Orion

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November 03 2014 09:04:01

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File NameLast ModifiedFile Size
ut4_orion_a1a.pk32018-02-13 20:28:384.35 MB
ut4_orion_a1.pk32020-01-31 03:06:464.35 MB
ut4_orion_a2.pk32018-02-13 20:28:3814.97 MB
Ut4_orion by b3e

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USED SOFTWARES :
- NetRadiant 1.5.0, svn402
- q3map2 2.5.16
- Audacity
- Paint.net and the Gimp (textures and skybox)
- Notepad ++ for shader editing

1st Compilation using Windows Seven 64 bits, with Core2duo E6550@2,33Ghz and 4Gb RAM.

FINAL RELEASE (21/04/2013)
- 3 years later, nah i'm not late.
- Compilation and tweaking by Markinho : -meta -vis -saveprt -light -fast -samples 128 -bounce 99 -samplesize 1 -gamma 1 -compensate 0 -filter

Thx you Marki :)

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Many thanks to :
- Moonie, Miso, and Cookie for their mapping advices and tips.
- aYx for his light shader.
- Douze for his textures / shaders / kick-ass map.
- Defrag's players for their awesome vids and inspiration.
- THC|Urban.legend for having making legendaryjumps <3
- Stecki for his nice teleporter model.
- [NB]Planeshift for his great mapping tutorial.
- Kl4nk for his blue glass shader.
- And Moe for being my official tester :p

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CHANGELOG :

a1 :
- first public release, without the final outside jump.
- 9 complete jumps + 2 easy jumps included in spawnroom

a1a :
- Some minor tweaks, mostly rebalancing distances.

a2 :
- One more room/jump, with a custom high-res skybox. Original from Hipshot (source : http://www.quake3world.com/forum/viewtopic.php?t9242)
- Total jumps in this version : 12
- Added sound effects and ambiance.
- Jump 6 (Descent) rebalanced and easier.
- Some minor redesigned parts, a few mapping mistakes fixed.

Final release (Thx to Markinho) :
- Added timer trigger at the beginning and at the end of the map, allows timed runs.
- Compliance with new UrT 4.2 jump mode.
- Mapping fixes, FPS improved.
- 600 kb lighter than a2
scripts
     bee.shader
     jglass.shader
     aYx.shader
     skybox.shader
     telestecki.shader
     common.shader
     ut4_orion.arena
sound
     wind1.wav
     welcome2.wav
     steam_start.wav
     takefive.wav
     elev_loop.wav
     steam_end.wav
     tele1.wav
     dong.wav
     amb_minimal.wav
     amb.wav
     wind2.wav
     dongstable.wav
levelshots
     ut4_orion.jpg
env
     space_sky
     space_sky/space_sky_rt.jpg
     space_sky/space_sky_ft.jpg
     space_sky/space_sky_bk.jpg
     space_sky/space_sky_dn.jpg
     space_sky/space_sky_lf.jpg
     space_sky/space_sky_up.jpg
maps
     ut4_orion.bsp
     ut4_orion.TGA
models
     mapobjects
     mapobjects/telestecki
     mapobjects/telestecki/telelite_i.tga
     mapobjects/telestecki/teleglow01.tga
     mapobjects/telestecki/telepad.tga
     mapobjects/telestecki/telestecki.md3
     mapobjects/telestecki/telelite_g.tga
     mapobjects/telestecki/telemain.tga
     mapobjects/telestecki/telelite01.tga
/readme.txt
textures
     douzetraining
     douzetraining/camera.jpg
     douzetraining/glass.tga
     douzetraining/Thumbs.db
     douzetraining/tint.tga
     douzetraining/light.jpg
     douzetraining/icy.tga
     aYx
     aYx/jumppadswirl.jpg
     aYx/jaildrblue.jpg
     aYx/jaildrpulse1.tga
     aYx/jaildr.tga
     aYx/jaildrglow.tga
     aYx/Thumbs.db
     aYx/jumppad2.tga
     aYx/jumppadring.jpg
     common
     common/caulk.tga
     common/clip.tga
     common/slick.tga
     common/trigger.tga
     common/white.tga
     common/mirror1.tga
     common/cushion.tga
     bee_textures
     bee_textures/Thumbs.db
     bee_sky
     bee_sky/space_sky_ft.jpg
     orion
     orion/black.tga
     orion/cretebase3_black_icy.tga
     orion/cretebase_icy.tga
     orion/cretebase3_black.tga
     orion/cretebase3_blue.tga
     orion/cretebase.tga
     orion/cretebase4.tga
     orion/cretebase2.tga
     orion/cretebasewhite.tga
     orion/cretebase3_blue_icy.tga
     jglass
     jglass/blueglass.tga
map "ut4_orion"

longname "Orion"

type "ut_jump ut_ffa ut_team ut_ctf"


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