Riyadhv1 fix

by Unknown

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Last Modified

October 22 2023 21:39:39

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This map was extracted from its original game including all required assets (textures, shaders, models, sounds, etc.)
with ArgUrT Map Manager (argurtmapmanager.codeplex.com).
The map is unmodified, except maybe for some entity-editing to enable it to being played in other games
(e.g. inserting some game-specific spawnpoint-specifier).

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The map and the assets belong to their respective owners. The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map or its assets, but to enable more players to play a great
Map!
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scripts
     ut_riyadhv1_fix.arena
     ut_riyadhv1_fix.shader
sound
     ut_202
     ut_202/202_drums.wav
     ut_202/202_wind.wav
levelshots
     ut_riyadhv1_fix.jpg
env
     ut_202
     ut_202/badomen512_ft.tga
     ut_202/badomen512_rt.tga
     ut_202/badomen512_dn.tga
     ut_202/badomen512_bk.tga
     ut_202/badomen512_up.tga
     ut_202/badomen512_lf.tga
maps
     ut_riyadhv1_fix.aas
     ut_riyadhv1_fix.bsp
models
     mapobjects
     mapobjects/urbanterror
     mapobjects/urbanterror/palmtree
     mapobjects/urbanterror/palmtree/palmleaves.jpg
     mapobjects/urbanterror/palmtree/palmtrunk.jpg
     mapobj~1
     mapobj~1/urbant~1
     mapobj~1/urbant~1/palmtree
textures
     ut_202
     ut_202/wall2_craced_middle_256x256.tga
     ut_202/stairs_front_64x64.tga
     ut_202/wall1_border2_256x256.tga
     ut_202/ropeladder_64x64.tga
     ut_202/wall1_256x256.tga
     ut_202/wall2_border2_256x256.tga
     ut_202/wall2_craced_side1_256x256.tga
     ut_202/rug_persian2_128x192.tga
     ut_202/crate_camoflage_top_128x128.jpg
     ut_202/stairs_side_32x64.tga
     ut_202/terrain_202_1.tga
     ut_202/dome_blue_128x128.jpg
     ut_202/terrain_202_3.tga
     ut_202/doorway1_32x32.tga
     ut_202/wood_darkbrown2_64x64.jpg
     ut_202/sand_oasis_256x256.tga
     ut_202/blue_stripes_128x128.tga
     ut_202/crate_camoflage_side_128x128.jpg
     ut_202/pool3d_4b2.jpg
     ut_202/stonewall2_border_96x96.jpg
     ut_202/wall1_border4_256x256.tga
     ut_202/wood_darkbrown_64x64.jpg
     ut_202/sky_white.tga
     ut_202/wall2_border3_256x256.tga
     ut_202/fruits_green_64x64.tga
     ut_202/window_sheild_48x96.tga
     ut_202/w00t.jpg
     ut_202/pool3d_6e.jpg
     ut_202/terrain_202_2.tga
     ut_202/red_cloth_128x64.tga
     ut_202/balcony_columns.tga
     ut_202/wall1_border3_256x256.tga
     ut_202/rug_persian3_128x192.tga
     ut_202/wall1_craced_bottom_256x256.tga
     ut_202/woodladder_64x64.tga
     ut_202/wall2_craced_side2_256x256.tga
     ut_202/fruits_yellow_64x64.tga
     ut_202/window_wood_64x64.tga
     ut_202/fruits_red_64x64.tga
     ut_202/rug_persian1_128x192.tga
     ut_202/wall2_craced_bottom_256x256.tga
     ut_202/dome_red_128x128.jpg
     ut_202/blue_cloth_128x64.tga
     ut_202/stairs_top_64x32.tga
     ut_202/wall2_256x256.tga
     ut_202/red_stripes_128x128.tga
/ReadMe.txt
map "ut_riyadhv1_fix"

longname "ut_riyadhv1_fix"

type "ut_ctf ut_survivor ut_team ut_follow ut_cah ut_ffa"


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