Norad alpha

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Norad by Stealth

Makers Quote: "Never look at someone as they are. Only view them as what they can be"

A map for the Quake 3 Arena Modification "Urban Terror"



Title: Norad

File: ut_norad_alpha.pk3
BSPs: ut_norad_alpha.bsp

Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net

Description: An secret underground military base for military storage, communication and maintenance.

Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.



How to play
-----------------
Unzip the .pk3 file into your Q3UT3 directory and enjoy!

Type "\map ut_norad_alpha" into the console if you cant view it in the map list.

Assets:
-----------
New textures: No, the following texture packs were used:

Texture Studio by Christopher "shaithis" Buecheler http://www.texturestudio.com

Golgatha Pack by Jonathan Clark

Remedy

Some textures were grabbed from different places, if I forgot to mention you please email me.

Much thanks to RabidCow|SID for the skybox.

New shaders: yes.

New models: yes - models by |NV|S, LT1, CrazyButcher, SweetNutz, BeardMonkey & myself.

New sounds: No - Well not yet at least.



Support


Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.


Known bugs


Not all models are included yet (Some models are not completed yet or are being made by LT1 and myself)

Map needs serious fire cover (Too Empty)

Lighting needs some work (Yes, I'm aware there is light without light sources)

Need to work on the compile method (Ydnar)

Hinting needs a little more work (Not my specialty)

Textures aren’t aligned correctly in some areas,Textures are too repetitive and some textures need replaced or revised (One texture is missing on the roof which was fixed after the last compile)

Crusher doesnt work on elevator lifts

Importing the surfaces not completed

There is not a loading screen shot

There is no bot support

Some elements are missing from certain game modes




Thanks to....

Jesus Christ for giving me strength and bringing me joy every day.

The QA Team & Dev Team for putting up with me and helping me along the way. What great teams!

LT1, Beardmonkey and |NV|S for the awesome models.

Mad Horse and Morphine for hinting and technical assistance.

|NV|S for inspiration, Models, some brush placement and input.

Holo for keeping me company on Mirc. And being a good friend )

SpaceMarine for the door/elevator advice. It really helped out.

id software for making Quake 3 Arena.


Last but certainly not least my wife (Adina Cupoli) my family (Jonathan & Berni Cupoli, Nathan & Brenda Cupoli, Kristi & Eric Batman) for putting up with me and giving me support.



Distribution / Copyright / Permissions

Level design, map models and texture art copyright Scott 'Stealth' Cupoli, 2001 (subject to exceptions
stated above)

Textures "Texture Studio Series" by Christopher "shaithis" Buecheler http://www.texturestudio.com
All textures in this pack are copyright 1998 - 2001 Christopher Buecheler. License to use these
textures is granted under the following explicit specifications:

1. The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.

2. Christopher Buecheler is credited in a text document included in the distribution.

GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.


Quake III Arena is a registered trademark of
id Software, Inc.

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.


scripts
     ut_norad_alpha.arena
     box20.shader
     ctftree.shader
     re_map_tunnel.shader
     glass.shader
     base_support.shader
     sfx.shader
     realworld_light.shader
     ut_trees1.shader
     lights.shader
     common.shader
     re_misc.shader
     base_floor.shader
     base_light.shader
sound
     world
     world/fan1.wav
     world/elemoving.wav
     world/elestart.wav
     world/elestop.wav
     world/stairwell.wav
     world/wind2.wav
     urbanterror
     urbanterror/cell_door_close.wav
     urbanterror/cell_door.wav
     urbanterror/cell_door_open.wav
env
     box20
     box20/box20_up.tga
     box20/box20_rt.tga
     box20/box20_ft.tga
     box20/box20_bk.tga
     box20/box20_lf.tga
     box20/box20_dn.tga
maps
     ut_norad_alpha.TGA
     ut_norad_alpha.bsp
models
     mapobjects
     mapobjects/pc
     mapobjects/pc/dna2.jpg
     mapobjects/pc/keyboard.jpg
     mapobjects/pc/back.jpg
     mapobjects/pc/dna1.jpg
     mapobjects/pc/pc.md3
     mapobjects/pc/dna.jpg
     mapobjects/pc/side.jpg
     mapobjects/pc/front.jpg
     mapobjects/pc/cd.jpg
     mapobjects/pc/black.jpg
     mapobjects/floor_light_02
     mapobjects/floor_light_02/floor_light_02.jpg
     mapobjects/floor_light_02/floor_light_02.md3
     mapobjects/ceiling_light_01
     mapobjects/ceiling_light_01/ceiling_light_01.jpg
     mapobjects/ceiling_light_01/ceiling_light_01.md3
     mapobjects/tgb11
     mapobjects/tgb11/tgb11.md3
     mapobjects/tgb11/tgb11.jpg
     mapobjects/qblights
     mapobjects/qblights/qblight2.md3
     mapobjects/qblights/qblight1.md3
     mapobjects/qblights/lamp4.jpg
     mapobjects/qblights/lamp1.jpg
     mapobjects/qblights/lamp3.jpg
     mapobjects/urbanterror
     mapobjects/urbanterror/trees
     mapobjects/urbanterror/trees/rc
     mapobjects/urbanterror/trees/rc/fir_snowbranch2.tga
     mapobjects/urbanterror/trees/rc/fir_snowtrunkbase2.jpg
     mapobjects/urbanterror/trees/rc/fir_trunk2.jpg
     mapobjects/urbanterror/trees/pin_trunk.jpg
     mapobjects/urbanterror/trees/fir_branch.tga
     mapobjects/urbanterror/trees/fir_snowbranch2.tga
     mapobjects/urbanterror/trees/pin_branch.tga
     mapobjects/urbanterror/trees/fir_snowtrunkbase2.jpg
     mapobjects/urbanterror/trees/fir_snowtrunkbase.jpg
     mapobjects/urbanterror/trees/pin_snowtrunkbase.jpg
     mapobjects/urbanterror/trees/pine1.md3
     mapobjects/urbanterror/trees/readme.txt
     mapobjects/urbanterror/trees/fir2.md3
     mapobjects/urbanterror/trees/snowfir2.md3
     mapobjects/urbanterror/trees/pin_trunkbase.jpg
     mapobjects/urbanterror/trees/pin_snowbranch.tga
     mapobjects/urbanterror/trees/snowfir1.md3
     mapobjects/urbanterror/trees/fir_trunk2.jpg
     mapobjects/urbanterror/trees/fir1.md3
     mapobjects/urbanterror/trees/fir_branch2.tga
     mapobjects/urbanterror/trees/snowpine1.md3
     mapobjects/urbanterror/trees/fir_trunk.jpg
     mapobjects/urbanterror/trees/fir_trunkbase2.jpg
     mapobjects/urbanterror/trees/fir_trunkbase.jpg
     mapobjects/urbanterror/trees/fir_snowbranch.tga
     mapobjects/hc_down
     mapobjects/hc_down/hc_down_test.md3
     mapobjects/hc_down/hc_down_test.jpg
     mapobjects/Bvg206S
     mapobjects/Bvg206S/Bvg206S.MD3
     mapobjects/Bvg206S/Bvg206S.jpg
     mapobjects/lab
     mapobjects/lab/scopes.jpg
     mapobjects/lab/microscope.qc
     mapobjects/lab/auto4.md3
     mapobjects/lab/back2.jpg
     mapobjects/lab/scales.jpg
     mapobjects/lab/scale2.qc
     mapobjects/lab/side2.jpg
     mapobjects/lab/machine2.qc
     mapobjects/lab/bio2.md3
     mapobjects/lab/bio1.md3
     mapobjects/lab/bags.jpg
     mapobjects/lab/haz2.jpg
     mapobjects/lab/auto2.qc
     mapobjects/lab/autoclave1.jpg
     mapobjects/lab/microscope.md3
     mapobjects/lab/haz2.tga
     mapobjects/lab/auto3.jpg
     mapobjects/lab/white.jpg
     mapobjects/lab/machine1.qc
     mapobjects/lab/machine2.md3
     mapobjects/lab/base2.jpg
     mapobjects/lab/auto1.qc
     mapobjects/lab/haz.jpg
     mapobjects/lab/metal.jpg
     mapobjects/lab/bio3.md3
     mapobjects/lab/front1.jpg
     mapobjects/lab/scale3.md3
     mapobjects/lab/labmachines.jpg
     mapobjects/lab/scaleface.jpg
     mapobjects/lab/plate.jpg
     mapobjects/lab/auto2.md3
     mapobjects/lab/auto3.md3
     mapobjects/lab/microscope.jpg
     mapobjects/lab/bag1.qc
     mapobjects/lab/scale3.qc
     mapobjects/lab/led.jpg
     mapobjects/lab/bag2.md3
     mapobjects/lab/scale1.qc
     mapobjects/lab/bag3.qc
     mapobjects/lab/bio2.qc
     mapobjects/lab/goo.jpg
     mapobjects/lab/bag3.md3
     mapobjects/lab/scale1.md3
     mapobjects/lab/auto4.qc
     mapobjects/lab/scale2.md3
     mapobjects/lab/auto1.jpg
     mapobjects/lab/machine1.md3
     mapobjects/lab/scope.md3
     mapobjects/lab/chrome1.jpg
     mapobjects/lab/auto1.md3
     mapobjects/lab/auto3.qc
     mapobjects/lab/bio3.qc
     mapobjects/lab/bio1.jpg
     mapobjects/lab/bag1.md3
     mapobjects/lab/black3.jpg
     mapobjects/lab/auto2.jpg
     mapobjects/lab/bio1.qc
     mapobjects/lab/handle.jpg
     mapobjects/lab/bag2.qc
     mapobjects/camera_01
     mapobjects/camera_01/camera_01.md3
     mapobjects/camera_01/camera_01.jpg
/Readme.txt
textures
     evils_textures6
     evils_textures6/e6grate2_flr_b.tga
     realworld_light
     realworld_light/flouresc.tga
     re_doors
     re_doors/garagedoor7_rem.jpg
     base_floor
     base_floor/proto_grate4.tga
     invis
     invis/bulb_white.jpg
     re_tile
     re_tile/ceil38_df.jpg
     re_asphalt
     re_asphalt/road-3_yd.tga
     re_asphalt/road-1_yd.tga
     re_asphalt/cement_3.tga
     re_asphalt/asph2_mit.jpg
     re_asphalt/wall98.jpg
     re_asphalt/road-2_yd.tga
     urban_terror
     urban_terror/metal_bright.tga
     re_metal
     re_metal/metall33.jpg
     re_metal/metalplate7_bf.jpg
     re_metal/metal_star_plate.tga
     re_metal/metal-red_yd.tga
     re_metal/metal8_mi.jpg
     re_metal/ind-white-rusty_yd.tga
     re_metal/metall12.jpg
     re_metal/l10_alienmtl_rgd.jpg
     re_metal/greysupport.jpg
     re_metal/metalplate6x_bf.jpg
     re_metal/floor22.jpg
     re_metal/construct2c.jpg
     re_metal/copper-3_yd.tga
     re_metal/wedges.tga
     re_metal/metall11.jpg
     re_metal/metal11_mi.jpg
     re_metal/metalplate5x_bf.jpg
     re_metal/metal-yellow_yd.tga
     lights
     lights/light_m25r.tga
     lights/light_m30r.tga
     re_objects
     re_objects/filingcabinet02_256x256_mp.jpg
     re_objects/comp3b_gt.jpg
     re_objects/comp3c_gt.jpg
     re_objects/drawermarble01_256x128_mp.jpg
     re_lights
     re_lights/light_grid.jpg
     re_misc
     re_misc/ladderclip.tga
     re_misc/misc33.jpg
     re_misc/trukbottomback1.jpg
     re_misc/corona.jpg
     re_misc/misc51.jpg
     re_misc/txthum20.jpg
     re_misc/misc09.jpg
     re_misc/lw_sw_powercut.jpg
     re_misc/stahltraeger_3.jpg
     re_misc/misc36.jpg
     urban_terror2
     urban_terror2/metal.tga
     re_signs
     re_signs/act_lift.jpg
     re_signs/act_door.jpg
     re_signs/sea_sign01-15b.jpg
     re_signs/sea_sign01-14b.jpg
     re_concrete
     re_concrete/concrete-torn-1_yd.tga
     re_concrete/concrete-torn-2_yd.tga
     re_concrete/concr52_mi.jpg
     re_concrete/cement_yd.tga
     re_concrete/highway-side-2-tape_yd.tga
     re_concrete/cement_1_clean_yd.tga
     re_concrete/concr34_mi.jpg
     re_concrete/flat_dk_yd.tga
     re_concrete/big-blue-cement_yd.tga
     re_concrete/concrete_floor_01_chr.jpg
     base_support
     base_support/z_support.tga
     re_fence
     re_fence/fence2_bf.tga
     jeffj
     glass
     glass/plainglass.tga
     re_winter
     re_winter/cliff1-snow_bottom.jpg
     re_winter/egyptsandrockside.jpg
     re_winter/egypttracksbothsidemid.jpg
     base_light
     base_light/xlight5.jpg
     base_light/light5.jpg
     base_light/xlight5.blend.jpg
     sfx
     sfx/static.tga
     sfx/green.jpg
     sfx/security_monitor.tga
     sfx/beam.jpg
map "ut_norad_alpha"

longname "Norad"

fraglimit 30

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"


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