     base_trim/pewter_shiney.tga
     f_q
     f_q/01_graywood.jpg
     fix_utwindows
     fix_utwindows/urban_window01.tga
     fix_ubmisc
     fix_ubmisc/sn_greytr_2.jpg
     fix_ubmisc/sn_greytr_mid.jpg
     fix_ubmisc/sn_greytr_1.jpg
     fix_ubmisc/sn_greytr_top.jpg
     f_elpre
     f_elpre/nems_fudge.jpg
     f_elpre/wolf_sign.jpg
     f_elpre/brick_plastered.jpg
     f_elpre/sir.jpg
     f_elpre/shitdown.jpg
     f_elpre/aardvark_express_2.jpg
     f_elpre/js_petrol_front.jpg
     f_elpre/deadguys.jpg
     f_elpre/nem_sign.jpg
     f_elpre/bound.jpg
     f_elpre/env
     f_elpre/env/sky_dn.jpg
     f_elpre/env/sky_lf.jpg
     f_elpre/env/sky_bk.jpg
     f_elpre/env/sky_rt.jpg
     f_elpre/env/sky_up.jpg
     f_elpre/env/sky_ft.jpg
     f_elpre/env/jajlands1_jpg.txt
     f_elpre/graffiti_2.jpg
     f_elpre/roof_tiles.jpg
     f_elpre/roadsign_2.jpg
     f_elpre/js_petrol_right.jpg
     f_elpre/light1.tga
     f_elpre/intershed_celing_tiles.jpg
     f_elpre/clean_industrial.tga
     f_elpre/sirsposter.tga
     f_elpre/roadsign_1.jpg
     f_elpre/woodfloor.jpg
     f_elpre/graffiti.jpg
     f_elpre/torch_sign.tga
     f_elpre/intershed_wood_floor.jpg
     f_elpre/js_petrol.jpg
     f_elpre/biohazard.jpg
     f_elpre/alphawolf.jpg
     f_elpre/garagefront.jpg
     f_elpre/tile43_512x512.jpg
     f_elpre/security.jpg
     f_elpre/tile17_a.jpg
     f_elpre/suburbs.jpg
     f_elpre/elpres.tga
     f_elpre/bakerglass.tga
     f_elpre/shutter_blue.jpg
     f_elpre/redgposter.jpg
     f_elpre/js_petrol_left.jpg
     f_elpre/blankboard.jpg
     f_elpre/tile36b_a.jpg
     f_elpre/shutter_yellow.jpg
     f_elpre/lw_sidepanel_plastic_white3.jpg
     f_elpre/dragon_sign.jpg
     f_elpre/js.jpg
     f_elpre/lw_brick_largecinder.jpg
     f_elpre/pope_poster.jpg
     f_elpre/roof_yellow.jpg
     f_elpre/shutter_red.jpg
     f_elpre/alchoholicus.tga
     f_elpre/brick1.jpg
     f_elpre/floor16.jpg
     f_elpre/wall37_128x256.jpg
     f_elpre/bb_poster.tga
     f_elpre/expressway.jpg
     f_elpre/interwebshed_sign.jpg
     f_elpre/brick2.jpg
     fix_ubdoors
     fix_ubdoors/ww-door-02.jpg
     fix_btrim
     fix_btrim/pewter_shiney.tga
map "ut4_aardtimes_www"

longname "aardtimes"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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