Subterra

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File NameLast ModifiedFile Size
ut_subterra_beta.pk32024-03-26 05:02:5913.82 MB
ut4_subterra.pk32022-06-08 17:15:2016.86 MB
ut_subterra2.pk32022-06-30 04:37:1617.23 MB

* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Subterra
Filename : ut_subterra_beta.pk3
Author : Jonathan "$NulL" Norton
Date : 18/02/03


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Single Player : .aas included (Bot navigation file)
Deathmatch : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4 to 16

New Textures : Yes
New Sounds : Yes
New Models : Yes

--------------------------------------------------------------------------------
* Installation *
--------------------------------------------------------------------------------
Copy ut_subterra.pk3 into your quake3\q3ut3\ directory.
If you have ut_subterra_beta.pk3 in your q3ut3 or baseq3 folder, you will have to delete it.

--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : SWAT Van modelled by Earthquake, Skinned by Vassago
: Ford F-Series Pickup Truck modelled by Meaty skinned
by Freak Storm and BladeKiller
: Blackhawk by Crazy Butcher
: multiplant.pk3 - .md3, texture, and shader files by
Todd Gantzler Copyright (c) 2000
http://i.am/professorQ3
: Lt1's TV, Cannon, mic & reciever.
http://www.lt1productions.com/utops.php
: Sandbags by Beardmonkey
http://monkeyism.no-ip.com/
Editor used : Q3Radiant build 202b
Other utilities used : Photoshop, Paint Shop Pro, Q3Map2, Q3ASE, q3map2toolz, 3ds max, Notepad.
Urban Terror BSP
Compile machine : Celeron 500Mhz, 320Mb Ram
Compile time : BSP : < 2 minute
: VIS : < 2 minutes
: LIGHT: ~3 hours (-bounce 13 -filter -super 2 -shade -fast)


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
iD : For the Quake series
SID : For this excelent mod
ydnar : Q3map2 rocks our little world
LT1 : Models galore at a reasonable price
thnom : Textures
Beardmonkey : More models

All beta testers and those who gave feedback, you were uneffably helpful.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     oak.shader
     nateleaf.shader
     null_urt1.shader
     n_multiplant.shader
     n_palms.shader
     ut_subterra.arena
sound
     null_urt1
     null_urt1/rollerdoorup.wav
     null_urt1/fire.wav
     null_urt1/pswitch2.wav
     null_urt1/steam1.wav
     null_urt1/radio.wav
     null_urt1/water-flowing2.wav
     null_urt1/Steam2.wav
     null_urt1/water.wav
     null_urt1/none.wav
     null_urt1/steam.wav
     null_urt1/helinew.wav
     null_urt1/windy.wav
/ut_subterra.txt
levelshots
     ut_subterra.jpg
env
     null_urt1
     null_urt1/sunset_dn.jpg
     null_urt1/sunset_bk.jpg
     null_urt1/sunset_rt.jpg
     null_urt1/sunset_up.jpg
     null_urt1/sunset_ft.jpg
     null_urt1/sunset_lf.jpg
maps
     ut_subterra.aas
     ut_subterra.TGA
     ut_subterra.bsp
models
     mapobjects
     mapobjects/tv
     mapobjects/tv/gold.jpg
     mapobjects/tv/gray.jpg
     mapobjects/tv/recblack.jpg
     mapobjects/tv/reciever.jpg
     mapobjects/naterock2.tga
     mapobjects/lighting
     mapobjects/lighting/bulbs.jpg
     mapobjects/lighting/base.jpg
     mapobjects/n_multiplant
     mapobjects/n_multiplant/leaves3.wav
     mapobjects/n_multiplant/leaves1.wav
     mapobjects/n_multiplant/palm1.wav
     mapobjects/n_multiplant/pleaf3.tga
     mapobjects/n_multiplant/batleaf2veins.tga
     mapobjects/n_multiplant/multiplant_b.md3
     mapobjects/n_multiplant/leafsnap1.wav
     mapobjects/n_multiplant/fern.tga
     mapobjects/n_multiplant/invisible.tga
     mapobjects/n_multiplant/pleaf1.tga
     mapobjects/n_multiplant/multiplant.md3
     mapobjects/n_multiplant/multiplant_f2.md3
     mapobjects/n_multiplant/snap4.wav
     mapobjects/n_multiplant/batleaf.tga
     mapobjects/n_multiplant/multiplant_e.md3
     mapobjects/n_multiplant/leaf2.tga
     mapobjects/n_multiplant/leaf1.tga
     mapobjects/n_multiplant/leaves2.wav
     mapobjects/n_multiplant/multiplant_p2.md3
     mapobjects/n_multiplant/multiplant_p.md3
     mapobjects/n_multiplant/palm2.wav
     mapobjects/n_multiplant/batleaf2.tga
     mapobjects/n_multiplant/leaf3.tga
     mapobjects/n_multiplant/multiplant_f.md3
     mapobjects/n_multiplant/palmfrond.tga
     mapobjects/n_multiplant/snap2.wav
     mapobjects/n_multiplant/bannanaleaf.tga
     mapobjects/n_multiplant/multiplant_a.md3
     mapobjects/n_multiplant/snap3.wav
     mapobjects/n_multiplant/pleaf2.tga
     mapobjects/n_multiplant/snap1.wav
     mapobjects/n_palm3
     mapobjects/n_palm3/palmbark.tga
     mapobjects/n_palm3/palmtop.tga
     mapobjects/n_palm3/palm3.md3
     mapobjects/treebark.tga
     mapobjects/n_palm4
     mapobjects/n_palm4/palm4a.md3
     mapobjects/n_palm4/palm4.md3
     mapobjects/oak
     mapobjects/oak/oakstamm2.jpg
     mapobjects/Dartboard
     mapobjects/Dartboard/wood.jpg
     mapobjects/Dartboard/Board.jpg
     mapobjects/computer_01
     mapobjects/computer_01/keyboard_01.jpg
     mapobjects/computer_01/monitor_01_alt.jpg
     mapobjects/computer_01/monitor_01.jpg
     mapobjects/computer_01/computer_01.jpg
     mapobjects/sandbags_01
     mapobjects/sandbags_01/sandbag_01.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/pickupredow
     mapobjects/urbanterror/pickupredow/pickup_parts.jpg
     mapobjects/urbanterror/pickupredow/pickup_body.jpg
     mapobjects/null_drip
     mapobjects/null_drip/fs_tin.jpg
     mapobjects/null_drip/ut_metal5.jpg
     mapobjects/null_drip/blood_bag.jpg
     mapobjects/null_drip/cow_wood1.jpg
     mapobjects/null_jar
     mapobjects/null_jar/topdetail.tga
     mapobjects/null_jar/cromeroof.jpg
     mapobjects/null_jar/cable1.jpg
     mapobjects/null_jar/bubbles.tga
     mapobjects/null_jar/vehlwheelsq1.jpg
     mapobjects/null_jar/glass.jpg
     mapobjects/n_palm2
     mapobjects/n_palm2/palm2.md3
     mapobjects/n_palm2/palm2a.md3
     mapobjects/n_palm2/md3fix.exe
     mapobjects/n_palm2/trunk.tga
     mapobjects/orion
     mapobjects/orion/head.jpg
     mapobjects/mic
     mapobjects/mic/boom.jpg
     mapobjects/mic/button.jpg
     mapobjects/mic/base.jpg
     mapobjects/mic/mic.jpg
     mapobjects/lt1_tv
     mapobjects/lt1_tv/base.JPG
     mapobjects/lt1_tv/black.jpg
     mapobjects/n_palm1
     mapobjects/n_palm1/palm1.md3
     mapobjects/n_palm1/palm1.tga
     mapobjects/lt1_cannon
     mapobjects/lt1_cannon/wood.jpg
     mapobjects/lt1_cannon/hubcap.jpg
     mapobjects/lt1_cannon/silencer.jpg
     mapobjects/lt1_cannon/wheel6.jpg
     mapobjects/nateleaf1
     mapobjects/nateleaf1/tree2.tga
textures
     null_tv
     null_tv/west6.jpg
     null_tv/west8.jpg
     null_tv/west1.jpg
     null_tv/west2.jpg
     null_tv/west3.jpg
     null_tv/west7.jpg
     null_tv/west4.jpg
     null_tv/west5.jpg
     sub_door
     sub_door/sub_doors256_34.tga
     max_furniture
     max_furniture/FilingCabinet02_256x256.jpg
     max_furniture/DrawerMarble01_256x128.jpg
     max_furniture/Cupboard04_2c.JPG
     max_furniture/CupBoard12_2_512x256.jpg
     slrl
     slrl/cinder-block-off.tga
     slrl/plywood.jpg
     max_misc
     max_misc/ControlButtons01_128x256.jpg
     max_misc/Valkyrcontainer01_128x32.jpg
     max_misc/Desk01_a.jpg
     max_misc/Desk01blood-_a.jpg
     max_misc/Valkyrcontainer_end.jpg
     evil8_base
     evil8_base/e8base_blue.jpg
     evil8_base/e8crete_red.jpg
     evil8_base/e8base_red.jpg
     monk_door2
     monk_door2/door_garage_grey.jpg
     wallpaper
     wallpaper/Wallpaper62_2_ab.jpg
     wallpaper/Wall05a.jpg
     wallpaper/Wallpaper62_1_ab.jpg
     wallpaper/Wallpaper62-concrete-a.jpg
     wallpaper/Wall38_512x256.jpg
     wallpaper/Wallpaper62_3_ab.jpg
     monk_doug
     monk_doug/concrete_02.jpg
     null_urt1
     null_urt1/swat1.jpg
     null_urt1/Pa200178.jpg
     null_urt1/const_blue.jpg
     null_urt1/fs_tiles_floor01_stain2.jpg
     null_urt1/testtube2.tga
     null_urt1/Drblackrock_3_cornerb_alpha.tga
     null_urt1/dripstandlower.jpg
     null_urt1/bubble.tga
     null_urt1/swat2.jpg
     null_urt1/cow_wood_nl.jpg
     null_urt1/chipboard.jpg
     null_urt1/P2030149.jpg
     null_urt1/barrel_fluid.jpg
     null_urt1/fs_supercomp01_top.jpg
     null_urt1/Pa200182.jpg
     null_urt1/road1.jpg
     null_urt1/ceilingpannelsgrate.tga
     null_urt1/barrel.tga
     null_urt1/flare_red.jpg
     null_urt1/Drblackrock_3.jpg
     null_urt1/lightlong.jpg
     null_urt1/Drblackrock_1.jpg
     null_urt1/P2030145.jpg
     null_urt1/old_tin_alpha.tga
     null_urt1/supercomppannel1.jpg
     null_urt1/Heartmonitorred.jpg
     null_urt1/Drblackrock_3_cornera_alpha.tga
     null_urt1/cei_light.jpg
     null_urt1/Drblackrock_1_corner.tga
     null_urt1/Drblackrock_3_strait_alpha.tga
     null_urt1/anatomy.jpg
     null_urt1/Drblackrock_2.jpg
     null_urt1/ltcannon.jpg
     null_urt1/pool3d_6e.jpg
     null_urt1/Drblackrock_1_strait.tga
     null_urt1/monitoralpha.tga
     null_urt1/DartBoard.jpg
     null_urt1/fs_powerbox1_front.tga
     null_urt1/os_gl_fx.jpg
     null_urt1/const_red.jpg
     null_urt1/barrel_model.jpg
     null_urt1/tvfront.tga
     null_urt1/rain.jpg
     null_urt1/oldmetaldoor1.jpg
     null_urt1/tv_fx.jpg
     null_urt1/comp3.tga
     null_urt1/ceilingpannels.jpg
     null_urt1/Heartmonitor.jpg
     null_urt1/guage_2.jpg
     null_urt1/monitoralphaphased1.tga
     null_urt1/steam.tga
     null_urt1/Drdirt2.jpg
     null_urt1/glass.jpg
     null_urt1/Pa200179.jpg
     null_urt1/ceil1_22a.jpg
     null_urt1/STPavementDetails2.jpg
     null_urt1/P9131081.jpg
     null_urt1/guageside.jpg
     null_urt1/tilefloor6_b.jpg
     egyptsoc_mat
     egyptsoc_mat/wood17.jpg
     null_wall
     null_wall/conc01.jpg
     sub_vents
     sub_vents/square_plate.tga
     max_tile
     max_tile/Tile44_256x256.jpg
     max_tile/Tile42_256x512.jpg
     max_tile/Tile36b_a.jpg
     max_tile/Tile41a.jpg
     max_tile/Tile45_256x256.jpg
     thnom
     thnom/th_dirtywhite.jpg
     thnom/th_dirtywall.jpg
     thnom/th_concrete.jpg
mapskins
     set_ut_subterra.txt
map "ut_subterra"

longname "Sub-Terrainean Facility"

fraglimit 50

timelimit 30

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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