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Norad by Stealth
Makers Quote: "Never look at someone as they are. Only view them as what they can be"
A map for the Quake 3 Arena Modification "Urban Terror"
Title: Norad
File: ut_norad_alpha.pk3
BSPs: ut_norad_alpha.bsp
Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net
Description: An secret underground military base for military storage, communication and maintenance.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Unzip the .pk3 file into your Q3UT3 directory and enjoy!
Type "\map ut_norad_alpha" into the console if you cant view it in the map list.
Assets:
-----------
New textures: No, the following texture packs were used:
Texture Studio by Christopher "shaithis" Buecheler http://www.texturestudio.com
Golgatha Pack by Jonathan Clark
Remedy
Some textures were grabbed from different places, if I forgot to mention you please email me.
Much thanks to RabidCow|SID for the skybox.
New shaders: yes.
New models: yes - models by |NV|S, LT1, CrazyButcher, SweetNutz, BeardMonkey & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
Not all models are included yet (Some models are not completed yet or are being made by LT1 and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work (Yes, I'm aware there is light without light sources)
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent aligned correctly in some areas,Textures are too repetitive and some textures need replaced or revised (One texture is missing on the roof which was fixed after the last compile)
Crusher doesnt work on elevator lifts
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
The QA Team & Dev Team for putting up with me and helping me along the way. What great teams!
LT1, Beardmonkey and |NV|S for the awesome models.
Mad Horse and Morphine for hinting and technical assistance.
|NV|S for inspiration, Models, some brush placement and input.
Holo for keeping me company on Mirc. And being a good friend )
SpaceMarine for the door/elevator advice. It really helped out.
id software for making Quake 3 Arena.
Last but certainly not least my wife (Adina Cupoli) my family (Jonathan & Berni Cupoli, Nathan & Brenda Cupoli, Kristi & Eric Batman) for putting up with me and giving me support.
Distribution / Copyright / Permissions
Level design, map models and texture art copyright Scott 'Stealth' Cupoli, 2001 (subject to exceptions
stated above)
Textures "Texture Studio Series" by Christopher "shaithis" Buecheler http://www.texturestudio.com
All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these
textures is granted under the following explicit specifications:
1. The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
2. Christopher Buecheler is credited in a text document included in the distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Makers Quote: "Never look at someone as they are. Only view them as what they can be"
A map for the Quake 3 Arena Modification "Urban Terror"
Title: Norad
File: ut_norad_alpha.pk3
BSPs: ut_norad_alpha.bsp
Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net
Description: An secret underground military base for military storage, communication and maintenance.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Unzip the .pk3 file into your Q3UT3 directory and enjoy!
Type "\map ut_norad_alpha" into the console if you cant view it in the map list.
Assets:
-----------
New textures: No, the following texture packs were used:
Texture Studio by Christopher "shaithis" Buecheler http://www.texturestudio.com
Golgatha Pack by Jonathan Clark
Remedy
Some textures were grabbed from different places, if I forgot to mention you please email me.
Much thanks to RabidCow|SID for the skybox.
New shaders: yes.
New models: yes - models by |NV|S, LT1, CrazyButcher, SweetNutz, BeardMonkey & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
Not all models are included yet (Some models are not completed yet or are being made by LT1 and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work (Yes, I'm aware there is light without light sources)
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent aligned correctly in some areas,Textures are too repetitive and some textures need replaced or revised (One texture is missing on the roof which was fixed after the last compile)
Crusher doesnt work on elevator lifts
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
The QA Team & Dev Team for putting up with me and helping me along the way. What great teams!
LT1, Beardmonkey and |NV|S for the awesome models.
Mad Horse and Morphine for hinting and technical assistance.
|NV|S for inspiration, Models, some brush placement and input.
Holo for keeping me company on Mirc. And being a good friend )
SpaceMarine for the door/elevator advice. It really helped out.
id software for making Quake 3 Arena.
Last but certainly not least my wife (Adina Cupoli) my family (Jonathan & Berni Cupoli, Nathan & Brenda Cupoli, Kristi & Eric Batman) for putting up with me and giving me support.
Distribution / Copyright / Permissions
Level design, map models and texture art copyright Scott 'Stealth' Cupoli, 2001 (subject to exceptions
stated above)
Textures "Texture Studio Series" by Christopher "shaithis" Buecheler http://www.texturestudio.com
All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these
textures is granted under the following explicit specifications:
1. The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
2. Christopher Buecheler is credited in a text document included in the distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
ut_norad_alpha.arena
box20.shader
ctftree.shader
re_map_tunnel.shader
glass.shader
base_support.shader
sfx.shader
realworld_light.shader
ut_trees1.shader
lights.shader
common.shader
re_misc.shader
base_floor.shader
base_light.shader
sound
world
world/fan1.wav
world/elemoving.wav
world/elestart.wav
world/elestop.wav
world/stairwell.wav
world/wind2.wav
urbanterror
urbanterror/cell_door_close.wav
urbanterror/cell_door.wav
urbanterror/cell_door_open.wav
env
box20
box20/box20_up.tga
box20/box20_rt.tga
box20/box20_ft.tga
box20/box20_bk.tga
box20/box20_lf.tga
box20/box20_dn.tga
maps
ut_norad_alpha.TGA
ut_norad_alpha.bsp
models
mapobjects
mapobjects/pc
mapobjects/pc/dna2.jpg
mapobjects/pc/keyboard.jpg
mapobjects/pc/back.jpg
mapobjects/pc/dna1.jpg
mapobjects/pc/pc.md3
mapobjects/pc/dna.jpg
mapobjects/pc/side.jpg
mapobjects/pc/front.jpg
mapobjects/pc/cd.jpg
mapobjects/pc/black.jpg
mapobjects/floor_light_02
mapobjects/floor_light_02/floor_light_02.jpg
mapobjects/floor_light_02/floor_light_02.md3
mapobjects/ceiling_light_01
mapobjects/ceiling_light_01/ceiling_light_01.jpg
mapobjects/ceiling_light_01/ceiling_light_01.md3
mapobjects/tgb11
mapobjects/tgb11/tgb11.md3
mapobjects/tgb11/tgb11.jpg
mapobjects/qblights
mapobjects/qblights/qblight2.md3
mapobjects/qblights/qblight1.md3
mapobjects/qblights/lamp4.jpg
mapobjects/qblights/lamp1.jpg
mapobjects/qblights/lamp3.jpg
mapobjects/urbanterror
mapobjects/urbanterror/trees
mapobjects/urbanterror/trees/rc
mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
mapobjects/urbanterror/trees/pin_trunk.jpg
mapobjects/urbanterror/trees/fir_branch.tga
mapobjects/urbanterror/trees/fir_snowbranch2.tga
mapobjects/urbanterror/trees/pin_branch.tga
mapobjects/urbanterror/trees/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/fir_snowtrunkbase.jpg
mapobjects/urbanterror/trees/pin_snowtrunkbase.jpg
mapobjects/urbanterror/trees/pine1.md3
mapobjects/urbanterror/trees/readme.txt
mapobjects/urbanterror/trees/fir2.md3
mapobjects/urbanterror/trees/snowfir2.md3
mapobjects/urbanterror/trees/pin_trunkbase.jpg
mapobjects/urbanterror/trees/pin_snowbranch.tga
mapobjects/urbanterror/trees/snowfir1.md3
mapobjects/urbanterror/trees/fir_trunk2.jpg
mapobjects/urbanterror/trees/fir1.md3
mapobjects/urbanterror/trees/fir_branch2.tga
mapobjects/urbanterror/trees/snowpine1.md3
mapobjects/urbanterror/trees/fir_trunk.jpg
mapobjects/urbanterror/trees/fir_trunkbase2.jpg
mapobjects/urbanterror/trees/fir_trunkbase.jpg
mapobjects/urbanterror/trees/fir_snowbranch.tga
mapobjects/hc_down
mapobjects/hc_down/hc_down_test.md3
mapobjects/hc_down/hc_down_test.jpg
mapobjects/Bvg206S
mapobjects/Bvg206S/Bvg206S.MD3
mapobjects/Bvg206S/Bvg206S.jpg
mapobjects/lab
mapobjects/lab/scopes.jpg
mapobjects/lab/microscope.qc
mapobjects/lab/auto4.md3
mapobjects/lab/back2.jpg
mapobjects/lab/scales.jpg
mapobjects/lab/scale2.qc
mapobjects/lab/side2.jpg
mapobjects/lab/machine2.qc
mapobjects/lab/bio2.md3
mapobjects/lab/bio1.md3
mapobjects/lab/bags.jpg
mapobjects/lab/haz2.jpg
mapobjects/lab/auto2.qc
mapobjects/lab/autoclave1.jpg
mapobjects/lab/microscope.md3
mapobjects/lab/haz2.tga
mapobjects/lab/auto3.jpg
mapobjects/lab/white.jpg
mapobjects/lab/machine1.qc
mapobjects/lab/machine2.md3
mapobjects/lab/base2.jpg
mapobjects/lab/auto1.qc
mapobjects/lab/haz.jpg
mapobjects/lab/metal.jpg
mapobjects/lab/bio3.md3
mapobjects/lab/front1.jpg
mapobjects/lab/scale3.md3
mapobjects/lab/labmachines.jpg
mapobjects/lab/scaleface.jpg
mapobjects/lab/plate.jpg
mapobjects/lab/auto2.md3
mapobjects/lab/auto3.md3
mapobjects/lab/microscope.jpg
mapobjects/lab/bag1.qc
mapobjects/lab/scale3.qc
mapobjects/lab/led.jpg
mapobjects/lab/bag2.md3
mapobjects/lab/scale1.qc
mapobjects/lab/bag3.qc
mapobjects/lab/bio2.qc
mapobjects/lab/goo.jpg
mapobjects/lab/bag3.md3
mapobjects/lab/scale1.md3
mapobjects/lab/auto4.qc
mapobjects/lab/scale2.md3
mapobjects/lab/auto1.jpg
mapobjects/lab/machine1.md3
mapobjects/lab/scope.md3
mapobjects/lab/chrome1.jpg
mapobjects/lab/auto1.md3
mapobjects/lab/auto3.qc
mapobjects/lab/bio3.qc
mapobjects/lab/bio1.jpg
mapobjects/lab/bag1.md3
mapobjects/lab/black3.jpg
mapobjects/lab/auto2.jpg
mapobjects/lab/bio1.qc
mapobjects/lab/handle.jpg
mapobjects/lab/bag2.qc
mapobjects/camera_01
mapobjects/camera_01/camera_01.md3
mapobjects/camera_01/camera_01.jpg
/Readme.txt
textures
evils_textures6
evils_textures6/e6grate2_flr_b.tga
realworld_light
realworld_light/flouresc.tga
re_doors
re_doors/garagedoor7_rem.jpg
base_floor
base_floor/proto_grate4.tga
invis
invis/bulb_white.jpg
re_tile
re_tile/ceil38_df.jpg
re_asphalt
re_asphalt/road-3_yd.tga
re_asphalt/road-1_yd.tga
re_asphalt/cement_3.tga
re_asphalt/asph2_mit.jpg
re_asphalt/wall98.jpg
re_asphalt/road-2_yd.tga
urban_terror
urban_terror/metal_bright.tga
re_metal
re_metal/metall33.jpg
re_metal/metalplate7_bf.jpg
re_metal/metal_star_plate.tga
re_metal/metal-red_yd.tga
re_metal/metal8_mi.jpg
re_metal/ind-white-rusty_yd.tga
re_metal/metall12.jpg
re_metal/l10_alienmtl_rgd.jpg
re_metal/greysupport.jpg
re_metal/metalplate6x_bf.jpg
re_metal/floor22.jpg
re_metal/construct2c.jpg
re_metal/copper-3_yd.tga
re_metal/wedges.tga
re_metal/metall11.jpg
re_metal/metal11_mi.jpg
re_metal/metalplate5x_bf.jpg
re_metal/metal-yellow_yd.tga
lights
lights/light_m25r.tga
lights/light_m30r.tga
re_objects
re_objects/filingcabinet02_256x256_mp.jpg
re_objects/comp3b_gt.jpg
re_objects/comp3c_gt.jpg
re_objects/drawermarble01_256x128_mp.jpg
re_lights
re_lights/light_grid.jpg
re_misc
re_misc/ladderclip.tga
re_misc/misc33.jpg
re_misc/trukbottomback1.jpg
re_misc/corona.jpg
re_misc/misc51.jpg
re_misc/txthum20.jpg
re_misc/misc09.jpg
re_misc/lw_sw_powercut.jpg
re_misc/stahltraeger_3.jpg
re_misc/misc36.jpg
urban_terror2
urban_terror2/metal.tga
re_signs
re_signs/act_lift.jpg
re_signs/act_door.jpg
re_signs/sea_sign01-15b.jpg
re_signs/sea_sign01-14b.jpg
re_concrete
re_concrete/concrete-torn-1_yd.tga
re_concrete/concrete-torn-2_yd.tga
re_concrete/concr52_mi.jpg
re_concrete/cement_yd.tga
re_concrete/highway-side-2-tape_yd.tga
re_concrete/cement_1_clean_yd.tga
re_concrete/concr34_mi.jpg
re_concrete/flat_dk_yd.tga
re_concrete/big-blue-cement_yd.tga
re_concrete/concrete_floor_01_chr.jpg
base_support
base_support/z_support.tga
re_fence
re_fence/fence2_bf.tga
jeffj
glass
glass/plainglass.tga
re_winter
re_winter/cliff1-snow_bottom.jpg
re_winter/egyptsandrockside.jpg
re_winter/egypttracksbothsidemid.jpg
base_light
base_light/xlight5.jpg
base_light/light5.jpg
base_light/xlight5.blend.jpg
sfx
sfx/static.tga
sfx/green.jpg
sfx/security_monitor.tga
sfx/beam.jpg
ut_norad_alpha.arena
box20.shader
ctftree.shader
re_map_tunnel.shader
glass.shader
base_support.shader
sfx.shader
realworld_light.shader
ut_trees1.shader
lights.shader
common.shader
re_misc.shader
base_floor.shader
base_light.shader
sound
world
world/fan1.wav
world/elemoving.wav
world/elestart.wav
world/elestop.wav
world/stairwell.wav
world/wind2.wav
urbanterror
urbanterror/cell_door_close.wav
urbanterror/cell_door.wav
urbanterror/cell_door_open.wav
env
box20
box20/box20_up.tga
box20/box20_rt.tga
box20/box20_ft.tga
box20/box20_bk.tga
box20/box20_lf.tga
box20/box20_dn.tga
maps
ut_norad_alpha.TGA
ut_norad_alpha.bsp
models
mapobjects
mapobjects/pc
mapobjects/pc/dna2.jpg
mapobjects/pc/keyboard.jpg
mapobjects/pc/back.jpg
mapobjects/pc/dna1.jpg
mapobjects/pc/pc.md3
mapobjects/pc/dna.jpg
mapobjects/pc/side.jpg
mapobjects/pc/front.jpg
mapobjects/pc/cd.jpg
mapobjects/pc/black.jpg
mapobjects/floor_light_02
mapobjects/floor_light_02/floor_light_02.jpg
mapobjects/floor_light_02/floor_light_02.md3
mapobjects/ceiling_light_01
mapobjects/ceiling_light_01/ceiling_light_01.jpg
mapobjects/ceiling_light_01/ceiling_light_01.md3
mapobjects/tgb11
mapobjects/tgb11/tgb11.md3
mapobjects/tgb11/tgb11.jpg
mapobjects/qblights
mapobjects/qblights/qblight2.md3
mapobjects/qblights/qblight1.md3
mapobjects/qblights/lamp4.jpg
mapobjects/qblights/lamp1.jpg
mapobjects/qblights/lamp3.jpg
mapobjects/urbanterror
mapobjects/urbanterror/trees
mapobjects/urbanterror/trees/rc
mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
mapobjects/urbanterror/trees/pin_trunk.jpg
mapobjects/urbanterror/trees/fir_branch.tga
mapobjects/urbanterror/trees/fir_snowbranch2.tga
mapobjects/urbanterror/trees/pin_branch.tga
mapobjects/urbanterror/trees/fir_snowtrunkbase2.jpg
mapobjects/urbanterror/trees/fir_snowtrunkbase.jpg
mapobjects/urbanterror/trees/pin_snowtrunkbase.jpg
mapobjects/urbanterror/trees/pine1.md3
mapobjects/urbanterror/trees/readme.txt
mapobjects/urbanterror/trees/fir2.md3
mapobjects/urbanterror/trees/snowfir2.md3
mapobjects/urbanterror/trees/pin_trunkbase.jpg
mapobjects/urbanterror/trees/pin_snowbranch.tga
mapobjects/urbanterror/trees/snowfir1.md3
mapobjects/urbanterror/trees/fir_trunk2.jpg
mapobjects/urbanterror/trees/fir1.md3
mapobjects/urbanterror/trees/fir_branch2.tga
mapobjects/urbanterror/trees/snowpine1.md3
mapobjects/urbanterror/trees/fir_trunk.jpg
mapobjects/urbanterror/trees/fir_trunkbase2.jpg
mapobjects/urbanterror/trees/fir_trunkbase.jpg
mapobjects/urbanterror/trees/fir_snowbranch.tga
mapobjects/hc_down
mapobjects/hc_down/hc_down_test.md3
mapobjects/hc_down/hc_down_test.jpg
mapobjects/Bvg206S
mapobjects/Bvg206S/Bvg206S.MD3
mapobjects/Bvg206S/Bvg206S.jpg
mapobjects/lab
mapobjects/lab/scopes.jpg
mapobjects/lab/microscope.qc
mapobjects/lab/auto4.md3
mapobjects/lab/back2.jpg
mapobjects/lab/scales.jpg
mapobjects/lab/scale2.qc
mapobjects/lab/side2.jpg
mapobjects/lab/machine2.qc
mapobjects/lab/bio2.md3
mapobjects/lab/bio1.md3
mapobjects/lab/bags.jpg
mapobjects/lab/haz2.jpg
mapobjects/lab/auto2.qc
mapobjects/lab/autoclave1.jpg
mapobjects/lab/microscope.md3
mapobjects/lab/haz2.tga
mapobjects/lab/auto3.jpg
mapobjects/lab/white.jpg
mapobjects/lab/machine1.qc
mapobjects/lab/machine2.md3
mapobjects/lab/base2.jpg
mapobjects/lab/auto1.qc
mapobjects/lab/haz.jpg
mapobjects/lab/metal.jpg
mapobjects/lab/bio3.md3
mapobjects/lab/front1.jpg
mapobjects/lab/scale3.md3
mapobjects/lab/labmachines.jpg
mapobjects/lab/scaleface.jpg
mapobjects/lab/plate.jpg
mapobjects/lab/auto2.md3
mapobjects/lab/auto3.md3
mapobjects/lab/microscope.jpg
mapobjects/lab/bag1.qc
mapobjects/lab/scale3.qc
mapobjects/lab/led.jpg
mapobjects/lab/bag2.md3
mapobjects/lab/scale1.qc
mapobjects/lab/bag3.qc
mapobjects/lab/bio2.qc
mapobjects/lab/goo.jpg
mapobjects/lab/bag3.md3
mapobjects/lab/scale1.md3
mapobjects/lab/auto4.qc
mapobjects/lab/scale2.md3
mapobjects/lab/auto1.jpg
mapobjects/lab/machine1.md3
mapobjects/lab/scope.md3
mapobjects/lab/chrome1.jpg
mapobjects/lab/auto1.md3
mapobjects/lab/auto3.qc
mapobjects/lab/bio3.qc
mapobjects/lab/bio1.jpg
mapobjects/lab/bag1.md3
mapobjects/lab/black3.jpg
mapobjects/lab/auto2.jpg
mapobjects/lab/bio1.qc
mapobjects/lab/handle.jpg
mapobjects/lab/bag2.qc
mapobjects/camera_01
mapobjects/camera_01/camera_01.md3
mapobjects/camera_01/camera_01.jpg
/Readme.txt
textures
evils_textures6
evils_textures6/e6grate2_flr_b.tga
realworld_light
realworld_light/flouresc.tga
re_doors
re_doors/garagedoor7_rem.jpg
base_floor
base_floor/proto_grate4.tga
invis
invis/bulb_white.jpg
re_tile
re_tile/ceil38_df.jpg
re_asphalt
re_asphalt/road-3_yd.tga
re_asphalt/road-1_yd.tga
re_asphalt/cement_3.tga
re_asphalt/asph2_mit.jpg
re_asphalt/wall98.jpg
re_asphalt/road-2_yd.tga
urban_terror
urban_terror/metal_bright.tga
re_metal
re_metal/metall33.jpg
re_metal/metalplate7_bf.jpg
re_metal/metal_star_plate.tga
re_metal/metal-red_yd.tga
re_metal/metal8_mi.jpg
re_metal/ind-white-rusty_yd.tga
re_metal/metall12.jpg
re_metal/l10_alienmtl_rgd.jpg
re_metal/greysupport.jpg
re_metal/metalplate6x_bf.jpg
re_metal/floor22.jpg
re_metal/construct2c.jpg
re_metal/copper-3_yd.tga
re_metal/wedges.tga
re_metal/metall11.jpg
re_metal/metal11_mi.jpg
re_metal/metalplate5x_bf.jpg
re_metal/metal-yellow_yd.tga
lights
lights/light_m25r.tga
lights/light_m30r.tga
re_objects
re_objects/filingcabinet02_256x256_mp.jpg
re_objects/comp3b_gt.jpg
re_objects/comp3c_gt.jpg
re_objects/drawermarble01_256x128_mp.jpg
re_lights
re_lights/light_grid.jpg
re_misc
re_misc/ladderclip.tga
re_misc/misc33.jpg
re_misc/trukbottomback1.jpg
re_misc/corona.jpg
re_misc/misc51.jpg
re_misc/txthum20.jpg
re_misc/misc09.jpg
re_misc/lw_sw_powercut.jpg
re_misc/stahltraeger_3.jpg
re_misc/misc36.jpg
urban_terror2
urban_terror2/metal.tga
re_signs
re_signs/act_lift.jpg
re_signs/act_door.jpg
re_signs/sea_sign01-15b.jpg
re_signs/sea_sign01-14b.jpg
re_concrete
re_concrete/concrete-torn-1_yd.tga
re_concrete/concrete-torn-2_yd.tga
re_concrete/concr52_mi.jpg
re_concrete/cement_yd.tga
re_concrete/highway-side-2-tape_yd.tga
re_concrete/cement_1_clean_yd.tga
re_concrete/concr34_mi.jpg
re_concrete/flat_dk_yd.tga
re_concrete/big-blue-cement_yd.tga
re_concrete/concrete_floor_01_chr.jpg
base_support
base_support/z_support.tga
re_fence
re_fence/fence2_bf.tga
jeffj
glass
glass/plainglass.tga
re_winter
re_winter/cliff1-snow_bottom.jpg
re_winter/egyptsandrockside.jpg
re_winter/egypttracksbothsidemid.jpg
base_light
base_light/xlight5.jpg
base_light/light5.jpg
base_light/xlight5.blend.jpg
sfx
sfx/static.tga
sfx/green.jpg
sfx/security_monitor.tga
sfx/beam.jpg
map "ut_norad_alpha"
longname "Norad"
fraglimit 30
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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