Chuck b1

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-[ general ]------------------------------------------------------------------
title : Chuck
filename : ut4_chuck_b1.bsp
release date : 04.06.2017

-[ credits ]------------------------------------------------------------------
construction : Fun*T|Chuck | ********@*****.com
textures/shaders : Fun*T|Vi0, Aryaa, sst13 (from quake comunity), Pelao,
: AKUTA (from quake comunity), Killspree, and
: http://fr.ws.q3df.org/
: I know there is a lot of people that i'm missing, please
: let me know if you're the author of any of the assests
: used on the map, thanks!!!
cheers : Fun*T|Th3K1ll3r, ~SG~Carracolo, KillerKarla for his awesome
bot and Pan for helping me setting up Gtkradiant
-[ gameplay ]-----------------------------------------------------------------
game : Urban Terror | http://urbanterror.info/
players : 28

-[ construction ]-------------------------------------------------------------
build time : 20 days (my first map :p)
software : gtkradiant 1.6, q3map2, gimp, Arch Linux (Best linux distro)

-[ legal ]--------------------------------------------------------------------
GPL v3: https://www.gnu.org/licenses/gpl-3.0.en.html
scripts
     ut4_chuck_b1.shader
     shaderlist.txt
     common.shader
     ut4_chuck_b1.arena
sound
     ut4_chuck_b1
     ut4_chuck_b1/q3a_falling1.wav
     ut4_chuck_b1/silent2.wav
     ut4_chuck_b1/dota_ownage.wav
     ut4_chuck_b1/im_burning.wav
     ut4_chuck_b1/cri.wav
     ut4_chuck_b1/dota_godlike.wav
     ut4_chuck_b1/mk_outstanding.wav
     ut4_chuck_b1/dota_rampage.wav
     ut4_chuck_b1/q3a_impressive.wav
     ut4_chuck_b1/dota_combowhore.wav
     ut4_chuck_b1/ut2k4_fem_dominating.wav
     ut4_chuck_b1/dota_unstoppable.wav
     ut4_chuck_b1/urt2_friedchicken.wav
     ut4_chuck_b1/woman.wav
     ut4_chuck_b1/metalr.wav
     ut4_chuck_b1/ut2k4_fem_unstoppable.wav
     ut4_chuck_b1/mk_fatality.wav
     ut4_chuck_b1/dota_dominating.wav
     ut4_chuck_b1/wind_speed.wav
     ut4_chuck_b1/silent1.wav
     ut4_chuck_b1/ut2k4_fem_godlike.wav
levelshots
     ut4_chuck_b1.tga
env
     ut4_chuck_b1
     ut4_chuck_b1/solarized
     ut4_chuck_b1/solarized/black_lf.tga
     ut4_chuck_b1/solarized/black_up.tga
     ut4_chuck_b1/solarized/black_ft.tga
     ut4_chuck_b1/solarized/black_dn.tga
     ut4_chuck_b1/solarized/black_bk.tga
     ut4_chuck_b1/solarized/black_rt.tga
maps
     ut4_chuck_b1.TGA
     ut4_chuck_b1.bsp
/chuck_readme.txt
textures
     ut4_chuck_b1
     ut4_chuck_b1/clouds_dark.tga
     ut4_chuck_b1/clouds_blank_light.tga
     ut4_chuck_b1/mrc4_rust02.tga
     ut4_chuck_b1/flr_b-w_drty.tga
     ut4_chuck_b1/black.tga
     ut4_chuck_b1/mrc_rust.tga
     ut4_chuck_b1/e6simpwallsupp.tga
     ut4_chuck_b1/beam_single.tga
     ut4_chuck_b1/evil_alien.tga
     ut4_chuck_b1/g_lightbeam_glow.tga
     ut4_chuck_b1/sg_banner.tga
     ut4_chuck_b1/mrc4_grate_02.tga
     ut4_chuck_b1/e8_mtlwall1b.tga
     ut4_chuck_b1/e7sbrickfloorbig.tga
     ut4_chuck_b1/ladderclip.tga
     ut4_chuck_b1/cemold.tga
     ut4_chuck_b1/e8_mtlwall3.tga
     ut4_chuck_b1/e6mtltpnl_light_fx.tga
     ut4_chuck_b1/e6horzlight.tga
     ut4_chuck_b1/e6basicstrip_green.tga
     ut4_chuck_b1/chars_3.tga
     ut4_chuck_b1/asphalt_1.tga
     ut4_chuck_b1/e6platelight.tga
     ut4_chuck_b1/e7bricks01.tga
     ut4_chuck_b1/e6v_light.tga
     ut4_chuck_b1/fallin_logo.tga
     ut4_chuck_b1/g_lightbeam.tga
     ut4_chuck_b1/flr_b-w_drty_bld.tga
     ut4_chuck_b1/fun_logo.jpg
     ut4_chuck_b1/urban_zone_league.tga
     ut4_chuck_b1/e6horzlight_blend.tga
     ut4_chuck_b1/stuccometdrk.tga
     ut4_chuck_b1/grom.tga
     ut4_chuck_b1/e6v_light_blend.tga
     ut4_chuck_b1/elsa.tga
     ut4_chuck_b1/e6indsdoor.tga
     ut4_chuck_b1/asphalt_side.tga
     ut4_chuck_b1/floor5_2.tga
     ut4_chuck_b1/e7sbrickfloor.tga
     ut4_chuck_b1/e7bmtrim.tga
     ut4_chuck_b1/e6mtltpnl_light.tga
     ut4_chuck_b1/floor_1.tga
     ut4_chuck_b1/mate.tga
     ut4_chuck_b1/e6basegrate.tga
     ut4_chuck_b1/drkmtl_mpanelgrt.tga
     ut4_chuck_b1/asphalt_2.tga
     ut4_chuck_b1/spunky.tga
     ut4_chuck_b1/e6mtltpnl_light_blend.tga
     ut4_chuck_b1/chars_1.tga
     ut4_chuck_b1/block1_1.tga
     ut4_chuck_b1/floor_alienblend.tga
     ut4_chuck_b1/mat5c.tga
     ut4_chuck_b1/bright_green.tga
     ut4_chuck_b1/flr_b-w_drty_bld2.tga
     ut4_chuck_b1/e8support06b.tga
     ut4_chuck_b1/trim_brnz_64_02.tga
     ut4_chuck_b1/sachka.tga
     ut4_chuck_b1/grey.tga
     ut4_chuck_b1/matrix.tga
     ut4_chuck_b1/e6platelight_blend.tga
     ut4_chuck_b1/green.tga
     ut4_chuck_b1/e7walldesign01b.tga
     ut4_chuck_b1/chars_4.tga
     ut4_chuck_b1/urt_banner.tga
     ut4_chuck_b1/sky.tga
     ut4_chuck_b1/e7dimfloor.tga
     ut4_chuck_b1/flr_b-w.tga
     ut4_chuck_b1/e7sbrickfloor_ow.tga
     ut4_chuck_b1/chars_2.tga
     ut4_chuck_b1/asphalt.tga
     ut4_chuck_b1/bright_light.tga
     ut4_chuck_b1/beam_multi.tga
     ut4_chuck_b1/e6basegrt_smll.tga
     ut4_chuck_b1/sachka_2.tga
     ut4_chuck_b1/e7bmtrim2.tga
     ut4_chuck_b1/e7dimfloor_ow.tga
     ut4_chuck_b1/chars_all.tga
     ut4_chuck_b1/orange.tga
     ut4_chuck_b1/nizarin_logo.tga
// example arena file for mapfilename.bsp
// store the mapfilename.arena in the scripts folder
//
// possible type settings for baseq3 maps:
// ffa = free for all (deathmatch),
// tourney = tournament,
// team = team deathmatch,
// ctf = capture the flag
map "ut4_chuck_b1.pk3"
longname "Chuck"
author "LiwiurT"
type "ffa tdm ts cnh ctf"
// another example with bots, frag limit and time limit
// don't forget to add the mapfilename.aas file to your pk3 for bot support
//
//
// map "mapfilename"
// longname "full map name"
// author "playername"
// type "ffa"
// bots "slash hunter"
// fraglimit "20"
// timelimit "10"
//

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