Map wvwq3dm7

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* QUAKE III ARENA LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE : Decidia
FILENAME : map_wvwq3dm7.pk3
.pk3 CONTENTS : wvwq3dm7.arena
wvwq3dm7.shader
wvwq3dm7.bsp
wvwq3dm7.jpg (lvlshot)
ctftree.shader
sounds: caw1, caw2, waterfall03
textures: level textures, foghull textures, model textures

AUTHOR : Joel "wviperw" McDonald
e-Mail : *******@***********.com
HOMEPAGE : http://www.planetquake.com/wvw
DATE : 08/24/03
GAME PLAY TYPE : FFA
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
An experimental forest level.
--------------------------------------------------------------------------------
DEATHMATCH : 15 Player Respawn Points
SUGGESTED PLAYER LOAD : a lot
BOTS : Anarki Doom Keel Major Sarge
WEAPONS : shotgun(2),grenade launcher,rocket launcher, lightning gun(2), plasma gun
POWERUPS/ARMOR : YA, RA, MH, QUAD, INVIS
--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
EDITORS USED : GTKRadiant v1.2.11
UTILITIES USED : WinZip, PBE, Curry, Q3Map2 Toolz, Notepad Plus, Q3ASE, MilkShape3d
KNOWN BUGS : Lighting errors abound in the map unfortunately. Especially on the terrain/ground.
Bots may be a bit silly as I basically had to hack up the map to get them to work.
COMPILE MACHINE : AMD Duron 700@1000, 256mb PC133 RAM, WinXP, GF4 TI4200, 60gb HD
BUILD : BSP200 sec VIS20sec LIGHT (patchshadows, filter, super 4, bounce 4, samplesize 4)too long (9hrs or so on a P4 1.8ghz) BSPC 100 sec
CONSTRUCTION : WAY too long
BRUSHES : ~4000 brushes
--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
Quake III Arena : Kryptonite
Quake III Arena : Walk Don't Run
Quake III Arena : Geometrica
Quake III Arena : Vacant
Quake III Arena : Sinking Deeper (RA3 Arena)
Quake III Arena : Drift Away
Quake III Arena : Concrete
Quake III Arena : Under My Skin
Quake III Arena : Collide
Quake II : The Slayaway
Quake II : The Abandon
--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS OR INFORMATION *
--------------------------------------------------------------------------------
Just extract map_wvwq3dm7.pk3 into your baseq3 directory. Type /map wvwq3dm7 in the console. Or go to skirmish->ffa and select wvwq3dm7.
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
PyroFragger : Ctftree model (mailto:**********@*******.com)
Todd Gantzler : Multiplant pack (http://worldwidewebcollege.com/wwwc/3DVG/q3tutorials/q3editing.htm)
Krischan Makowka : GR_trees.pk3 - .md3, texture, and shader files (**********@***********.com)
Paul Bourke : A ton of nice rock/tree textures that I used. (http://astronomy.swin.edu.au/~pbourke/texture/)
Lunaran : The crow texture/shader/sounds. (www.lunaran.com)
Iikka Keränen : The dirt texture. (http://www.digital-eel.com/surface/files.htm)
id software : Q3A, and I modified a few textures to suit the level (www.idsoftware.com)
My Great Aunt Bob : For never giving up on me :) (www.greatauntbob.com ??)
Ydnar : I-LOVE-MY-Q3MAP2, foghull,etc.,etc. (www.shaderlab.com)
--------------------------------------------------------------------------------
* THANKS *
--------------------------------------------------------------------------------
Cardigan
Lunaran
pjw
sk0re
--------------------------------------------------------------------------------
* COPYRIGHT/PERMISSIONS *
--------------------------------------------------------------------------------
Copyright (2003) by Joel McDonald. All rights reserved.

This package may only be distributed by means of electronic transfer,
free of any charge to the recipient, and may not be modified in any way.
All the files included in the original package must remain intact and
unmodified.

This package may not be distributed on any CD-ROM without the prior,
explicit written consent of Joel McDonald.
scripts
     multiplant.shader
     ctftree.shader
     wvwq3dm7.shader
     wvwq3dm7.arena
sound
     wvwq3dm7
     wvwq3dm7/caw1.wav
     wvwq3dm7/caw2.wav
     wvwq3dm7/caw3.wav
     wvwq3dm7/waterfall03.wav
/wvwq3dm7.txt
levelshots
     wvwq3dm7.jpg
maps
     wvwq3dm7.aas
     wvwq3dm7.bsp
models
     ctftree
     ctftree/ctftree.tga
     mapobjects
     mapobjects/ctftree
     mapobjects/ctftree/ctftree.tga
     mapobjects/tree2
     mapobjects/tree2/branch2.tga
     mapobjects/tree2/trunk2.tga
     mapobjects/GR_trees
     mapobjects/GR_trees/tree6.tga
     mapobjects/GR_trees/stamm.jpg
     mapobjects/multiplant
     mapobjects/multiplant/fern.tga
     mapobjects/multiplant/invisible.tga
     mapobjects/multiplant/leaf2.tga
     mapobjects/multiplant/leaf1.tga
     mapobjects/multiplant/leaf3.tga
textures
     wvwq3dm7
     wvwq3dm7/rock2dirt.jpg
     wvwq3dm7/dm7_alphamap3.pcx
     wvwq3dm7/trunk_id.tga
     wvwq3dm7/bark15.jpg
     wvwq3dm7/foghull
     wvwq3dm7/foghull/wvw7hull_ft.jpg
     wvwq3dm7/foghull/wvw7hull_dn.jpg
     wvwq3dm7/foghull/wvw7hull_bk.jpg
     wvwq3dm7/foghull/wvw7hull_up.jpg
     wvwq3dm7/foghull/wvw7hull_lf.jpg
     wvwq3dm7/foghull/wvw7hull_rt.jpg
     wvwq3dm7/bark8.jpg
     wvwq3dm7/branch2.tga
     wvwq3dm7/dm7_heightmap.bmp
     wvwq3dm7/bark22.jpg
     wvwq3dm7/grass1.jpg
     wvwq3dm7/wvw7_weapflare.tga
     wvwq3dm7/wvw_tree.tga
     wvwq3dm7/dm7_heightmap2.bmp
     wvwq3dm7/dirt.jpg
     wvwq3dm7/water04.tga
     wvwq3dm7/crow1.tga
     wvwq3dm7/bark1.jpg
     wvwq3dm7/dm7_alphamap.pcx
     wvwq3dm7/dm7_alphamap2.pcx
     wvwq3dm7/wvw_splash.tga
     wvwq3dm7/rock04.jpg
map "wvwq3dm7"

longname "Decidia"

bots "Anarki Doom Keel Major Sarge"

fraglimit "50"

type "ffa team"


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