Xccc dm4 4x

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Title : feel the rush
mapfilename : xccc_dm4
Version : beta1
Author : Kaffeewunder
E-mail : ******@***.net
Homepage : http://kaffeseecke.wordpress.com


size : small

players : 2 - 4

gametypes : ffa duel

textures : edited stocktextures, custom effects, custom shader, materials based on photoreferences from www.cgtextures.com

custommusic : britishforrest

customsounds : rain recorded by myself

tools used : notepad, netradiant, q3map2build. adobe photoshop, irfanview, paint, reason, cool edit pro 2.0, winrar, irfanview

buildtime : sth. like 1231332 months

compiletime : -bsp [-meta -v -np 180 ] ?? seconds , -vis [-saveprt] 1232 seconds -light [-gamma 1.15 -filter -fastbounce -bouncescale 1.7 -lightanglehl -shade -bounce 8] 10412 seconds

Thx to : rush ,bozz and cityy







About the map :

Q3dm13 aka "lost world" is a true evergreen beloved by manies, and as its my girlfriends favorite map and mine too, i thought a tribute to dm13 dedicated to my girlfriend, would be a good idea.
And so i started to draw some sketches and start putting it into gtkradiant. at the end not very much besides the weaponload remembers the map its tributed to.
At the beginning there were at least some organic stuff, but i dropped that and so nothing more is left.
Only that there is a main attrium with 2 lavapits and teleporters spotted in there.




This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------


Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
     xccc_dm4_4x.shader
     xccc_dm4_4x.arena
sound
     world
     world/firesoft.wav
     world/xccc
     world/xccc/rain2.wav
     world/suck1.wav
     world/lava1.wav
levelshots
     xccc_dm4_4x.jpg
maps
     xccc_dm4_4x.aas
     xccc_dm4_4x.TGA
     xccc_dm4_4x.bsp
models
     mapobjects
     mapobjects/skull
     mapobjects/skull/skull.jpg
     mapobjects/spotlamp
     mapobjects/spotlamp/spotlamp.tga
     mapobjects/spotlamp/beam.jpg
     mapobjects/spotlamp/spotlamp_l.jpg
     mapobjects/baph
     mapobjects/baph/baphomet.tga
     mapobjects/tree2
     mapobjects/tree2/branch2.tga
     mapobjects/tree2/trunk2.tga
     mapobjects/storch
     mapobjects/storch/storch.jpg
     mapobjects/visor_st.jpg
/xccc_dm4_readme.txt
textures
     xccc3
     xccc3/x_dm4_telerain4.jpg
     xccc3/x_dm4_telerain1.jpg
     xccc3/x_dm4_telerain2.jpg
     xccc3/x_dm4_flareback.jpg
     xccc3/x_dm4_flare.jpg
     xccc3/xccc_rock3.jpg
     xccc3/x_dm4_telerain3.jpg
     gothic_light
     gothic_light/pentagram_light1_blend.jpg
     gothic_light/ironcrosslt1.blend.jpg
     gothic_light/pentagram_light1.jpg
     gothic_light/ironcrosslt1.jpg
     gothic_light/skulllight01.jpg
     gothic_light/ironcrossltbkgrd.jpg
     base_floor
     base_floor/proto_grate.tga
     stone
     stone/pjrock14.jpg
     liquids
     liquids/pool3d_5.jpg
     liquids/pool3d_3e.jpg
     liquids/lavahell.jpg
     liquids/pool3d_5e.jpg
     liquids/pool3d_6.jpg
     liquids/pool3d_3.jpg
     organics
     organics/grass3.tga
     xccc
     xccc/xccc_column.jpg
     xccc/dark_block_single_gr.jpg
     xccc/largerblock_r_gd.jpg
     xccc/dark_largeblock_single_gr.jpg
     xccc/largerwallblock_r_g.jpg
     xccc/dark_widelargeblock_single_gr.jpg
     xccc/largerwallblock_r_gd.jpg
     xccc/ceilingtechplain_r.jpg
     xccc/largerblock_r_g.jpg
     xccc/xccc_towerblue.jpg
     skin
     skin/skin6.jpg
     skin/surface8.jpg
     base_trim
     base_trim/dark_tin2.tga
     gothic_block
     gothic_block/killtrim.jpg
     skies
     skies/proto_sky2.jpg
     skies/proto_sky.jpg
     gothic_ceiling
     gothic_ceiling/ceilingtechplain.jpg
     base_support
     base_support/cable.jpg
     effects
     effects/tinfx.tga
     gothic_blockh
     gothic_blockh/largeblockfloor4_hirest_spec.tga
     gothic_blockh/largeblockfloor4_hirest.jpg
     gothic_trim
     gothic_trim/wood2.jpg
     gothic_trim/x_noblight.tga
     gothic_trim/km_arena1towerblue.tga
     gothic_trim/baseboard09_blue.jpg
     gothic_trim/borderconcrt.tga
     gothic_trim/x_noblightfx.jpg
     sfx
     sfx/flameball.jpg
     sfx/bounce_dirt.tga
     sfx/flame6.jpg
     sfx/flame2.jpg
     sfx/flame5.jpg
     sfx/lavabeam.jpg
     sfx/bouncepad01b_layer1.jpg
     sfx/flame4.jpg
     sfx/flame8.jpg
     sfx/flame1.jpg
     sfx/blackness.jpg
     sfx/rain.jpg
     sfx/flame3.jpg
     sfx/firewalla.tga
     sfx/flame7.jpg
     sfx/firegorre2.jpg
     sfx/jumppadsmall.jpg
map "xccc_dm4"

bots "Visor Sarge Hunter"

longname "feel the rush"

fraglimit "50"

type "dm team tourney"


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