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| File Name | Last Modified | File Size |
|---|---|---|
| ut_mysticbg6_bots.pk3 | 2022-06-08 17:16:08 | 4.18 MB |
| ut_mysticbg6.pk3 | 2018-02-13 20:30:15 | 4.10 MB |
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : MysticBattleGrounds
Project name : RuneCamp
Filename : ut_mysticbg6
Author : Fredric Endrerud aka. Canacas FE,
Date : 10.04.2005
MSN : *********@*******.com
E-mail : *******@*****.com
Version : beta 6
Note: Textures fix for UrT 4.xxx by PiP´s
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Originaly I made this level in two days. A classic base vs base map. Created to run on
urban terror 2.0. Therfore there is no bomb mode. It only support TDM, & TS.
Update 10.04.2005
- Introduced map sign in the middel of the map.
- Added map pics
- Added blue base def spot
- Fixes in next version? (duplicate plane bug, crates error texture, light on norway map)
Update 08.03.2005
Alot!
Update 13.12.2005
Why not update this level with some new things?
- Created east side house
- Added a few meaningless pictures in the underground
- Created red base sniper spot
- Created second level on west side -bonker-
- Alot of changes to the mid field house
- Added a white border all over the map
Update 07.11.2004
2 days later i decided to change the skybox. I also did some other minor changes:
- Changed Skybox
- Changed light level from skybox
- Created west side -bonker-
Update 05.11.2004
I one month later updated the map a little bit. The changes are listed below:
- Changed light level on the map
- Minor changes to the underground maze.
- Added two new spawn groups (Blue underground, and red at top floor level)
- Changed red base underground entrance. It should now be easier to get up.
- Rotated alot of crates. It was boring when everyone was facing the same direction.
- Added two "backentrance" ladders in the red base. Makes you get from surface layer
to the -bonker- layer quick.
--------------------------------------------------------------------------------
Gamemodes : ut_team ut_survivor ut_follow
Suggested player load : 6 to 30
New Textures : Yes
New Sounds : No
Spawn Spots : 15x2 30 spawns. (Where 2 is the number of groups)
Bot Support : No
--------------------------------------------------------------------------------
* Compiling/Rendering *
--------------------------------------------------------------------------------
Type : Q3Map2: (final) BSP -meta, -vis, -light, -fast -filter
: -super 2 -bounce 8
Time : 3 houers 58 minutes
Machine : PIII, 800 mhz, 256 MBram
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software : For making a great series of FPS games, and creating
a kickass engine in Quake 3 Arena.
Everyone from Silicon Ice Developement for making urban terror!!
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
If you want to, contact *******@*****.com
scripts
ut_mysticbg6_4x.shader
ut_mysticbg6_4x.arena
levelshots
ut_mysticbg6_4x.jpg
env
jajsundown1
jajsundown1/jajsundown1_bk.tga
jajsundown1/jajsundown1_rt.tga
jajsundown1/jajsundown1_up.tga
jajsundown1/jajsundown1_ft.tga
jajsundown1/jajsundown1_lf.tga
jajsundown1/jajsundown1_dn.tga
maps
ut_mysticbg6_4x.tga
ut_mysticbg6_4x.aas
ut_mysticbg6_4x.bsp
textures
cow7
cow7/wcow_picture01.jpg
cow7/wcow_brick07.jpg
cow7/wcow_picture05.jpg
cow7/utlogobillboard.jpg
cow7/protocola.jpg
vdocks
vdocks/sn_wood_fence2.tga
docks
docks/cow_small_brick2.jpg
docks/cow_clang_floor.jpg
urban_terror
urban_terror/wood4a.jpg
urban_terror/mabcrete.jpg
urban_terror/crate3.jpg
urban_terror/wood_p.tga
urban_terror/grass_b.jpg
urban_terror/crate2.jpg
bbq2
bbq2/pavement.jpg
elvebakken
elvebakken/old3.jpg
elvebakken/old1.jpg
elvebakken/old2.jpg
elvebakken/elvebakken.jpg
elvebakken/revylogo.jpg
gerb
gerb/greenpipe.jpg
gerb/fs_comp_screen_1.tga
gerb/graymetal.jpg
/ut_mysticbg6.txt
ut_mysticbg6_4x.shader
ut_mysticbg6_4x.arena
levelshots
ut_mysticbg6_4x.jpg
env
jajsundown1
jajsundown1/jajsundown1_bk.tga
jajsundown1/jajsundown1_rt.tga
jajsundown1/jajsundown1_up.tga
jajsundown1/jajsundown1_ft.tga
jajsundown1/jajsundown1_lf.tga
jajsundown1/jajsundown1_dn.tga
maps
ut_mysticbg6_4x.tga
ut_mysticbg6_4x.aas
ut_mysticbg6_4x.bsp
textures
cow7
cow7/wcow_picture01.jpg
cow7/wcow_brick07.jpg
cow7/wcow_picture05.jpg
cow7/utlogobillboard.jpg
cow7/protocola.jpg
vdocks
vdocks/sn_wood_fence2.tga
docks
docks/cow_small_brick2.jpg
docks/cow_clang_floor.jpg
urban_terror
urban_terror/wood4a.jpg
urban_terror/mabcrete.jpg
urban_terror/crate3.jpg
urban_terror/wood_p.tga
urban_terror/grass_b.jpg
urban_terror/crate2.jpg
bbq2
bbq2/pavement.jpg
elvebakken
elvebakken/old3.jpg
elvebakken/old1.jpg
elvebakken/old2.jpg
elvebakken/elvebakken.jpg
elvebakken/revylogo.jpg
gerb
gerb/greenpipe.jpg
gerb/fs_comp_screen_1.tga
gerb/graymetal.jpg
/ut_mysticbg6.txt
map "ut_mysticbg6"
longname "Mystic Battlegrounds 6"
type "ut_team ut_survivor ut_follow"
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