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| File Name | Last Modified | File Size |
|---|---|---|
| ut43_aztek_ruins.pk3 | 2019-11-28 11:49:40 | 10.62 MB |
| ut4_aztek_b1.pk3 | 2018-02-13 20:25:57 | 22.84 MB |
| ut4_aztek_b2.pk3 | 2022-06-08 17:13:38 | 22.81 MB |
| ut4_aztek_ruins.pk3 | 2018-02-13 20:25:58 | 6.42 MB |
| ut43_aztec_ruins_rc1.pk3 | 2022-06-10 05:45:58 | 10.51 MB |
| ut4_aztec_b2.pk3 | 2018-02-13 20:25:57 | 7.58 MB |
| ut4_aztec_b3.pk3 | 2011-09-12 06:41:59 | 7.69 MB |
| ut4_aztec.pk3 | 2018-02-13 20:25:56 | 7.54 MB |
| ut4_aztec_ruins_rc1.pk3 | 2017-02-05 18:31:00 | 6.38 MB |
| ut4_aztec_v2.pk3 | 2018-02-13 20:25:57 | 7.58 MB |
| ut_aztec.pk3 | 2013-04-23 04:38:47 | 4.19 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Aztek (Beta 2)
Author : cec.
Date : 27/01/2012
Contact : ***************@*****.com
**updated with .aas file for bot support 2013
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
This map is a 1:1 scale remake of the map de_aztec (Counter Strike: Source).
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes
Last Man Standing : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Bomb Mode : Yes
Jump Mode : No
Suggested player load : 6-14
New Textures : Yes
New Sounds : No
New Models : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : de_aztec (CS:S)
Prefabs used : None
Mapobjects used : nobiax.deviantart.com
Plant models
: Kic
Trees
: ???
Lamp from Abbey/Casa
Editor used : NetRadiant 1.5
GTKRadiant
Other utilities used : Photoshop, Q3Map2 (FS_bumpy_4a), TextEdit,
BspShoe, pewSurface.
Compile machine : iMac 7,1: Intel C2D 2GHz, 4Gb Ram
Compile time : BSP : ~ Minutes
: VIS : ~ Minutes
: LIGHT: ~ Minutes
Compile Switches : BSP -meta -scale 1.125
VIS -saveprt
RAD -bounce 9 -fast -patchshadows -exposure 250
-samples 3 -radbump -shade
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Texture Credit : Chris Auty
: Papyruny
: http://www.philipk.net/
Chris Auty : For de_aztec
MajkiFajki <3 : For pushing me to release this map, for his support and helping
me solving any problems I had
CustomMapMakers
&
JohnnyEnglish : Support, Support, Support :)
PapyRuny : Textures, Shaders, Sound (Yep, I _love_ ut4_raiders!)
Frozen Sand : For Urban Terror
$NulL : Tutorials, Forum Posts, readme template
.... : Everyone who I accidentally forgot to mention here :/
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine; nor updated without expressed permission from the author for use
in any game or game moification including but not limited to the quake 3
modification "Urban terror".
scripts
ut4_aztek_b2.shader
ut4_aztek_b2.arena
sound
aztec
aztec/thunder_02.wav
aztec/birds.wav
aztec/rain1.wav
aztec/jungle.wav
levelshots
ut4_aztek_b2_bots.tga
maps
ut4_aztek_b2_bots.bsp
ut4_aztek_b2_bots.tga
ut4_aztek_b2_bots.aas
models
mapobjects
mapobjects/parviflora
mapobjects/parviflora/diffus_n.tga
mapobjects/parviflora/diffus.tga
mapobjects/ktrtrop
mapobjects/ktrtrop/palmbark.jpg
mapobjects/ktrtrop/palmleafs.tga
mapobjects/tropicalplant2
mapobjects/tropicalplant2/diffus_n.tga
mapobjects/tropicalplant2/diffus.tga
mapobjects/palmplant
mapobjects/palmplant/diffus_n.tga
mapobjects/palmplant/diffus.tga
mapobjects/tropicalplant
mapobjects/tropicalplant/diffus_n.tga
mapobjects/tropicalplant/diffus.tga
mapobjects/lamp
mapobjects/lamp/lamp.jpg
mapobjects/lamp/colour.jpg
mapobjects/lamp/glass.jpg
/readme.txt
textures
runy9
runy9/raiderbrick001dmoss2_512.jpg
runy9/raiderdeco003_512.jpg
runy9/raiderbrick002cmoss2_512.jpg
runy9/raiderbrick005c_512.jpg
runy9/raiderrocher001c_512.jpg
runy9/raiderdeco006moss2.jpg
runy9/raidvegplantgrass001.tga
runy9/raiderfloor002cmoss2_512.jpg
runy9/raiderrocher002b_1024.jpg
runy9/raiderrocher002bmoss2_1024.jpg
runy9/raiderdeco001d_128.jpg
runy9/raiderdeco005_256.jpg
runy9/raidfeuilmortebb03.tga
runy9/raiderdeco004amoss2_512.jpg
runy9/raiderbrick001dmoss3_512.jpg
runy9/raiderdeco001dmoss2_128.jpg
runy9/raiderdeco003moss2_512.jpg
runy9/raiderbrick002c_512.jpg
runy9/raiderrocher002b_512.jpg
runy9/raiderbrick001d_512.jpg
runy9/raiderdeco006.jpg
runy9/raidvegplantgrassfeuil001.tga
runy9/raiderdeco005moss2_256.jpg
runy9/raidvegfougplant001aa.tga
runy9/raidveggrassplantcc01.tga
runy9/raidfeuilmorteaa01.tga
runy9/raiderdeco004a_512.jpg
runy9/raiderfloor002c_512.jpg
runy9/raiderwall005_512.jpg
runy9/raiderbrick005cmoss2_512.jpg
de_aztec
de_aztec/raidfla04.jpg
de_aztec/carving3.tga
de_aztec/ground_path.jpg
de_aztec/watercaulk.tga
de_aztec/metall.jpg
de_aztec/carving3b.tga
de_aztec/raidfla02.jpg
de_aztec/raidfla05.jpg
de_aztec/env
de_aztec/env/jungle_lf.tga
de_aztec/env/jungle_dn.tga
de_aztec/env/jungle_up.tga
de_aztec/env/jungle_rt.tga
de_aztec/env/jungle_ft.tga
de_aztec/env/jungle_bk.tga
de_aztec/raidfla08.jpg
de_aztec/stones2.tga
de_aztec/swampground01a.tga
de_aztec/ivy_down2.tga
de_aztec/doorway01.tga
de_aztec/sn_ivy3.tga
de_aztec/woodrough.jpg
de_aztec/water.jpg
de_aztec/raidflame.jpg
de_aztec/raidfla06.jpg
de_aztec/raidfla03.jpg
de_aztec/crate_128x128a.tga
de_aztec/crate_64x64d.tga
de_aztec/carving1.tga
de_aztec/jungle.tga
de_aztec/raidflameun.jpg
de_aztec/crate_64x64c.tga
de_aztec/raidfla01.jpg
de_aztec/crate_64x64i.tga
de_aztec/ivy_down.tga
de_aztec/keres4_decal36.tga
de_aztec/crate_128x128b.tga
de_aztec/doorwood01.tga
de_aztec/raidfla07.jpg
de_aztec/crate_64x64h.tga
ut4_aztek_b2.shader
ut4_aztek_b2.arena
sound
aztec
aztec/thunder_02.wav
aztec/birds.wav
aztec/rain1.wav
aztec/jungle.wav
levelshots
ut4_aztek_b2_bots.tga
maps
ut4_aztek_b2_bots.bsp
ut4_aztek_b2_bots.tga
ut4_aztek_b2_bots.aas
models
mapobjects
mapobjects/parviflora
mapobjects/parviflora/diffus_n.tga
mapobjects/parviflora/diffus.tga
mapobjects/ktrtrop
mapobjects/ktrtrop/palmbark.jpg
mapobjects/ktrtrop/palmleafs.tga
mapobjects/tropicalplant2
mapobjects/tropicalplant2/diffus_n.tga
mapobjects/tropicalplant2/diffus.tga
mapobjects/palmplant
mapobjects/palmplant/diffus_n.tga
mapobjects/palmplant/diffus.tga
mapobjects/tropicalplant
mapobjects/tropicalplant/diffus_n.tga
mapobjects/tropicalplant/diffus.tga
mapobjects/lamp
mapobjects/lamp/lamp.jpg
mapobjects/lamp/colour.jpg
mapobjects/lamp/glass.jpg
/readme.txt
textures
runy9
runy9/raiderbrick001dmoss2_512.jpg
runy9/raiderdeco003_512.jpg
runy9/raiderbrick002cmoss2_512.jpg
runy9/raiderbrick005c_512.jpg
runy9/raiderrocher001c_512.jpg
runy9/raiderdeco006moss2.jpg
runy9/raidvegplantgrass001.tga
runy9/raiderfloor002cmoss2_512.jpg
runy9/raiderrocher002b_1024.jpg
runy9/raiderrocher002bmoss2_1024.jpg
runy9/raiderdeco001d_128.jpg
runy9/raiderdeco005_256.jpg
runy9/raidfeuilmortebb03.tga
runy9/raiderdeco004amoss2_512.jpg
runy9/raiderbrick001dmoss3_512.jpg
runy9/raiderdeco001dmoss2_128.jpg
runy9/raiderdeco003moss2_512.jpg
runy9/raiderbrick002c_512.jpg
runy9/raiderrocher002b_512.jpg
runy9/raiderbrick001d_512.jpg
runy9/raiderdeco006.jpg
runy9/raidvegplantgrassfeuil001.tga
runy9/raiderdeco005moss2_256.jpg
runy9/raidvegfougplant001aa.tga
runy9/raidveggrassplantcc01.tga
runy9/raidfeuilmorteaa01.tga
runy9/raiderdeco004a_512.jpg
runy9/raiderfloor002c_512.jpg
runy9/raiderwall005_512.jpg
runy9/raiderbrick005cmoss2_512.jpg
de_aztec
de_aztec/raidfla04.jpg
de_aztec/carving3.tga
de_aztec/ground_path.jpg
de_aztec/watercaulk.tga
de_aztec/metall.jpg
de_aztec/carving3b.tga
de_aztec/raidfla02.jpg
de_aztec/raidfla05.jpg
de_aztec/env
de_aztec/env/jungle_lf.tga
de_aztec/env/jungle_dn.tga
de_aztec/env/jungle_up.tga
de_aztec/env/jungle_rt.tga
de_aztec/env/jungle_ft.tga
de_aztec/env/jungle_bk.tga
de_aztec/raidfla08.jpg
de_aztec/stones2.tga
de_aztec/swampground01a.tga
de_aztec/ivy_down2.tga
de_aztec/doorway01.tga
de_aztec/sn_ivy3.tga
de_aztec/woodrough.jpg
de_aztec/water.jpg
de_aztec/raidflame.jpg
de_aztec/raidfla06.jpg
de_aztec/raidfla03.jpg
de_aztec/crate_128x128a.tga
de_aztec/crate_64x64d.tga
de_aztec/carving1.tga
de_aztec/jungle.tga
de_aztec/raidflameun.jpg
de_aztec/crate_64x64c.tga
de_aztec/raidfla01.jpg
de_aztec/crate_64x64i.tga
de_aztec/ivy_down.tga
de_aztec/keres4_decal36.tga
de_aztec/crate_128x128b.tga
de_aztec/doorwood01.tga
de_aztec/raidfla07.jpg
de_aztec/crate_64x64h.tga
map "ut4_aztek_b2"
longname "Aztek Beta 2"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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