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| File Name | Last Modified | File Size |
|---|---|---|
| ut_streetfight2.pk3 | 2017-02-05 18:35:00 | 4.22 MB |
| ut_streetfight.pk3 | 2017-02-05 18:35:00 | 1.68 MB |
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Beta Map Feedback Form
This feedback form has been designed to supply feedback from a play test of a beta level and is for the info of the mapper only. None of the fields are required, but the more you fill out, the more benefit both the mapper and you as a player will get from the test. Most importantly, BE HONEST!
Map Name : ut_streetfight2 beta2
bsp Creation Date/Ver :
Orientation Details
Name/Nick :
CPU / Graphics Card :
Players Per Team :
Team :
Primary Weapons Tried :
Issues
**Replace with any known issues of your map in beta form**
Did you have problems running this map and if so what were they?
/************CTF*************/
Map Elements
Defence
Comment on how Easy/Difficult your flag was to defend and the techniques you used:
Comment on your spawn location in relation to your flag:
Comment on how Easy/Difficult is was to stop an opponent once they have your flag:
Offence
Comment on how Easy/Difficult their flag was to get to:
Comment on your opponents spawn location in relation to their flag:
Comment on how Easy/Difficult is was to capture after you have obtained the flag:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the number or routes between the flags and the flag room access points?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************CAH*************/
Map Elements
Defence
Comment on your spawn locations:
Comment on your flag locations:
Comment on how easy it was to hold the flags:
Offence
Comment on the flags locations:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the routes ?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************TDM*************/
Map Elements
Defence
Comment on your spawn locations:
Offence
Comment on your opponents spawn location in relation to yous:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the routes ?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************GENERAL*************/
Aesthetics and Construction
What was your average frame-rate in this map and was it acceptable?
Did you notice any missing textures, non-draw areas or z-fighting?
Did a specific graphic element of the map (Textures, Lighting, Cover, Details) give you and unfair advantage/disadvantage in the map and why?
Was there an element of the map that you felt looked out of place, cheesy or unrealistic?
Misc Comments or Anything Iv Missed
Go hard, b1tch, moan or praise
********************************************************
Beta Map Feedback Form
This feedback form has been designed to supply feedback from a play test of a beta level and is for the info of the mapper only. None of the fields are required, but the more you fill out, the more benefit both the mapper and you as a player will get from the test. Most importantly, BE HONEST!
Map Name : ut_streetfight2 beta2
bsp Creation Date/Ver :
Orientation Details
Name/Nick :
CPU / Graphics Card :
Players Per Team :
Team :
Primary Weapons Tried :
Issues
**Replace with any known issues of your map in beta form**
Did you have problems running this map and if so what were they?
/************CTF*************/
Map Elements
Defence
Comment on how Easy/Difficult your flag was to defend and the techniques you used:
Comment on your spawn location in relation to your flag:
Comment on how Easy/Difficult is was to stop an opponent once they have your flag:
Offence
Comment on how Easy/Difficult their flag was to get to:
Comment on your opponents spawn location in relation to their flag:
Comment on how Easy/Difficult is was to capture after you have obtained the flag:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the number or routes between the flags and the flag room access points?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************CAH*************/
Map Elements
Defence
Comment on your spawn locations:
Comment on your flag locations:
Comment on how easy it was to hold the flags:
Offence
Comment on the flags locations:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the routes ?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************TDM*************/
Map Elements
Defence
Comment on your spawn locations:
Offence
Comment on your opponents spawn location in relation to yous:
Balance
Did you think any one team had the advantage (other than skill) and why?
What was your general impression of the routes ?
Gameplay
What areas of the map did you find most enjoyable to fight in?
What areas of the map did you find it least enjoyable to fight in?
Did you feel trapped in any fight and where were you at the time?
Were there any specific things in the map that annoyed you?
Did you enjoy your game?
Was the way your like to play catered for, and or did you feel that close combat / sniping played too much of a role?
/************GENERAL*************/
Aesthetics and Construction
What was your average frame-rate in this map and was it acceptable?
Did you notice any missing textures, non-draw areas or z-fighting?
Did a specific graphic element of the map (Textures, Lighting, Cover, Details) give you and unfair advantage/disadvantage in the map and why?
Was there an element of the map that you felt looked out of place, cheesy or unrealistic?
Misc Comments or Anything Iv Missed
Go hard, b1tch, moan or praise
********************************************************
scripts
ut_streetfight2.arena
overlord_streetfight.shader
overlord_streetfight2.shader
levelshots
ut_streetfight2.JPG
env
sfsky_up.tga
sfsky_lf.tga
sfsky_ft.tga
sfsky_bk.tga
sfsky_dn.tga
sfsky_rt.tga
maps
ut_streetfight2.txt
ut_streetfight2.bsp
ut_streetfight2.aas
ut_streetfight2.TGA
models
mapobjects
mapobjects/tgb11
mapobjects/tgb11/readme.txt
mapobjects/tgb11/tgb11.md3
mapobjects/tgb11/tgb11.jpg
mapobjects/tgb11/pspbrwse.jbf
mapobjects/tgb11/tgb11.qc
/feedback.txt
textures
overlord_city
overlord_city/os76.jpg
overlord_city/metal_white.jpg
overlord_city/flashlogo.jpg
overlord_city/os77.jpg
overlord_city/billboard-03.jpg
overlord_city/chrome_reflect.jpg
overlord_city/streetpaint.jpg
overlord_city/metal_orange.jpg
overlord_city/menu.jpg
overlord_city/light_red_lit.tga
overlord_city/studio27b.jpg
overlord_city/light_marker_orange.jpg
overlord_city/studio27co.jpg
overlord_city/os-col.jpg
overlord_city/trailer_doors.jpg
overlord_city/light_orange_lit.tga
overlord_city/chrome_shiny.jpg
overlord_city/ntag.jpg
overlord_city/vampmetal2.jpg
overlord_city/doorhandle_old.jpg
overlord_city/studio27cu.jpg
overlord_city/metal_gray.jpg
overlord_city/os75.jpg
overlord_city/tire_tread.jpg
overlord_city/studio27ps.jpg
overlord_city/Thumbs.db
overlord_city/studio27a.jpg
overlord_city/stop.jpg
overlord_city/tire_side.jpg
overlord_city/peppe.jpg
overlord_city/studio27p.jpg
overlord_city/studio27c.jpg
overlord_city/UTZ_logo3.jpg
overlord_city/plastic_black.jpg
overlord_city/sidcomputerstore_window.tga
overlord_city/studio27d.jpg
overlord_city/os79.jpg
overlord_city/pspbrwse.jbf
overlord_city/headhlight_square_lit.jpg
overlord_city/steel.jpg
overlord_city/window.tga
overlord_city/os78.jpg
overlord_city/os80.jpg
overlord_city/trailer_side.jpg
overlord_city/os74.jpg
overlord_streetfight2
overlord_streetfight2/chrome_env.jpg
overlord_streetfight2/bookstore_window.tga
mc_monitor
mc_monitor/monitor_front-19.jpg
mc_monitor/monitor_base.jpg
mc_monitor/monitor_front.jpg
mc_monitor/monitor_front-17.jpg
mc_monitor/monitor_back.jpg
mc_monitor/mc_monitors.txt
mc_monitor/monitor_side.jpg
ut_streetfight2.arena
overlord_streetfight.shader
overlord_streetfight2.shader
levelshots
ut_streetfight2.JPG
env
sfsky_up.tga
sfsky_lf.tga
sfsky_ft.tga
sfsky_bk.tga
sfsky_dn.tga
sfsky_rt.tga
maps
ut_streetfight2.txt
ut_streetfight2.bsp
ut_streetfight2.aas
ut_streetfight2.TGA
models
mapobjects
mapobjects/tgb11
mapobjects/tgb11/readme.txt
mapobjects/tgb11/tgb11.md3
mapobjects/tgb11/tgb11.jpg
mapobjects/tgb11/pspbrwse.jbf
mapobjects/tgb11/tgb11.qc
/feedback.txt
textures
overlord_city
overlord_city/os76.jpg
overlord_city/metal_white.jpg
overlord_city/flashlogo.jpg
overlord_city/os77.jpg
overlord_city/billboard-03.jpg
overlord_city/chrome_reflect.jpg
overlord_city/streetpaint.jpg
overlord_city/metal_orange.jpg
overlord_city/menu.jpg
overlord_city/light_red_lit.tga
overlord_city/studio27b.jpg
overlord_city/light_marker_orange.jpg
overlord_city/studio27co.jpg
overlord_city/os-col.jpg
overlord_city/trailer_doors.jpg
overlord_city/light_orange_lit.tga
overlord_city/chrome_shiny.jpg
overlord_city/ntag.jpg
overlord_city/vampmetal2.jpg
overlord_city/doorhandle_old.jpg
overlord_city/studio27cu.jpg
overlord_city/metal_gray.jpg
overlord_city/os75.jpg
overlord_city/tire_tread.jpg
overlord_city/studio27ps.jpg
overlord_city/Thumbs.db
overlord_city/studio27a.jpg
overlord_city/stop.jpg
overlord_city/tire_side.jpg
overlord_city/peppe.jpg
overlord_city/studio27p.jpg
overlord_city/studio27c.jpg
overlord_city/UTZ_logo3.jpg
overlord_city/plastic_black.jpg
overlord_city/sidcomputerstore_window.tga
overlord_city/studio27d.jpg
overlord_city/os79.jpg
overlord_city/pspbrwse.jbf
overlord_city/headhlight_square_lit.jpg
overlord_city/steel.jpg
overlord_city/window.tga
overlord_city/os78.jpg
overlord_city/os80.jpg
overlord_city/trailer_side.jpg
overlord_city/os74.jpg
overlord_streetfight2
overlord_streetfight2/chrome_env.jpg
overlord_streetfight2/bookstore_window.tga
mc_monitor
mc_monitor/monitor_front-19.jpg
mc_monitor/monitor_base.jpg
mc_monitor/monitor_front.jpg
mc_monitor/monitor_front-17.jpg
mc_monitor/monitor_back.jpg
mc_monitor/mc_monitors.txt
mc_monitor/monitor_side.jpg
map "ut_streetfight2"
longname "Street fight 2"
fraglimit 100
type "ut_ffa ut_team ut_survivor ut_ctf ut_cah"
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