Hd pirate land a1

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Title : Pirate Land Jumps HD (alpha)
Map Filename : uthd_pirate_land_a1.bsp
Filename : uthd_pirate_land_a1.pk3
Release Date : 1st March 2012
Re-released :
Author(s) : John Stevenson (aka <|MTC|>JohnnyEnglish, neep!)
Email Address : ****@***************.org
Description : My first attempt at a jump map - quite simple but very detailed
Additional Credits to : id Software: For making Q3 Silicon Ice Development/Frozen Sand LLC: For making Urban Terror and so strongly supporting the UT community.
Other Contributors : The organisers of the 2012 urban terror jumpers and custom map makers mapping event for giving me the opportunity to make this map, Picola for handling my mapping.

Visit Custom Map Makers (I map therefore I am)

http://www.custommapmakers.org - or come chat on the custom map makers irc channel (#cmm on freenode)


Installation : Pirate Land - drop this in your urthdalpha1 (or whatever it becomes) folder and feel the width

* PK3 File Information *

Map(.bsp) Name : uthd_pirate_land
New Textures : Most textures found/created by author except those from Raynes Texture Pack
New Sounds : Freesound mostly, most of my sounds come from there, they usually need a lot of cleaning up.
Models : All models made by author
Bumpy : Built with normal and bump maps

All other models created by myself (JohnnyEnglish) using Radiant or 3dsmax7.

* Play Information *

Bot Support : An .aas file is available upon request, omitted from final package
Deathmatch : Yes
Last Man Standing : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : Yes
Capture and Hold : No
Bomb : Yes
Jump Training : 10 jump goals (g_gametype 9)
Rad file : Yes

* Construction *

Base :
Editor(s) used : GTKRadiant 1.6 - various versions of q3map2
Other Prog(s) used : 3dsmax7, gimp, ffmpeg, imagemagick

* Map/Creative Notes *

Created as an entry for the 2012 urtJumpers / Custom Map Makers mapping
event.

Authors MAY NOT use this level as a base to build additional
levels, and the geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me by e-mail, just so I know it's out there in other
forms, and I might even help. Please retain this text file if you do.

This .pk3 may be distributed over the Internet as long as
the ORIGINAL(this what you are reading) text file is included in
the .pk3 file.

You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.

PS. Not certain where this template read me came from but it contained
enough humour to make me want to "borrow" it.
scripts
     azlcmb1_jump.shader~
     azlcmb1_jump.shader
     uthd_pirate_land_a1.arena
sound
     azlcmb1_jump
     azlcmb1_jump/door2.wav
     azlcmb1_jump/door3.wav
     azlcmb1_jump/pirate_theme.wav
     azlcmb1_jump/seawater.wav
     azlcmb1_jump/waterwheel.wav
     azlcmb1_jump/door1.wav
     azlcmb1_jump/waterdrip.wav
     azlcmb1_jump/scary.wav
levelshots
     uthd_pirate_land_a1.jpg
env
     azlcmb1_jumps
     azlcmb1_jumps/jump_bk.jpg
     azlcmb1_jumps/jump_ft.jpg
     azlcmb1_jumps/jump_rt.jpg
     azlcmb1_jumps/jump_lf.jpg
     azlcmb1_jumps/jump_up.jpg
maps
     uthd_pirate_land_a1.tga
     uthd_pirate_land_a1.rad
     uthd_pirate_land_a1.bsp
models
     mapobjects
     mapobjects/cmm_neon
     mapobjects/cmm_neon/cmm3.tga
     mapobjects/cmm_neon/cmm1.tga
     mapobjects/cmm_neon/cmm2.tga
     mapobjects/cmm_neon/cmm4.tga
     mapobjects/cmm_metalwalllight
     mapobjects/cmm_metalwalllight/readme.txt~
     mapobjects/cmm_metalwalllight/lightpart.tga
     mapobjects/cmm_metalwalllight/flame.jpg
     mapobjects/cmm_barrel
     mapobjects/cmm_barrel/littlebarrel.jpg
     mapobjects/cmm_barrel/bigbarrel.jpg
     mapobjects/azlcmb1_jump
     mapobjects/azlcmb1_jump/lampsticks.tga
     mapobjects/azlcmb1_jump/house2.jpg
     mapobjects/azlcmb1_jump/coin1_b.jpg
     mapobjects/azlcmb1_jump/chest1.jpg
     mapobjects/azlcmb1_jump/drillershead.jpg
     mapobjects/azlcmb1_jump/lantern2.jpg
     mapobjects/azlcmb1_jump/madbeam.jpg
     mapobjects/azlcmb1_jump/eyeball.jpg
     mapobjects/azlcmb1_jump/house3.jpg
     mapobjects/azlcmb1_jump/rope1.jpg
     mapobjects/azlcmb1_jump/coin1.jpg
     mapobjects/azlcmb1_jump/pulllever.jpg
     mapobjects/azlcmb1_jump/coins.jpg
     mapobjects/azlcmb1_jump/massivewheel.jpg
     mapobjects/azlcmb1_jump/barrel1.jpg
     mapobjects/azlcmb1_jump/skulllampface.jpg
     mapobjects/azlcmb1_jump/lantern1.jpg
     mapobjects/azlcmb1_jump/mushroom1.jpg
     mapobjects/azlcmb1_jump/gsigms.jpg
     mapobjects/azlcmb1_jump/lifebelt.jpg
     mapobjects/azlcmb1_jump/coin1_n.tga
     mapobjects/azlcmb1_jump/pulllever_n.tga
     mapobjects/azlcmb1_jump/vines.jpg
     mapobjects/azlcmb1_jump/phouse1.jpg
     mapobjects/azlcmb1_jump/house1.jpg
     mapobjects/azlcmb1_jump/porthole.jpg
     mapobjects/azlcmb1_jump/piratetv1.jpg
     mapobjects/azlcmb1_jump/coin1.tga
     mapobjects/azlcmb1_jump/sandylump.jpg
     mapobjects/azlcmb1_jump/mushroom2.jpg
     mapobjects/azlcmb1_jump/cavelights.jpg
     mapobjects/azlcmb1_jump_plants
     mapobjects/azlcmb1_jump_plants/cheese_n.tga
     mapobjects/azlcmb1_jump_plants/fern.tga
     mapobjects/azlcmb1_jump_plants/donkey_n.tga
     mapobjects/azlcmb1_jump_plants/cheese.tga
     mapobjects/azlcmb1_jump_plants/donkey.tga
     mapobjects/azlcmb1_jump_plants/spikey.tga
     mapobjects/azlcmb1_jump_plants/spikey_n.tga
     mapobjects/cmm_streetlight
     mapobjects/cmm_streetlight/yellowlight.tga
     mapobjects/cmm_streetlight/roundlight.jpg
     mapobjects/cmm_streetlight/readme.txt~
     mapobjects/cmm_streetlight/light.tga
     mapobjects/cmm_streetlight/litroundlight.jpg
     mapobjects/cmm_streetlight/shaders.txt~
     mapobjects/cmm_palmtree
     mapobjects/cmm_palmtree/palmtree.tga
/readme.txt
textures
     azlcmb1_jump
     azlcmb1_jump/ivy3.tga
     azlcmb1_jump/jewel_purple.tga
     azlcmb1_jump/sail1.tga
     azlcmb1_jump/bricks.jpg
     azlcmb1_jump/water2.jpg
     azlcmb1_jump/tutor3.jpg
     azlcmb1_jump/wood_plank-4.jpg
     azlcmb1_jump/lanternlight_blend.tga
     azlcmb1_jump/rockwalls.jpg
     azlcmb1_jump/byjohnny.tga
     azlcmb1_jump/jewel2.tga
     azlcmb1_jump/goback1.jpg
     azlcmb1_jump/cobbles.jpg
     azlcmb1_jump/screenafterbends.jpg
     azlcmb1_jump/madbeam.jpg
     azlcmb1_jump/coldlight.tga
     azlcmb1_jump/blacktimber.jpg
     azlcmb1_jump/leavesgrass_ground.jpg
     azlcmb1_jump/mossyplank.jpg
     azlcmb1_jump/lanternlight.tga
     azlcmb1_jump/cmm1.tga
     azlcmb1_jump/ivy1.tga
     azlcmb1_jump/skelly.jpg
     azlcmb1_jump/sail2.tga
     azlcmb1_jump/tutor1.jpg
     azlcmb1_jump/dark_wood.jpg
     azlcmb1_jump/coldlight_blend.tga
     azlcmb1_jump/greenglow.tga
     azlcmb1_jump/rockgrasstop.jpg
     azlcmb1_jump/goback2.jpg
     azlcmb1_jump/ballthing.tga
     azlcmb1_jump/ivy2.tga
     azlcmb1_jump/jewel_blue.tga
     azlcmb1_jump/jewel_red.tga
     azlcmb1_jump/wood_plank-0.jpg
     azlcmb1_jump/thankyou.tga
     azlcmb1_jump/dotreflect.jpg
     azlcmb1_jump/rockfloor.jpg
     azlcmb1_jump/screen7.jpg
     azlcmb1_jump/screen9.jpg
     azlcmb1_jump/screenbends.jpg
     azlcmb1_jump/grassballthing.tga
     azlcmb1_jump/wood_plank-1.jpg
     azlcmb1_jump/beware.tga
     azlcmb1_jump/rockfloorblend.jpg
     azlcmb1_jump/screen8.jpg
     azlcmb1_jump/jewel_orange.tga
     azlcmb1_jump/green_bark.jpg
     azlcmb1_jump/dark_wood_b.jpg
     azlcmb1_jump/tutor2.jpg
     azlcmb1_jump/vines.jpg
     azlcmb1_jump/green_bark_b.jpg
     azlcmb1_jump/screen6.jpg
     azlcmb1_jump/grass.tga
     azlcmb1_jump/wood_plank-2.jpg
     azlcmb1_jump/FoamySeaWater.tga
     azlcmb1_jump/screenbighall.jpg
     azlcmb1_jump/screenbigdrop.jpg
     azlcmb1_jump/water_ripple2.jpg
     azlcmb1_jump/water_ripple1.jpg
     azlcmb1_jump/jewel_green.tga
     azlcmb1_jump/sandylump.jpg
     azlcmb1_jump/fog.tga
     azlcmb1_jump/water1.jpg
     azlcmb1_jump/tutor4.jpg
     azlcmb1_jump/jewel.tga
     azlcmb1_jump/rustygrid.tga
     azlcmb1_jump/sail3.tga
     azlcmb1_jump/ujcmm.jpg
     azlcmb1_jump/skellybob.tga
     azlcmb1_jump/b_gold.tga
     azlcmb1_jump/picola.jpg
     azlcmb1_jump/rope.jpg
     azlcmb1_jump/wood_plank-3.jpg
     azlcmb1_jump/blueish_doors.jpg
     azlcmb1_jump/realrocks.jpg
     azlcmb1_jump/staingold.tga
map "uthd_pirate_land_a1"

longname "Pirate Land Alpha"

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_jump"


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