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| File Name | Last Modified | File Size |
|---|---|---|
| ut_twinlakesv2_fix.pk3 | 2022-06-08 17:16:12 | 7.68 MB |
| ut_twinlakes.pk3 | 2022-06-08 17:16:12 | 6.54 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Twin Lakes
Filename : ut_twinlakesv2
Author : Jeff Barkley aka RabidCow|SID
Date : November 1, 2002
E-mail address : ********@*****.net
Homepage URL : http://64.180.91.203
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Set in British Columbia's Coastal Mountains, the snow levels can reach
60ft deep. The cabins are located at a wilderness hike and ski-in only resort,the site
of an old logging camp and mill. The old growth trees were cut and milled 100 years ago
and then the mill was closed. The slopes were reforested approx 95 years ago, so the trees
are very large, but not the incredible giants of the past.
All that is left now of the mill and town are a few old stone bridges
that held early railcars, used for moving timber.
The current residents run a small hand-operated sawmill that they made the timbers
for the resort with. All the wood cut nowdays is 2nd growth or deadfalls. The timing is mid-May.
Temperatures have risen to 20-25c during the warm afternoons, and, the ice is gone from the
lakes. Spring skiing in shorts and t-shirts, and drinking cold Canadian brewski's is the order of the day...
however...there is always the occasional snowfall, even at this time of year.
Unfortunately, there are International ops teams after our beer!!!
--------------------------------------------------------------------------------
Single Player : Yes
Gamemodes : FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF
Suggested player load : 4-20
New Textures : Yes
New Sounds : Yes
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : ut_twinlakesv2.bsp
Prefabs used : None
Mapobjects used : Trees by CrazyButcher and Sweetnutz (Thanks greatly for the
fantastic new trees guys!)
Editor used : GTKRadiant-1.2.10 with Ydnar's q3map2.3.29 for compiling.
Special Thanks : A special thanks goes to Ydnar for his wonderful new q3map2,
which gives mappers new tools to provide more realistic
3d worlds for your playing enjoyment.
Other utilities used : Terragen was used for creation of the skybox, Photoshop 7 for the
height map, EasyGen for the terrain mesh and alphamap.
Known Bugs :
Compile machine : Pentium 4 2.2ghz, 1024 megs DDR PC2100, geforce4 Ti4200
Compile time : 7.55hrs
Total Brushes : 2980
DM spawns : 16
TP spawns : 32
CAH capturepoints : 5
Locations : 28
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Thank-you to the great SID team, who made this possible. Special thanks goes to
.EXE for his fantastic support and, of course, the finest example of a UT terrain
CTF map yet, Riyadh. Thanks also to Sweetnutz for all of his selfless sharing of
knowledge. He has helped alot.
Textures were created by Evil_lair, Ydnar, and others and used in the original UT pak
files (the gray wood texture on the mill is by Ydnar/ShaderLab. Some of the Urban
Terror textures have been modified by myself and Bladekiller, who helped reduce
the offensivness of the roofs and improved the wood textures and roof trims for the
cabins. New textures for the terrain and most details were created by myself, RabidCow.
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
ut_twinlakesv2.arena
tree2.shader
ut_twinlakesv2.shader
cow2.shader
GRtrees.shader
box20.shader
vxterrain.shader
cow.shader
rc_glass.shader
rc_trees.shader
urban_terror.shader
urban_terror.arena
jeff2_terrain.shader
q3map2_ut_twinlakesv2.shader
arctic.shader
bluelake.shader
sound
urban_terror
urban_terror/elk.wav
urban_terror/wolf_howl2.wav
bbq
bbq/birds01.wav
bbq/birds02.wav
bbq/crow.wav
bbq/eagle.wav
newterr70
lm_0002.tga
levelshots
ut_twinlakesv2.jpg
env
box20
box20/box20_up.tga
box20/box20_rt.tga
box20/box20_ft.tga
box20/box20_bk.tga
box20/box20_lf.tga
maps
newterr70
newterr70/lm_0002.tga
ut_twinlakesv2.bsp
ut_twinlakesv2.tga
ut_twinlakesv2.aas
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/trees
mapobjects/urbanterror/trees/rc
mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
/tlv2readme.txt
textures
cow7
cow7/fs_fm_pier13.jpg
cow7/fs_ladder03inner.tga
cow7/wcow_brick04.jpg
cow7/cow_elevator_buttons.jpg
cow7/fs_athena_poster.jpg
cow7/fs_gate2.tga
cow7/wcow_picture04.jpg
cow7/wcow_brick03.jpg
cow7/wcow_window2.jpg
cow7/cow_black.jpg
cow7/uptownbillboard.jpg
cow7/wcow_tile02.jpg
cow7/wcow_road1.jpg
cow7/fs_gate3c.tga
cow7/fs_rain2c.tga
cow7/wcow_picture03.jpg
cow7/wcow_cement01.jpg
cow7/wcow_picture01.jpg
cow7/wcow_tile01.jpg
cow7/wcow_wall11.jpg
cow7/wcow_brick07.jpg
cow7/wcow_brick08.jpg
cow7/wcow_rock01.jpg
cow7/wcow_wall10.jpg
cow7/wcow_picture02.jpg
cow7/wcow_window1.jpg
cow7/cow_window8.jpg
cow7/fs_gate3a.tga
cow7/wcow_picture05.jpg
cow7/didi7.jpg
cow7/wcow_brick06.jpg
cow7/utlogobillboard.jpg
cow7/protocola.jpg
cow7/flux_sidlogo_txr.jpg
docks
docks/cow_pipes4blue.jpg
docks/cow_pipes4red.jpg
docks/cow_wood21.jpg
docks/cow_wood1.jpg
docks/woodvfloor2a_trim_red.jpg
cow
cow/cow_tidefront.jpg
cow/cow_warningbig.jpg
cow/concrete_med_level03.jpg
cow/cow_guests.jpg
cow/cow_grasstrim.jpg
cow/wcow_wall_redstripe.jpg
cow/concrete_med_level02.jpg
cow/fs_ra_stairse.jpg
cow/cow_tideside2.jpg
cow/cow_tideside1.jpg
cow/fs_regent.jpg
cow/actop.tga
cow/cow_cement_rail1.jpg
cow/wcow_wall_parking.jpg
cow/cow_vend_side1.jpg
cow/concretewall01.jpg
cow/acside.jpg
cow/cow_reserved-duke.jpg
cow/fs_tick_storage.jpg
cow/acside.tga
cow/cow_rusty_pipe.jpg
cow/cow_windowthing2.jpg
cow/fs_box_james.jpg
cow/concrete_med_level01.jpg
cow/watercaulk.jpg
cow/fs_sid_logo.tga
cow/wcow_wall_parkingarrow.jpg
cow/actop.jpg
cow/cow_cementfloor1.jpg
cow/black_slick.jpg
cow/cow_lowlight.jpg
cow/cow_guests_honor.jpg
cow/target.jpg
cow/cow_small_brick3.jpg
urban_terror7
urban_terror7/ut_wood4.jpg
urban_terror7/ut_stonewall8.jpg
urban_terror
urban_terror/door1.jpg
urban_terror/ladderclip.jpg
evil_2
evil_2/woodvfloor2.jpg
urban_terror2
urban_terror2/metal_bright.jpg
urban_terror2/metal.tga
urban_terror2/metal.jpg
urban_terror2/metal_bright.tga
urban_terror2/swood.jpg
urban_terror2/pak3_wd1_wl1.jpg
shaderlab
shaderlab/gray-planks.jpg
jeffj
jeffj/woodvfloor2a_trim_end_red.jpg
jeffj/woodend.tga
jeffj/cupboard_side_walnut.jpg
jeffj/flameball.jpg
jeffj/venice_water_b2.tga
jeffj/concrete4.tga
jeffj/salmonstuff2.tga
jeffj/saw.tga
jeffj/woodvfloor2a_end_blue.jpg
jeffj/beercasetop.tga
jeffj/flame6.jpg
jeffj/concrete6.tga
jeffj/woodvfloor2a.jpg
jeffj/flame2.jpg
jeffj/concreteold3.tga
jeffj/flame5.jpg
jeffj/stonewall4.tga
jeffj/metalwall2.tga
jeffj/drawers_walnut.jpg
jeffj/beercaseside.tga
jeffj/artic_dn3OLDsm.tga
jeffj/flame4.jpg
jeffj/bk_brown21.jpg
jeffj/wood_fence.tga
jeffj/artic_dn3OLDsml.tga
jeffj/woodvfloor2a_end_red.jpg
jeffj/tree2small.tga
jeffj/flame8.jpg
jeffj/flame1.jpg
jeffj/cupboard_walnut.jpg
jeffj/bluestuff2.tga
jeffj/concreteold.tga
jeffj/flame3.jpg
jeffj/bk_blue21.jpg
jeffj/beercasetopred.tga
jeffj/gravel6.tga
jeffj/flame7.jpg
jeffj/greytile2a.jpg
jeffj/woodvfloor2a_trim_end_blue.jpg
jeffj/beercasesidered.tga
freak
freak/floorboards_01.jpg
urban_terror3
urban_terror3/wood.tga
urban_terror3/wu_swood.tga
urban_terror3/painting2.tga
gerb
gerb/bluetile.jpg
ut_twinlakesv2.arena
tree2.shader
ut_twinlakesv2.shader
cow2.shader
GRtrees.shader
box20.shader
vxterrain.shader
cow.shader
rc_glass.shader
rc_trees.shader
urban_terror.shader
urban_terror.arena
jeff2_terrain.shader
q3map2_ut_twinlakesv2.shader
arctic.shader
bluelake.shader
sound
urban_terror
urban_terror/elk.wav
urban_terror/wolf_howl2.wav
bbq
bbq/birds01.wav
bbq/birds02.wav
bbq/crow.wav
bbq/eagle.wav
newterr70
lm_0002.tga
levelshots
ut_twinlakesv2.jpg
env
box20
box20/box20_up.tga
box20/box20_rt.tga
box20/box20_ft.tga
box20/box20_bk.tga
box20/box20_lf.tga
maps
newterr70
newterr70/lm_0002.tga
ut_twinlakesv2.bsp
ut_twinlakesv2.tga
ut_twinlakesv2.aas
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/trees
mapobjects/urbanterror/trees/rc
mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
/tlv2readme.txt
textures
cow7
cow7/fs_fm_pier13.jpg
cow7/fs_ladder03inner.tga
cow7/wcow_brick04.jpg
cow7/cow_elevator_buttons.jpg
cow7/fs_athena_poster.jpg
cow7/fs_gate2.tga
cow7/wcow_picture04.jpg
cow7/wcow_brick03.jpg
cow7/wcow_window2.jpg
cow7/cow_black.jpg
cow7/uptownbillboard.jpg
cow7/wcow_tile02.jpg
cow7/wcow_road1.jpg
cow7/fs_gate3c.tga
cow7/fs_rain2c.tga
cow7/wcow_picture03.jpg
cow7/wcow_cement01.jpg
cow7/wcow_picture01.jpg
cow7/wcow_tile01.jpg
cow7/wcow_wall11.jpg
cow7/wcow_brick07.jpg
cow7/wcow_brick08.jpg
cow7/wcow_rock01.jpg
cow7/wcow_wall10.jpg
cow7/wcow_picture02.jpg
cow7/wcow_window1.jpg
cow7/cow_window8.jpg
cow7/fs_gate3a.tga
cow7/wcow_picture05.jpg
cow7/didi7.jpg
cow7/wcow_brick06.jpg
cow7/utlogobillboard.jpg
cow7/protocola.jpg
cow7/flux_sidlogo_txr.jpg
docks
docks/cow_pipes4blue.jpg
docks/cow_pipes4red.jpg
docks/cow_wood21.jpg
docks/cow_wood1.jpg
docks/woodvfloor2a_trim_red.jpg
cow
cow/cow_tidefront.jpg
cow/cow_warningbig.jpg
cow/concrete_med_level03.jpg
cow/cow_guests.jpg
cow/cow_grasstrim.jpg
cow/wcow_wall_redstripe.jpg
cow/concrete_med_level02.jpg
cow/fs_ra_stairse.jpg
cow/cow_tideside2.jpg
cow/cow_tideside1.jpg
cow/fs_regent.jpg
cow/actop.tga
cow/cow_cement_rail1.jpg
cow/wcow_wall_parking.jpg
cow/cow_vend_side1.jpg
cow/concretewall01.jpg
cow/acside.jpg
cow/cow_reserved-duke.jpg
cow/fs_tick_storage.jpg
cow/acside.tga
cow/cow_rusty_pipe.jpg
cow/cow_windowthing2.jpg
cow/fs_box_james.jpg
cow/concrete_med_level01.jpg
cow/watercaulk.jpg
cow/fs_sid_logo.tga
cow/wcow_wall_parkingarrow.jpg
cow/actop.jpg
cow/cow_cementfloor1.jpg
cow/black_slick.jpg
cow/cow_lowlight.jpg
cow/cow_guests_honor.jpg
cow/target.jpg
cow/cow_small_brick3.jpg
urban_terror7
urban_terror7/ut_wood4.jpg
urban_terror7/ut_stonewall8.jpg
urban_terror
urban_terror/door1.jpg
urban_terror/ladderclip.jpg
evil_2
evil_2/woodvfloor2.jpg
urban_terror2
urban_terror2/metal_bright.jpg
urban_terror2/metal.tga
urban_terror2/metal.jpg
urban_terror2/metal_bright.tga
urban_terror2/swood.jpg
urban_terror2/pak3_wd1_wl1.jpg
shaderlab
shaderlab/gray-planks.jpg
jeffj
jeffj/woodvfloor2a_trim_end_red.jpg
jeffj/woodend.tga
jeffj/cupboard_side_walnut.jpg
jeffj/flameball.jpg
jeffj/venice_water_b2.tga
jeffj/concrete4.tga
jeffj/salmonstuff2.tga
jeffj/saw.tga
jeffj/woodvfloor2a_end_blue.jpg
jeffj/beercasetop.tga
jeffj/flame6.jpg
jeffj/concrete6.tga
jeffj/woodvfloor2a.jpg
jeffj/flame2.jpg
jeffj/concreteold3.tga
jeffj/flame5.jpg
jeffj/stonewall4.tga
jeffj/metalwall2.tga
jeffj/drawers_walnut.jpg
jeffj/beercaseside.tga
jeffj/artic_dn3OLDsm.tga
jeffj/flame4.jpg
jeffj/bk_brown21.jpg
jeffj/wood_fence.tga
jeffj/artic_dn3OLDsml.tga
jeffj/woodvfloor2a_end_red.jpg
jeffj/tree2small.tga
jeffj/flame8.jpg
jeffj/flame1.jpg
jeffj/cupboard_walnut.jpg
jeffj/bluestuff2.tga
jeffj/concreteold.tga
jeffj/flame3.jpg
jeffj/bk_blue21.jpg
jeffj/beercasetopred.tga
jeffj/gravel6.tga
jeffj/flame7.jpg
jeffj/greytile2a.jpg
jeffj/woodvfloor2a_trim_end_blue.jpg
jeffj/beercasesidered.tga
freak
freak/floorboards_01.jpg
urban_terror3
urban_terror3/wood.tga
urban_terror3/wu_swood.tga
urban_terror3/painting2.tga
gerb
gerb/bluetile.jpg
map "ut_twinlakesv2"
longname "Twin Lakes V2"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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