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| File Name | Last Modified | File Size |
|---|---|---|
| ut_village23.pk3 | 2009-08-13 08:46:31 | 5.15 MB |
| ut_village2b4.pk3 | 2021-02-02 08:03:49 | 3.90 MB |
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| ut43_village.pk3 | 2020-01-24 21:27:09 | 7.23 MB |
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| ut4_village_classic_rc4.pk3 | 2017-02-05 18:34:00 | 7.28 MB |
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| ut4_village_.pk3 | 2018-02-13 20:29:59 | 7.15 MB |
| ut_village_alpha.pk3 | 2023-05-12 21:49:49 | 3.88 MB |
| ut-village.pk3 | 2023-05-14 00:58:55 | 3.88 MB |
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Title : Village2 Beta 2
Date : 17/03/2003
Map Name : ut_village2b2.bsp
Filename : ut_village2b2.pk3
Author(s) : Tristian 'Tub' Barrett
Email Address : ********@*******.net.au
Urban Terror : http://www.urbanterror.net
Description : This is a private beta test file of Village.
Known Problems : Sparklies around arches.
Flags are quake3 version in vertex mode.
Interpool Courtyard probably needs another entrance.
Change Log : Changed paving texture.
Replaced generator with Crates.
Added more cover to the bridge.
Removed playerclip between the two couches in the house.
Fixed shooting through cars.
Fixed shooting through lamps.
Fixed passing through some lamps.
Added full clip to trees.
Change angle of david statue so it could not be seen through.
Added clip to david statue.
Made the mini map more contrasting
Removed access to several plant boxes throughout the map.
Roof split near red flag fixed.
Changed the CTF Flag positions and spawns.
Moved the blue spawn back for bomb mode.
Added bomb site texture for bomb mode.
Acknowledgments:
-Majic for the location id's.
-Beadmonkey for his great models and textures.
-Sweetnutz for his brilliant textures.
-Crista Forest, aka "CD Warrior" for the mansion texture set.
-Lloyd Morris again for the skybox and some great textures.
-Shaderlab for their tutes, shaders, textures and of course q3map2.
-Christopher Buecheler for his cwb textures.
-Hybridesque for his q3map help.
-Bladekiller for her continued assistance.
-All of the beta testers for there assistance in tracking down bugs and flaws.
-The SID team for the ridiculous amount of work they have put in.
-id software for Quake3.
Copyright mine!
scripts
village2.shader
levelshots
ut_village2b3.jpg
maps
ut_village2b3.bsp
ut_village2b3.tga
ut_village2b3.aas
models
mapobjects
mapobjects/vw_van
mapobjects/vw_van/vw_van.md3
mapobjects/vw_van/readme.txt
mapobjects/vw_van/vw_van.jpg
mapobjects/vw_van/vw_van.qc
mapobjects/volvo_xc
mapobjects/volvo_xc/readme.txt
mapobjects/volvo_xc/volvo_xc.jpg
mapobjects/volvo_xc/volvo_xc.md3
mapobjects/volvo_xc/volvo_xc.qc
mapobjects/gmc_van
mapobjects/gmc_van/gmc_van.md3
mapobjects/gmc_van/readme.txt
mapobjects/gmc_van/gmc_van.qc
mapobjects/gmc_van/gmc_van.jpg
/ut_village2b3.txt
textures
roof1
roof1/slate_old_dark.jpg
csforest
csforest/cf_m_trim5.jpg
csforest/cf_m_wp02.jpg
csforest/cf_mansion.txt
csforest/cf_roof02.jpg
lloydmdm2
lloydmdm2/lloydmdm2_roof1.jpg
abbey2
abbey2/cobble_1.jpg
sweetnutz
sweetnutz/sn_brick3_dark2.jpg
sweetnutz/sn_brick3_dark.jpg
tub
tub/sn_stone9.tga
tub/sn_stone10.tga
tub/stonewall4_dark3.jpg
tub/sn_stone5.tga
village2.shader
levelshots
ut_village2b3.jpg
maps
ut_village2b3.bsp
ut_village2b3.tga
ut_village2b3.aas
models
mapobjects
mapobjects/vw_van
mapobjects/vw_van/vw_van.md3
mapobjects/vw_van/readme.txt
mapobjects/vw_van/vw_van.jpg
mapobjects/vw_van/vw_van.qc
mapobjects/volvo_xc
mapobjects/volvo_xc/readme.txt
mapobjects/volvo_xc/volvo_xc.jpg
mapobjects/volvo_xc/volvo_xc.md3
mapobjects/volvo_xc/volvo_xc.qc
mapobjects/gmc_van
mapobjects/gmc_van/gmc_van.md3
mapobjects/gmc_van/readme.txt
mapobjects/gmc_van/gmc_van.qc
mapobjects/gmc_van/gmc_van.jpg
/ut_village2b3.txt
textures
roof1
roof1/slate_old_dark.jpg
csforest
csforest/cf_m_trim5.jpg
csforest/cf_m_wp02.jpg
csforest/cf_mansion.txt
csforest/cf_roof02.jpg
lloydmdm2
lloydmdm2/lloydmdm2_roof1.jpg
abbey2
abbey2/cobble_1.jpg
sweetnutz
sweetnutz/sn_brick3_dark2.jpg
sweetnutz/sn_brick3_dark.jpg
tub
tub/sn_stone9.tga
tub/sn_stone10.tga
tub/stonewall4_dark3.jpg
tub/sn_stone5.tga
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