Twinlakesv2

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File NameLast ModifiedFile Size
ut_twinlakesv2_fix.pk32022-06-08 17:16:127.68 MB
ut_twinlakes.pk32022-06-08 17:16:126.54 MB

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Twin Lakes
Filename : ut_twinlakesv2
Author : Jeff Barkley aka RabidCow|SID
Date : November 1, 2002
E-mail address : ********@*****.net
Homepage URL : http://64.180.91.203


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Set in British Columbia's Coastal Mountains, the snow levels can reach
60ft deep. The cabins are located at a wilderness hike and ski-in only resort,the site
of an old logging camp and mill. The old growth trees were cut and milled 100 years ago
and then the mill was closed. The slopes were reforested approx 95 years ago, so the trees
are very large, but not the incredible giants of the past.
All that is left now of the mill and town are a few old stone bridges
that held early railcars, used for moving timber.
The current residents run a small hand-operated sawmill that they made the timbers
for the resort with. All the wood cut nowdays is 2nd growth or deadfalls. The timing is mid-May.
Temperatures have risen to 20-25c during the warm afternoons, and, the ice is gone from the
lakes. Spring skiing in shorts and t-shirts, and drinking cold Canadian brewski's is the order of the day...
however...there is always the occasional snowfall, even at this time of year.
Unfortunately, there are International ops teams after our beer!!!


--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 4-20

New Textures : Yes
New Sounds : Yes


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut_twinlakesv2.bsp
Prefabs used : None
Mapobjects used : Trees by CrazyButcher and Sweetnutz (Thanks greatly for the
fantastic new trees guys!)
Editor used : GTKRadiant-1.2.10 with Ydnar's q3map2.3.29 for compiling.

Special Thanks : A special thanks goes to Ydnar for his wonderful new q3map2,
which gives mappers new tools to provide more realistic
3d worlds for your playing enjoyment.
Other utilities used : Terragen was used for creation of the skybox, Photoshop 7 for the
height map, EasyGen for the terrain mesh and alphamap.

Known Bugs :

Compile machine : Pentium 4 2.2ghz, 1024 megs DDR PC2100, geforce4 Ti4200

Compile time : 7.55hrs

Total Brushes : 2980
DM spawns : 16
TP spawns : 32
CAH capturepoints : 5
Locations : 28


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thank-you to the great SID team, who made this possible. Special thanks goes to
.EXE for his fantastic support and, of course, the finest example of a UT terrain
CTF map yet, Riyadh. Thanks also to Sweetnutz for all of his selfless sharing of
knowledge. He has helped alot.
Textures were created by Evil_lair, Ydnar, and others and used in the original UT pak
files (the gray wood texture on the mill is by Ydnar/ShaderLab. Some of the Urban
Terror textures have been modified by myself and Bladekiller, who helped reduce
the offensivness of the roofs and improved the wood textures and roof trims for the
cabins. New textures for the terrain and most details were created by myself, RabidCow.



* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------


Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_twinlakesv2.arena
     tree2.shader
     ut_twinlakesv2.shader
     cow2.shader
     GRtrees.shader
     box20.shader
     vxterrain.shader
     cow.shader
     rc_glass.shader
     rc_trees.shader
     urban_terror.shader
     urban_terror.arena
     jeff2_terrain.shader
     q3map2_ut_twinlakesv2.shader
     arctic.shader
     bluelake.shader
sound
     urban_terror
     urban_terror/elk.wav
     urban_terror/wolf_howl2.wav
     bbq
     bbq/birds01.wav
     bbq/birds02.wav
     bbq/crow.wav
     bbq/eagle.wav
newterr70
     lm_0002.tga
levelshots
     ut_twinlakesv2.jpg
env
     box20
     box20/box20_up.tga
     box20/box20_rt.tga
     box20/box20_ft.tga
     box20/box20_bk.tga
     box20/box20_lf.tga
maps
     newterr70
     newterr70/lm_0002.tga
     ut_twinlakesv2.bsp
     ut_twinlakesv2.tga
     ut_twinlakesv2.aas
models
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/trees
     mapobjects/urbanterror/trees/rc
     mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
     mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
     mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
/tlv2readme.txt
textures
     cow7
     cow7/fs_fm_pier13.jpg
     cow7/fs_ladder03inner.tga
     cow7/wcow_brick04.jpg
     cow7/cow_elevator_buttons.jpg
     cow7/fs_athena_poster.jpg
     cow7/fs_gate2.tga
     cow7/wcow_picture04.jpg
     cow7/wcow_brick03.jpg
     cow7/wcow_window2.jpg
     cow7/cow_black.jpg
     cow7/uptownbillboard.jpg
     cow7/wcow_tile02.jpg
     cow7/wcow_road1.jpg
     cow7/fs_gate3c.tga
     cow7/fs_rain2c.tga
     cow7/wcow_picture03.jpg
     cow7/wcow_cement01.jpg
     cow7/wcow_picture01.jpg
     cow7/wcow_tile01.jpg
     cow7/wcow_wall11.jpg
     cow7/wcow_brick07.jpg
     cow7/wcow_brick08.jpg
     cow7/wcow_rock01.jpg
     cow7/wcow_wall10.jpg
     cow7/wcow_picture02.jpg
     cow7/wcow_window1.jpg
     cow7/cow_window8.jpg
     cow7/fs_gate3a.tga
     cow7/wcow_picture05.jpg
     cow7/didi7.jpg
     cow7/wcow_brick06.jpg
     cow7/utlogobillboard.jpg
     cow7/protocola.jpg
     cow7/flux_sidlogo_txr.jpg
     docks
     docks/cow_pipes4blue.jpg
     docks/cow_pipes4red.jpg
     docks/cow_wood21.jpg
     docks/cow_wood1.jpg
     docks/woodvfloor2a_trim_red.jpg
     cow
     cow/cow_tidefront.jpg
     cow/cow_warningbig.jpg
     cow/concrete_med_level03.jpg
     cow/cow_guests.jpg
     cow/cow_grasstrim.jpg
     cow/wcow_wall_redstripe.jpg
     cow/concrete_med_level02.jpg
     cow/fs_ra_stairse.jpg
     cow/cow_tideside2.jpg
     cow/cow_tideside1.jpg
     cow/fs_regent.jpg
     cow/actop.tga
     cow/cow_cement_rail1.jpg
     cow/wcow_wall_parking.jpg
     cow/cow_vend_side1.jpg
     cow/concretewall01.jpg
     cow/acside.jpg
     cow/cow_reserved-duke.jpg
     cow/fs_tick_storage.jpg
     cow/acside.tga
     cow/cow_rusty_pipe.jpg
     cow/cow_windowthing2.jpg
     cow/fs_box_james.jpg
     cow/concrete_med_level01.jpg
     cow/watercaulk.jpg
     cow/fs_sid_logo.tga
     cow/wcow_wall_parkingarrow.jpg
     cow/actop.jpg
     cow/cow_cementfloor1.jpg
     cow/black_slick.jpg
     cow/cow_lowlight.jpg
     cow/cow_guests_honor.jpg
     cow/target.jpg
     cow/cow_small_brick3.jpg
     urban_terror7
     urban_terror7/ut_wood4.jpg
     urban_terror7/ut_stonewall8.jpg
     urban_terror
     urban_terror/door1.jpg
     urban_terror/ladderclip.jpg
     evil_2
     evil_2/woodvfloor2.jpg
     urban_terror2
     urban_terror2/metal_bright.jpg
     urban_terror2/metal.tga
     urban_terror2/metal.jpg
     urban_terror2/metal_bright.tga
     urban_terror2/swood.jpg
     urban_terror2/pak3_wd1_wl1.jpg
     shaderlab
     shaderlab/gray-planks.jpg
     jeffj
     jeffj/woodvfloor2a_trim_end_red.jpg
     jeffj/woodend.tga
     jeffj/cupboard_side_walnut.jpg
     jeffj/flameball.jpg
     jeffj/venice_water_b2.tga
     jeffj/concrete4.tga
     jeffj/salmonstuff2.tga
     jeffj/saw.tga
     jeffj/woodvfloor2a_end_blue.jpg
     jeffj/beercasetop.tga
     jeffj/flame6.jpg
     jeffj/concrete6.tga
     jeffj/woodvfloor2a.jpg
     jeffj/flame2.jpg
     jeffj/concreteold3.tga
     jeffj/flame5.jpg
     jeffj/stonewall4.tga
     jeffj/metalwall2.tga
     jeffj/drawers_walnut.jpg
     jeffj/beercaseside.tga
     jeffj/artic_dn3OLDsm.tga
     jeffj/flame4.jpg
     jeffj/bk_brown21.jpg
     jeffj/wood_fence.tga
     jeffj/artic_dn3OLDsml.tga
     jeffj/woodvfloor2a_end_red.jpg
     jeffj/tree2small.tga
     jeffj/flame8.jpg
     jeffj/flame1.jpg
     jeffj/cupboard_walnut.jpg
     jeffj/bluestuff2.tga
     jeffj/concreteold.tga
     jeffj/flame3.jpg
     jeffj/bk_blue21.jpg
     jeffj/beercasetopred.tga
     jeffj/gravel6.tga
     jeffj/flame7.jpg
     jeffj/greytile2a.jpg
     jeffj/woodvfloor2a_trim_end_blue.jpg
     jeffj/beercasesidered.tga
     freak
     freak/floorboards_01.jpg
     urban_terror3
     urban_terror3/wood.tga
     urban_terror3/wu_swood.tga
     urban_terror3/painting2.tga
     gerb
     gerb/bluetile.jpg
map "ut_twinlakesv2"

longname "Twin Lakes V2"

fraglimit 30

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


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