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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_orion_a1a.pk3 | 2018-02-13 20:28:38 | 4.35 MB |
| ut4_orion_a1.pk3 | 2020-01-31 03:06:46 | 4.35 MB |
| ut4_orion.pk3 | 2014-11-03 09:04:01 | 14.41 MB |
Ut4_orion by b3e
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USED SOFTWARES :
- NetRadiant 1.5.0, svn402
- q3map2 2.5.16
- Audacity
- Paint.net and the Gimp (textures and skybox)
- Notepad ++ for shader editing
Compiled using Windows Seven 64 bits, with Core2duo E6550@2,33Ghz and 4Gb RAM.
----------------------------------
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Many thanks to :
- Moonie, Miso, and Cookie for their mapping advices and tips.
- aYx for his light shader.
- Douze for his textures / shaders / kick-ass map.
- Defrag's players for their awesome vids which gave me much inspiration.
- THC|Urban.legend for having making legendaryjumps <3
- Stecki for his nice teleporter model.
- [NB]Planeshift for his great mapping tutorial.
- Kl4nk for his blue glass shader.
- And Moe` for being my official tester :p
----------------------------------
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CHANGELOG :
a1 :
- first public release, without the final outside jump.
- 9 complete jumps + 2 easy jumps included in spawnroom
a1a :
- Some minor tweaks, mostly rebalancing distances.
a2 :
- One more room/jump, with a custom high-res skybox. Original from Hipshot (source : http://www.quake3world.com/forum/viewtopic.php?t9242)
- Total jumps in this version : 12
- Added sound effects and ambiance.
- Jump 6 (Descent) rebalanced and easier.
- Some minor redesigned parts, a few mapping mistakes fixed.
----------------------------------
----------------------------------
USED SOFTWARES :
- NetRadiant 1.5.0, svn402
- q3map2 2.5.16
- Audacity
- Paint.net and the Gimp (textures and skybox)
- Notepad ++ for shader editing
Compiled using Windows Seven 64 bits, with Core2duo E6550@2,33Ghz and 4Gb RAM.
----------------------------------
----------------------------------
Many thanks to :
- Moonie, Miso, and Cookie for their mapping advices and tips.
- aYx for his light shader.
- Douze for his textures / shaders / kick-ass map.
- Defrag's players for their awesome vids which gave me much inspiration.
- THC|Urban.legend for having making legendaryjumps <3
- Stecki for his nice teleporter model.
- [NB]Planeshift for his great mapping tutorial.
- Kl4nk for his blue glass shader.
- And Moe` for being my official tester :p
----------------------------------
----------------------------------
CHANGELOG :
a1 :
- first public release, without the final outside jump.
- 9 complete jumps + 2 easy jumps included in spawnroom
a1a :
- Some minor tweaks, mostly rebalancing distances.
a2 :
- One more room/jump, with a custom high-res skybox. Original from Hipshot (source : http://www.quake3world.com/forum/viewtopic.php?t9242)
- Total jumps in this version : 12
- Added sound effects and ambiance.
- Jump 6 (Descent) rebalanced and easier.
- Some minor redesigned parts, a few mapping mistakes fixed.
scripts
bee.shader
jglass.shader
aYx.shader
skybox.shader
telestecki.shader
common.shader
sound
wind1.wav
welcome2.wav
steam_start.wav
takefive.wav
elev_loop.wav
steam_end.wav
tele1.wav
dong.wav
amb_minimal.wav
amb.wav
wind2.wav
dongstable.wav
levelshots
ut4_orion_a2.jpg
env
space_sky
space_sky/space_sky_rt.jpg
space_sky/space_sky_ft.jpg
space_sky/space_sky_bk.jpg
space_sky/space_sky_dn.jpg
space_sky/space_sky_lf.jpg
space_sky/space_sky_up.jpg
maps
ut4_orion_a2.bsp
models
mapobjects
mapobjects/telestecki
mapobjects/telestecki/telelite_i.tga
mapobjects/telestecki/teleglow01.tga
mapobjects/telestecki/telepad.tga
mapobjects/telestecki/telestecki.md3
mapobjects/telestecki/telelite_g.tga
mapobjects/telestecki/telemain.tga
mapobjects/telestecki/telelite01.tga
/readme.txt
textures
douzetraining
douzetraining/camera.jpg
douzetraining/glass.tga
douzetraining/Thumbs.db
douzetraining/tint.tga
douzetraining/light.jpg
douzetraining/icy.tga
aYx
aYx/jumppadswirl.jpg
aYx/jaildrblue.jpg
aYx/jaildrpulse1.tga
aYx/jaildr.tga
aYx/jaildrglow.tga
aYx/Thumbs.db
aYx/jumppad2.tga
aYx/jumppadring.jpg
common
common/caulk.tga
common/clip.tga
common/slick.tga
common/trigger.tga
common/white.tga
common/mirror1.tga
common/cushion.tga
bee_textures
bee_textures/Thumbs.db
bee_sky
bee_sky/my_skybox.tga
orion
orion/black.tga
orion/cretebase3_black_icy.tga
orion/cretebase_icy.tga
orion/cretebase3_black.tga
orion/cretebase3_blue.tga
orion/cretebase.tga
orion/cretebase4.tga
orion/cretebase2.tga
orion/cretebasewhite.tga
orion/cretebase3_blue_icy.tga
jglass
jglass/blueglass.tga
jglass/cleargl.tga
bee.shader
jglass.shader
aYx.shader
skybox.shader
telestecki.shader
common.shader
sound
wind1.wav
welcome2.wav
steam_start.wav
takefive.wav
elev_loop.wav
steam_end.wav
tele1.wav
dong.wav
amb_minimal.wav
amb.wav
wind2.wav
dongstable.wav
levelshots
ut4_orion_a2.jpg
env
space_sky
space_sky/space_sky_rt.jpg
space_sky/space_sky_ft.jpg
space_sky/space_sky_bk.jpg
space_sky/space_sky_dn.jpg
space_sky/space_sky_lf.jpg
space_sky/space_sky_up.jpg
maps
ut4_orion_a2.bsp
models
mapobjects
mapobjects/telestecki
mapobjects/telestecki/telelite_i.tga
mapobjects/telestecki/teleglow01.tga
mapobjects/telestecki/telepad.tga
mapobjects/telestecki/telestecki.md3
mapobjects/telestecki/telelite_g.tga
mapobjects/telestecki/telemain.tga
mapobjects/telestecki/telelite01.tga
/readme.txt
textures
douzetraining
douzetraining/camera.jpg
douzetraining/glass.tga
douzetraining/Thumbs.db
douzetraining/tint.tga
douzetraining/light.jpg
douzetraining/icy.tga
aYx
aYx/jumppadswirl.jpg
aYx/jaildrblue.jpg
aYx/jaildrpulse1.tga
aYx/jaildr.tga
aYx/jaildrglow.tga
aYx/Thumbs.db
aYx/jumppad2.tga
aYx/jumppadring.jpg
common
common/caulk.tga
common/clip.tga
common/slick.tga
common/trigger.tga
common/white.tga
common/mirror1.tga
common/cushion.tga
bee_textures
bee_textures/Thumbs.db
bee_sky
bee_sky/my_skybox.tga
orion
orion/black.tga
orion/cretebase3_black_icy.tga
orion/cretebase_icy.tga
orion/cretebase3_black.tga
orion/cretebase3_blue.tga
orion/cretebase.tga
orion/cretebase4.tga
orion/cretebase2.tga
orion/cretebasewhite.tga
orion/cretebase3_blue_icy.tga
jglass
jglass/blueglass.tga
jglass/cleargl.tga
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