Chuck skeet4

by Unknown

Games not defined

0/5

0 vote

Status

Published - Not reviewed

Sent by

Guest

Last Modified

October 27 2022 23:34:36

Downloads

255 times

SHA256

Direct DL

Permalink

Similar files


File NameLast ModifiedFile Size
ut4_chuck_b1.pk32021-02-24 09:03:5517.53 MB
ut4_chuck_b4.pk32020-12-21 17:39:4534.59 MB
ut4_chuck_b5.pk32017-10-15 19:03:0244.12 MB
ut4_chuck_b6_bugged.pk32022-10-15 01:37:2777.88 MB
ut4_chuck_b6.pk32022-10-18 23:37:2479.75 MB
ut4_chuck_skeet2.pk32022-10-27 23:34:5716.99 MB
ut4_chuck_skeet3.pk32022-10-27 23:34:4920.67 MB
ut4_chuck_skeet5.pk32022-10-27 23:34:4217.84 MB
ut4_chuck_skeet.pk32022-10-27 23:35:0220.16 MB
ut4_chuck_zombie.pk32018-02-10 08:46:1957.55 MB
-[ general ]------------------------------------------------------------------
title : Chuck
filename : ut4_chuck_skeet.bsp
release date : Thu Oct 20 03:54:56 AM -03 2022

-[ credits ]------------------------------------------------------------------
construction : Fun*T|Chuck | ********@*****.com
textures/shaders : Got skybox from some Russian pack and the floor i think i
: got it from: https://fr.ws.q3df.org/level_design/
: :
: I know there is a lot of people that i'm missing, please
: let me know if you're the author of any of the assests
: used on the map, thanks!!!
cheers : Aryaa, Fun*T|V!0, Fun*T|Th3K1ll3r, Waco, KillerKarla for his awesome
bot and Waco for helping me setting up Gtkradiant
-[ gameplay ]-----------------------------------------------------------------
game : Urban Terror | http://urbanterror.info/
players : 16 - This map is a skeetshot map

-[ construction ]-------------------------------------------------------------
build time : couple of hours
software : netradiant 1.5, q3map2, gimp, Arch Linux (Best linux distro)

-[ legal ]--------------------------------------------------------------------
The feds shall knock your door hommie -.-
scripts
     user1.proj
     ut4_chuck_skeet4.shader
     measurment.def
     user0.proj
     urbanterror.def
     ut4_chuck_skeet4.arena
     shaderlist.txt
     user3.proj
     user2.proj
     common.shader
     default_project.proj
     entities.def
     nem.def
sound
     ut4_chuck_skeet4
     ut4_chuck_skeet4/song.wav
levelshots
     ut4_chuck_skeet4.tga
env
maps
     bspc.log
     bspc.exe
     ut4_chuck_skeet4.surface
     bspc
     ut4_chuck_skeet4.bak
     bsp.exe
     ut4_chuck_skeet4.bsp
     ut4_chuck_skeet4.map
     ut4_chuck_skeet4.aas
     ut4_chuck_skeet4.srf
models
     br_alcohol
     br_alcohol/br_can2.md3
     br_alcohol/br_beer2.qc
     br_alcohol/br_beer2.md3
     br_alcohol/br_cans.jpg
     br_alcohol/br_beer3.md3
     br_alcohol/br_can3.md3
     br_alcohol/br_beer3.qc
     br_alcohol/br_beer1.qc
     br_alcohol/br_can1.qc
     br_alcohol/br_beer1.md3
     br_alcohol/br_can2.qc
     br_alcohol/br_can3.qc
     br_alcohol/br_can1.md3
/chuck_readme.txt
textures
     radiant
     radiant/shadernotex.tga
     radiant/notex.tga
     common
     common/caulk.tga
     common/clip.tga
     common/hint.tga
     common/botclip.tga
     common/nodraw.tga
     common/metalclip.tga
     common/missileclip.tga
     common/nodrop.tga
     common/nolightmap.tga
     common/terrain.tga
     common/slick.tga
     common/origin.tga
     common/trigger.tga
     common/qer_mirror.tga
     common/full_clip.tga
     common/lightgrid.tga
     common/weapclip.tga
     common/qer_portal.tga
     common/donotenter.tga
     common/white.tga
     common/areaportal.tga
     common/clusterportal.tga
     common/nodrawnonsolid.tga
     common/cushion.tga
     ut4_chuck_skeet4
     ut4_chuck_skeet4/bullets.jpg
     ut4_chuck_skeet4/env
     ut4_chuck_skeet4/env/sky_ft.tga
     ut4_chuck_skeet4/env/sky_bk.tga
     ut4_chuck_skeet4/env/sky_dn.tga
     ut4_chuck_skeet4/env/sky_rt.tga
     ut4_chuck_skeet4/env/sky_up.tga
     ut4_chuck_skeet4/env/sky_lf.tga
     ut4_chuck_skeet4/floor5_2.tga
     ut4_chuck_skeet4/sky.tga
// example arena file for mapfilename.bsp
// store the mapfilename.arena in the scripts folder
//
// possible type settings for baseq3 maps:
// ffa = free for all (deathmatch),
// tourney = tournament,
// team = team deathmatch,
// ctf = capture the flag
map "ut4_chuck_skeet4"
longname "Fun*T|Chuck"
author "Chuck"
type "tdm - skeetshot"
// another example with bots, frag limit and time limit
// don't forget to add the mapfilename.aas file to your pk3 for bot support
//
//
// map "mapfilename"
// longname "full map name"
// author "playername"
// type "ffa"
// bots "slash hunter"
// fraglimit "20"
// timelimit "10"
//

Please log in to post a comment.

No comments yet.
Be the first to comment!