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Date: Feb. 11, 2002
Quake3Arena Free-For-All level
Title: Winter Games
File: map-wintergames.pk3
Author: Ken Hull
Player: Comic Relief
email: *******@*******.com
Description: Large Free-for-all level. Works
best with 4 to 10 players. Does support bots.
PLAY INFORMATION
Tourney: no
Deathmatch: medium-large DM (10 player-start positions)
CTF: no
Bot File (aas): yes
New sounds: no
New graphics: some
New music: no
How to play: Place map-wintergames.pk3 in your /baseq3/ folder.
Start Quake3.
The level should show up in the menus.
(You'l need the Quake point release.)
<<<<<<<<<<<<<<<<<<<
Textures fix for UrT 4.xxx by PiP´s
NOTES
In this level, you'll be sliding and jumping around,
sort of like skiing. You'll need to use the side-step
controls to adjust your direction of slide. You can hop
up some slippery slopes, if they're not too steep.
There are a few teleporters: Run into the fireplace to
get to the rocket launcher; Phone the Ski Report to get
to the top of the main ski-jump.
CONSTRUCTION
base: None
editor: Q3Radiant 202 by Id Software
know bugs: If a player dies in a gondola car, the
gondola stalls until the player finishes
'dissolving' into the floor. Also, bots
only enter a gondola car if chasing someone.
build time: My spare time over a 2 month period
compile time: Too long!
Distribution / Copyright / Permissions
Copyright (c) 2002 Ken Hull
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Quake3Arena Free-For-All level
Title: Winter Games
File: map-wintergames.pk3
Author: Ken Hull
Player: Comic Relief
email: *******@*******.com
Description: Large Free-for-all level. Works
best with 4 to 10 players. Does support bots.
PLAY INFORMATION
Tourney: no
Deathmatch: medium-large DM (10 player-start positions)
CTF: no
Bot File (aas): yes
New sounds: no
New graphics: some
New music: no
How to play: Place map-wintergames.pk3 in your /baseq3/ folder.
Start Quake3.
The level should show up in the menus.
(You'l need the Quake point release.)
<<<<<<<<<<<<<<<<<<<
Textures fix for UrT 4.xxx by PiP´s
NOTES
In this level, you'll be sliding and jumping around,
sort of like skiing. You'll need to use the side-step
controls to adjust your direction of slide. You can hop
up some slippery slopes, if they're not too steep.
There are a few teleporters: Run into the fireplace to
get to the rocket launcher; Phone the Ski Report to get
to the top of the main ski-jump.
CONSTRUCTION
base: None
editor: Q3Radiant 202 by Id Software
know bugs: If a player dies in a gondola car, the
gondola stalls until the player finishes
'dissolving' into the floor. Also, bots
only enter a gondola car if chasing someone.
build time: My spare time over a 2 month period
compile time: Too long!
Distribution / Copyright / Permissions
Copyright (c) 2002 Ken Hull
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
wintergames_4x.shader
wintergames_4x.arena
sound
misc
misc/windfly.wav
levelshots
wintergames_4x.jpg
maps
wintergames_4x.bsp
wintergames_4x.aas
wintergames_4x.TGA
models
mapobjects
mapobjects/wall_lamp3.tga
mapobjects/wallhead
mapobjects/wallhead/wallhead02.jpg
/wintergames.txt
textures
gothic_wall
gothic_wall/streetbricks10.jpg
gothic_wall/streetbricks.jpg
gothic_wall/slateroofc.jpg
base_floor
base_floor/floor3_3dark.jpg
base_floor/metfloor1.jpg
base_floor/clang_floor3b.jpg
base_wall
base_wall/basewall04.jpg
base_wall/basewall02.jpg
base_wall/basewall03.jpg
base_wall/concrete.jpg
stone
stone/pjrock21.jpg
organics
organics/grass3.tga
winter
winter/wg_redcross.blend.tga
winter/wg_black.tga
winter/wg_tilefloor.jpg
winter/wg_carpet.jpg
winter/wg_phone.jpg
winter/wg_acoustic.tga
winter/wg_tanplain.tga
winter/env
winter/env/wg_env_lf.tga
winter/env/wg_env_bk.tga
winter/env/wg_env_up.tga
winter/env/wg_env_rt.tga
winter/env/wg_env_ft.tga
winter/env/wg_env_dn.tga
winter/wg_cable_ns.tga
winter/wg_pulley.tga
winter/wg_rinkwall.tga
winter/wg_trans.tga
winter/wg_red.tga
winter/wg_whitewall.jpg
winter/wg_eyechart.tga
winter/wg_redcross.tga
winter/wg_bandage.tga
winter/wg_gold.tga
winter/wg_report.tga
winter/wg_cablsprt_ns.tga
winter/wg_plaque.jpg
winter/wg_rinklite.blend.tga
winter/wg_window.tga
winter/wg_rinktrim.tga
winter/wg_rinklite.tga
winter/wg_pole.tga
winter/wg_ice.tga
winter/wg_rinkbtm.tga
winter/wg_greenwall.jpg
winter/wg_tanpebble.tga
winter/wg_insure.tga
winter/wg_box.tga
winter/wg_wpane.tga
winter/wg_wpane.blend.tga
winter/wg_snowslick.jpg
base_trim
base_trim/tin.jpg
base_trim/basemetalsupport.jpg
base_trim/tinfx.jpg
base_trim/pewter.jpg
gothic_block
gothic_block/blocks17.jpg
gothic_ceiling
gothic_ceiling/woodceiling1a.jpg
gothic_ceiling/woodceiling1b_dark.jpg
effects
effects/envmapmach.jpg
base_light
base_light/patch10_pj_lite.blend.jpg
base_light/patch10_pj_lite.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/pitted_rust_small.jpg
gothic_trim/q_waste1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
wintergames_4x.shader
wintergames_4x.arena
sound
misc
misc/windfly.wav
levelshots
wintergames_4x.jpg
maps
wintergames_4x.bsp
wintergames_4x.aas
wintergames_4x.TGA
models
mapobjects
mapobjects/wall_lamp3.tga
mapobjects/wallhead
mapobjects/wallhead/wallhead02.jpg
/wintergames.txt
textures
gothic_wall
gothic_wall/streetbricks10.jpg
gothic_wall/streetbricks.jpg
gothic_wall/slateroofc.jpg
base_floor
base_floor/floor3_3dark.jpg
base_floor/metfloor1.jpg
base_floor/clang_floor3b.jpg
base_wall
base_wall/basewall04.jpg
base_wall/basewall02.jpg
base_wall/basewall03.jpg
base_wall/concrete.jpg
stone
stone/pjrock21.jpg
organics
organics/grass3.tga
winter
winter/wg_redcross.blend.tga
winter/wg_black.tga
winter/wg_tilefloor.jpg
winter/wg_carpet.jpg
winter/wg_phone.jpg
winter/wg_acoustic.tga
winter/wg_tanplain.tga
winter/env
winter/env/wg_env_lf.tga
winter/env/wg_env_bk.tga
winter/env/wg_env_up.tga
winter/env/wg_env_rt.tga
winter/env/wg_env_ft.tga
winter/env/wg_env_dn.tga
winter/wg_cable_ns.tga
winter/wg_pulley.tga
winter/wg_rinkwall.tga
winter/wg_trans.tga
winter/wg_red.tga
winter/wg_whitewall.jpg
winter/wg_eyechart.tga
winter/wg_redcross.tga
winter/wg_bandage.tga
winter/wg_gold.tga
winter/wg_report.tga
winter/wg_cablsprt_ns.tga
winter/wg_plaque.jpg
winter/wg_rinklite.blend.tga
winter/wg_window.tga
winter/wg_rinktrim.tga
winter/wg_rinklite.tga
winter/wg_pole.tga
winter/wg_ice.tga
winter/wg_rinkbtm.tga
winter/wg_greenwall.jpg
winter/wg_tanpebble.tga
winter/wg_insure.tga
winter/wg_box.tga
winter/wg_wpane.tga
winter/wg_wpane.blend.tga
winter/wg_snowslick.jpg
base_trim
base_trim/tin.jpg
base_trim/basemetalsupport.jpg
base_trim/tinfx.jpg
base_trim/pewter.jpg
gothic_block
gothic_block/blocks17.jpg
gothic_ceiling
gothic_ceiling/woodceiling1a.jpg
gothic_ceiling/woodceiling1b_dark.jpg
effects
effects/envmapmach.jpg
base_light
base_light/patch10_pj_lite.blend.jpg
base_light/patch10_pj_lite.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/pitted_rust_small.jpg
gothic_trim/q_waste1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
map "wintergames"
longname "Winter Games"
bots "anarki slash major doom"
fraglimit 20
type "ffa"
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