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----------------------------------
- Quake 3 Trick Map-
---=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Release Info.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Basic Information
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Title : XCM_Tricks2
Author : Gwyn "|XCM|SouL" Bidgood , Mario "b3nt" Cifaldi (he made the freestyle room)
Release date : Jun/20/2003
Filename : XCM_Tricks2.pk3
E-mail Address : *******@*******.com
Related Webpage : http://souldesign.cjb.net - http://www.overdrivepc.com - http://www.xcmclan.com
Description : Q3A Trick Map
Bugs/Issues : Some of the bounce bugs wont work in the freestyle room this is due to compile problems
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Play Information
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Bot play : No
How To Play : Place Map Name in your /baseq3/ folder
start quake3arena
hit ~
type /map "Map Name"
type /pmove_fixed 1
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Special Thanks + Other Notes
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Mario "b3nt" Cifaldi for letting me use a part of OPC2
Evryone who helped me in the Beta testing
Ian "*lurker*" for the design of the end of the map after the last strafe jumps
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Distribution / Copyright / Permissions
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Copyright 2003 Gwyn "|XCM|SouL", All rights reserved.
Authors may NOT use this level as a base to build additional
levels.
This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and
This compiled .bsp may *NOT* be de compiled or reverse
engineered for any purpose whatsoever.
Quake III Arena is a registered trademark of
id Software, Inc.
Quake III: Team Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
- Quake 3 Trick Map-
---=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Release Info.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Basic Information
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Title : XCM_Tricks2
Author : Gwyn "|XCM|SouL" Bidgood , Mario "b3nt" Cifaldi (he made the freestyle room)
Release date : Jun/20/2003
Filename : XCM_Tricks2.pk3
E-mail Address : *******@*******.com
Related Webpage : http://souldesign.cjb.net - http://www.overdrivepc.com - http://www.xcmclan.com
Description : Q3A Trick Map
Bugs/Issues : Some of the bounce bugs wont work in the freestyle room this is due to compile problems
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Play Information
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Bot play : No
How To Play : Place Map Name in your /baseq3/ folder
start quake3arena
hit ~
type /map "Map Name"
type /pmove_fixed 1
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Special Thanks + Other Notes
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Mario "b3nt" Cifaldi for letting me use a part of OPC2
Evryone who helped me in the Beta testing
Ian "*lurker*" for the design of the end of the map after the last strafe jumps
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Distribution / Copyright / Permissions
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
Copyright 2003 Gwyn "|XCM|SouL", All rights reserved.
Authors may NOT use this level as a base to build additional
levels.
This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and
This compiled .bsp may *NOT* be de compiled or reverse
engineered for any purpose whatsoever.
Quake III Arena is a registered trademark of
id Software, Inc.
Quake III: Team Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
scripts
evil8_base.shader
gothic_block.shader
ctf_unified.shader
soul3_sfx.shader
classic2_0.shader
xcm_tricks2.arena
gothic_floor.shader
base_wall.shader
dash_earthctf.shader
cos1.shader
sfx.shader
af3gate.shader
sky.shader
gothic_trim.shader
dash_waterfall.shader
base_trim.shader
instactf.shader
scorpion.shader
common.shader
scorpion1v1.shader
cardigan_skies.shader
dash_earth.shader
base_floor.shader
gothic_wall.shader
skies.shader
egyptsoc_af3gate.shader
sound
feedback
feedback/opc_impressive.wav
movers
movers/plats
movers/plats/pt1_strt.wav
movers/plats/pt1_end.wav
levelshots
XCM_Tricks2.jpg
env
scorpion
scorpion/purebluej_bk.jpg
scorpion/purebluej_rt.jpg
scorpion/purebluej_ft.jpg
scorpion/puregreenj_lf.jpg
scorpion/puregreenj_up.jpg
scorpion/puregreenj_bk.jpg
scorpion/puregreenj_ft.jpg
scorpion/puregreenj_rt.jpg
scorpion/puregreenj_dn.jpg
scorpion/purebluej_up.jpg
scorpion/purebluej_lf.jpg
scorpion/purebluej_dn.jpg
maps
XCM_Tricks2.bsp
/XCM_Tricks2_Readme.txt
textures
scorpion
scorpion/pushmebkg.jpg
scorpion/cloudmask5.tga
medieval
medieval/wood09.jpg
medieval/wood05b.jpg
evil8_wall
evil8_wall/e8_mtlwall3.jpg
classic2_0
classic2_0/oldstone2.jpg
classic2_0/grass1_mossy.jpg
radiant
radiant/notex.tga
soul3_sfx
soul3_sfx/ssr.tga
soul3_sfx/bio_jumps.tga
soul3_sfx/racing.tga
soul3_sfx/beginner_jumps.tga
soul3_sfx/q3jumps.tga
soul3_sfx/thisway.jpg
soul3_sfx/hardcore.tga
soul3_sfx/strafejumps.tga
soul3_sfx/freestyle.tga
soul3_sfx/nightmare.tga
soul3_sfx/soulsgrid.tga
common
common/caulk.tga
common/clip.tga
common/nodraw.tga
common/oldstone5old.jpg
common/nodrop.tga
common/oldstone5.jpg
common/slick.tga
common/oldstone3.jpg
common/trigger.tga
common/oldstone6.jpg
common/weapclip.tga
common/oldstone1.jpg
common/oldbrk_01.jpg
common/oldstone7.jpg
common/oldstone4.jpg
common/cushion.tga
dash_earthctf
dash_earthctf/bluesky2.tga
soul3_chillout
soul3_chillout/marley1.jpg
soul3_chillout/grass.jpg
soul3_chillout/santaw33d.jpg
soul3_chillout/teddy.jpg
soul3_chillout/keelganja.jpg
soul3_chillout/xholly1.jpg
soul3_chillout/kellybrook1.jpg
soul3_chillout/xjakkidegg.jpg
soul3_chillout/ganja.jpg
soul3_chillout/xelisha.jpg
soul3_chillout/marley2.jpg
soul3_chillout/ganja2.jpg
soul3_chillout/kellybrook.jpg
soul3_chillout/hollyvalance2.jpg
soul3_chillout/hollyvalance3.jpg
soul3_chillout/xholly3.jpg
soul3_chillout/xholly2.jpg
af3gate
af3gate/gatewater8.jpg
af3gate/gatewater2.jpg
af3gate/s064-05f-glow.tga
af3gate/gatewater6.jpg
af3gate/gatewater3.jpg
af3gate/gatewater7.jpg
af3gate/gatewater1.jpg
af3gate/gatewater4.jpg
af3gate/gatewater5.jpg
evil8_floor
evil8_floor/e8clangfloor.jpg
evil8_floor/e8cretefloor01b.jpg
japanc_q3w
japanc_q3w/romanwallti.jpg
japanc_q3w/wood4a.jpg
japanc_q3w/lloydmdm2_grass1.jpg
soul3_ut
soul3_ut/flr_b-w.jpg
soul3_ut/03_brick01.jpg
soul3_ut/n00b.jpg
soul3_ut/sn_brick2.jpg
soul3_ut/concrete.jpg
soul3_ut/floor02.jpg
soul3_ut/carpet1.jpg
soul3_ut/nrg_wipefeet.jpg
evil8_base
evil8_base/e8base_blue.jpg
evil8_base/e8crete03_red.jpg
evil8_base/e8metal03b.jpg
gothic_floor
gothic_floor/q1metal7_99stair2.jpg
gothic_floor/q1metal7_99stair.jpg
gothic_floor/q1metal7_99spot.tga
gothic_floor/q1metal7_98.jpg
gothic_floor/q1metal7_99_broke.jpg
gothic_floor/q1metal7_97.jpg
gothic_floor/q1metal7_99stair3.jpg
gothic_floor/q1metal7_99.jpg
gothic_floor/q1metal7_98d_256x256.jpg
cos1
cos1/cosdglass.tga
soul3_plrs
soul3_plrs/xcmkenshin.jpg
soul3_plrs/xcmsniper.jpg
soul3_plrs/xcmdevil.jpg
soul3_plrs/madebyb3nt.jpg
soul3_plrs/xcmkuros.jpg
soul3_plrs/xcmjester.jpg
soul3_plrs/xcmcreamer.jpg
soul3_plrs/xcmstorm.jpg
soul3_plrs/xcminvision.jpg
soul3_plrs/xcmstr1fr.jpg
soul3_plrs/xcmwarrenf.jpg
soul3_plrs/xcmkillaton.jpg
soul3_plrs/xcmsoul.jpg
soul3_plrs/xcmgunner57.jpg
soul3_plrs/xcmdannyf.jpg
soul3_plrs/xcmh0ra.jpg
ctf_unified
ctf_unified/steam_fx_01.tga
sfx
sfx/metalfloor_wall_9bglow.jpg
sfx/launchpad_diamond.jpg
sfx/bouncepad01_diamond2ctga.jpg
evil8_base.shader
gothic_block.shader
ctf_unified.shader
soul3_sfx.shader
classic2_0.shader
xcm_tricks2.arena
gothic_floor.shader
base_wall.shader
dash_earthctf.shader
cos1.shader
sfx.shader
af3gate.shader
sky.shader
gothic_trim.shader
dash_waterfall.shader
base_trim.shader
instactf.shader
scorpion.shader
common.shader
scorpion1v1.shader
cardigan_skies.shader
dash_earth.shader
base_floor.shader
gothic_wall.shader
skies.shader
egyptsoc_af3gate.shader
sound
feedback
feedback/opc_impressive.wav
movers
movers/plats
movers/plats/pt1_strt.wav
movers/plats/pt1_end.wav
levelshots
XCM_Tricks2.jpg
env
scorpion
scorpion/purebluej_bk.jpg
scorpion/purebluej_rt.jpg
scorpion/purebluej_ft.jpg
scorpion/puregreenj_lf.jpg
scorpion/puregreenj_up.jpg
scorpion/puregreenj_bk.jpg
scorpion/puregreenj_ft.jpg
scorpion/puregreenj_rt.jpg
scorpion/puregreenj_dn.jpg
scorpion/purebluej_up.jpg
scorpion/purebluej_lf.jpg
scorpion/purebluej_dn.jpg
maps
XCM_Tricks2.bsp
/XCM_Tricks2_Readme.txt
textures
scorpion
scorpion/pushmebkg.jpg
scorpion/cloudmask5.tga
medieval
medieval/wood09.jpg
medieval/wood05b.jpg
evil8_wall
evil8_wall/e8_mtlwall3.jpg
classic2_0
classic2_0/oldstone2.jpg
classic2_0/grass1_mossy.jpg
radiant
radiant/notex.tga
soul3_sfx
soul3_sfx/ssr.tga
soul3_sfx/bio_jumps.tga
soul3_sfx/racing.tga
soul3_sfx/beginner_jumps.tga
soul3_sfx/q3jumps.tga
soul3_sfx/thisway.jpg
soul3_sfx/hardcore.tga
soul3_sfx/strafejumps.tga
soul3_sfx/freestyle.tga
soul3_sfx/nightmare.tga
soul3_sfx/soulsgrid.tga
common
common/caulk.tga
common/clip.tga
common/nodraw.tga
common/oldstone5old.jpg
common/nodrop.tga
common/oldstone5.jpg
common/slick.tga
common/oldstone3.jpg
common/trigger.tga
common/oldstone6.jpg
common/weapclip.tga
common/oldstone1.jpg
common/oldbrk_01.jpg
common/oldstone7.jpg
common/oldstone4.jpg
common/cushion.tga
dash_earthctf
dash_earthctf/bluesky2.tga
soul3_chillout
soul3_chillout/marley1.jpg
soul3_chillout/grass.jpg
soul3_chillout/santaw33d.jpg
soul3_chillout/teddy.jpg
soul3_chillout/keelganja.jpg
soul3_chillout/xholly1.jpg
soul3_chillout/kellybrook1.jpg
soul3_chillout/xjakkidegg.jpg
soul3_chillout/ganja.jpg
soul3_chillout/xelisha.jpg
soul3_chillout/marley2.jpg
soul3_chillout/ganja2.jpg
soul3_chillout/kellybrook.jpg
soul3_chillout/hollyvalance2.jpg
soul3_chillout/hollyvalance3.jpg
soul3_chillout/xholly3.jpg
soul3_chillout/xholly2.jpg
af3gate
af3gate/gatewater8.jpg
af3gate/gatewater2.jpg
af3gate/s064-05f-glow.tga
af3gate/gatewater6.jpg
af3gate/gatewater3.jpg
af3gate/gatewater7.jpg
af3gate/gatewater1.jpg
af3gate/gatewater4.jpg
af3gate/gatewater5.jpg
evil8_floor
evil8_floor/e8clangfloor.jpg
evil8_floor/e8cretefloor01b.jpg
japanc_q3w
japanc_q3w/romanwallti.jpg
japanc_q3w/wood4a.jpg
japanc_q3w/lloydmdm2_grass1.jpg
soul3_ut
soul3_ut/flr_b-w.jpg
soul3_ut/03_brick01.jpg
soul3_ut/n00b.jpg
soul3_ut/sn_brick2.jpg
soul3_ut/concrete.jpg
soul3_ut/floor02.jpg
soul3_ut/carpet1.jpg
soul3_ut/nrg_wipefeet.jpg
evil8_base
evil8_base/e8base_blue.jpg
evil8_base/e8crete03_red.jpg
evil8_base/e8metal03b.jpg
gothic_floor
gothic_floor/q1metal7_99stair2.jpg
gothic_floor/q1metal7_99stair.jpg
gothic_floor/q1metal7_99spot.tga
gothic_floor/q1metal7_98.jpg
gothic_floor/q1metal7_99_broke.jpg
gothic_floor/q1metal7_97.jpg
gothic_floor/q1metal7_99stair3.jpg
gothic_floor/q1metal7_99.jpg
gothic_floor/q1metal7_98d_256x256.jpg
cos1
cos1/cosdglass.tga
soul3_plrs
soul3_plrs/xcmkenshin.jpg
soul3_plrs/xcmsniper.jpg
soul3_plrs/xcmdevil.jpg
soul3_plrs/madebyb3nt.jpg
soul3_plrs/xcmkuros.jpg
soul3_plrs/xcmjester.jpg
soul3_plrs/xcmcreamer.jpg
soul3_plrs/xcmstorm.jpg
soul3_plrs/xcminvision.jpg
soul3_plrs/xcmstr1fr.jpg
soul3_plrs/xcmwarrenf.jpg
soul3_plrs/xcmkillaton.jpg
soul3_plrs/xcmsoul.jpg
soul3_plrs/xcmgunner57.jpg
soul3_plrs/xcmdannyf.jpg
soul3_plrs/xcmh0ra.jpg
ctf_unified
ctf_unified/steam_fx_01.tga
sfx
sfx/metalfloor_wall_9bglow.jpg
sfx/launchpad_diamond.jpg
sfx/bouncepad01_diamond2ctga.jpg
map "XCM_Tricks2"
longname "XCM_Tricks2 - By |XCM|SouL"
fraglimit "0"
type " ffa "
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