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Title : Pirate Land Jumps HD (alpha)
Map Filename : uthd_pirate_land_a1.bsp
Filename : uthd_pirate_land_a1.pk3
Release Date : 1st March 2012
Re-released :
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!)
Email Address : ****@***************.org
Description : My first attempt at a jump map - quite simple but very detailed
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : The organisers of the 2012 urban terror jumpers and custom map makers mapping event for giving me the opportunity to make this map, Picola for handling my mapping.
Visit Custom Map Makers (I map therefore I am)
http://www.custommapmakers.org - or come chat on the custom map makers irc channel (#cmm on freenode)
Installation : Pirate Land - drop this in your urthdalpha1 (or whatever it becomes) folder and feel the width
* PK3 File Information *
Map(.bsp) Name : uthd_pirate_land
New Textures : Most textures found/created by author except those from Raynes Texture Pack
New Sounds : Freesound mostly, most of my sounds come from there, they usually need a lot of cleaning up.
Models : All models made by author
Bumpy : Built with normal and bump maps
All other models created by myself (JohnnyEnglish) using Radiant or 3dsmax7.
* Play Information *
Bot Support : An .aas file is available upon request, omitted from final package
Deathmatch : Yes
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump Training : 10 jump goals (g_gametype 9)
Rad file : Yes
* Construction *
Base :
Editor(s) used : GTKRadiant 1.6 - various versions of q3map2
Other Prog(s) used : 3dsmax7, gimp, ffmpeg, imagemagick
* Map/Creative Notes *
Created as an entry for the 2012 urtJumpers / Custom Map Makers mapping
event.
Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.
This .pk3 may be distributed over the Internet as long as
the ORIGINAL(this what you are reading) text file is included in
the .pk3 file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
PS. Not certain where this template read me came from but it contained
enough humour to make me want to "borrow" it.
scripts
azlcmb1_jump.shader~
azlcmb1_jump.shader
uthd_pirate_land_a1.arena
sound
azlcmb1_jump
azlcmb1_jump/door2.wav
azlcmb1_jump/door3.wav
azlcmb1_jump/pirate_theme.wav
azlcmb1_jump/seawater.wav
azlcmb1_jump/waterwheel.wav
azlcmb1_jump/door1.wav
azlcmb1_jump/waterdrip.wav
azlcmb1_jump/scary.wav
levelshots
uthd_pirate_land_a1.jpg
env
azlcmb1_jumps
azlcmb1_jumps/jump_bk.jpg
azlcmb1_jumps/jump_ft.jpg
azlcmb1_jumps/jump_rt.jpg
azlcmb1_jumps/jump_lf.jpg
azlcmb1_jumps/jump_up.jpg
maps
uthd_pirate_land_a1.tga
uthd_pirate_land_a1.rad
uthd_pirate_land_a1.bsp
models
mapobjects
mapobjects/cmm_neon
mapobjects/cmm_neon/cmm3.tga
mapobjects/cmm_neon/cmm1.tga
mapobjects/cmm_neon/cmm2.tga
mapobjects/cmm_neon/cmm4.tga
mapobjects/cmm_metalwalllight
mapobjects/cmm_metalwalllight/readme.txt~
mapobjects/cmm_metalwalllight/lightpart.tga
mapobjects/cmm_metalwalllight/flame.jpg
mapobjects/cmm_barrel
mapobjects/cmm_barrel/littlebarrel.jpg
mapobjects/cmm_barrel/bigbarrel.jpg
mapobjects/azlcmb1_jump
mapobjects/azlcmb1_jump/lampsticks.tga
mapobjects/azlcmb1_jump/house2.jpg
mapobjects/azlcmb1_jump/coin1_b.jpg
mapobjects/azlcmb1_jump/chest1.jpg
mapobjects/azlcmb1_jump/drillershead.jpg
mapobjects/azlcmb1_jump/lantern2.jpg
mapobjects/azlcmb1_jump/madbeam.jpg
mapobjects/azlcmb1_jump/eyeball.jpg
mapobjects/azlcmb1_jump/house3.jpg
mapobjects/azlcmb1_jump/rope1.jpg
mapobjects/azlcmb1_jump/coin1.jpg
mapobjects/azlcmb1_jump/pulllever.jpg
mapobjects/azlcmb1_jump/coins.jpg
mapobjects/azlcmb1_jump/massivewheel.jpg
mapobjects/azlcmb1_jump/barrel1.jpg
mapobjects/azlcmb1_jump/skulllampface.jpg
mapobjects/azlcmb1_jump/lantern1.jpg
mapobjects/azlcmb1_jump/mushroom1.jpg
mapobjects/azlcmb1_jump/gsigms.jpg
mapobjects/azlcmb1_jump/lifebelt.jpg
mapobjects/azlcmb1_jump/coin1_n.tga
mapobjects/azlcmb1_jump/pulllever_n.tga
mapobjects/azlcmb1_jump/vines.jpg
mapobjects/azlcmb1_jump/phouse1.jpg
mapobjects/azlcmb1_jump/house1.jpg
mapobjects/azlcmb1_jump/porthole.jpg
mapobjects/azlcmb1_jump/piratetv1.jpg
mapobjects/azlcmb1_jump/coin1.tga
mapobjects/azlcmb1_jump/sandylump.jpg
mapobjects/azlcmb1_jump/mushroom2.jpg
mapobjects/azlcmb1_jump/cavelights.jpg
mapobjects/azlcmb1_jump_plants
mapobjects/azlcmb1_jump_plants/cheese_n.tga
mapobjects/azlcmb1_jump_plants/fern.tga
mapobjects/azlcmb1_jump_plants/donkey_n.tga
mapobjects/azlcmb1_jump_plants/cheese.tga
mapobjects/azlcmb1_jump_plants/donkey.tga
mapobjects/azlcmb1_jump_plants/spikey.tga
mapobjects/azlcmb1_jump_plants/spikey_n.tga
mapobjects/cmm_streetlight
mapobjects/cmm_streetlight/yellowlight.tga
mapobjects/cmm_streetlight/roundlight.jpg
mapobjects/cmm_streetlight/readme.txt~
mapobjects/cmm_streetlight/light.tga
mapobjects/cmm_streetlight/litroundlight.jpg
mapobjects/cmm_streetlight/shaders.txt~
mapobjects/cmm_palmtree
mapobjects/cmm_palmtree/palmtree.tga
/readme.txt
textures
azlcmb1_jump
azlcmb1_jump/ivy3.tga
azlcmb1_jump/jewel_purple.tga
azlcmb1_jump/sail1.tga
azlcmb1_jump/bricks.jpg
azlcmb1_jump/water2.jpg
azlcmb1_jump/tutor3.jpg
azlcmb1_jump/wood_plank-4.jpg
azlcmb1_jump/lanternlight_blend.tga
azlcmb1_jump/rockwalls.jpg
azlcmb1_jump/byjohnny.tga
azlcmb1_jump/jewel2.tga
azlcmb1_jump/goback1.jpg
azlcmb1_jump/cobbles.jpg
azlcmb1_jump/screenafterbends.jpg
azlcmb1_jump/madbeam.jpg
azlcmb1_jump/coldlight.tga
azlcmb1_jump/blacktimber.jpg
azlcmb1_jump/leavesgrass_ground.jpg
azlcmb1_jump/mossyplank.jpg
azlcmb1_jump/lanternlight.tga
azlcmb1_jump/cmm1.tga
azlcmb1_jump/ivy1.tga
azlcmb1_jump/skelly.jpg
azlcmb1_jump/sail2.tga
azlcmb1_jump/tutor1.jpg
azlcmb1_jump/dark_wood.jpg
azlcmb1_jump/coldlight_blend.tga
azlcmb1_jump/greenglow.tga
azlcmb1_jump/rockgrasstop.jpg
azlcmb1_jump/goback2.jpg
azlcmb1_jump/ballthing.tga
azlcmb1_jump/ivy2.tga
azlcmb1_jump/jewel_blue.tga
azlcmb1_jump/jewel_red.tga
azlcmb1_jump/wood_plank-0.jpg
azlcmb1_jump/thankyou.tga
azlcmb1_jump/dotreflect.jpg
azlcmb1_jump/rockfloor.jpg
azlcmb1_jump/screen7.jpg
azlcmb1_jump/screen9.jpg
azlcmb1_jump/screenbends.jpg
azlcmb1_jump/grassballthing.tga
azlcmb1_jump/wood_plank-1.jpg
azlcmb1_jump/beware.tga
azlcmb1_jump/rockfloorblend.jpg
azlcmb1_jump/screen8.jpg
azlcmb1_jump/jewel_orange.tga
azlcmb1_jump/green_bark.jpg
azlcmb1_jump/dark_wood_b.jpg
azlcmb1_jump/tutor2.jpg
azlcmb1_jump/vines.jpg
azlcmb1_jump/green_bark_b.jpg
azlcmb1_jump/screen6.jpg
azlcmb1_jump/grass.tga
azlcmb1_jump/wood_plank-2.jpg
azlcmb1_jump/FoamySeaWater.tga
azlcmb1_jump/screenbighall.jpg
azlcmb1_jump/screenbigdrop.jpg
azlcmb1_jump/water_ripple2.jpg
azlcmb1_jump/water_ripple1.jpg
azlcmb1_jump/jewel_green.tga
azlcmb1_jump/sandylump.jpg
azlcmb1_jump/fog.tga
azlcmb1_jump/water1.jpg
azlcmb1_jump/tutor4.jpg
azlcmb1_jump/jewel.tga
azlcmb1_jump/rustygrid.tga
azlcmb1_jump/sail3.tga
azlcmb1_jump/ujcmm.jpg
azlcmb1_jump/skellybob.tga
azlcmb1_jump/b_gold.tga
azlcmb1_jump/picola.jpg
azlcmb1_jump/rope.jpg
azlcmb1_jump/wood_plank-3.jpg
azlcmb1_jump/blueish_doors.jpg
azlcmb1_jump/realrocks.jpg
azlcmb1_jump/staingold.tga
azlcmb1_jump.shader~
azlcmb1_jump.shader
uthd_pirate_land_a1.arena
sound
azlcmb1_jump
azlcmb1_jump/door2.wav
azlcmb1_jump/door3.wav
azlcmb1_jump/pirate_theme.wav
azlcmb1_jump/seawater.wav
azlcmb1_jump/waterwheel.wav
azlcmb1_jump/door1.wav
azlcmb1_jump/waterdrip.wav
azlcmb1_jump/scary.wav
levelshots
uthd_pirate_land_a1.jpg
env
azlcmb1_jumps
azlcmb1_jumps/jump_bk.jpg
azlcmb1_jumps/jump_ft.jpg
azlcmb1_jumps/jump_rt.jpg
azlcmb1_jumps/jump_lf.jpg
azlcmb1_jumps/jump_up.jpg
maps
uthd_pirate_land_a1.tga
uthd_pirate_land_a1.rad
uthd_pirate_land_a1.bsp
models
mapobjects
mapobjects/cmm_neon
mapobjects/cmm_neon/cmm3.tga
mapobjects/cmm_neon/cmm1.tga
mapobjects/cmm_neon/cmm2.tga
mapobjects/cmm_neon/cmm4.tga
mapobjects/cmm_metalwalllight
mapobjects/cmm_metalwalllight/readme.txt~
mapobjects/cmm_metalwalllight/lightpart.tga
mapobjects/cmm_metalwalllight/flame.jpg
mapobjects/cmm_barrel
mapobjects/cmm_barrel/littlebarrel.jpg
mapobjects/cmm_barrel/bigbarrel.jpg
mapobjects/azlcmb1_jump
mapobjects/azlcmb1_jump/lampsticks.tga
mapobjects/azlcmb1_jump/house2.jpg
mapobjects/azlcmb1_jump/coin1_b.jpg
mapobjects/azlcmb1_jump/chest1.jpg
mapobjects/azlcmb1_jump/drillershead.jpg
mapobjects/azlcmb1_jump/lantern2.jpg
mapobjects/azlcmb1_jump/madbeam.jpg
mapobjects/azlcmb1_jump/eyeball.jpg
mapobjects/azlcmb1_jump/house3.jpg
mapobjects/azlcmb1_jump/rope1.jpg
mapobjects/azlcmb1_jump/coin1.jpg
mapobjects/azlcmb1_jump/pulllever.jpg
mapobjects/azlcmb1_jump/coins.jpg
mapobjects/azlcmb1_jump/massivewheel.jpg
mapobjects/azlcmb1_jump/barrel1.jpg
mapobjects/azlcmb1_jump/skulllampface.jpg
mapobjects/azlcmb1_jump/lantern1.jpg
mapobjects/azlcmb1_jump/mushroom1.jpg
mapobjects/azlcmb1_jump/gsigms.jpg
mapobjects/azlcmb1_jump/lifebelt.jpg
mapobjects/azlcmb1_jump/coin1_n.tga
mapobjects/azlcmb1_jump/pulllever_n.tga
mapobjects/azlcmb1_jump/vines.jpg
mapobjects/azlcmb1_jump/phouse1.jpg
mapobjects/azlcmb1_jump/house1.jpg
mapobjects/azlcmb1_jump/porthole.jpg
mapobjects/azlcmb1_jump/piratetv1.jpg
mapobjects/azlcmb1_jump/coin1.tga
mapobjects/azlcmb1_jump/sandylump.jpg
mapobjects/azlcmb1_jump/mushroom2.jpg
mapobjects/azlcmb1_jump/cavelights.jpg
mapobjects/azlcmb1_jump_plants
mapobjects/azlcmb1_jump_plants/cheese_n.tga
mapobjects/azlcmb1_jump_plants/fern.tga
mapobjects/azlcmb1_jump_plants/donkey_n.tga
mapobjects/azlcmb1_jump_plants/cheese.tga
mapobjects/azlcmb1_jump_plants/donkey.tga
mapobjects/azlcmb1_jump_plants/spikey.tga
mapobjects/azlcmb1_jump_plants/spikey_n.tga
mapobjects/cmm_streetlight
mapobjects/cmm_streetlight/yellowlight.tga
mapobjects/cmm_streetlight/roundlight.jpg
mapobjects/cmm_streetlight/readme.txt~
mapobjects/cmm_streetlight/light.tga
mapobjects/cmm_streetlight/litroundlight.jpg
mapobjects/cmm_streetlight/shaders.txt~
mapobjects/cmm_palmtree
mapobjects/cmm_palmtree/palmtree.tga
/readme.txt
textures
azlcmb1_jump
azlcmb1_jump/ivy3.tga
azlcmb1_jump/jewel_purple.tga
azlcmb1_jump/sail1.tga
azlcmb1_jump/bricks.jpg
azlcmb1_jump/water2.jpg
azlcmb1_jump/tutor3.jpg
azlcmb1_jump/wood_plank-4.jpg
azlcmb1_jump/lanternlight_blend.tga
azlcmb1_jump/rockwalls.jpg
azlcmb1_jump/byjohnny.tga
azlcmb1_jump/jewel2.tga
azlcmb1_jump/goback1.jpg
azlcmb1_jump/cobbles.jpg
azlcmb1_jump/screenafterbends.jpg
azlcmb1_jump/madbeam.jpg
azlcmb1_jump/coldlight.tga
azlcmb1_jump/blacktimber.jpg
azlcmb1_jump/leavesgrass_ground.jpg
azlcmb1_jump/mossyplank.jpg
azlcmb1_jump/lanternlight.tga
azlcmb1_jump/cmm1.tga
azlcmb1_jump/ivy1.tga
azlcmb1_jump/skelly.jpg
azlcmb1_jump/sail2.tga
azlcmb1_jump/tutor1.jpg
azlcmb1_jump/dark_wood.jpg
azlcmb1_jump/coldlight_blend.tga
azlcmb1_jump/greenglow.tga
azlcmb1_jump/rockgrasstop.jpg
azlcmb1_jump/goback2.jpg
azlcmb1_jump/ballthing.tga
azlcmb1_jump/ivy2.tga
azlcmb1_jump/jewel_blue.tga
azlcmb1_jump/jewel_red.tga
azlcmb1_jump/wood_plank-0.jpg
azlcmb1_jump/thankyou.tga
azlcmb1_jump/dotreflect.jpg
azlcmb1_jump/rockfloor.jpg
azlcmb1_jump/screen7.jpg
azlcmb1_jump/screen9.jpg
azlcmb1_jump/screenbends.jpg
azlcmb1_jump/grassballthing.tga
azlcmb1_jump/wood_plank-1.jpg
azlcmb1_jump/beware.tga
azlcmb1_jump/rockfloorblend.jpg
azlcmb1_jump/screen8.jpg
azlcmb1_jump/jewel_orange.tga
azlcmb1_jump/green_bark.jpg
azlcmb1_jump/dark_wood_b.jpg
azlcmb1_jump/tutor2.jpg
azlcmb1_jump/vines.jpg
azlcmb1_jump/green_bark_b.jpg
azlcmb1_jump/screen6.jpg
azlcmb1_jump/grass.tga
azlcmb1_jump/wood_plank-2.jpg
azlcmb1_jump/FoamySeaWater.tga
azlcmb1_jump/screenbighall.jpg
azlcmb1_jump/screenbigdrop.jpg
azlcmb1_jump/water_ripple2.jpg
azlcmb1_jump/water_ripple1.jpg
azlcmb1_jump/jewel_green.tga
azlcmb1_jump/sandylump.jpg
azlcmb1_jump/fog.tga
azlcmb1_jump/water1.jpg
azlcmb1_jump/tutor4.jpg
azlcmb1_jump/jewel.tga
azlcmb1_jump/rustygrid.tga
azlcmb1_jump/sail3.tga
azlcmb1_jump/ujcmm.jpg
azlcmb1_jump/skellybob.tga
azlcmb1_jump/b_gold.tga
azlcmb1_jump/picola.jpg
azlcmb1_jump/rope.jpg
azlcmb1_jump/wood_plank-3.jpg
azlcmb1_jump/blueish_doors.jpg
azlcmb1_jump/realrocks.jpg
azlcmb1_jump/staingold.tga
map "uthd_pirate_land_a1"
longname "Pirate Land Alpha"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_jump"
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