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Space beta
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.x
Title : Space beta
Filename : ut_space_beta
PK3 Name : ut_space_beta.pk3
URL : ...
Author : DruidX
E-mail : ********@*******.com
Date: : 4/10/2004
Description : Designed for CTF but compatible with all game modes. Set in a space station.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.? (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : No
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : all original
Editor(s) used : GTK Radiant 1.4.0, q3map2 2.5.12, Q3Map2Build, photoshop 7
Compile Time : less than 5 minutes
Lighting : ...
Compile machine : Dell p4 1.4 with 384mb rdram
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
BSP: -meta
VIS: ...
LIGHT: -fast
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Jacob Nash. *********@*******.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Special Thanks *
-SID for making an amazing mod.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
* Urban Terror Level *
------------------------------------------------------------------------------------------------------------------------
Game : Quake 3 - Urban Terror 3.x
Title : Space beta
Filename : ut_space_beta
PK3 Name : ut_space_beta.pk3
URL : ...
Author : DruidX
E-mail : ********@*******.com
Date: : 4/10/2004
Description : Designed for CTF but compatible with all game modes. Set in a space station.
------------------------------------------------------------------------------------------------------------------------
* Play Information *
Game : Quake 3 - Urban Terror 3.? (or higher)
Free For All : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Follow the Leader : Yes
Capture and Hold : Yes
Bomb Mode : Yes
Capture the Flag : Yes
Bot Support : No
------------------------------------------------------------------------------------------------------------------------
* Construction *
Base : all original
Editor(s) used : GTK Radiant 1.4.0, q3map2 2.5.12, Q3Map2Build, photoshop 7
Compile Time : less than 5 minutes
Lighting : ...
Compile machine : Dell p4 1.4 with 384mb rdram
Known Bugs : none
------------------------------------------------------------------------------------------------------------------------
* Compile Settings *
BSP: -meta
VIS: ...
LIGHT: -fast
------------------------------------------------------------------------------------------------------------------------
* Copyright / Permissions *
This level may be electronically distributed only at no charge to the recipient, and may not
be modified in any way. This text file must be included with the level. Do not edit this map or
use as a template for future maps. All models and textures are property of their respective owners.
This level may not be distributed on any commercial CD-ROM without prior, explicit consent
from Jacob Nash. *********@*******.com
------------------------------------------------------------------------------------------------------------------------
* Credits *
-Id Software for Quake 3 Arena
-Silicon Ice Development for the Urban Terror mod
-GTK Radiant
-Ydnar for q3map2
* Special Thanks *
-SID for making an amazing mod.
-If I forgot anyone, I'm incredibly sorry... but my thanks are there.
scripts
ut_space_beta.arena
druidx.shader
purplenebula.shader
levelshots
ut_space_beta.jpg
env
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula_ft.jpg
amethyst7/purplenebula/purplenebula_rt.jpg
amethyst7/purplenebula/purplenebula_up.jpg
amethyst7/purplenebula/purplenebula_bk.jpg
amethyst7/purplenebula/purplenebula_lf.jpg
amethyst7/purplenebula/purplenebula_dn.jpg
maps
ut_space_beta.bsp
ut_space_beta.TGA
ut_space_beta.surface
models
mapobjects
mapobjects/druidx
mapobjects/druidx/hockey.MD3
mapobjects/druidx/beaker.jpg
mapobjects/druidx/hockey.jpg
mapobjects/druidx/beaker.MD3
mapobjects/druidx/spaceglass3.jpg
mapobjects/druidx/beaker2.MD3
textures
druidx
druidx/spacechair.jpg
druidx/spacekeyboard.jpg
druidx/spacepanel3.jpg
druidx/spacemonitor2.jpg
druidx/spacedoorwayred.jpg
druidx/spacedirtymetal2.jpg
druidx/spacecore.jpg
druidx/spacebluecarpet.jpg
druidx/spacecabinet.jpg
druidx/spacebench.jpg
druidx/spacelocker.jpg
druidx/spacebox.jpg
druidx/spacemonitor.jpg
druidx/spacedoor.jpg
druidx/spacedoorsecurity.jpg
druidx/spacepanel2.jpg
druidx/spacedirtymetal.jpg
druidx/spacegalaxy.jpg
druidx/spacelight2.jpg
druidx/spacefloortile.jpg
druidx/spacewalledge2.jpg
druidx/spacemetal.jpg
druidx/spacelight.jpg
druidx/spacedoorblue.jpg
druidx/spaceredcarpet.jpg
druidx/spacedoorway.jpg
druidx/spacebrig.jpg
druidx/spacedoorred.jpg
druidx/spaceglass2.jpg
druidx/spacewalledge.jpg
druidx/spaceceiling.jpg
druidx/spacedirtymetalfloor.jpg
druidx/spacedoorairlock.jpg
druidx/spacewallpanel.jpg
druidx/spacehockey.jpg
druidx/spaceglass.jpg
druidx/spacedoorway2.jpg
druidx/spacemetal2.jpg
druidx/spacegalaxy2.jpg
druidx/spacedoorwayblue.jpg
druidx/spacesuit.jpg
druidx/spacemetal3.jpg
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula.jpg
/ReadMe.txt
ut_space_beta.arena
druidx.shader
purplenebula.shader
levelshots
ut_space_beta.jpg
env
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula_ft.jpg
amethyst7/purplenebula/purplenebula_rt.jpg
amethyst7/purplenebula/purplenebula_up.jpg
amethyst7/purplenebula/purplenebula_bk.jpg
amethyst7/purplenebula/purplenebula_lf.jpg
amethyst7/purplenebula/purplenebula_dn.jpg
maps
ut_space_beta.bsp
ut_space_beta.TGA
ut_space_beta.surface
models
mapobjects
mapobjects/druidx
mapobjects/druidx/hockey.MD3
mapobjects/druidx/beaker.jpg
mapobjects/druidx/hockey.jpg
mapobjects/druidx/beaker.MD3
mapobjects/druidx/spaceglass3.jpg
mapobjects/druidx/beaker2.MD3
textures
druidx
druidx/spacechair.jpg
druidx/spacekeyboard.jpg
druidx/spacepanel3.jpg
druidx/spacemonitor2.jpg
druidx/spacedoorwayred.jpg
druidx/spacedirtymetal2.jpg
druidx/spacecore.jpg
druidx/spacebluecarpet.jpg
druidx/spacecabinet.jpg
druidx/spacebench.jpg
druidx/spacelocker.jpg
druidx/spacebox.jpg
druidx/spacemonitor.jpg
druidx/spacedoor.jpg
druidx/spacedoorsecurity.jpg
druidx/spacepanel2.jpg
druidx/spacedirtymetal.jpg
druidx/spacegalaxy.jpg
druidx/spacelight2.jpg
druidx/spacefloortile.jpg
druidx/spacewalledge2.jpg
druidx/spacemetal.jpg
druidx/spacelight.jpg
druidx/spacedoorblue.jpg
druidx/spaceredcarpet.jpg
druidx/spacedoorway.jpg
druidx/spacebrig.jpg
druidx/spacedoorred.jpg
druidx/spaceglass2.jpg
druidx/spacewalledge.jpg
druidx/spaceceiling.jpg
druidx/spacedirtymetalfloor.jpg
druidx/spacedoorairlock.jpg
druidx/spacewallpanel.jpg
druidx/spacehockey.jpg
druidx/spaceglass.jpg
druidx/spacedoorway2.jpg
druidx/spacemetal2.jpg
druidx/spacegalaxy2.jpg
druidx/spacedoorwayblue.jpg
druidx/spacesuit.jpg
druidx/spacemetal3.jpg
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula.jpg
/ReadMe.txt
map "ut_space_beta"
longname "Space beta"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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