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Similar files
| File Name | Last Modified | File Size |
|---|---|---|
| ut4_zastavka.pk3 | 2022-06-08 17:16:02 | 22.29 MB |
| zastavka.pk3 | 2020-01-31 02:44:34 | 8.61 MB |
12/24/2001
Quake 3 by Maxell Presents: Obec: Zastavka u Brna
NOTE: You need a powerful machine to run the game with high detail. If the frame rate chugs, reduce the texture quality to normal or low.
Title : Obec: Zastavka u Brna
Filename : zastavka_v10.pk3
Maps : zastavka.bsp
Author : Martin [Maxell] Pezlar
Email Address : ******@*****.cz, ******@*****.cz
home page : http://www.quake.cz/maxell
Note: Textures fix by PiP´s for UrT4.XXX
Music by Moqq and Kwakee: music/zastavka.wav
Description : Quake III Arena free for all map
Instructions:
-------------
1 ) Extract zastavka_v10.pk3 into your quake3\baseq3\ directory
2 ) Start Quake III or Team Arena
3 ) The map will be accessable from the menu, or type "/map zastavka" from the console
* Playing Information *
type of game:
zastavka - ffa & team dm & Tourney
Settings : Deathmatch, Team Deathmatch, Tourney
Bot Support : Bots are fully supported
Level Name(s) : Zastavka
Single Player : bots
Cooperative 2-4 Player : bots
Deathmatch Player : yes
Ctf : no
Difficulty Settings : bots again
Computer: :AMD 700MHz, 256MB RAM, GeForce2
compile time: :6 Hours with FastVis or 35 Hours with FullVis (!!!)
Special Thanks to:
Kwakee - Musix
Moqq - Musix
Napalm666- 3D gfx
Pip- Beta Tester
And a very special big Thank to all of the Quake3 Sites;
www.quake.cz
www.planetquake.com
www.quake3world.com
www.quakequakequake.com
www.fragazone.com
www.swissarena.ch
www.stomped.com
and to all the other Sites for the nice reviews of my maps!
* Legal Stuff *
This level is (c) 2001 Maxell (Martin Pezlar).
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
sorry, for my bad english...
Quake 3 by Maxell Presents: Obec: Zastavka u Brna
NOTE: You need a powerful machine to run the game with high detail. If the frame rate chugs, reduce the texture quality to normal or low.
Title : Obec: Zastavka u Brna
Filename : zastavka_v10.pk3
Maps : zastavka.bsp
Author : Martin [Maxell] Pezlar
Email Address : ******@*****.cz, ******@*****.cz
home page : http://www.quake.cz/maxell
Note: Textures fix by PiP´s for UrT4.XXX
Music by Moqq and Kwakee: music/zastavka.wav
Description : Quake III Arena free for all map
Instructions:
-------------
1 ) Extract zastavka_v10.pk3 into your quake3\baseq3\ directory
2 ) Start Quake III or Team Arena
3 ) The map will be accessable from the menu, or type "/map zastavka" from the console
* Playing Information *
type of game:
zastavka - ffa & team dm & Tourney
Settings : Deathmatch, Team Deathmatch, Tourney
Bot Support : Bots are fully supported
Level Name(s) : Zastavka
Single Player : bots
Cooperative 2-4 Player : bots
Deathmatch Player : yes
Ctf : no
Difficulty Settings : bots again
Computer: :AMD 700MHz, 256MB RAM, GeForce2
compile time: :6 Hours with FastVis or 35 Hours with FullVis (!!!)
Special Thanks to:
Kwakee - Musix
Moqq - Musix
Napalm666- 3D gfx
Pip- Beta Tester
And a very special big Thank to all of the Quake3 Sites;
www.quake.cz
www.planetquake.com
www.quake3world.com
www.quakequakequake.com
www.fragazone.com
www.swissarena.ch
www.stomped.com
and to all the other Sites for the nice reviews of my maps!
* Legal Stuff *
This level is (c) 2001 Maxell (Martin Pezlar).
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
sorry, for my bad english...
scripts
ut_zastavka_4x.arena
ut_zastavka_4x.shader
sound
world
world/tim_comp_hum3.wav
world/provoz_auta.wav
world/telefon.wav
world/kohout.wav
world/zvon.wav
world/ptaci2.wav
world/vlak.wav
world/ambient
world/ambient/x_drowning.wav
levelshots
ut_zastavka_4x.jpg
env
nebe_bk.tga
nebe_up.tga
nebe_dn.tga
nebe_lf.tga
nebe_rt.tga
nebe_ft.tga
maps
ut_zastavka_4x.bsp
ut_zastavka_4x.aas
ut_zastavka_4x.TGA
models
mapobjects
mapobjects/mxl_auta
mapobjects/mxl_auta/car_02b.jpg
mapobjects/mxl_auta/scania_side.jpg
mapobjects/mxl_auta/scania_bott.jpg
mapobjects/mxl_auta/scania_wheel.jpg
mapobjects/mxl_auta/scania_top.jpg
mapobjects/mxl_auta/car_01.jpg
mapobjects/mxl_auta/scania_front.jpg
mapobjects/mxl_forest
mapobjects/mxl_forest/plant_11.tga
mapobjects/mxl_forest/tree_08a.tga
mapobjects/mxl_forest/tree_08c.tga
mapobjects/mxl_forest/flower_01.tga
mapobjects/mxl_forest/tree_09b.tga
mapobjects/mxl_forest/tree_06.tga
mapobjects/mxl_forest/flower_03.tga
mapobjects/mxl_forest/tree_01b.tga
mapobjects/mxl_forest/tree_07.tga
mapobjects/mxl_forest/tree_11a.tga
mapobjects/lampa
mapobjects/lampa/nater.tga
mapobjects/lampa/svetlo_zarovka.tga
mapobjects/class
mapobjects/class/mill_cepka.tga
mapobjects/class/pascal_face.tga
mapobjects/class/rom_kosila.tga
mapobjects/class/rom_skebla.tga
mapobjects/class/mill_xicht.tga
mapobjects/class/rom_ruky.tga
mapobjects/class/rom_nohy.tga
mapobjects/class/mill_mikina.tga
mapobjects/class/pascal_arm.tga
mapobjects/class/pascal_gate.tga
mapobjects/class/mill_ruka.tga
mapobjects/class/mill_meses.tga
mapobjects/class/pascal_tors.tga
mapobjects/class/pascal_boty.tga
textures
zs_next
zs_next/zed_beton_1.jpg
zs_next/dlazdice.jpg
zs_next/logo_vcela.jpg
zs_next/beton_novej.jpg
zs_next/telefon.jpg
zs_next/kanal.jpg
zs_next/zed_beton_2.jpg
zs_next/plech_vystuz_1.jpg
zs_next/lajna.jpg
zs_next/cihli_omytka_2.jpg
zs_next/drog_1.jpg
zs_next/telefon_text.jpg
zs_next/drogerie_nad.jpg
zs_next/lavicka_drevo.jpg
zs_next/samka_in.jpg
zs_next/roof1_a1.jpg
zs_next/samoska.jpg
zs_next/vyveska.jpg
zs_next/rachejtle.jpg
zs_next/beton_rozpadlej_1.jpg
zs_next/trubky.jpg
zs_next/cihli_omytka_5.jpg
zs_next/telecom.jpg
zs_next/tabak_mal.jpg
zs_next/zluta_hnus_zed_2.jpg
zs_next/cihli_omytka_3.jpg
zs_next/vcela_lista_ze.jpg
zs_next/black.jpg
zs_next/vcela_lista_or.jpg
zs_next/asfalt_1.jpg
zs_next/drogerie.jpg
zs_next/tabak_plech.jpg
zs_next/pebbles.jpg
zs_next/tabak_plech_b.jpg
common
common/white.tga
zs_efekty
zs_efekty/voda.tga
zs_efekty/svetlo_zarovka2.tga
zs_efekty/ostnace.tga
zs_efekty/svetlo_zarovka.tga
zs_efekty/nolight.tga
zs_efekty/svetlo2.tga
zs_efekty/svetlo.tga
base_floor
base_floor/diamond2c.jpg
base_floor/clang_floor2.jpg
base_wall
base_wall/chrome_env.jpg
base_wall/atechengine_ax.tga
base_wall/metfloor_block_3.jpg
base_wall/bluemetalsupport2c_1vent.tga
base_wall/atech1_e.jpg
base_wall/bluemetalsupport2bglow.jpg
base_wall/chrome_metal.jpg
base_wall/bluemetalsupport2c.tga
base_wall/bluemetalsupport2clight.tga
base_wall/concrete.jpg
base_wall/atech1_a.jpg
base_wall/chrome_env2.jpg
base_wall/bluemetalsupport2b.tga
base_wall/bluemetalsupport2clight.glow.tga
base_wall/bluemetal1b_shiny.tga
zs_trava2
zs_trava2/dlazdice02.jpg
zs_trava2/ground_c07a.jpg
zs_trava2/concrete_m02.jpg
liquids
liquids/pool3d_3e.jpg
liquids/lavahell.jpg
zs_basic
zs_basic/nm_misc13.jpg
zs_basic/brick05.jpg
zs_basic/nm_misc11.jpg
zs_basic/concrete02.jpg
zs_basic/nm_wood16.jpg
zs_basic/nm_rock7.jpg
zs_basic/nm_wood1.jpg
zs_basic/nm_rock4.jpg
zs_basic/nm_misc4.jpg
zs_basic/nm_misc1.jpg
zs_basic/nm_wood29.jpg
zs_basic/nm_wood12.jpg
zs_basic/cinderblock01.jpg
base_trim
base_trim/proto_fence.tga
base_button
base_button/shootme_glow.jpg
base_support
base_support/metal3_3.jpg
effects
effects/tinfx.tga
zs_veci
zs_veci/police_hneda.jpg
zs_veci/list2.jpg
zs_veci/list1.jpg
zs_veci/hodiny.jpg
zs_veci/akce.jpg
zs_veci/maso.jpg
zs_veci/zpravodaj.jpg
zs_veci/znak_zastavka.tga
zs_veci/tokyo.jpg
zs_veci/kiss2.jpg
zs_veci/pepsi.jpg
zs_veci/10rozdilu_4q3.jpg
zs_veci/nadr_cedule.jpg
zs_veci/winner02.jpg
zs_other
zs_other/asphalt01.jpg
zs_other/pat0006.jpg
zs_other/oldwood.jpg
zs_other/redbricks.jpg
zs_other/windows4.jpg
zs_other/nadr.jpg
zs_other/tutash_drevo.jpg
zs_other/pat0035.jpg
zs_other/blech_dirky_1.jpg
zs_other/treebark.jpg
zs_other/newcolony.jpg
zs_other/door01.jpg
zs_other/obchod4.jpg
zs_other/plech_zelenosede_1.jpg
zs_other/plech_vlnkovaty_1.jpg
zs_other/yellobrk.jpg
zs_other/kvetiny.jpg
zs_other/plech_strecha.jpg
zs_other/bookcase.jpg
zs_other/zavora.jpg
zs_other/concgray.jpg
zs_other/brkrun.jpg
zs_other/nadr_drevo.jpg
zs_other/stucco.jpg
zs_other/plech.jpg
zs_other/bedna_1.jpg
zs_other/okno_kostel.jpg
zs_other/icko.jpg
zs_trava
zs_trava/trava.jpg
zs_trava/spalek.jpg
zs_metalpress
zs_metalpress/cont_yel_sid1.jpg
zs_metalpress/trainend01.jpg
zs_metalpress/brickwork2a.jpg
zs_metalpress/trainside01-2.jpg
zs_metalpress/wall_stone5.jpg
zs_metalpress/wood_green.jpg
zs_metalpress/wheelend01.jpg
zs_metalpress/trainside02-1.jpg
zs_metalpress/pozor1.tga
zs_metalpress/trainside02-2.jpg
zs_metalpress/coboosefrnt.jpg
zs_metalpress/cont_blu_sid1.jpg
zs_metalpress/cont_blu_end1.jpg
zs_metalpress/cont_yel_end1.jpg
zs_metalpress/caboosefrntside.jpg
zs_metalpress/tracks01.jpg
zs_metalpress/cont_grn_end1.jpg
zs_metalpress/wheelside01.jpg
zs_metalpress/box2.jpg
zs_metalpress/trainend02.jpg
zs_metalpress/cont_grn_sid1.jpg
zs_metalpress/trainside01-1.jpg
zs_metalpress/box_karton.jpg
zs_metalpress/coboosebackside.jpg
zs_metalpress/caboosetop.jpg
zs_metalpress/connector.jpg
zs_metalpress/box1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/proto_zzztpink.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/Info_Zastavka.txt
ut_zastavka_4x.arena
ut_zastavka_4x.shader
sound
world
world/tim_comp_hum3.wav
world/provoz_auta.wav
world/telefon.wav
world/kohout.wav
world/zvon.wav
world/ptaci2.wav
world/vlak.wav
world/ambient
world/ambient/x_drowning.wav
levelshots
ut_zastavka_4x.jpg
env
nebe_bk.tga
nebe_up.tga
nebe_dn.tga
nebe_lf.tga
nebe_rt.tga
nebe_ft.tga
maps
ut_zastavka_4x.bsp
ut_zastavka_4x.aas
ut_zastavka_4x.TGA
models
mapobjects
mapobjects/mxl_auta
mapobjects/mxl_auta/car_02b.jpg
mapobjects/mxl_auta/scania_side.jpg
mapobjects/mxl_auta/scania_bott.jpg
mapobjects/mxl_auta/scania_wheel.jpg
mapobjects/mxl_auta/scania_top.jpg
mapobjects/mxl_auta/car_01.jpg
mapobjects/mxl_auta/scania_front.jpg
mapobjects/mxl_forest
mapobjects/mxl_forest/plant_11.tga
mapobjects/mxl_forest/tree_08a.tga
mapobjects/mxl_forest/tree_08c.tga
mapobjects/mxl_forest/flower_01.tga
mapobjects/mxl_forest/tree_09b.tga
mapobjects/mxl_forest/tree_06.tga
mapobjects/mxl_forest/flower_03.tga
mapobjects/mxl_forest/tree_01b.tga
mapobjects/mxl_forest/tree_07.tga
mapobjects/mxl_forest/tree_11a.tga
mapobjects/lampa
mapobjects/lampa/nater.tga
mapobjects/lampa/svetlo_zarovka.tga
mapobjects/class
mapobjects/class/mill_cepka.tga
mapobjects/class/pascal_face.tga
mapobjects/class/rom_kosila.tga
mapobjects/class/rom_skebla.tga
mapobjects/class/mill_xicht.tga
mapobjects/class/rom_ruky.tga
mapobjects/class/rom_nohy.tga
mapobjects/class/mill_mikina.tga
mapobjects/class/pascal_arm.tga
mapobjects/class/pascal_gate.tga
mapobjects/class/mill_ruka.tga
mapobjects/class/mill_meses.tga
mapobjects/class/pascal_tors.tga
mapobjects/class/pascal_boty.tga
textures
zs_next
zs_next/zed_beton_1.jpg
zs_next/dlazdice.jpg
zs_next/logo_vcela.jpg
zs_next/beton_novej.jpg
zs_next/telefon.jpg
zs_next/kanal.jpg
zs_next/zed_beton_2.jpg
zs_next/plech_vystuz_1.jpg
zs_next/lajna.jpg
zs_next/cihli_omytka_2.jpg
zs_next/drog_1.jpg
zs_next/telefon_text.jpg
zs_next/drogerie_nad.jpg
zs_next/lavicka_drevo.jpg
zs_next/samka_in.jpg
zs_next/roof1_a1.jpg
zs_next/samoska.jpg
zs_next/vyveska.jpg
zs_next/rachejtle.jpg
zs_next/beton_rozpadlej_1.jpg
zs_next/trubky.jpg
zs_next/cihli_omytka_5.jpg
zs_next/telecom.jpg
zs_next/tabak_mal.jpg
zs_next/zluta_hnus_zed_2.jpg
zs_next/cihli_omytka_3.jpg
zs_next/vcela_lista_ze.jpg
zs_next/black.jpg
zs_next/vcela_lista_or.jpg
zs_next/asfalt_1.jpg
zs_next/drogerie.jpg
zs_next/tabak_plech.jpg
zs_next/pebbles.jpg
zs_next/tabak_plech_b.jpg
common
common/white.tga
zs_efekty
zs_efekty/voda.tga
zs_efekty/svetlo_zarovka2.tga
zs_efekty/ostnace.tga
zs_efekty/svetlo_zarovka.tga
zs_efekty/nolight.tga
zs_efekty/svetlo2.tga
zs_efekty/svetlo.tga
base_floor
base_floor/diamond2c.jpg
base_floor/clang_floor2.jpg
base_wall
base_wall/chrome_env.jpg
base_wall/atechengine_ax.tga
base_wall/metfloor_block_3.jpg
base_wall/bluemetalsupport2c_1vent.tga
base_wall/atech1_e.jpg
base_wall/bluemetalsupport2bglow.jpg
base_wall/chrome_metal.jpg
base_wall/bluemetalsupport2c.tga
base_wall/bluemetalsupport2clight.tga
base_wall/concrete.jpg
base_wall/atech1_a.jpg
base_wall/chrome_env2.jpg
base_wall/bluemetalsupport2b.tga
base_wall/bluemetalsupport2clight.glow.tga
base_wall/bluemetal1b_shiny.tga
zs_trava2
zs_trava2/dlazdice02.jpg
zs_trava2/ground_c07a.jpg
zs_trava2/concrete_m02.jpg
liquids
liquids/pool3d_3e.jpg
liquids/lavahell.jpg
zs_basic
zs_basic/nm_misc13.jpg
zs_basic/brick05.jpg
zs_basic/nm_misc11.jpg
zs_basic/concrete02.jpg
zs_basic/nm_wood16.jpg
zs_basic/nm_rock7.jpg
zs_basic/nm_wood1.jpg
zs_basic/nm_rock4.jpg
zs_basic/nm_misc4.jpg
zs_basic/nm_misc1.jpg
zs_basic/nm_wood29.jpg
zs_basic/nm_wood12.jpg
zs_basic/cinderblock01.jpg
base_trim
base_trim/proto_fence.tga
base_button
base_button/shootme_glow.jpg
base_support
base_support/metal3_3.jpg
effects
effects/tinfx.tga
zs_veci
zs_veci/police_hneda.jpg
zs_veci/list2.jpg
zs_veci/list1.jpg
zs_veci/hodiny.jpg
zs_veci/akce.jpg
zs_veci/maso.jpg
zs_veci/zpravodaj.jpg
zs_veci/znak_zastavka.tga
zs_veci/tokyo.jpg
zs_veci/kiss2.jpg
zs_veci/pepsi.jpg
zs_veci/10rozdilu_4q3.jpg
zs_veci/nadr_cedule.jpg
zs_veci/winner02.jpg
zs_other
zs_other/asphalt01.jpg
zs_other/pat0006.jpg
zs_other/oldwood.jpg
zs_other/redbricks.jpg
zs_other/windows4.jpg
zs_other/nadr.jpg
zs_other/tutash_drevo.jpg
zs_other/pat0035.jpg
zs_other/blech_dirky_1.jpg
zs_other/treebark.jpg
zs_other/newcolony.jpg
zs_other/door01.jpg
zs_other/obchod4.jpg
zs_other/plech_zelenosede_1.jpg
zs_other/plech_vlnkovaty_1.jpg
zs_other/yellobrk.jpg
zs_other/kvetiny.jpg
zs_other/plech_strecha.jpg
zs_other/bookcase.jpg
zs_other/zavora.jpg
zs_other/concgray.jpg
zs_other/brkrun.jpg
zs_other/nadr_drevo.jpg
zs_other/stucco.jpg
zs_other/plech.jpg
zs_other/bedna_1.jpg
zs_other/okno_kostel.jpg
zs_other/icko.jpg
zs_trava
zs_trava/trava.jpg
zs_trava/spalek.jpg
zs_metalpress
zs_metalpress/cont_yel_sid1.jpg
zs_metalpress/trainend01.jpg
zs_metalpress/brickwork2a.jpg
zs_metalpress/trainside01-2.jpg
zs_metalpress/wall_stone5.jpg
zs_metalpress/wood_green.jpg
zs_metalpress/wheelend01.jpg
zs_metalpress/trainside02-1.jpg
zs_metalpress/pozor1.tga
zs_metalpress/trainside02-2.jpg
zs_metalpress/coboosefrnt.jpg
zs_metalpress/cont_blu_sid1.jpg
zs_metalpress/cont_blu_end1.jpg
zs_metalpress/cont_yel_end1.jpg
zs_metalpress/caboosefrntside.jpg
zs_metalpress/tracks01.jpg
zs_metalpress/cont_grn_end1.jpg
zs_metalpress/wheelside01.jpg
zs_metalpress/box2.jpg
zs_metalpress/trainend02.jpg
zs_metalpress/cont_grn_sid1.jpg
zs_metalpress/trainside01-1.jpg
zs_metalpress/box_karton.jpg
zs_metalpress/coboosebackside.jpg
zs_metalpress/caboosetop.jpg
zs_metalpress/connector.jpg
zs_metalpress/box1.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/proto_zzztpink.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/Info_Zastavka.txt
map "zastavka"
bots "maxell millhouse pascal roman"
longname "obec: Zastavka u Brna"
fraglimit 25
type "ffa tourney team"
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