Riyadhv1 fix

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* Urban Terror Level * BETA 2.3 MAPPACK
--------------------------------------------------------------------------------
Title : [RIYADH]
Filename : [ut_riyadh.bsp]
Author : [Áskell Löve / .EXE]
Date : [29. july 2001]
E-mail address : [*@*******.com]
Homepage URL : [www.urbanterror.net]


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
[Arabian desert terrain map with two bases]


--------------------------------------------------------------------------------
Single Player : [Yes]
Gamemodes : [FFA, TDM, TS, DM, FTL, CAH, CTF]
Suggested player load : [Wide range]
New Textures : [Yes]
New Sounds : [Yes]


--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : [None]
Prefabs used : [None]
Mapobjects used : [Palmtrees by Meaty and SID]
Editor used : [GTKRadiant 1.1 TA]
Other utilities used : [EasyGen, Photoshop]
Known Bugs : [Some graphics cards seem to produce
VIS problems with the terrain]
Compile machine : [P4 1,5 GHz / 256 MB]
Compile time : [3 hours]
Total Brushes : [4604]
DM spawns : [Many]
TP spawns : [Many]
CAH capturepoints : [5]
Locations : [13]


--------------------------------------------------------------------------------
* OTHER LEVELS BY THE AUTHOR *
--------------------------------------------------------------------------------
: [101 REYKJAVIK] made for Urban Terror 1.27


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
[ID, SID, Devlin, Lord Of Doom get special thanks, also
the Urban Terror community and Q3W Level Editing community,
ans Mighty Pete who made the skybox Bad Omen and allowed me
to edit it a little]


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     ut_202.shader
sound
     ut_202
     ut_202/202_drums.wav
     ut_202/202_wind.wav
levelshots
     ut_riyadhV1_fix.jpg
env
     ut_202
     ut_202/badomen512_ft.tga
     ut_202/badomen512_rt.tga
     ut_202/badomen512_dn.tga
     ut_202/badomen512_bk.tga
     ut_202/badomen512_up.tga
     ut_202/badomen512_lf.tga
/ut_riyadh.txt
maps
     ut_riyadhV1_fix.tga
     ut_riyadhV1_fix.aas
     ut_riyadhV1_fix.bsp
models
     mapobjects
textures
     ut_202
     ut_202/wall2_craced_middle_256x256.tga
     ut_202/stairs_front_64x64.tga
     ut_202/wall1_border2_256x256.tga
     ut_202/ropeladder_64x64.tga
     ut_202/wall1_256x256.tga
     ut_202/wall2_border2_256x256.tga
     ut_202/wall2_craced_side1_256x256.tga
     ut_202/rug_persian2_128x192.tga
     ut_202/crate_camoflage_top_128x128.jpg
     ut_202/stairs_side_32x64.tga
     ut_202/terrain_202_1.tga
     ut_202/dome_blue_128x128.jpg
     ut_202/terrain_202_3.tga
     ut_202/doorway1_32x32.tga
     ut_202/wood_darkbrown2_64x64.jpg
     ut_202/sand_oasis_256x256.tga
     ut_202/blue_stripes_128x128.tga
     ut_202/crate_camoflage_side_128x128.jpg
     ut_202/pool3d_4b2.jpg
     ut_202/stonewall2_border_96x96.jpg
     ut_202/wall1_border4_256x256.tga
     ut_202/wood_darkbrown_64x64.jpg
     ut_202/sky_white.tga
     ut_202/wall2_border3_256x256.tga
     ut_202/fruits_green_64x64.tga
     ut_202/window_sheild_48x96.tga
     ut_202/w00t.jpg
     ut_202/pool3d_6e.jpg
     ut_202/terrain_202_2.tga
     ut_202/red_cloth_128x64.tga
     ut_202/balcony_columns.tga
     ut_202/wall1_border3_256x256.tga
     ut_202/rug_persian3_128x192.tga
     ut_202/terrain_202.pcx
     ut_202/wall1_craced_bottom_256x256.tga
     ut_202/woodladder_64x64.tga
     ut_202/wall2_craced_side2_256x256.tga
     ut_202/fruits_yellow_64x64.tga
     ut_202/window_wood_64x64.tga
     ut_202/darkwood_64x64.jpg
     ut_202/fruits_red_64x64.tga
     ut_202/rug_persian1_128x192.tga
     ut_202/wall2_craced_bottom_256x256.tga
     ut_202/dome_red_128x128.jpg
     ut_202/blue_cloth_128x64.tga
     ut_202/stairs_top_64x32.tga
     ut_202/wall2_256x256.tga
     ut_202/red_stripes_128x128.tga

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