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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_chuck_b1.pk3 | 2021-02-24 09:03:55 | 17.53 MB |
| ut4_chuck_b4.pk3 | 2020-12-21 17:39:45 | 34.59 MB |
| ut4_chuck_b5.pk3 | 2017-10-15 19:03:02 | 44.12 MB |
| ut4_chuck_b6_bugged.pk3 | 2022-10-15 01:37:27 | 77.88 MB |
| ut4_chuck_b6.pk3 | 2022-10-18 23:37:24 | 79.75 MB |
| ut4_chuck_skeet2.pk3 | 2022-10-27 23:34:57 | 16.99 MB |
| ut4_chuck_skeet3.pk3 | 2022-10-27 23:34:49 | 20.67 MB |
| ut4_chuck_skeet5.pk3 | 2022-10-27 23:34:42 | 17.84 MB |
| ut4_chuck_skeet.pk3 | 2022-10-27 23:35:02 | 20.16 MB |
| ut4_chuck_zombie.pk3 | 2018-02-10 08:46:19 | 57.55 MB |
-[ general ]------------------------------------------------------------------
title : Chuck
filename : ut4_chuck_skeet.bsp
release date : Thu Oct 20 03:54:56 AM -03 2022
-[ credits ]------------------------------------------------------------------
construction : Fun*T|Chuck | ********@*****.com
textures/shaders : Got skybox from some Russian pack and the floor i think i
: got it from: https://fr.ws.q3df.org/level_design/
: :
: I know there is a lot of people that i'm missing, please
: let me know if you're the author of any of the assests
: used on the map, thanks!!!
cheers : Aryaa, Fun*T|V!0, Fun*T|Th3K1ll3r, Waco, KillerKarla for his awesome
bot and Waco for helping me setting up Gtkradiant
-[ gameplay ]-----------------------------------------------------------------
game : Urban Terror | http://urbanterror.info/
players : 16 - This map is a skeetshot map
-[ construction ]-------------------------------------------------------------
build time : couple of hours
software : netradiant 1.5, q3map2, gimp, Arch Linux (Best linux distro)
-[ legal ]--------------------------------------------------------------------
The feds shall knock your door hommie -.-
title : Chuck
filename : ut4_chuck_skeet.bsp
release date : Thu Oct 20 03:54:56 AM -03 2022
-[ credits ]------------------------------------------------------------------
construction : Fun*T|Chuck | ********@*****.com
textures/shaders : Got skybox from some Russian pack and the floor i think i
: got it from: https://fr.ws.q3df.org/level_design/
: :
: I know there is a lot of people that i'm missing, please
: let me know if you're the author of any of the assests
: used on the map, thanks!!!
cheers : Aryaa, Fun*T|V!0, Fun*T|Th3K1ll3r, Waco, KillerKarla for his awesome
bot and Waco for helping me setting up Gtkradiant
-[ gameplay ]-----------------------------------------------------------------
game : Urban Terror | http://urbanterror.info/
players : 16 - This map is a skeetshot map
-[ construction ]-------------------------------------------------------------
build time : couple of hours
software : netradiant 1.5, q3map2, gimp, Arch Linux (Best linux distro)
-[ legal ]--------------------------------------------------------------------
The feds shall knock your door hommie -.-
scripts
user1.proj
ut4_chuck_skeet4.shader
measurment.def
user0.proj
urbanterror.def
ut4_chuck_skeet4.arena
shaderlist.txt
user3.proj
user2.proj
common.shader
default_project.proj
entities.def
nem.def
sound
ut4_chuck_skeet4
ut4_chuck_skeet4/song.wav
levelshots
ut4_chuck_skeet4.tga
env
maps
bspc.log
bspc.exe
ut4_chuck_skeet4.surface
bspc
ut4_chuck_skeet4.bak
bsp.exe
ut4_chuck_skeet4.bsp
ut4_chuck_skeet4.map
ut4_chuck_skeet4.aas
ut4_chuck_skeet4.srf
models
br_alcohol
br_alcohol/br_can2.md3
br_alcohol/br_beer2.qc
br_alcohol/br_beer2.md3
br_alcohol/br_cans.jpg
br_alcohol/br_beer3.md3
br_alcohol/br_can3.md3
br_alcohol/br_beer3.qc
br_alcohol/br_beer1.qc
br_alcohol/br_can1.qc
br_alcohol/br_beer1.md3
br_alcohol/br_can2.qc
br_alcohol/br_can3.qc
br_alcohol/br_can1.md3
/chuck_readme.txt
textures
radiant
radiant/shadernotex.tga
radiant/notex.tga
common
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
ut4_chuck_skeet4
ut4_chuck_skeet4/bullets.jpg
ut4_chuck_skeet4/env
ut4_chuck_skeet4/env/sky_ft.tga
ut4_chuck_skeet4/env/sky_bk.tga
ut4_chuck_skeet4/env/sky_dn.tga
ut4_chuck_skeet4/env/sky_rt.tga
ut4_chuck_skeet4/env/sky_up.tga
ut4_chuck_skeet4/env/sky_lf.tga
ut4_chuck_skeet4/floor5_2.tga
ut4_chuck_skeet4/sky.tga
user1.proj
ut4_chuck_skeet4.shader
measurment.def
user0.proj
urbanterror.def
ut4_chuck_skeet4.arena
shaderlist.txt
user3.proj
user2.proj
common.shader
default_project.proj
entities.def
nem.def
sound
ut4_chuck_skeet4
ut4_chuck_skeet4/song.wav
levelshots
ut4_chuck_skeet4.tga
env
maps
bspc.log
bspc.exe
ut4_chuck_skeet4.surface
bspc
ut4_chuck_skeet4.bak
bsp.exe
ut4_chuck_skeet4.bsp
ut4_chuck_skeet4.map
ut4_chuck_skeet4.aas
ut4_chuck_skeet4.srf
models
br_alcohol
br_alcohol/br_can2.md3
br_alcohol/br_beer2.qc
br_alcohol/br_beer2.md3
br_alcohol/br_cans.jpg
br_alcohol/br_beer3.md3
br_alcohol/br_can3.md3
br_alcohol/br_beer3.qc
br_alcohol/br_beer1.qc
br_alcohol/br_can1.qc
br_alcohol/br_beer1.md3
br_alcohol/br_can2.qc
br_alcohol/br_can3.qc
br_alcohol/br_can1.md3
/chuck_readme.txt
textures
radiant
radiant/shadernotex.tga
radiant/notex.tga
common
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
ut4_chuck_skeet4
ut4_chuck_skeet4/bullets.jpg
ut4_chuck_skeet4/env
ut4_chuck_skeet4/env/sky_ft.tga
ut4_chuck_skeet4/env/sky_bk.tga
ut4_chuck_skeet4/env/sky_dn.tga
ut4_chuck_skeet4/env/sky_rt.tga
ut4_chuck_skeet4/env/sky_up.tga
ut4_chuck_skeet4/env/sky_lf.tga
ut4_chuck_skeet4/floor5_2.tga
ut4_chuck_skeet4/sky.tga
// example arena file for mapfilename.bsp
// store the mapfilename.arena in the scripts folder
//
// possible type settings for baseq3 maps:
// ffa = free for all (deathmatch),
// tourney = tournament,
// team = team deathmatch,
// ctf = capture the flag
map "ut4_chuck_skeet4"
longname "Fun*T|Chuck"
author "Chuck"
type "tdm - skeetshot"
// another example with bots, frag limit and time limit
// don't forget to add the mapfilename.aas file to your pk3 for bot support
//
//
// map "mapfilename"
// longname "full map name"
// author "playername"
// type "ffa"
// bots "slash hunter"
// fraglimit "20"
// timelimit "10"
//
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