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Final Beta version of ut_mLAB24
Mod: Urban Terror( For quake3 )
Map name: Navy LAB no.24 final beta
Map file: ut_mLAB24final.bsp
Author: Daniel "SiUX" Hartwell
Email: *********@************.net
web: http://reboot.at/mapsbysiux
Date: 15/08/01 (Hamburg Germany)
able of following game modes:
free for all (limited to the ship, canion, radiostation and ware houses.)
team deathmatch
team suvivor
assasination
capture and hold
capture the flag
New Textures: Yes.
New Sounds: Yes.
New Models: Yes.
Note: Textures fix for UrT 4.xxx by PiP´s
Purpose:
Final Beta version, for optical tests and gameplay details and other bugs...
-enviroment sounds will be included in the final version!
Acknowlegments:-
Textures-
Max Pain texture set (slightly modified in color)
My own artwork
UT Textures
Quake3 Textures
Thanks to -
id Software for Q3
those guys at the ut Level Design Forum and the Silicon Ice team for Urban Terror.
this version of the map may not be published openly in the community and is only for test purposes for SID and fiReBiRd | mapping team.
Mod: Urban Terror( For quake3 )
Map name: Navy LAB no.24 final beta
Map file: ut_mLAB24final.bsp
Author: Daniel "SiUX" Hartwell
Email: *********@************.net
web: http://reboot.at/mapsbysiux
Date: 15/08/01 (Hamburg Germany)
able of following game modes:
free for all (limited to the ship, canion, radiostation and ware houses.)
team deathmatch
team suvivor
assasination
capture and hold
capture the flag
New Textures: Yes.
New Sounds: Yes.
New Models: Yes.
Note: Textures fix for UrT 4.xxx by PiP´s
Purpose:
Final Beta version, for optical tests and gameplay details and other bugs...
-enviroment sounds will be included in the final version!
Acknowlegments:-
Textures-
Max Pain texture set (slightly modified in color)
My own artwork
UT Textures
Quake3 Textures
Thanks to -
id Software for Q3
those guys at the ut Level Design Forum and the Silicon Ice team for Urban Terror.
this version of the map may not be published openly in the community and is only for test purposes for SID and fiReBiRd | mapping team.
scripts
ut_mlab24_4x.arena
ut_mlab24_4x.shader
sound
q3ut_siux
q3ut_siux/heavydoor02.wav
q3ut_siux/steamblast_01.wav
q3ut_siux/heavydoor01.wav
q3ut_siux/alarm.wav
q3ut_siux/electrichum.wav
q3ut_siux/steamblast_02.wav
q3ut_siux/hum.wav
q3ut_siux/hum_high.wav
q3ut_siux/heavy_loop.wav
levelshots
ut_mlab24_4x.jpg
maps
ut_mlab24_4x.TGA
ut_mlab24_4x.aas
ut_mlab24_4x.bsp
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/forklift
mapobjects/urbanterror/forklift/fork_roof.jpg
mapobjects/urbanterror/forklift/fork_body.jpg
mapobjects/urbanterror/forklift/fork_front.jpg
mapobjects/urbanterror/computer
mapobjects/urbanterror/computer/keyboard.jpg
mapobjects/urbanterror/computer/tower.jpg
mapobjects/urbanterror/computer/monitor1.jpg
mapobjects/urbanterror/exting~1
mapobjects/nateshroom1.tga
mapobjects/defcon_tree
mapobjects/defcon_tree/tree4.tga
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree2.tga
mapobjects/nateleaf1
mapobjects/nateleaf1/tree2.tga
/ut_mLAB24_4x.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_ammobox2_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box3_front1.jpg
urban_terror5/fs_box4_top1.jpg
urban_terror5/fs_box_front1.jpg
urban_terror5/fs_box_top1.tga
urban_terror5/fs_ammobox2_side.jpg
urban_terror5/fs_ammobox2_front.jpg
urban_terror5/fs_box_side1.jpg
urban_terror5/fs_box6_top1.jpg
urban_terror5/fs_box3_top1.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_box6_top2.jpg
urban_terror5/fs_box4_front1.jpg
urban_misc
urban_misc/fs_supercomp02_front.jpg
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/fs_supercomp05_front.jpg
urban_misc/fs_supercomp01_back.jpg
urban_misc/fs_supercomp06_front.jpg
urban_misc/fs_supercomp01_side.jpg
urban_misc/fs_supercomp08_front.jpg
urban_misc/fs_supercomp04_front.jpg
urban_misc/fs_supercomp07_front.jpg
base_floor
base_floor/clanggrate.jpg
base_floor/hfloor3.jpg
base_floor/proto_grate4.tga
base_floor/clang_floor2.jpg
base_floor/metfloor1.jpg
base_wall
base_wall/chrome_env.jpg
base_wall/chrome_metal.jpg
urban_terror
urban_terror/building.tga
urban_terror/barrel.tga
urban_terror/ceiling1.tga
urban_terror/concrete4.jpg
urban_terror/met1.jpg
urban_terror/barrelq32.jpg
urban_terror/concrecret_dark.jpg
urban_terror/concrete.jpg
urban_terror/crate.jpg
urban_terror/ceiling1_light.jpg
liquids
liquids/pool3d_5c2.jpg
liquids/pool3d_4b2.jpg
liquids/pool3d_6c2.jpg
liquids/pool3d_3c2.jpg
q3ut_siux
q3ut_siux/emergencyexit.jpg
q3ut_siux/lab_light02.jpg
q3ut_siux/flare003.jpg
q3ut_siux/wall_greenline.jpg
q3ut_siux/chem1.tga
q3ut_siux/trim_plain.jpg
q3ut_siux/cliffgrass.jpg
q3ut_siux/cliff1-top.jpg
q3ut_siux/dirtgray.jpg
q3ut_siux/ind-windows-1.jpg
q3ut_siux/secret_walls.jpg
q3ut_siux/ceiling_block.jpg
q3ut_siux/pattern7.jpg
q3ut_siux/secret_floorstone.jpg
q3ut_siux/dagobert$$.tga
q3ut_siux/donald.tga
q3ut_siux/floorgreyplain.jpg
q3ut_siux/mroof.jpg
q3ut_siux/fs_securitypanel_on2.jpg
q3ut_siux/brick512x512.jpg
q3ut_siux/clifftopgrasspod.jpg
q3ut_siux/brickwtrim.jpg
q3ut_siux/lab_light01.jpg
q3ut_siux/rustedmetal1.jpg
q3ut_siux/blocks.jpg
q3ut_siux/shipcamolight.jpg
q3ut_siux/q2logguy.jpg
q3ut_siux/door1.jpg
q3ut_siux/concretold.jpg
q3ut_siux/radar.tga
q3ut_siux/rockgrass.jpg
q3ut_siux/wall_green_ladderco.jpg
q3ut_siux/door2.jpg
q3ut_siux/secret_walls_top.jpg
q3ut_siux/brick256x256.jpg
q3ut_siux/acside.jpg
q3ut_siux/siuxcrack.jpg
q3ut_siux/metaldoor.jpg
q3ut_siux/barbedwire.tga
q3ut_siux/support_congrey.jpg
q3ut_siux/cliff2-top.jpg
q3ut_siux/support.tga
q3ut_siux/floorgreyfade.jpg
q3ut_siux/wrn_big.jpg
q3ut_siux/skies
q3ut_siux/skies/env
q3ut_siux/skies/env/siuxskyed01_ft.tga
q3ut_siux/skies/env/siuxskyed01_bk.tga
q3ut_siux/skies/env/siuxskyed01_lf.tga
q3ut_siux/skies/env/siuxskyed01_dn.tga
q3ut_siux/skies/env/siuxskyed01_up.tga
q3ut_siux/skies/env/siuxskyed01_rt.tga
q3ut_siux/vents.jpg
q3ut_siux/cliff1.jpg
q3ut_siux/secret_floor.jpg
q3ut_siux/concgray.jpg
q3ut_siux/pattern7rockedge.jpg
q3ut_siux/pattern7rock.jpg
q3ut_siux/searockfull.jpg
q3ut_siux/bulb.tga
q3ut_siux/fs_ladder03.tga
q3ut_siux/actop.jpg
q3ut_siux/computer
q3ut_siux/computer/comp.jpg
q3ut_siux/computer/electricidad_lado.jpg
q3ut_siux/computer/comp_tex.jpg
q3ut_siux/computer/comp_pantalla.jpg
q3ut_siux/computer/electricidad.jpg
q3ut_siux/computer/comp_tras.jpg
q3ut_siux/trim_edge.jpg
q3ut_siux/metalcrate_rivets.tga
q3ut_siux/rtcorru2.jpg
q3ut_siux/flare004.jpg
q3ut_siux/shipcamodark.jpg
q3ut_siux/wall_green_ladder.jpg
q3ut_siux/cliff2.jpg
q3ut_siux/rope.jpg
q3ut_siux/flare001.jpg
q3ut_siux/mrooftrim.jpg
base_trim
base_trim/wires01.tga
base_trim/tin.jpg
base_trim/panel_shiny.tga
base_trim/pewter_shiney.tga
base_trim/tinfx.jpg
base_trim/proto_fence.tga
urban_terror2
urban_terror2/wood21.tga
urban_terror2/wood4a.jpg
urban_terror2/metal.tga
base_support
base_support/cable.jpg
effects
effects/tinfx.tga
urban_terror3
urban_terror3/concrete_dark.jpg
base_light
base_light/ceil1_34.jpg
base_light/proto_light.jpg
base_light/ceil1_22a.blend.jpg
base_light/proto_light2.jpg
base_light/ceil1_34.blend.jpg
base_light/ceil1_22a.jpg
base_light/proto_lightmap.jpg
sfx
sfx/beam_red.jpg
sfx/beam_waterlight.jpg
ut_mlab24_4x.arena
ut_mlab24_4x.shader
sound
q3ut_siux
q3ut_siux/heavydoor02.wav
q3ut_siux/steamblast_01.wav
q3ut_siux/heavydoor01.wav
q3ut_siux/alarm.wav
q3ut_siux/electrichum.wav
q3ut_siux/steamblast_02.wav
q3ut_siux/hum.wav
q3ut_siux/hum_high.wav
q3ut_siux/heavy_loop.wav
levelshots
ut_mlab24_4x.jpg
maps
ut_mlab24_4x.TGA
ut_mlab24_4x.aas
ut_mlab24_4x.bsp
models
mapobjects
mapobjects/urbanterror
mapobjects/urbanterror/forklift
mapobjects/urbanterror/forklift/fork_roof.jpg
mapobjects/urbanterror/forklift/fork_body.jpg
mapobjects/urbanterror/forklift/fork_front.jpg
mapobjects/urbanterror/computer
mapobjects/urbanterror/computer/keyboard.jpg
mapobjects/urbanterror/computer/tower.jpg
mapobjects/urbanterror/computer/monitor1.jpg
mapobjects/urbanterror/exting~1
mapobjects/nateshroom1.tga
mapobjects/defcon_tree
mapobjects/defcon_tree/tree4.tga
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree2.tga
mapobjects/nateleaf1
mapobjects/nateleaf1/tree2.tga
/ut_mLAB24_4x.txt
textures
urban_terror5
urban_terror5/fs_shipcontainer01_side.jpg
urban_terror5/fs_ammobox2_top.jpg
urban_terror5/fs_shipcontainer01_top.jpg
urban_terror5/fs_box3_front1.jpg
urban_terror5/fs_box4_top1.jpg
urban_terror5/fs_box_front1.jpg
urban_terror5/fs_box_top1.tga
urban_terror5/fs_ammobox2_side.jpg
urban_terror5/fs_ammobox2_front.jpg
urban_terror5/fs_box_side1.jpg
urban_terror5/fs_box6_top1.jpg
urban_terror5/fs_box3_top1.jpg
urban_terror5/fs_shipcontainer01_front.jpg
urban_terror5/fs_box6_top2.jpg
urban_terror5/fs_box4_front1.jpg
urban_misc
urban_misc/fs_supercomp02_front.jpg
urban_misc/fs_supercomp01_top.jpg
urban_misc/fs_supercomp03_front.jpg
urban_misc/fs_supercomp01_keys.jpg
urban_misc/fs_supercomp05_front.jpg
urban_misc/fs_supercomp01_back.jpg
urban_misc/fs_supercomp06_front.jpg
urban_misc/fs_supercomp01_side.jpg
urban_misc/fs_supercomp08_front.jpg
urban_misc/fs_supercomp04_front.jpg
urban_misc/fs_supercomp07_front.jpg
base_floor
base_floor/clanggrate.jpg
base_floor/hfloor3.jpg
base_floor/proto_grate4.tga
base_floor/clang_floor2.jpg
base_floor/metfloor1.jpg
base_wall
base_wall/chrome_env.jpg
base_wall/chrome_metal.jpg
urban_terror
urban_terror/building.tga
urban_terror/barrel.tga
urban_terror/ceiling1.tga
urban_terror/concrete4.jpg
urban_terror/met1.jpg
urban_terror/barrelq32.jpg
urban_terror/concrecret_dark.jpg
urban_terror/concrete.jpg
urban_terror/crate.jpg
urban_terror/ceiling1_light.jpg
liquids
liquids/pool3d_5c2.jpg
liquids/pool3d_4b2.jpg
liquids/pool3d_6c2.jpg
liquids/pool3d_3c2.jpg
q3ut_siux
q3ut_siux/emergencyexit.jpg
q3ut_siux/lab_light02.jpg
q3ut_siux/flare003.jpg
q3ut_siux/wall_greenline.jpg
q3ut_siux/chem1.tga
q3ut_siux/trim_plain.jpg
q3ut_siux/cliffgrass.jpg
q3ut_siux/cliff1-top.jpg
q3ut_siux/dirtgray.jpg
q3ut_siux/ind-windows-1.jpg
q3ut_siux/secret_walls.jpg
q3ut_siux/ceiling_block.jpg
q3ut_siux/pattern7.jpg
q3ut_siux/secret_floorstone.jpg
q3ut_siux/dagobert$$.tga
q3ut_siux/donald.tga
q3ut_siux/floorgreyplain.jpg
q3ut_siux/mroof.jpg
q3ut_siux/fs_securitypanel_on2.jpg
q3ut_siux/brick512x512.jpg
q3ut_siux/clifftopgrasspod.jpg
q3ut_siux/brickwtrim.jpg
q3ut_siux/lab_light01.jpg
q3ut_siux/rustedmetal1.jpg
q3ut_siux/blocks.jpg
q3ut_siux/shipcamolight.jpg
q3ut_siux/q2logguy.jpg
q3ut_siux/door1.jpg
q3ut_siux/concretold.jpg
q3ut_siux/radar.tga
q3ut_siux/rockgrass.jpg
q3ut_siux/wall_green_ladderco.jpg
q3ut_siux/door2.jpg
q3ut_siux/secret_walls_top.jpg
q3ut_siux/brick256x256.jpg
q3ut_siux/acside.jpg
q3ut_siux/siuxcrack.jpg
q3ut_siux/metaldoor.jpg
q3ut_siux/barbedwire.tga
q3ut_siux/support_congrey.jpg
q3ut_siux/cliff2-top.jpg
q3ut_siux/support.tga
q3ut_siux/floorgreyfade.jpg
q3ut_siux/wrn_big.jpg
q3ut_siux/skies
q3ut_siux/skies/env
q3ut_siux/skies/env/siuxskyed01_ft.tga
q3ut_siux/skies/env/siuxskyed01_bk.tga
q3ut_siux/skies/env/siuxskyed01_lf.tga
q3ut_siux/skies/env/siuxskyed01_dn.tga
q3ut_siux/skies/env/siuxskyed01_up.tga
q3ut_siux/skies/env/siuxskyed01_rt.tga
q3ut_siux/vents.jpg
q3ut_siux/cliff1.jpg
q3ut_siux/secret_floor.jpg
q3ut_siux/concgray.jpg
q3ut_siux/pattern7rockedge.jpg
q3ut_siux/pattern7rock.jpg
q3ut_siux/searockfull.jpg
q3ut_siux/bulb.tga
q3ut_siux/fs_ladder03.tga
q3ut_siux/actop.jpg
q3ut_siux/computer
q3ut_siux/computer/comp.jpg
q3ut_siux/computer/electricidad_lado.jpg
q3ut_siux/computer/comp_tex.jpg
q3ut_siux/computer/comp_pantalla.jpg
q3ut_siux/computer/electricidad.jpg
q3ut_siux/computer/comp_tras.jpg
q3ut_siux/trim_edge.jpg
q3ut_siux/metalcrate_rivets.tga
q3ut_siux/rtcorru2.jpg
q3ut_siux/flare004.jpg
q3ut_siux/shipcamodark.jpg
q3ut_siux/wall_green_ladder.jpg
q3ut_siux/cliff2.jpg
q3ut_siux/rope.jpg
q3ut_siux/flare001.jpg
q3ut_siux/mrooftrim.jpg
base_trim
base_trim/wires01.tga
base_trim/tin.jpg
base_trim/panel_shiny.tga
base_trim/pewter_shiney.tga
base_trim/tinfx.jpg
base_trim/proto_fence.tga
urban_terror2
urban_terror2/wood21.tga
urban_terror2/wood4a.jpg
urban_terror2/metal.tga
base_support
base_support/cable.jpg
effects
effects/tinfx.tga
urban_terror3
urban_terror3/concrete_dark.jpg
base_light
base_light/ceil1_34.jpg
base_light/proto_light.jpg
base_light/ceil1_22a.blend.jpg
base_light/proto_light2.jpg
base_light/ceil1_34.blend.jpg
base_light/ceil1_22a.jpg
base_light/proto_lightmap.jpg
sfx
sfx/beam_red.jpg
sfx/beam_waterlight.jpg
map "ut_mlab24final"
longname "Navy LAB no.24 final beta"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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