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Title : feel the rush
mapfilename : xccc_dm4
Version : beta1
Author : Kaffeewunder
E-mail : ******@***.net
Homepage : http://kaffeseecke.wordpress.com
size : small
players : 2 - 4
gametypes : ffa duel
textures : edited stocktextures, custom effects, custom shader, materials based on photoreferences from www.cgtextures.com
custommusic : britishforrest
customsounds : rain recorded by myself
tools used : notepad, netradiant, q3map2build. adobe photoshop, irfanview, paint, reason, cool edit pro 2.0, winrar, irfanview
buildtime : sth. like 1231332 months
compiletime : -bsp [-meta -v -np 180 ] ?? seconds , -vis [-saveprt] 1232 seconds -light [-gamma 1.15 -filter -fastbounce -bouncescale 1.7 -lightanglehl -shade -bounce 8] 10412 seconds
Thx to : rush ,bozz and cityy
About the map :
Q3dm13 aka "lost world" is a true evergreen beloved by manies, and as its my girlfriends favorite map and mine too, i thought a tribute to dm13 dedicated to my girlfriend, would be a good idea.
And so i started to draw some sketches and start putting it into gtkradiant. at the end not very much besides the weaponload remembers the map its tributed to.
At the beginning there were at least some organic stuff, but i dropped that and so nothing more is left.
Only that there is a main attrium with 2 lavapits and teleporters spotted in there.
This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
xccc_dm4_4x.shader
xccc_dm4_4x.arena
sound
world
world/firesoft.wav
world/xccc
world/xccc/rain2.wav
world/suck1.wav
world/lava1.wav
levelshots
xccc_dm4_4x.jpg
maps
xccc_dm4_4x.aas
xccc_dm4_4x.TGA
xccc_dm4_4x.bsp
models
mapobjects
mapobjects/skull
mapobjects/skull/skull.jpg
mapobjects/spotlamp
mapobjects/spotlamp/spotlamp.tga
mapobjects/spotlamp/beam.jpg
mapobjects/spotlamp/spotlamp_l.jpg
mapobjects/baph
mapobjects/baph/baphomet.tga
mapobjects/tree2
mapobjects/tree2/branch2.tga
mapobjects/tree2/trunk2.tga
mapobjects/storch
mapobjects/storch/storch.jpg
mapobjects/visor_st.jpg
/xccc_dm4_readme.txt
textures
xccc3
xccc3/x_dm4_telerain4.jpg
xccc3/x_dm4_telerain1.jpg
xccc3/x_dm4_telerain2.jpg
xccc3/x_dm4_flareback.jpg
xccc3/x_dm4_flare.jpg
xccc3/xccc_rock3.jpg
xccc3/x_dm4_telerain3.jpg
gothic_light
gothic_light/pentagram_light1_blend.jpg
gothic_light/ironcrosslt1.blend.jpg
gothic_light/pentagram_light1.jpg
gothic_light/ironcrosslt1.jpg
gothic_light/skulllight01.jpg
gothic_light/ironcrossltbkgrd.jpg
base_floor
base_floor/proto_grate.tga
stone
stone/pjrock14.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_3e.jpg
liquids/lavahell.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
organics
organics/grass3.tga
xccc
xccc/xccc_column.jpg
xccc/dark_block_single_gr.jpg
xccc/largerblock_r_gd.jpg
xccc/dark_largeblock_single_gr.jpg
xccc/largerwallblock_r_g.jpg
xccc/dark_widelargeblock_single_gr.jpg
xccc/largerwallblock_r_gd.jpg
xccc/ceilingtechplain_r.jpg
xccc/largerblock_r_g.jpg
xccc/xccc_towerblue.jpg
skin
skin/skin6.jpg
skin/surface8.jpg
base_trim
base_trim/dark_tin2.tga
gothic_block
gothic_block/killtrim.jpg
skies
skies/proto_sky2.jpg
skies/proto_sky.jpg
gothic_ceiling
gothic_ceiling/ceilingtechplain.jpg
base_support
base_support/cable.jpg
effects
effects/tinfx.tga
gothic_blockh
gothic_blockh/largeblockfloor4_hirest_spec.tga
gothic_blockh/largeblockfloor4_hirest.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/x_noblight.tga
gothic_trim/km_arena1towerblue.tga
gothic_trim/baseboard09_blue.jpg
gothic_trim/borderconcrt.tga
gothic_trim/x_noblightfx.jpg
sfx
sfx/flameball.jpg
sfx/bounce_dirt.tga
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/lavabeam.jpg
sfx/bouncepad01b_layer1.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/blackness.jpg
sfx/rain.jpg
sfx/flame3.jpg
sfx/firewalla.tga
sfx/flame7.jpg
sfx/firegorre2.jpg
sfx/jumppadsmall.jpg
xccc_dm4_4x.shader
xccc_dm4_4x.arena
sound
world
world/firesoft.wav
world/xccc
world/xccc/rain2.wav
world/suck1.wav
world/lava1.wav
levelshots
xccc_dm4_4x.jpg
maps
xccc_dm4_4x.aas
xccc_dm4_4x.TGA
xccc_dm4_4x.bsp
models
mapobjects
mapobjects/skull
mapobjects/skull/skull.jpg
mapobjects/spotlamp
mapobjects/spotlamp/spotlamp.tga
mapobjects/spotlamp/beam.jpg
mapobjects/spotlamp/spotlamp_l.jpg
mapobjects/baph
mapobjects/baph/baphomet.tga
mapobjects/tree2
mapobjects/tree2/branch2.tga
mapobjects/tree2/trunk2.tga
mapobjects/storch
mapobjects/storch/storch.jpg
mapobjects/visor_st.jpg
/xccc_dm4_readme.txt
textures
xccc3
xccc3/x_dm4_telerain4.jpg
xccc3/x_dm4_telerain1.jpg
xccc3/x_dm4_telerain2.jpg
xccc3/x_dm4_flareback.jpg
xccc3/x_dm4_flare.jpg
xccc3/xccc_rock3.jpg
xccc3/x_dm4_telerain3.jpg
gothic_light
gothic_light/pentagram_light1_blend.jpg
gothic_light/ironcrosslt1.blend.jpg
gothic_light/pentagram_light1.jpg
gothic_light/ironcrosslt1.jpg
gothic_light/skulllight01.jpg
gothic_light/ironcrossltbkgrd.jpg
base_floor
base_floor/proto_grate.tga
stone
stone/pjrock14.jpg
liquids
liquids/pool3d_5.jpg
liquids/pool3d_3e.jpg
liquids/lavahell.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
organics
organics/grass3.tga
xccc
xccc/xccc_column.jpg
xccc/dark_block_single_gr.jpg
xccc/largerblock_r_gd.jpg
xccc/dark_largeblock_single_gr.jpg
xccc/largerwallblock_r_g.jpg
xccc/dark_widelargeblock_single_gr.jpg
xccc/largerwallblock_r_gd.jpg
xccc/ceilingtechplain_r.jpg
xccc/largerblock_r_g.jpg
xccc/xccc_towerblue.jpg
skin
skin/skin6.jpg
skin/surface8.jpg
base_trim
base_trim/dark_tin2.tga
gothic_block
gothic_block/killtrim.jpg
skies
skies/proto_sky2.jpg
skies/proto_sky.jpg
gothic_ceiling
gothic_ceiling/ceilingtechplain.jpg
base_support
base_support/cable.jpg
effects
effects/tinfx.tga
gothic_blockh
gothic_blockh/largeblockfloor4_hirest_spec.tga
gothic_blockh/largeblockfloor4_hirest.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/x_noblight.tga
gothic_trim/km_arena1towerblue.tga
gothic_trim/baseboard09_blue.jpg
gothic_trim/borderconcrt.tga
gothic_trim/x_noblightfx.jpg
sfx
sfx/flameball.jpg
sfx/bounce_dirt.tga
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/lavabeam.jpg
sfx/bouncepad01b_layer1.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/blackness.jpg
sfx/rain.jpg
sfx/flame3.jpg
sfx/firewalla.tga
sfx/flame7.jpg
sfx/firegorre2.jpg
sfx/jumppadsmall.jpg
map "xccc_dm4"
bots "Visor Sarge Hunter"
longname "feel the rush"
fraglimit "50"
type "dm team tourney"
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